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-rw-r--r--src/audio/AudioManager.h132
1 files changed, 72 insertions, 60 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 4c02d07f..0c26fa0e 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -77,7 +77,7 @@ class tAudioEntity
{
public:
eAudioType m_nType;
- CPhysical *m_pEntity;
+ void *m_pEntity;
bool m_bIsUsed;
uint8 m_bStatus;
int16 m_awAudioEvent[4];
@@ -166,9 +166,20 @@ public:
uint8 field_31;
};
+static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
+
class cVehicleParams;
+class CPlane;
+class CVehicle;
-static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
+struct cAudioScriptObject {
+ int16 m_wSound;
+ char gap_2[2];
+ CVector m_vecPos;
+ int m_nAudioEntityId;
+};
+
+static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error");
class cAudioManager
{
@@ -219,36 +230,36 @@ public:
uint8 field_19195;
int32 m_nTimeOfRecentCrime;
- void AddDetailsToRequestedOrderList(uint8 sample);
+ void AddDetailsToRequestedOrderList(uint8 sample); /// ok
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 unk2, bool notLooping);
- void AddReflectionsToRequestedQueue();
- void AddReleasingSounds(); // todo
- void AddSampleToRequestedQueue();
- void AgeCrimes(); // todo
- int8 AutoDetect3DProviders();
-
- void CalculateDistance(bool *ptr, float dist);
- bool CheckForAnAudioFileOnCD();
- void ClearMissionAudio();
- void ClearRequestedQueue();
+ uint8 unk2, bool notLooping); /// ok
+ void AddReflectionsToRequestedQueue(); /// ok (check value)
+ void AddReleasingSounds(); // todo (difficult)
+ void AddSampleToRequestedQueue(); /// ok
+ void AgeCrimes(); // todo
+ int8 AutoDetect3DProviders(); /// ok
+
+ void CalculateDistance(bool *ptr, float dist); /// ok
+ bool CheckForAnAudioFileOnCD(); /// ok
+ void ClearMissionAudio(); /// ok
+ void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier);
- int32 ComputePan(float, CVector *); // todo
- uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
- int32 CreateEntity(int32 type, CPhysical *entity);
+ float speedMultiplier); /// ok
+ int32 ComputePan(float, CVector *); // todo
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
- void DestroyAllGameCreatedEntities(); // todo, needs cAudioScriptObject
- void DestroyEntity(int32 id);
- void DoPoliceRadioCrackle(); // todo hook
+ void DestroyAllGameCreatedEntities(); /// ok
+ void DestroyEntity(int32 id); /// ok
+ void DoPoliceRadioCrackle(); /// ok
- void GenerateIntegerRandomNumberTable();
+ void GenerateIntegerRandomNumberTable(); /// ok
- float GetDistanceSquared(CVector *v); // todo hook
+ float GetDistanceSquared(CVector *v); /// ok
- // done
+ void TranslateEntity(CVector *v1, CVector *v2); /// ok
- void TranslateEntity(CVector *v1, CVector *v2); // todo hook
+ // done
void Initialise();
void PostInitialiseGameSpecificSetup();
@@ -322,6 +333,8 @@ public:
void Service();
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
+ void DoJumboVolOffset();
+
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
@@ -400,58 +413,58 @@ public:
uint32 GetGenericFemaleTalkSfx(int16 sound);
void ProcessActiveQueues(); // todo
- bool ProcessAirBrakes(cVehicleParams *params); // todo requires CVehicle
- void ProcessAirportScriptObject(uint8 sound); // done
- bool ProcessBoatEngine(cVehicleParams *params); // todo requires CVehicle
- bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CVehicle
- void ProcessBridge(); // todo
- void ProcessBridgeMotor(); // done
+ bool ProcessAirBrakes(cVehicleParams *params); /// ok
+ void ProcessAirportScriptObject(uint8 sound); /// ok
+ bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
+ void ProcessBridge(); // todo requires CBridge
+ void ProcessBridgeMotor(); /// ok
void ProcessBridgeOneShots(); // todo requires CBridge
- void ProcessBridgeWarning(); // done
+ void ProcessBridgeWarning(); /// ok
bool ProcessCarBombTick(void *); // todo requires CVehicle
void ProcessCesna(void *); // todo requires CPlane
- void ProcessCinemaScriptObject(uint8 sound); // done
+ void ProcessCinemaScriptObject(uint8 sound); /// ok
void ProcessCrane(); // todo requires CCrane
- void ProcessDocksScriptObject(uint8 sound); // done
+ void ProcessDocksScriptObject(uint8 sound); /// ok
// bool ProcessEngineDamage(void *); //todo requires CVehicle
- void ProcessEntity(int32 sound); // done
+ void ProcessEntity(int32 sound); /// ok
void ProcessExplosions(int32 explosion); // todo requires CExplosion
- void ProcessFireHydrant(); // done
+ void ProcessFireHydrant(); /// ok
void ProcessFires(int32 entity); // todo requires gFireManager
- void ProcessFrontEnd(); // done
- void ProcessGarages(); // todo
+ void ProcessFrontEnd(); /// ok
+ void ProcessGarages(); // todo requires CGarages::aGarages
// bool ProcessHelicopter(void *); // todo requires CVehicle
- void ProcessHomeScriptObject(uint8 sound);
- // void ProcessJumbo(void *);
- // void ProcessJumboAccel(void *);
- // void ProcessJumboDecel(void *);
- void ProcessJumboFlying();
- // void ProcessJumboLanding(void *);
- // void ProcessJumboTakeOff(void *);
- void ProcessJumboTaxi(); // done
- // void ProcessLaunderetteScriptObject(uint8 sound);
- // void ProcessLoopingScriptObject(uint8 sound);
+ void ProcessHomeScriptObject(uint8 sound); /// ok
+ void ProcessJumbo(cVehicleParams *); /// ok
+ void ProcessJumboAccel(CPlane *); // todo
+ void ProcessJumboDecel(CPlane *); // todo
+ void ProcessJumboFlying(); /// ok
+ void ProcessJumboLanding(CPlane *); // todo
+ void ProcessJumboTakeOff(CPlane *); // todo
+ void ProcessJumboTaxi(); /// ok
+ void ProcessLaunderetteScriptObject(uint8 sound); /// ok
+ void ProcessLoopingScriptObject(uint8 sound); /// ok
// void ProcessMissionAudio();
// void ProcessModelVehicle(void *);
// void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *p); // todo
// void ProcessPedHeadphones(void *);
// void ProcessPedOneShots(void *);
- void ProcessPhysical(int32 id); // done
+ void ProcessPhysical(int32 id); /// ok
void ProcessPlane(void *); // todo
// void ProcessPlayersVehicleEngine(void *, void *);
- // void ProcessPoliceCellBeatingScriptObject(uint8 sound);
- // void ProcessPornCinema(uint8 sound);
- void ProcessProjectiles(); // todo
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ void ProcessPornCinema(uint8 sound); // todo
+ void ProcessProjectiles(); // todo
// void ProcessRainOnVehicle(void *);
// void ProcessReverb();
// bool ProcessReverseGear(void *);
- // void ProcessSawMillScriptObject(uint8 sound);
- void ProcessScriptObject(int32 id); // todo
- // void ProcessShopScriptObject(uint8 sound);
- // void ProcessSpecial();
+ void ProcessSawMillScriptObject(uint8 sound); // todo
+ void ProcessScriptObject(int32 id); // todo
+ void ProcessShopScriptObject(uint8 sound); // todo
+ void ProcessSpecial(); /// ok
// bool ProcessTrainNoise(void *);
- void ProcessVehicle(void *); // todo
+ void ProcessVehicle(CVehicle *); // todo
// bool ProcessVehicleDoors(void *);
// bool ProcessVehicleEngine(void *);
// void ProcessVehicleHorn(void *);
@@ -462,11 +475,10 @@ public:
// void ProcessVehicleSkidding(void *);
void ProcessWaterCannon(int32); // todo
void ProcessWeather(int32 id); // todo
- // bool ProcessWetRoadNoise(void *);
- // void ProcessWorkShopScriptObject(uint8 sound);
+ // bool ProcessWetRoadNoise(void *);
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
extern cAudioManager &AudioManager;
-extern cAudioManager &Players;