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-rw-r--r--src/audio/AudioManager.h555
1 files changed, 288 insertions, 267 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index bba4b0d7..526df1f8 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -23,7 +23,9 @@ public:
int32 m_nLoopStart;
int32 m_nLoopEnd;
#endif
+#ifdef EXTERNAL_3D_SOUND
uint8 m_nEmittingVolume;
+#endif
float m_fSpeedMultiplier;
float m_fSoundIntensity;
bool8 m_bReleasingSoundFlag;
@@ -51,7 +53,7 @@ public:
eAudioType m_nType;
void *m_pEntity;
bool8 m_bIsUsed;
- uint8 m_bStatus;
+ bool8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
uint8 m_AudioEvents;
@@ -192,6 +194,9 @@ enum {
MAX_REFLECTIONS,
};
+enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
+enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
+
class cAudioManager
{
public:
@@ -199,7 +204,7 @@ public:
uint8 m_bReverb; // unused
bool8 m_bFifthFrameFlag;
uint8 m_nActiveSamples;
- uint8 field_4; // unused
+ uint8 m_bDoubleVolume; // unused
bool8 m_bDynamicAcousticModelingStatus;
int8 field_6;
float m_fSpeedOfSound;
@@ -214,8 +219,10 @@ public:
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
int32 m_nAudioEntitiesTotal;
+#ifdef GTA_PC
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
+#endif
cAudioScriptObjectManager m_sAudioScriptObjectManager;
// miami
@@ -250,300 +257,309 @@ public:
cAudioManager();
~cAudioManager();
- // getters
- uint32 GetFrameCounter() const { return m_FrameCounter; }
- float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
- int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
- int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
- bool8 ShouldDuckMissionAudio(uint8 slot) const;
+ void Initialise();
+ void Terminate();
+ void Service();
+ int32 CreateEntity(eAudioType type, void *entity);
+ void DestroyEntity(int32 id); // inlined in vc
+ bool8 GetEntityStatus(int32 id);
+ void SetEntityStatus(int32 id, bool8 status);
+ void *GetEntityPointer(int32 id);
+ void PlayOneShot(int32 index, uint16 sound, float vol);
+ void SetEffectsMasterVolume(uint8 volume);
+ void SetMusicMasterVolume(uint8 volume);
+ void SetMP3BoostVolume(uint8 volume);
+ void SetEffectsFadeVol(uint8 volume);
+ void SetMusicFadeVol(uint8 volume);
+ void SetOutputMode(bool8 surround);
+ void ResetTimers(uint32 time);
+ void DestroyAllGameCreatedEntities();
+
+#ifdef GTA_PC
+ uint8 GetNum3DProvidersAvailable();
+ char *Get3DProviderName(uint8 id);
+ int8 GetCurrent3DProviderIndex();
+ int8 AutoDetect3DProviders();
+ int8 SetCurrent3DProvider(uint8 which);
+ void SetSpeakerConfig(int32 conf);
+ bool8 IsMP3RadioChannelAvailable();
+ void ReleaseDigitalHandle();
+ void ReacquireDigitalHandle();
+ void SetDynamicAcousticModelingStatus(bool8 status);
+ bool8 CheckForAnAudioFileOnCD();
+ char GetCDAudioDriveLetter();
+ bool8 IsAudioInitialised();
+#endif
- // "Should" be in alphabetic order, except "getXTalkSfx"
+ void ServiceSoundEffects();
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
+ void TranslateEntity(Const CVector *v1, CVector *v2);
+ int32 ComputeFrontRearMix(float, CVector *);
+ int32 ComputePan(float, CVector *);
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier);
+ int32 RandomDisplacement(uint32 seed);
+ void InterrogateAudioEntities(); // inlined
+ void AddSampleToRequestedQueue();
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
- void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
+#ifdef GTA_PC
void AddReflectionsToRequestedQueue();
+ void UpdateReflections();
+#endif
void AddReleasingSounds();
- void AddSampleToRequestedQueue();
- void AgeCrimes(); // inlined in vc
-
- void CalculateDistance(bool8 &condition, float dist);
- bool8 CheckForAnAudioFileOnCD() const;
- void ClearActiveSamples();
- void ClearMissionAudio(uint8 slot); // inlined in vc
+ void ProcessActiveQueues();
void ClearRequestedQueue(); // inlined in vc
- uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const;
- int32 ComputePan(float, CVector *);
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(eAudioType type, void *entity);
-
- void DestroyAllGameCreatedEntities();
- void DestroyEntity(int32 id); // inlined in vc
- void DoPoliceRadioCrackle();
-
- // functions returning talk sfx,
- // order from GetPedCommentSfx
- uint32 GetPlayerTalkSfx(CPed *ped, int16 sound);
- uint32 GetCopTalkSfx(CPed *ped, int16 sound);
- uint32 GetSwatTalkSfx(CPed *ped, int16 sound);
- uint32 GetFBITalkSfx(CPed *ped, int16 sound);
- uint32 GetArmyTalkSfx(CPed *ped, int16 sound);
- uint32 GetMedicTalkSfx(CPed *ped, int16 sound);
- uint32 GetFiremanTalkSfx(CPed *ped, int16 sound);
- uint32 GetDefaultTalkSfx(CPed *ped, int16 sound);
- uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetHFYRITalkSfx(CPed *ped, int16 sound);
- uint32 GetHFORITalkSfx(CPed *ped, int16 sound);
- uint32 GetHMYRITalkSfx(CPed *ped, int16 sound);
- uint32 GetHMORITalkSfx(CPed *ped, int16 sound);
- uint32 GetHFYBETalkSfx(CPed *ped, int16 sound);
- uint32 GetHFOBETalkSfx(CPed *ped, int16 sound);
- uint32 GetHMYBETalkSfx(CPed *ped, int16 sound);
- uint32 GetHMOBETalkSfx(CPed *ped, int16 sound);
- uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
- uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
- uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
- uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
- uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
- uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
- uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
- uint32 GetHMOCATalkSfx(CPed *ped, int16 sound);
- uint32 GetBMODKTalkSfx(CPed *ped, int16 sound);
- uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
- uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetBFYRITalkSfx(CPed *ped, int16 sound);
- uint32 GetBFORITalkSfx(CPed *ped, int16 sound);
- uint32 GetBMYRITalkSfx(CPed *ped, int16 sound);
- uint32 GetBFYBETalkSfx(CPed *ped, int16 sound);
- uint32 GetBMYBETalkSfx(CPed *ped, int16 sound);
- uint32 GetBFOBETalkSfx(CPed *ped, int16 sound);
- uint32 GetBMOBETalkSfx(CPed *ped, int16 sound);
- uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
- uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
- uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
- uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
- uint32 GetBMYPITalkSfx(CPed *ped, int16 sound);
- uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYRITalkSfx(CPed *ped, int16 sound);
- uint32 GetWFORITalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYRITalkSfx(CPed *ped, int16 sound);
- uint32 GetWMORITalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYBETalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYBETalkSfx(CPed *ped, int16 sound);
- uint32 GetWFOBETalkSfx(CPed *ped, int16 sound);
- uint32 GetWMOBETalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYPITalkSfx(CPed *ped, int16 sound);
- uint32 GetWMOCATalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
- uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
- uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
- uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
- uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
- uint32 GetCBTalkSfx(CPed *ped, int16 sound);
- uint32 GetHNTalkSfx(CPed *ped, int16 sound);
- uint32 GetSGTalkSfx(CPed *ped, int16 sound);
- uint32 GetCLTalkSfx(CPed *ped, int16 sound);
- uint32 GetGDTalkSfx(CPed *ped, int16 sound);
- uint32 GetBKTalkSfx(CPed *ped, int16 sound);
- uint32 GetPGTalkSfx(CPed *ped, int16 sound);
- uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
- uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
- uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
-
- uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
- uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
- // end of functions returning talk sfx
-
+ void ClearActiveSamples();
void GenerateIntegerRandomNumberTable();
- char *Get3DProviderName(uint8 id) const;
- char GetCDAudioDriveLetter() const;
- int8 GetCurrent3DProviderIndex() const;
- int8 AutoDetect3DProviders() const;
- float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
- float GetCollisionOneShotRatio(int32 a, float b) const;
- float GetCollisionRatio(float a, float b, float c, float d) const; // inlined in vc
- float GetDistanceSquared(const CVector &v) const; // inlined in vc
- int32 GetJumboTaxiFreq() const; // inlined in vc
- uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
- int8 GetMissionScriptPoliceAudioPlayingStatus() const;
- uint8 GetNum3DProvidersAvailable() const;
- uint32 GetPedCommentSfx(CPed *ped, int32 sound);
- void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission,
- float velocityChange);
- float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
-
- bool8 HasAirBrakes(int32 model) const;
-
- void Initialise();
- void InitialisePoliceRadio();
- void InitialisePoliceRadioZones();
- void InterrogateAudioEntities(); // inlined
- bool8 IsAudioInitialised() const;
- bool8 IsMissionAudioSampleFinished(uint8 slot);
- bool8 IsMP3RadioChannelAvailable() const;
+ void LoadBankIfNecessary(uint8 bank);
- bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
+#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
+ void AdjustSamplesVolume(); // inlined
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
+#endif
- void PlayLoadedMissionAudio(uint8 slot);
- void PlayOneShot(int32 index, uint16 sound, float vol);
- void PlaySuspectLastSeen(float x, float y, float z);
- void PlayerJustGotInCar() const;
- void PlayerJustLeftCar() const;
+ // audio logic
+ void PreInitialiseGameSpecificSetup();
void PostInitialiseGameSpecificSetup();
- void PostTerminateGameSpecificShutdown();
- void PreInitialiseGameSpecificSetup() const;
- void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown();
- /// processX - main logic of adding new sounds
- void ProcessActiveQueues();
- bool8 ProcessAirBrakes(cVehicleParams& params);
- bool8 ProcessBoatEngine(cVehicleParams& params);
- bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
-#ifdef GTA_BRIDGE
- void ProcessBridge();
- void ProcessBridgeMotor();
- void ProcessBridgeOneShots();
- void ProcessBridgeWarning();
-#endif
- bool8 ProcessCarBombTick(cVehicleParams& params);
- void ProcessCarHeli(cVehicleParams& params);
- void ProcessCesna(cVehicleParams& params);
- //void ProcessCrane();
- bool8 ProcessEngineDamage(cVehicleParams& params);
+ void PostTerminateGameSpecificShutdown();
+ void ResetAudioLogicTimers(uint32 timer);
+ void ProcessReverb();
+ float GetDistanceSquared(const CVector &v); // inlined in vc
+ void CalculateDistance(bool8 &condition, float dist);
+ CVehicle *FindVehicleOfPlayer();
+ void ProcessSpecial();
void ProcessEntity(int32 sound);
- void ProcessExplosions(int32 explosion);
- void ProcessFireHydrant();
- void ProcessFires(int32 entity);
- void ProcessFrontEnd();
- void ProcessGarages();
- void ProcessJumbo(cVehicleParams& params);
+ void ProcessPhysical(int32 id);
+
+ // vehicles
+ void ProcessVehicle(CVehicle *vehicle);
+ void ProcessCarHeli(cVehicleParams &params);
+ void ProcessRainOnVehicle(cVehicleParams &params);
+ bool8 ProcessReverseGear(cVehicleParams &params);
+ void ProcessModelHeliVehicle(cVehicleParams &params);
+ void ProcessModelVehicle(cVehicleParams &params);
+ void ProcessVehicleFlatTyre(cVehicleParams &params);
+ bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
+ bool8 ProcessWetRoadNoise(cVehicleParams &params);
+ void ProcessVehicleEngine(cVehicleParams &params);
+ void UpdateGasPedalAudio(CVehicle *veh, int vehType);
+ void PlayerJustGotInCar();
+ void PlayerJustLeftCar();
+ void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
+ void ProcessCesna(cVehicleParams &params);
+ void ProcessPlayersVehicleEngine(cVehicleParams &params, CVehicle *veh);
+ bool8 ProcessVehicleSkidding(cVehicleParams &params);
+ float GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange);
+ float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
+ bool8 ProcessVehicleHorn(cVehicleParams &params);
+ bool8 UsesSiren(cVehicleParams &params);
+ bool8 UsesSirenSwitching(cVehicleParams &params);
+ bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params);
+ bool8 UsesReverseWarning(uint32 model);
+ bool8 ProcessVehicleReverseWarning(cVehicleParams &params);
+ bool8 ProcessVehicleDoors(cVehicleParams &params);
+ bool8 ProcessAirBrakes(cVehicleParams &params);
+ bool8 HasAirBrakes(uint32 model);
+ bool8 ProcessEngineDamage(cVehicleParams &params);
+ bool8 ProcessCarBombTick(cVehicleParams &params);
+ void ProcessVehicleOneShots(cVehicleParams &params);
+#ifdef GTA_TRAIN
+ bool8 ProcessTrainNoise(cVehicleParams &params);
+#endif
+ bool8 ProcessBoatEngine(cVehicleParams &params);
+ bool8 ProcessBoatMovingOverWater(cVehicleParams &params);
+ void ProcessPlane(cVehicleParams &params);
+ void ProcessJumbo(cVehicleParams &params);
+ void ProcessJumboTaxi();
void ProcessJumboAccel(CPlane *plane);
- void ProcessJumboDecel(CPlane *plane);
+ void ProcessJumboTakeOff(CPlane *plane);
void ProcessJumboFlying();
void ProcessJumboLanding(CPlane *plane);
- void ProcessJumboTakeOff(CPlane *plane);
- void ProcessJumboTaxi();
- void ProcessLoopingScriptObject(uint8 sound);
- void ProcessMissionAudio();
- void ProcessMissionAudioSlot(uint8 slot);
- void ProcessModelHeliVehicle(cVehicleParams& params);
- void ProcessModelVehicle(cVehicleParams& params);
- void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessJumboDecel(CPlane *plane);
+ bool8 SetupJumboTaxiSound(uint8 vol);
+ bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
+ bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
+ bool8 SetupJumboFlySound(uint8 emittingVol);
+ bool8 SetupJumboRumbleSound(uint8 emittingVol);
+ int32 GetJumboTaxiFreq(); // inlined in vc
+
+ // peds
void ProcessPed(CPhysical *ped);
void ProcessPedOneShots(cPedParams &params);
- void ProcessPhysical(int32 id);
- void ProcessPlane(cVehicleParams& params);
+ void SetPedTalkingStatus(CPed *ped, bool8 status);
+ void SetPlayersMood(uint8 mood, uint32 time);
void ProcessPlayerMood();
- void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
- void ProcessProjectiles();
- void ProcessRainOnVehicle(cVehicleParams& params);
- void ProcessReverb() const;
- bool8 ProcessReverseGear(cVehicleParams& params);
- void ProcessScriptObject(int32 id);
- void ProcessSpecial();
-#ifdef GTA_TRAIN
- bool8 ProcessTrainNoise(cVehicleParams *params);
-#endif
- void ProcessVehicle(CVehicle *vehicle);
- bool8 ProcessVehicleDoors(cVehicleParams &params);
- void ProcessVehicleEngine(cVehicleParams &params);
- void ProcessVehicleFlatTyre(cVehicleParams &params);
- bool8 ProcessVehicleHorn(cVehicleParams &params);
- void ProcessVehicleOneShots(cVehicleParams &params);
- bool8 ProcessVehicleReverseWarning(cVehicleParams &params);
- bool8 ProcessVehicleRoadNoise(cVehicleParams &params);
- bool8 ProcessVehicleSirenOrAlarm(cVehicleParams &params);
- bool8 ProcessVehicleSkidding(cVehicleParams &params);
+
+ // ped comments
+ void SetupPedComments(cPedParams &params, uint16 sound);
+ uint32 GetPedCommentSfx(CPed *ped, uint16 sound);
+ void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset);
+ uint32 GetPlayerTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetGenericMaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc
+ uint32 GetGenericFemaleTalkSfx(CPed *ped, uint16 sound); // inlined in vc
+ uint32 GetDefaultTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetCopTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetSwatTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetFBITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetArmyTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetMedicTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetFiremanTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYG1TalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYG2TalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYMDTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYCGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFYPRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHFOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMOCATalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYCRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFYPRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBFOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYPITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMYBBTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYCRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYSKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYSKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOSTTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYRITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMORITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOBETalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYCWTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYGOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOGOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOGOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYLGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYLGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOBUTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYPRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOTRTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYPITalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMOCATalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYSHTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFOSHTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetJFOTOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetJMOTOTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHNTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetCBTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetSGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetCLTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetGDTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetPGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetViceWhiteTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetViceBlackTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetBMODKTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetHMYAPTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWFYJGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetWMYJGTalkSfx(CPed *ped, uint16 sound);
+ uint32 GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound);
+
+ void DebugPlayPedComment(int32 sound);
+
+ // particles
+ void ProcessExplosions(int32 explosion);
+ void ProcessFires(int32 entity);
void ProcessWaterCannon(int32);
+
+ // script objects
+ void ProcessScriptObject(int32 id);
+ void ProcessOneShotScriptObject(uint8 sound);
+ void ProcessLoopingScriptObject(uint8 sound);
+
+ // misc
void ProcessWeather(int32 id);
- bool8 ProcessWetRoadNoise(cVehicleParams& params);
+ void ProcessFrontEnd();
+ //void ProcessCrane();
+ void ProcessProjectiles();
void ProcessEscalators();
void ProcessExtraSounds();
+ void ProcessGarages();
+ void ProcessFireHydrant();
- int32 RandomDisplacement(uint32 seed) const;
- void ReacquireDigitalHandle() const;
- void ReleaseDigitalHandle() const;
- void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
- void ReportCrime(eCrimeType crime, const CVector &pos);
- void ResetAudioLogicTimers(uint32 timer);
- void ResetPoliceRadio();
- void ResetTimers(uint32 time);
+#ifdef GTA_BRIDGE
+ void ProcessBridge();
+ void ProcessBridgeWarning();
+ void ProcessBridgeMotor();
+ void ProcessBridgeOneShots();
+#endif
- void Service();
- void ServiceCollisions();
+ // mission audio
+ const char *GetMissionAudioLoadedLabel(uint8 slot);
+ bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
+ void PreloadMissionAudio(uint8 slot, Const char *name);
+ uint8 GetMissionAudioLoadingStatus(uint8 slot);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
+ void PlayLoadedMissionAudio(uint8 slot);
+ bool8 ShouldDuckMissionAudio(uint8 slot);
+ bool8 IsMissionAudioSamplePlaying(uint8 slot);
+ bool8 IsMissionAudioSampleFinished(uint8 slot);
+ void ClearMissionAudio(uint8 slot); // inlined in vc
+ void ProcessMissionAudioSlot(uint8 slot);
+ void ProcessMissionAudio();
+
+ // police radio
+ void InitialisePoliceRadioZones();
+ void InitialisePoliceRadio();
+ void ResetPoliceRadio();
+ void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized
+ int8 GetMissionScriptPoliceAudioPlayingStatus();
+ void DoPoliceRadioCrackle();
void ServicePoliceRadio();
void ServicePoliceRadioChannel(uint8 wantedLevel);
- void ServiceSoundEffects();
- int8 SetCurrent3DProvider(uint8 which);
- void SetDynamicAcousticModelingStatus(bool8 status);
- void SetEffectsFadeVol(uint8 volume) const;
- void SetEffectsMasterVolume(uint8 volume) const;
- void SetMP3BoostVolume(uint8 volume) const;
- void SetEntityStatus(int32 id, bool8 status);
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
- void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
- void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized
- void SetMonoMode(bool8 mono);
- void SetMusicFadeVol(uint8 volume) const;
- void SetMusicMasterVolume(uint8 volume) const;
- void SetSpeakerConfig(int32 conf) const;
- void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
- void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool8 SetupCrimeReport();
- bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
- bool8 SetupJumboFlySound(uint8 emittingVol);
- bool8 SetupJumboRumbleSound(uint8 emittingVol);
- bool8 SetupJumboTaxiSound(uint8 vol);
- bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
- void SetupPedComments(cPedParams &params, uint16 sound);
void SetupSuspectLastSeenReport();
-
- void Terminate();
- void TranslateEntity(Const CVector *v1, CVector *v2) const;
-
- void UpdateGasPedalAudio(CVehicle *veh, int vehType);
- void UpdateReflections();
- bool8 UsesReverseWarning(int32 model) const;
- bool8 UsesSiren(cVehicleParams &params) const;
- bool8 UsesSirenSwitching(cVehicleParams &params) const;
-
- CVehicle *FindVehicleOfPlayer();
- void SetPedTalkingStatus(CPed *ped, bool8 status);
- void SetPlayersMood(uint8 mood, uint32 time);
+ void ReportCrime(eCrimeType crime, const CVector &pos);
+ void PlaySuspectLastSeen(float x, float y, float z);
+ void AgeCrimes(); // inlined in vc
+
+ // collision stuff
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
+ void ServiceCollisions();
+ void SetUpOneShotCollisionSound(const cAudioCollision &col);
+ void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
+ float GetCollisionOneShotRatio(uint32 a, float b);
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
+ float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
-
-#ifdef GTA_PC
- // only used in pc
- void AdjustSamplesVolume(); // inlined
- uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined
-#endif
};
/*
@@ -562,6 +578,11 @@ public:
#define RESET_LOOP_OFFSETS
#define SET_LOOP_OFFSETS(sample)
#endif
+#ifdef EXTERNAL_3D_SOUND
+#define SET_EMITTING_VOLUME(vol) m_sQueueSample.m_nEmittingVolume = vol
+#else
+#define SET_EMITTING_VOLUME(vol)
+#endif
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");