diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index d5b3ce15..5494ca41 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -544,6 +544,23 @@ public: #endif }; +/* + Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs. + Setting these manually was pointless anyway since they never change from sdt values. + What were they thinking? +*/ +#ifndef GTA_PS2 +#define RESET_LOOP_OFFSETS \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; +#define SET_LOOP_OFFSETS(sample) \ + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \ + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample); +#else +#define RESET_LOOP_OFFSETS +#define SET_LOOP_OFFSETS(sample) +#endif + #if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS) static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error"); #endif |