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-rw-r--r--src/audio/DMAudio.cpp88
1 files changed, 72 insertions, 16 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 1027a084..7c99e89f 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -63,6 +63,15 @@ cDMAudio::SetMonoMode(uint8 mono)
}
void
+cDMAudio::SetMP3BoostVolume(uint8 volume)
+{
+ uint8 vol = volume;
+ if (vol > MAX_VOLUME) vol = MAX_VOLUME;
+
+ AudioManager.SetMP3BoostVolume(vol);
+}
+
+void
cDMAudio::SetEffectsMasterVolume(uint8 volume)
{
uint8 vol = volume;
@@ -110,6 +119,11 @@ cDMAudio::Get3DProviderName(uint8 id)
return AudioManager.Get3DProviderName(id);
}
+int8 cDMAudio::AutoDetect3DProviders(void)
+{
+ return AudioManager.AutoDetect3DProviders();
+}
+
int8
cDMAudio::GetCurrent3DProviderIndex(void)
{
@@ -224,13 +238,13 @@ cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
}
void
-cDMAudio::PlayRadioAnnouncement(uint8 announcement)
+cDMAudio::PlayRadioAnnouncement(uint32 announcement)
{
MusicManager.PlayAnnouncement(announcement);
}
void
-cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
+cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag)
{
MusicManager.PlayFrontEndTrack(track, frontendFlag);
}
@@ -254,7 +268,7 @@ cDMAudio::ChangeMusicMode(uint8 mode)
}
void
-cDMAudio::PreloadCutSceneMusic(uint8 track)
+cDMAudio::PreloadCutSceneMusic(uint32 track)
{
MusicManager.PreloadCutSceneMusic(track);
}
@@ -272,39 +286,39 @@ cDMAudio::StopCutSceneMusic(void)
}
void
-cDMAudio::PreloadMissionAudio(Const char *missionAudio)
+cDMAudio::PreloadMissionAudio(uint8 slot, Const char *missionAudio)
{
- AudioManager.PreloadMissionAudio(missionAudio);
+ AudioManager.PreloadMissionAudio(slot, missionAudio);
}
uint8
-cDMAudio::GetMissionAudioLoadingStatus(void)
+cDMAudio::GetMissionAudioLoadingStatus(uint8 slot)
{
- return AudioManager.GetMissionAudioLoadingStatus();
+ return AudioManager.GetMissionAudioLoadingStatus(slot);
}
void
-cDMAudio::SetMissionAudioLocation(float x, float y, float z)
+cDMAudio::SetMissionAudioLocation(uint8 slot, float x, float y, float z)
{
- AudioManager.SetMissionAudioLocation(x, y, z);
+ AudioManager.SetMissionAudioLocation(slot, x, y, z);
}
void
-cDMAudio::PlayLoadedMissionAudio(void)
+cDMAudio::PlayLoadedMissionAudio(uint8 slot)
{
- AudioManager.PlayLoadedMissionAudio();
+ AudioManager.PlayLoadedMissionAudio(slot);
}
bool
-cDMAudio::IsMissionAudioSampleFinished(void)
+cDMAudio::IsMissionAudioSampleFinished(uint8 slot)
{
- return AudioManager.IsMissionAudioSampleFinished();
+ return AudioManager.IsMissionAudioSampleFinished(slot);
}
void
-cDMAudio::ClearMissionAudio(void)
+cDMAudio::ClearMissionAudio(uint8 slot)
{
- AudioManager.ClearMissionAudio();
+ AudioManager.ClearMissionAudio(slot);
}
uint8
@@ -320,7 +334,49 @@ cDMAudio::SetRadioInCar(uint32 radio)
}
void
-cDMAudio::SetRadioChannel(uint8 radio, int32 pos)
+cDMAudio::SetRadioChannel(uint32 radio, int32 pos)
{
MusicManager.SetRadioChannelByScript(radio, pos);
}
+
+void
+cDMAudio::SetStartingTrackPositions(uint8 isStartGame)
+{
+ MusicManager.SetStartingTrackPositions(isStartGame);
+}
+
+float *
+cDMAudio::GetListenTimeArray()
+{
+ return MusicManager.GetListenTimeArray();
+}
+
+uint32
+cDMAudio::GetFavouriteRadioStation()
+{
+ return MusicManager.GetFavouriteRadioStation();
+}
+
+int32
+cDMAudio::GetRadioPosition(uint32 station)
+{
+ return MusicManager.GetRadioPosition(station);
+}
+
+void
+cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status)
+{
+ return AudioManager.SetPedTalkingStatus(ped, status);
+}
+
+void
+cDMAudio::SetPlayersMood(uint8 mood, uint32 time)
+{
+ return AudioManager.SetPlayersMood(mood, time);
+}
+
+void
+cDMAudio::ShutUpPlayerTalking(uint8 state)
+{
+ AudioManager.m_bIsPlayerShutUp = state;
+} \ No newline at end of file