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-rw-r--r--src/audio/AudioManager.cpp1079
-rw-r--r--src/audio/AudioManager.h132
-rw-r--r--src/audio/MusicManager.cpp14
-rw-r--r--src/audio/MusicManager.h3
4 files changed, 1125 insertions, 103 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 5b42dbd8..4dbdf433 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -11,6 +11,7 @@
#include "MusicManager.h"
#include "Ped.h"
#include "Physical.h"
+#include "Plane.h"
#include "PlayerPed.h"
#include "SampleManager.h"
#include "Stats.h"
@@ -194,6 +195,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
}
}
}
+
#if 1
WRAPPER void
cAudioManager::AddReleasingSounds()
@@ -456,18 +458,9 @@ cAudioManager::CreateEntity(int32 type, CPhysical *entity)
return -3;
}
-#if 1
-WRAPPER
void
cAudioManager::DestroyAllGameCreatedEntities()
{
- EAXJMP(0x57A830);
-}
-#else
-void
-cAudioManager::DestroyAllGameCreatedEntities()
-{
- cAudioManager *v1;
cAudioScriptObject *entity;
if(m_bIsInitialised) {
@@ -481,13 +474,10 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
case AUDIOTYPE_ONE_SHOT:
- entity = m_asAudioEntities[i].m_pEntity;
- if(entity) {
- cAudioScriptObject::~cAudioScriptObject(
- m_asAudioEntities[i].m_pEntity);
- cAudioScriptObject::operator delete(entity);
- }
- cAudioManager::DestroyEntity(i);
+ entity =
+ (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
+ if(entity) { delete entity; }
+ DestroyEntity(i);
break;
default: break;
}
@@ -496,7 +486,6 @@ cAudioManager::DestroyAllGameCreatedEntities()
m_nScriptObjectEntityTotal = 0;
}
}
-#endif
void
cAudioManager::DestroyEntity(int32 id)
@@ -1011,6 +1000,15 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint
*prevPhrase = *phrase;
}
+uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
+
+void
+cAudioManager::DoJumboVolOffset()
+{
+ if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6u + 3)))
+ jumboVolOffset = m_anRandomTable[1] % 60u;
+}
+
uint32
cAudioManager::GetPlayerTalkSfx(int16 sound)
{
@@ -3457,13 +3455,6 @@ cAudioManager::ProcessActiveQueues()
}
#endif
-#if 1
-bool
-cAudioManager::ProcessAirBrakes(cVehicleParams *params)
-{
- EAXJMP(0x56C940);
-}
-#else
bool
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
{
@@ -3505,7 +3496,6 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
return 1;
}
-#endif
void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
@@ -3547,7 +3537,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -3560,7 +3550,6 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
}
}
-WRAPPER
bool
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
{
@@ -3599,7 +3588,7 @@ cAudioManager::ProcessBridgeMotor()
cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
@@ -3700,7 +3689,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -3761,7 +3750,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
- m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
@@ -3866,7 +3855,7 @@ cAudioManager::ProcessFireHydrant()
bool something = false;
m_sQueueSample.m_vecPos =
- *(CVector *)(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
+ *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 1225.f) {
CalculateDistance(&something, distSquared);
@@ -3884,8 +3873,8 @@ cAudioManager::ProcessFireHydrant()
cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.field_48 = 2.0;
- m_sQueueSample.m_fSoundIntensity = 35.0;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 35.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
@@ -4068,6 +4057,110 @@ cAudioManager::ProcessGarages()
void
cAudioManager::ProcessHomeScriptObject(uint8 sound)
{
+ uint32 time;
+ uint8 rand;
+ float dist;
+ float maxDist;
+
+ static uint8 counter = 0;
+
+ time = CTimer::GetTimeInMilliseconds();
+ if(time > audioLogicTimers[6]) {
+ switch(sound) {
+ case SCRIPT_SOUND_HOME_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_HOME_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: break;
+ }
+ dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(dist < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(dist);
+ rand = m_anRandomTable[0] % 30u + 40;
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex =
+ m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency +=
+ RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.field_4 = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bEmittingVolume = rand;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ AddSampleToRequestedQueue();
+ audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000u;
+ }
+ }
+ }
+}
+
+float *PlanePathPosition = (float *)0x8F5FC8;
+float &LandingPoint = *(float *)0x8F2C7C;
+float &TakeOffPoint = *(float *)0x8E28A4;
+
+void
+cAudioManager::ProcessJumbo(cVehicleParams *params)
+{
+ CPlane *plane;
+ float position;
+
+ if(params->m_fDistance < 193600.0f) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ plane = (CPlane *)params->m_pVehicle;
+ DoJumboVolOffset();
+ position = PlanePathPosition[plane->m_wIndex];
+ if(position <= TakeOffPoint) {
+ if(plane->field_656 <= 0.10334f) {
+ ProcessJumboTaxi();
+ return;
+ }
+
+ ProcessJumboAccel(plane);
+ } else if(300.0f + TakeOffPoint >= position) {
+ ProcessJumboTakeOff(plane);
+ } else if(LandingPoint - 350.0f >= position) {
+ ProcessJumboFlying();
+ } else {
+ if(position > LandingPoint) {
+ if(plane->field_656 > 0.10334f) {
+ ProcessJumboDecel(plane);
+ return;
+ }
+ ProcessJumboTaxi();
+ return;
+ }
+ ProcessJumboLanding(plane);
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessJumboAccel(CPlane *)
+{
+ EAXJMP(0x56EA40);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessJumboDecel(CPlane *)
+{
+ EAXJMP(0x56EE40);
}
void
@@ -4076,6 +4169,20 @@ cAudioManager::ProcessJumboFlying()
if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050);
}
+WRAPPER
+void
+cAudioManager::ProcessJumboLanding(CPlane *)
+{
+ EAXJMP(0x56ED10);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessJumboTakeOff(CPlane *)
+{
+ EAXJMP(0x56EC00);
+}
+
void
cAudioManager::ProcessJumboTaxi()
{
@@ -4084,6 +4191,771 @@ cAudioManager::ProcessJumboTaxi()
}
}
+void
+cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
+{
+ float maxDist;
+ float distSquared;
+
+ switch(sound) {
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1);
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = 45;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ m_sQueueSample.m_bVolume = ComputeVolume(110u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2);
+ m_sQueueSample.field_4 = 1;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_bEmittingVolume = 110;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void
+cAudioManager::ProcessLoopingScriptObject(uint8 sound)
+{
+ uint8 emittingVolume;
+ float maxDist;
+ float distSquared;
+
+ switch(sound) {
+ case SCRIPT_SOUND_PARTY_1_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_1_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_2_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_2_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_3_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_3_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_4_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_4_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_5_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_5_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_6_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_6_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_7_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_7_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_8_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_8_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_9_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_9_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_10_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_10_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_11_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_11_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_12_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_12_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_13_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_13_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ cAudioManager::ProcessWorkShopScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_SAWMILL_LOOP_S:
+ case SCRIPT_SOUND_SAWMILL_LOOP_L: cAudioManager::ProcessSawMillScriptObject(sound); return;
+ case SCRIPT_SOUND_38:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
+ m_sQueueSample.field_16 = 6;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_39:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
+ m_sQueueSample.field_16 = 6;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
+ case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return;
+ case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_46:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_47:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_MARCO_BISTRO_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_MARCO_BISTRO_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 110;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_AIRPORT_LOOP_S:
+ case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return;
+ case SCRIPT_SOUND_SHOP_LOOP_S:
+ case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return;
+ case SCRIPT_SOUND_CINEMA_LOOP_S:
+ case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return;
+ case SCRIPT_SOUND_DOCKS_LOOP_S:
+ case SCRIPT_SOUND_DOCKS_LOOP_L: cAudioManager::ProcessDocksScriptObject(sound); return;
+ case SCRIPT_SOUND_HOME_LOOP_S:
+ case SCRIPT_SOUND_HOME_LOOP_L: cAudioManager::ProcessHomeScriptObject(sound); return;
+ case SCRIPT_SOUND_FRANKIE_PIANO:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PARTY_1_LOOP:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PORN_CINEMA_1_S:
+ case SCRIPT_SOUND_PORN_CINEMA_1_L:
+ case SCRIPT_SOUND_PORN_CINEMA_2_S:
+ case SCRIPT_SOUND_PORN_CINEMA_2_L:
+ case SCRIPT_SOUND_PORN_CINEMA_3_S:
+ case SCRIPT_SOUND_PORN_CINEMA_3_L:
+ case SCRIPT_SOUND_MISTY_SEX_S:
+ case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 90;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ cAudioManager::ProcessPoliceCellBeatingScriptObject(sound);
+ return;
+ case SCRIPT_SOUND_RAVE_1_LOOP_S:
+ case SCRIPT_SOUND_RAVE_2_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_1_LOOP_L:
+ case SCRIPT_SOUND_RAVE_2_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_3_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_RAVE_3_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 127;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
+ maxDist = 2500.f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
+ m_sQueueSample.m_bBankIndex = 0;
+ emittingVolume = 80;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ m_sQueueSample.field_16 = 8;
+ m_sQueueSample.field_76 = 10;
+ m_sQueueSample.field_48 = 2.0f;
+ break;
+ default: return;
+ }
+
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
WRAPPER
void
cAudioManager::ProcessPed(CPhysical *)
@@ -4094,11 +4966,15 @@ cAudioManager::ProcessPed(CPhysical *)
void
cAudioManager::ProcessPhysical(int32 id)
{
- CPhysical *entity = m_asAudioEntities[id].m_pEntity;
+ CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
switch(entity->m_type & 7) {
- case ENTITY_TYPE_VEHICLE: ProcessVehicle(m_asAudioEntities[id].m_pEntity); break;
- case ENTITY_TYPE_PED: ProcessPed(m_asAudioEntities[id].m_pEntity); break;
+ case ENTITY_TYPE_VEHICLE:
+ ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
+ break;
+ case ENTITY_TYPE_PED:
+ ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
+ break;
default: return;
}
}
@@ -4113,6 +4989,20 @@ cAudioManager::ProcessPlane(void *ptr)
WRAPPER
void
+cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
+{
+ EAXJMP(0x578190);
+}
+
+WRAPPER
+void
+cAudioManager::ProcessPornCinema(uint8 sound)
+{
+ EAXJMP(0x577280);
+}
+
+WRAPPER
+void
cAudioManager::ProcessProjectiles()
{
EAXJMP(0x578A80);
@@ -4120,6 +5010,13 @@ cAudioManager::ProcessProjectiles()
WRAPPER
void
+cAudioManager::ProcessSawMillScriptObject(uint8 sound)
+{
+ EAXJMP(0x577630);
+}
+
+WRAPPER
+void
cAudioManager::ProcessScriptObject(int32 id)
{
EAXJMP(0x576070);
@@ -4127,10 +5024,52 @@ cAudioManager::ProcessScriptObject(int32 id)
WRAPPER
void
-cAudioManager::ProcessVehicle(void *)
+cAudioManager::ProcessShopScriptObject(uint8 sound)
+{
+ EAXJMP(0x577970);
+}
+
+void
+cAudioManager::ProcessSpecial()
+{
+ CPlayerPed *playerPed;
+ ePedState state;
+
+ if(m_bUserPause) {
+ if(!m_bPreviousUserPause) {
+ MusicManager.ChangeMusicMode(0);
+ cSampleManager.SetEffectsFadeVol(maxVolume);
+ cSampleManager.SetMusicFadeVol(maxVolume);
+ }
+ } else {
+ if(m_bPreviousUserPause) {
+ MusicManager.StopFrontEndTrack();
+ MusicManager.ChangeMusicMode(1u);
+ }
+ playerPed = FindPlayerPed();
+ if(playerPed) {
+ state = playerPed->m_nPedState;
+ if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
+ !playerPed->bInVehicle)
+ cSampleManager.StopChannel(m_bActiveSamples);
+ }
+ }
+}
+
+#if 1
+WRAPPER
+void
+cAudioManager::ProcessVehicle(CVehicle *)
{
EAXJMP(0x569A00);
}
+#else
+void
+cAudioManager::ProcessVehicle(CVehicle *)
+{
+ EAXJMP(0x569A00);
+}
+#endif
WRAPPER
void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
@@ -4142,6 +5081,48 @@ cAudioManager::ProcessWeather(int32 id)
EAXJMP(0x578370);
}
+void
+cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
+{
+ float distSquared;
+ float maxDist;
+
+ switch(sound) {
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
+ case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
+ maxDist = 400.f;
+ this->m_sQueueSample.m_fSoundIntensity = 20.0;
+ break;
+ default: break;
+ }
+ distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP);
+ m_sQueueSample.field_4 = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_bEmittingVolume = 30;
+ m_sQueueSample.m_nLoopStart =
+ cSampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ cSampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
WRAPPER void
cAudioManager::Service()
{
@@ -4163,6 +5144,15 @@ InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
+InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
+
+InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
+InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
+InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
+
+InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
+InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
+InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
@@ -4209,7 +5199,6 @@ InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
-// done
InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
@@ -4218,15 +5207,11 @@ InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUM
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
-InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
-InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
-InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
-
InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
@@ -4310,6 +5295,7 @@ InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
// Process stuff
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
+InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
@@ -4318,8 +5304,15 @@ InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
+InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
+InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
+
InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
-InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
+InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
+InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+InjectHook(0x5697D0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
ENDPATCHES
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 4c02d07f..0c26fa0e 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -77,7 +77,7 @@ class tAudioEntity
{
public:
eAudioType m_nType;
- CPhysical *m_pEntity;
+ void *m_pEntity;
bool m_bIsUsed;
uint8 m_bStatus;
int16 m_awAudioEvent[4];
@@ -166,9 +166,20 @@ public:
uint8 field_31;
};
+static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
+
class cVehicleParams;
+class CPlane;
+class CVehicle;
-static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
+struct cAudioScriptObject {
+ int16 m_wSound;
+ char gap_2[2];
+ CVector m_vecPos;
+ int m_nAudioEntityId;
+};
+
+static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error");
class cAudioManager
{
@@ -219,36 +230,36 @@ public:
uint8 field_19195;
int32 m_nTimeOfRecentCrime;
- void AddDetailsToRequestedOrderList(uint8 sample);
+ void AddDetailsToRequestedOrderList(uint8 sample); /// ok
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 unk2, bool notLooping);
- void AddReflectionsToRequestedQueue();
- void AddReleasingSounds(); // todo
- void AddSampleToRequestedQueue();
- void AgeCrimes(); // todo
- int8 AutoDetect3DProviders();
-
- void CalculateDistance(bool *ptr, float dist);
- bool CheckForAnAudioFileOnCD();
- void ClearMissionAudio();
- void ClearRequestedQueue();
+ uint8 unk2, bool notLooping); /// ok
+ void AddReflectionsToRequestedQueue(); /// ok (check value)
+ void AddReleasingSounds(); // todo (difficult)
+ void AddSampleToRequestedQueue(); /// ok
+ void AgeCrimes(); // todo
+ int8 AutoDetect3DProviders(); /// ok
+
+ void CalculateDistance(bool *ptr, float dist); /// ok
+ bool CheckForAnAudioFileOnCD(); /// ok
+ void ClearMissionAudio(); /// ok
+ void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier);
- int32 ComputePan(float, CVector *); // todo
- uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
- int32 CreateEntity(int32 type, CPhysical *entity);
+ float speedMultiplier); /// ok
+ int32 ComputePan(float, CVector *); // todo
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
- void DestroyAllGameCreatedEntities(); // todo, needs cAudioScriptObject
- void DestroyEntity(int32 id);
- void DoPoliceRadioCrackle(); // todo hook
+ void DestroyAllGameCreatedEntities(); /// ok
+ void DestroyEntity(int32 id); /// ok
+ void DoPoliceRadioCrackle(); /// ok
- void GenerateIntegerRandomNumberTable();
+ void GenerateIntegerRandomNumberTable(); /// ok
- float GetDistanceSquared(CVector *v); // todo hook
+ float GetDistanceSquared(CVector *v); /// ok
- // done
+ void TranslateEntity(CVector *v1, CVector *v2); /// ok
- void TranslateEntity(CVector *v1, CVector *v2); // todo hook
+ // done
void Initialise();
void PostInitialiseGameSpecificSetup();
@@ -322,6 +333,8 @@ public:
void Service();
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
+ void DoJumboVolOffset();
+
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
@@ -400,58 +413,58 @@ public:
uint32 GetGenericFemaleTalkSfx(int16 sound);
void ProcessActiveQueues(); // todo
- bool ProcessAirBrakes(cVehicleParams *params); // todo requires CVehicle
- void ProcessAirportScriptObject(uint8 sound); // done
- bool ProcessBoatEngine(cVehicleParams *params); // todo requires CVehicle
- bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CVehicle
- void ProcessBridge(); // todo
- void ProcessBridgeMotor(); // done
+ bool ProcessAirBrakes(cVehicleParams *params); /// ok
+ void ProcessAirportScriptObject(uint8 sound); /// ok
+ bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
+ void ProcessBridge(); // todo requires CBridge
+ void ProcessBridgeMotor(); /// ok
void ProcessBridgeOneShots(); // todo requires CBridge
- void ProcessBridgeWarning(); // done
+ void ProcessBridgeWarning(); /// ok
bool ProcessCarBombTick(void *); // todo requires CVehicle
void ProcessCesna(void *); // todo requires CPlane
- void ProcessCinemaScriptObject(uint8 sound); // done
+ void ProcessCinemaScriptObject(uint8 sound); /// ok
void ProcessCrane(); // todo requires CCrane
- void ProcessDocksScriptObject(uint8 sound); // done
+ void ProcessDocksScriptObject(uint8 sound); /// ok
// bool ProcessEngineDamage(void *); //todo requires CVehicle
- void ProcessEntity(int32 sound); // done
+ void ProcessEntity(int32 sound); /// ok
void ProcessExplosions(int32 explosion); // todo requires CExplosion
- void ProcessFireHydrant(); // done
+ void ProcessFireHydrant(); /// ok
void ProcessFires(int32 entity); // todo requires gFireManager
- void ProcessFrontEnd(); // done
- void ProcessGarages(); // todo
+ void ProcessFrontEnd(); /// ok
+ void ProcessGarages(); // todo requires CGarages::aGarages
// bool ProcessHelicopter(void *); // todo requires CVehicle
- void ProcessHomeScriptObject(uint8 sound);
- // void ProcessJumbo(void *);
- // void ProcessJumboAccel(void *);
- // void ProcessJumboDecel(void *);
- void ProcessJumboFlying();
- // void ProcessJumboLanding(void *);
- // void ProcessJumboTakeOff(void *);
- void ProcessJumboTaxi(); // done
- // void ProcessLaunderetteScriptObject(uint8 sound);
- // void ProcessLoopingScriptObject(uint8 sound);
+ void ProcessHomeScriptObject(uint8 sound); /// ok
+ void ProcessJumbo(cVehicleParams *); /// ok
+ void ProcessJumboAccel(CPlane *); // todo
+ void ProcessJumboDecel(CPlane *); // todo
+ void ProcessJumboFlying(); /// ok
+ void ProcessJumboLanding(CPlane *); // todo
+ void ProcessJumboTakeOff(CPlane *); // todo
+ void ProcessJumboTaxi(); /// ok
+ void ProcessLaunderetteScriptObject(uint8 sound); /// ok
+ void ProcessLoopingScriptObject(uint8 sound); /// ok
// void ProcessMissionAudio();
// void ProcessModelVehicle(void *);
// void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *p); // todo
// void ProcessPedHeadphones(void *);
// void ProcessPedOneShots(void *);
- void ProcessPhysical(int32 id); // done
+ void ProcessPhysical(int32 id); /// ok
void ProcessPlane(void *); // todo
// void ProcessPlayersVehicleEngine(void *, void *);
- // void ProcessPoliceCellBeatingScriptObject(uint8 sound);
- // void ProcessPornCinema(uint8 sound);
- void ProcessProjectiles(); // todo
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ void ProcessPornCinema(uint8 sound); // todo
+ void ProcessProjectiles(); // todo
// void ProcessRainOnVehicle(void *);
// void ProcessReverb();
// bool ProcessReverseGear(void *);
- // void ProcessSawMillScriptObject(uint8 sound);
- void ProcessScriptObject(int32 id); // todo
- // void ProcessShopScriptObject(uint8 sound);
- // void ProcessSpecial();
+ void ProcessSawMillScriptObject(uint8 sound); // todo
+ void ProcessScriptObject(int32 id); // todo
+ void ProcessShopScriptObject(uint8 sound); // todo
+ void ProcessSpecial(); /// ok
// bool ProcessTrainNoise(void *);
- void ProcessVehicle(void *); // todo
+ void ProcessVehicle(CVehicle *); // todo
// bool ProcessVehicleDoors(void *);
// bool ProcessVehicleEngine(void *);
// void ProcessVehicleHorn(void *);
@@ -462,11 +475,10 @@ public:
// void ProcessVehicleSkidding(void *);
void ProcessWaterCannon(int32); // todo
void ProcessWeather(int32 id); // todo
- // bool ProcessWetRoadNoise(void *);
- // void ProcessWorkShopScriptObject(uint8 sound);
+ // bool ProcessWetRoadNoise(void *);
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
};
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
extern cAudioManager &AudioManager;
-extern cAudioManager &Players;
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index dcd4ae93..71cc594b 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -188,3 +188,17 @@ cMusicManager::Terminate()
{
EAXJMP(0x57D140);
}
+
+WRAPPER
+void
+cMusicManager::ChangeMusicMode(int32 mode)
+{
+ EAXJMP(0x57D310);
+}
+
+WRAPPER
+void
+cMusicManager::StopFrontEndTrack()
+{
+ EAXJMP(0x57E3D0);
+}
diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h
index 944fd16e..6a08882f 100644
--- a/src/audio/MusicManager.h
+++ b/src/audio/MusicManager.h
@@ -267,6 +267,9 @@ public:
void Initialise();
void Terminate();
+ void ChangeMusicMode(int32 mode);
+ void StopFrontEndTrack();
+
char *Get3DProviderName(char);
bool PlayerInCar();
void DisplayRadioStationName();