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-rw-r--r--src/audio/DMAudio.h34
1 files changed, 24 insertions, 10 deletions
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 3e6d5603..2c10043f 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -7,6 +7,9 @@
#define AEHANDLE_IS_FAILED(h) ((h)<0)
#define AEHANDLE_IS_OK(h) ((h)>=0)
+#define NO_AUDIO_PROVIDER -3
+#define AUDIO_PROVIDER_NOT_DETERMINED -99
+
class cAudioScriptObject;
class CEntity;
@@ -27,6 +30,7 @@ public:
void DestroyAllGameCreatedEntities(void);
void SetMonoMode(uint8 mono);
+ void SetMP3BoostVolume(uint8 volume);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
@@ -35,6 +39,8 @@ public:
uint8 GetNum3DProvidersAvailable(void);
char *Get3DProviderName(uint8 id);
+ int8 AutoDetect3DProviders(void);
+
int8 GetCurrent3DProviderIndex(void);
int8 SetCurrent3DProvider(uint8 which);
@@ -63,27 +69,35 @@ public:
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
void PlayFrontEndSound(uint16 frontend, uint32 volume);
- void PlayRadioAnnouncement(uint8 announcement);
- void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
+ void PlayRadioAnnouncement(uint32 announcement);
+ void PlayFrontEndTrack(uint32 track, uint8 frontendFlag);
void StopFrontEndTrack(void);
void ResetTimers(uint32 time);
void ChangeMusicMode(uint8 mode);
- void PreloadCutSceneMusic(uint8 track);
+ void PreloadCutSceneMusic(uint32 track);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
- void PreloadMissionAudio(Const char *missionAudio);
- uint8 GetMissionAudioLoadingStatus(void);
- void SetMissionAudioLocation(float x, float y, float z);
- void PlayLoadedMissionAudio(void);
- bool IsMissionAudioSampleFinished(void);
- void ClearMissionAudio(void);
+ void PreloadMissionAudio(uint8 slot, Const char *missionAudio);
+ uint8 GetMissionAudioLoadingStatus(uint8 slot);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
+ void PlayLoadedMissionAudio(uint8 slot);
+ bool IsMissionAudioSampleFinished(uint8 slot);
+ void ClearMissionAudio(uint8 slot);
uint8 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);
- void SetRadioChannel(uint8 radio, int32 pos);
+ void SetRadioChannel(uint32 radio, int32 pos);
+
+ void SetStartingTrackPositions(uint8 isStartGame);
+ float *GetListenTimeArray();
+ uint32 GetFavouriteRadioStation();
+ int32 GetRadioPosition(uint32 station);
+ void SetPedTalkingStatus(class CPed *ped, uint8 status);
+ void SetPlayersMood(uint8 mood, uint32 time);
+ void ShutUpPlayerTalking(uint8 state);
};
extern cDMAudio DMAudio;