diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioSamples.h | 122 |
1 files changed, 121 insertions, 1 deletions
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h index df64521c..1e7ba688 100644 --- a/src/audio/AudioSamples.h +++ b/src/audio/AudioSamples.h @@ -564,8 +564,9 @@ enum eSfxSample // bank 59 SFX_EXPLOSION_1, SFX_BRIDGE_OPEN_WARNING, - +#ifndef GTA_PS2 SFX_PAGER, // used to be ped comment on PS2 +#endif SFX_COP_VOICE_1_ARREST_1, SFX_COP_VOICE_1_ARREST_2, @@ -703,6 +704,9 @@ enum eSfxSample SFX_POLICE_HELI_27, SFX_POLICE_HELI_28, SFX_POLICE_HELI_29, +#ifdef GTA_PS2 + SFX_MISSION_CAT1, +#endif SFX_CHUNKY_DEATH, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_2, @@ -761,6 +765,9 @@ enum eSfxSample SFX_ARMY_VOICE_2_CHASE_13, SFX_ARMY_VOICE_2_CHASE_14, SFX_ARMY_VOICE_2_CHASE_15, +#ifdef GTA_PS2 + SFX_PAGER, +#endif SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, SFX_CLAUDE_LOW_DAMAGE_GRUNT_2, SFX_CLAUDE_LOW_DAMAGE_GRUNT_3, @@ -3140,14 +3147,127 @@ enum eSfxSample SFX_AMMU_D, SFX_AMMU_E, SFX_AMMU_F, + +#ifdef GTA_PS2 + SFX_MISSION_LIB_A1, + SFX_MISSION_LIB_A2, + SFX_MISSION_LIB_A, + SFX_MISSION_LIB_B, + SFX_MISSION_LIB_C, + SFX_MISSION_LIB_D, + SFX_MISSION_L2_A, + SFX_MISSION_J4T_1, + SFX_MISSION_J4T_2, + SFX_MISSION_J4T_3, + SFX_MISSION_J4T_4, + SFX_MISSION_J4_A, + SFX_MISSION_J4_B, + SFX_MISSION_J4_C, + SFX_MISSION_J4_D, + SFX_MISSION_J4_E, + SFX_MISSION_J4_F, + SFX_MISSION_J6_1, + SFX_MISSION_J6_A, + SFX_MISSION_J6_B, + SFX_MISSION_J6_C, + SFX_MISSION_J6_D, + SFX_MISSION_T4_A, + SFX_MISSION_S1_A, + SFX_MISSION_S1_A1, + SFX_MISSION_S1_B, + SFX_MISSION_S1_C, + SFX_MISSION_S1_C1, + SFX_MISSION_S1_D, + SFX_MISSION_S1_E, + SFX_MISSION_S1_F, + SFX_MISSION_S1_G, + SFX_MISSION_S1_H, + SFX_MISSION_S1_I, + SFX_MISSION_S1_J, + SFX_MISSION_S1_K, + SFX_MISSION_S1_L, + SFX_MISSION_S3_A, + SFX_MISSION_S3_B, + SFX_MISSION_EL3_A, + SFX_MISSION_MF1_A, + SFX_MISSION_MF2_A, + SFX_MISSION_MF3_A, + SFX_MISSION_MF3_B, + SFX_MISSION_MF3_B1, + SFX_MISSION_MF3_C, + SFX_MISSION_MF4_A, + SFX_MISSION_MF4_B, + SFX_MISSION_MF4_C, + SFX_MISSION_A1_A, + SFX_MISSION_A3_A, + SFX_MISSION_A5_A, + SFX_MISSION_A4_A, + SFX_MISSION_A4_B, + SFX_MISSION_A4_C, + SFX_MISSION_A4_D, + SFX_MISSION_K1_A, + SFX_MISSION_K3_A, + SFX_MISSION_R1_A, + SFX_MISSION_R2_A, + SFX_MISSION_R2_B, + SFX_MISSION_R2_C, + SFX_MISSION_R2_D, + SFX_MISSION_R2_E, + SFX_MISSION_R2_F, + SFX_MISSION_R2_G, + SFX_MISSION_R2_H, + SFX_MISSION_R5_A, + SFX_MISSION_R6_A, + SFX_MISSION_R6_A1, + SFX_MISSION_R6_B, + SFX_MISSION_LO2_A, + SFX_MISSION_LO6_A, + SFX_MISSION_YD2_A, + SFX_MISSION_YD2_B, + SFX_MISSION_YD2_C, + SFX_MISSION_YD2_C1, + SFX_MISSION_YD2_D, + SFX_MISSION_YD2_E, + SFX_MISSION_YD2_F, + SFX_MISSION_YD2_G, + SFX_MISSION_YD2_H, + SFX_MISSION_YD2_ASS, + SFX_MISSION_YD2_OK, + SFX_MISSION_H5_A, + SFX_MISSION_H5_B, + SFX_MISSION_H5_C, + SFX_MISSION_DOOR_1, + SFX_MISSION_DOOR_2, + SFX_MISSION_DOOR_3, + SFX_MISSION_DOOR_4, + SFX_MISSION_DOOR_5, + SFX_MISSION_DOOR_6, + SFX_MISSION_T3_A, + SFX_MISSION_T3_B, + SFX_MISSION_T3_C, + SFX_MISSION_K1_B, + SFX_MISSION_AMMU_A, + SFX_MISSION_AMMU_B, + SFX_MISSION_AMMU_C, +#endif TOTAL_AUDIO_SAMPLES, NO_SAMPLE, // shorthands SAMPLEBANK_START = SFX_CAR_HORN_JEEP, +#ifdef GTA_PS2 + SAMPLEBANK_END = SFX_INFO, + SAMPLEBANK_MAX = SFX_INFO + 1, +#else SAMPLEBANK_END = SFX_PAGER, SAMPLEBANK_MAX = SFX_PAGER + 1, +#endif SAMPLEBANK_PED_START = SFX_COP_VOICE_1_ARREST_1, +#ifdef GTA_PS2 + SAMPLEBANK_PED_END = SFX_MISSION_AMMU_C, + SAMPLEBANK_PED_MAX = SFX_MISSION_AMMU_C + 1, +#else SAMPLEBANK_PED_END = SFX_AMMU_F, SAMPLEBANK_PED_MAX = SFX_AMMU_F + 1, +#endif }; |