diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 9974a513..a3216e07 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -260,7 +260,7 @@ public: // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); + void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); void AddReflectionsToRequestedQueue(); void AddReleasingSounds(); void AddSampleToRequestedQueue(); @@ -387,8 +387,8 @@ public: float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used float GetCollisionOneShotRatio(int32 a, float b); float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc - float GetDistanceSquared(const CVector &v) const; // inlined in vc - int32 GetJumboTaxiFreq() const; // inlined in vc + float GetDistanceSquared(const CVector &v); // inlined in vc + int32 GetJumboTaxiFreq(); // inlined in vc uint8 GetMissionAudioLoadingStatus(uint8 slot) const; int8 GetMissionScriptPoliceAudioPlayingStatus(); uint8 GetNum3DProvidersAvailable(); @@ -398,7 +398,7 @@ public: float velocityChange); float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); - bool8 HasAirBrakes(int32 model) const; + bool8 HasAirBrakes(uint32 model); void Initialise(); void InitialisePoliceRadio(); @@ -415,11 +415,11 @@ public: void PlayLoadedMissionAudio(uint8 slot); void PlayOneShot(int32 index, uint16 sound, float vol); void PlaySuspectLastSeen(float x, float y, float z); - void PlayerJustGotInCar() const; - void PlayerJustLeftCar() const; + void PlayerJustGotInCar(); + void PlayerJustLeftCar(); void PostInitialiseGameSpecificSetup(); void PostTerminateGameSpecificShutdown(); - void PreInitialiseGameSpecificSetup() const; + void PreInitialiseGameSpecificSetup(); void PreloadMissionAudio(uint8 slot, Const char *name); void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds @@ -465,12 +465,12 @@ public: void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); void ProcessProjectiles(); void ProcessRainOnVehicle(cVehicleParams& params); - void ProcessReverb() const; + void ProcessReverb(); bool8 ProcessReverseGear(cVehicleParams& params); void ProcessScriptObject(int32 id); void ProcessSpecial(); #ifdef GTA_TRAIN - bool8 ProcessTrainNoise(cVehicleParams *params); + bool8 ProcessTrainNoise(cVehicleParams ¶ms); #endif void ProcessVehicle(CVehicle *vehicle); bool8 ProcessVehicleDoors(cVehicleParams ¶ms); @@ -531,9 +531,9 @@ public: void UpdateGasPedalAudio(CVehicle *veh, int vehType); void UpdateReflections(); - bool8 UsesReverseWarning(int32 model) const; - bool8 UsesSiren(cVehicleParams ¶ms) const; - bool8 UsesSirenSwitching(cVehicleParams ¶ms) const; + bool8 UsesReverseWarning(uint32 model); + bool8 UsesSiren(cVehicleParams ¶ms); + bool8 UsesSirenSwitching(cVehicleParams ¶ms); CVehicle *FindVehicleOfPlayer(); void SetPedTalkingStatus(CPed *ped, bool8 status); |