diff options
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index cf6363bc..2d971ac9 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -362,29 +362,29 @@ public: void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds void ProcessActiveQueues(); - bool ProcessAirBrakes(cVehicleParams *params); + bool ProcessAirBrakes(cVehicleParams& params); void ProcessAirportScriptObject(uint8 sound); - bool ProcessBoatEngine(cVehicleParams *params); - bool ProcessBoatMovingOverWater(cVehicleParams *params); + bool ProcessBoatEngine(cVehicleParams& params); + bool ProcessBoatMovingOverWater(cVehicleParams& params); void ProcessBridge(); void ProcessBridgeMotor(); void ProcessBridgeOneShots(); void ProcessBridgeWarning(); - bool ProcessCarBombTick(cVehicleParams *params); - void ProcessCesna(cVehicleParams *params); + bool ProcessCarBombTick(cVehicleParams& params); + void ProcessCesna(cVehicleParams& params); void ProcessCinemaScriptObject(uint8 sound); void ProcessCrane(); void ProcessDocksScriptObject(uint8 sound); - bool ProcessEngineDamage(cVehicleParams *params); + bool ProcessEngineDamage(cVehicleParams& params); void ProcessEntity(int32 sound); void ProcessExplosions(int32 explosion); void ProcessFireHydrant(); void ProcessFires(int32 entity); void ProcessFrontEnd(); void ProcessGarages(); - bool ProcessHelicopter(cVehicleParams *params); + bool ProcessHelicopter(cVehicleParams& params); void ProcessHomeScriptObject(uint8 sound); - void ProcessJumbo(cVehicleParams *); + void ProcessJumbo(cVehicleParams& params); void ProcessJumboAccel(CPlane *plane); void ProcessJumboDecel(CPlane *plane); void ProcessJumboFlying(); @@ -394,37 +394,37 @@ public: void ProcessLaunderetteScriptObject(uint8 sound); void ProcessLoopingScriptObject(uint8 sound); void ProcessMissionAudio(); - void ProcessModelCarEngine(cVehicleParams *params); + void ProcessModelCarEngine(cVehicleParams& params); void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *ped); void ProcessPedHeadphones(cPedParams *params); void ProcessPedOneShots(cPedParams *params); void ProcessPhysical(int32 id); - void ProcessPlane(cVehicleParams *params); - void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); + void ProcessPlane(cVehicleParams& params); + void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile); void ProcessPoliceCellBeatingScriptObject(uint8 sound); void ProcessPornCinema(uint8 sound); void ProcessProjectiles(); - void ProcessRainOnVehicle(cVehicleParams *params); + void ProcessRainOnVehicle(cVehicleParams& params); void ProcessReverb() const; - bool ProcessReverseGear(cVehicleParams *params); + bool ProcessReverseGear(cVehicleParams& params); void ProcessSawMillScriptObject(uint8 sound); void ProcessScriptObject(int32 id); void ProcessShopScriptObject(uint8 sound); void ProcessSpecial(); - bool ProcessTrainNoise(cVehicleParams *params); + bool ProcessTrainNoise(cVehicleParams& params); void ProcessVehicle(CVehicle *vehicle); - bool ProcessVehicleDoors(cVehicleParams *params); - void ProcessVehicleEngine(cVehicleParams *params); - void ProcessVehicleHorn(cVehicleParams *params); - void ProcessVehicleOneShots(cVehicleParams *params); - bool ProcessVehicleReverseWarning(cVehicleParams *params); - bool ProcessVehicleRoadNoise(cVehicleParams *params); - bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); - bool ProcessVehicleSkidding(cVehicleParams *params); + bool ProcessVehicleDoors(cVehicleParams& params); + void ProcessVehicleEngine(cVehicleParams& params); + void ProcessVehicleHorn(cVehicleParams& params); + void ProcessVehicleOneShots(cVehicleParams& params); + bool ProcessVehicleReverseWarning(cVehicleParams& params); + bool ProcessVehicleRoadNoise(cVehicleParams& params); + bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); + bool ProcessVehicleSkidding(cVehicleParams& params); void ProcessWaterCannon(int32); void ProcessWeather(int32 id); - bool ProcessWetRoadNoise(cVehicleParams *params); + bool ProcessWetRoadNoise(cVehicleParams& params); void ProcessWorkShopScriptObject(uint8 sound); int32 RandomDisplacement(uint32 seed) const; |