diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 1312826b..49edcfec 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -88,7 +88,7 @@ public: CVector m_vecPos; float m_fDistance; uint8 m_nVolume; - int8 m_nProcess; + int8 m_nLoadingTimeout; // how many iterations we gonna wait until dropping the sample if it's still not loaded (only useful on PS2) #if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) uint8 m_nEmittingVolume; #endif @@ -112,7 +112,7 @@ public: { for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) for (int j = 0; j < NUM_SOUND_QUEUES; j++) { - m_aPedCommentQueue[j][i].m_nProcess = -1; + m_aPedCommentQueue[j][i].m_nLoadingTimeout = -1; m_aPedCommentOrderList[j][i] = NUM_PED_COMMENTS_SLOTS; } @@ -218,7 +218,7 @@ enum { #endif enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; -enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; +enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_LOADING }; class cAudioManager { |