diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 274 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 8 |
2 files changed, 181 insertions, 101 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index b1d1eeb3..3520ca72 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -744,7 +744,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) automobile = (CAutomobile*)veh; UpdateGasPedalAudio(veh, params.m_VehicleType); if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { - ProcessModelCarEngine(¶ms); + ProcessModelVehicle(¶ms); ProcessEngineDamage(¶ms); } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) { //ProcessModelHeliVehicle(this, ¶ms); @@ -825,37 +825,42 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) } void -cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) +cAudioManager::ProcessRainOnVehicle(cVehicleParams* params) { - const int rainOnVehicleIntensity = 22; - if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { - CVehicle *veh = params->m_pVehicle; - ++veh->m_bRainAudioCounter; - if (veh->m_bRainAudioCounter >= 2) { - veh->m_bRainAudioCounter = 0; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - float emittingVol = 30.f * CWeather::Rain; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; - if (veh->m_bRainSamplesCounter > 4) - veh->m_bRainSamplesCounter = 68; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 9; - m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } + const int SOUND_INTENSITY = 22.0f; + + CVehicle* veh; + uint8 emittingVol; + + if (params->m_fDistance >= SQR(SOUND_INTENSITY) || CWeather::Rain <= 0.01f || CCullZones::CamNoRain() && CCullZones::PlayerNoRain()) + return; + + veh = params->m_pVehicle; + veh->m_bRainAudioCounter++; + if (veh->m_bRainAudioCounter >= 2) { + veh->m_bRainAudioCounter = 0; + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + emittingVol = 30.0f * CWeather::Rain; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; + if (veh->m_bRainSamplesCounter > 4) + veh->m_bRainSamplesCounter = 68; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); } } } @@ -915,62 +920,131 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) return true; } -// TODO(Miami): this becomes ProcessModelVehicle void -cAudioManager::ProcessModelCarEngine(cVehicleParams *params) +cAudioManager::ProcessModelVehicle(cVehicleParams *params) { -/* const float SOUND_INTENSITY = 30.0f; - CAutomobile *automobile; - float allowedVelocity; - int32 emittingVol; - float velocityChange; + const float SOUND_INTENSITY = 35.0f; + uint8 volume; + uint32 freq; + bool isPlayerVeh; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - automobile = (CAutomobile *)params->m_pVehicle; - if (automobile->bEngineOn) { - if (automobile->m_nWheelsOnGround == 0) { - if (automobile->m_nDriveWheelsOnGround != 0) - automobile->m_fGasPedalAudio *= 0.4f; - velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; - } else { - velocityChange = Abs(params->m_fVelocityChange); + static uint8 prevVolume = 0; + static uint32 prevFreq = 14000; + int16 acceletateState; + int16 brakeState; + bool vehSlowdown; + + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return; + + if (FindPlayerVehicle() == params->m_pVehicle) + isPlayerVeh = true; + else + isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; //mb bug? + if (params->m_pVehicle->m_modelIndex == MI_RCBANDIT) { + if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) { + volume = Min(127, 127.0f * Abs(params->m_fVelocityChange) * 3.0f); + freq = 8000.0f * Abs(params->m_fVelocityChange) + 14000; + } else { + volume = 127; + freq = 25000; + } + if (isPlayerVeh) { + volume = clamp2(volume, prevVolume, 7); + freq = clamp2(freq, prevFreq, 800); + } + if (volume > 0) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_RC_REV; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); } - if (velocityChange > 0.001f) { - allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; - if (velocityChange < allowedVelocity) - emittingVol = (90.f * velocityChange / allowedVelocity); - else - emittingVol = 90; - if (emittingVol) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } + } + if (isPlayerVeh) { + prevFreq = freq; + prevVolume = volume; + } + } else if (params->m_pVehicle != nil) { + if (isPlayerVeh) { + acceletateState = Pads[0].GetAccelerate(); + brakeState = Pads[0].GetBrake(); + } else { + acceletateState = 255.0f * params->m_pVehicle->m_fGasPedal; + brakeState = 255.0f * params->m_pVehicle->m_fBrakePedal; + } + if (acceletateState < brakeState) + acceletateState = brakeState; + if (acceletateState <= 0) { + vehSlowdown = true; + volume = 127; + freq = 18000; + } else { + vehSlowdown = false; + volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params->m_fVelocityChange)); + freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params->m_fVelocityChange)); + } + if (isPlayerVeh && !vehSlowdown) { + volume = clamp2(volume, prevVolume, 7); + freq = clamp2(freq, prevFreq, 800); + } + if (!vehSlowdown) + freq += 8000.0f * Abs(params->m_pVehicle->GetUp().y); + if (params->m_pVehicle->bIsDrowning) + volume /= 4; + if (volume > 0) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (vehSlowdown) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE; + m_sQueueSample.m_nReleasingVolumeDivider = 6; + } else { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_RC_REV; + m_sQueueSample.m_nReleasingVolumeDivider = 4; } + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = volume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); } } - }*/ + if (isPlayerVeh) { + if (vehSlowdown) { + prevFreq = freq; + prevVolume = volume; + } + } + } } - - bool cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params) { @@ -4942,17 +5016,17 @@ cAudioManager::ProcessFires(int32) void cAudioManager::ProcessWaterCannon(int32) { - const float SOUND_INTENSITY = 900.0f; + const float SOUND_INTENSITY = 30.0f; for (int32 i = 0; i < NUM_WATERCANNONS; i++) { if (CWaterCannons::aCannons[i].m_nId) { m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SOUND_INTENSITY) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (distSquared < SQR(SOUND_INTENSITY)) { + m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; //BUG IN III!!!! m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 15591; @@ -5773,39 +5847,45 @@ cAudioManager::ProcessCrane() void cAudioManager::ProcessProjectiles() { - const int rocketLauncherIntensity = 90; - const int molotovIntensity = 30; - const int molotovVolume = 50; uint8 emittingVol; + float distSquared; for (int32 i = 0; i < NUM_PROJECTILES; i++) { if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { - case WEAPONTYPE_ROCKETLAUNCHER: - emittingVol = MAX_VOLUME; - m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity; - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; + case WEAPONTYPE_TEARGAS: + emittingVol = 80; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); - m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = 13879; + m_sQueueSample.m_nReleasingVolumeModificator = 7; break; case WEAPONTYPE_MOLOTOV: - emittingVol = molotovVolume; - m_sQueueSample.m_fSoundIntensity = molotovIntensity; + emittingVol = 50; + m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; m_sQueueSample.m_nReleasingVolumeModificator = 7; break; + case WEAPONTYPE_ROCKET: + emittingVol = 127; + m_sQueueSample.m_fSoundIntensity = 90.0f; + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + break; default: return; } m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); //?? + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 60845bde..80607b35 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -339,15 +339,15 @@ public: void ProcessLoopingScriptObject(uint8 sound); // void ProcessMissionAudio(); // void ProcessMissionAudioSlot(uint8 slot); // - void ProcessModelCarEngine(cVehicleParams *params); // + void ProcessModelVehicle(cVehicleParams *params); // done void ProcessOneShotScriptObject(uint8 sound); // void ProcessPed(CPhysical *ped); // void ProcessPedOneShots(cPedParams *params); // void ProcessPhysical(int32 id); // done void ProcessPlane(cVehicleParams *params); // done void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done - void ProcessProjectiles(); // - void ProcessRainOnVehicle(cVehicleParams *params); // + void ProcessProjectiles(); // done + void ProcessRainOnVehicle(cVehicleParams *params); // done void ProcessReverb() const; // bool ProcessReverseGear(cVehicleParams *params); // done void ProcessScriptObject(int32 id); // done @@ -365,7 +365,7 @@ public: bool ProcessVehicleRoadNoise(cVehicleParams *params); // done bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done bool ProcessVehicleSkidding(cVehicleParams *params); // - void ProcessWaterCannon(int32); // + void ProcessWaterCannon(int32); // done void ProcessWeather(int32 id); // done bool ProcessWetRoadNoise(cVehicleParams *params); // done void ProcessEscalators(); // done |