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-rw-r--r--src/audio/AudioManager.h17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 9796c1c8..7a2dc9c5 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -44,7 +44,7 @@ public:
char m_bLoopEnded;
char field_82;
char field_83;
- int field_84;
+ int calculatedVolume;
char field_88;
char field_89;
char field_90;
@@ -218,15 +218,20 @@ public:
char field_19195;
int m_nTimeOfRecentCrime;
+ void AddSampleToRequestedQueue();
+
+ void AddDetailsToRequestedOrderList(uint8 sample);
+ void AddReflectionsToRequestedQueue();
+
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
+
void Initialise();
void PostInitialiseGameSpecificSetup();
- void InitialisePoliceRadioZones(); // @todo
+ void InitialisePoliceRadioZones(); // @todo
void ResetAudioLogicTimers(int32 timer); // @todo
void Terminate();
- // done
-
char GetMissionScriptPoliceAudioPlayingStatus();
bool GetMissionAudioLoadingStatus();
@@ -270,7 +275,7 @@ public:
void InterrogateAudioEntities();
void ClearRequestedQueue();
-// void AgeCrimes();
+ // void AgeCrimes(); //todo
bool UsesReverseWarning(int32 model);
bool HasAirBrakes(int32 model);
@@ -283,7 +288,7 @@ public:
void ProcessPlane(void *); // todo
void ClearMissionAudio();
-// void ProcessReverb();
+ // void ProcessReverb(); // todo
bool IsMissionAudioSampleFinished();