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-rw-r--r--src/audio/AudioManager.cpp4835
-rw-r--r--src/audio/AudioManager.h287
-rw-r--r--src/audio/AudioSamples.h127
-rw-r--r--src/audio/DMAudio.cpp2
-rw-r--r--src/audio/DMAudio.h4
-rw-r--r--src/audio/MusicManager.cpp182
-rw-r--r--src/audio/MusicManager.h247
-rw-r--r--src/audio/audio_enums.h228
8 files changed, 3445 insertions, 2467 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index b82c650c..e3ae9068 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1,21 +1,26 @@
#include "common.h"
#include "patcher.h"
+#include "audio_enums.h"
#include "AudioManager.h"
#include "Automobile.h"
#include "Boat.h"
#include "Bridge.h"
+#include "CProjectileInfo.h"
#include "Camera.h"
#include "DMAudio.h"
+#include "Entity.h"
#include "Explosion.h"
#include "Garages.h"
+#include "HandlingMgr.h"
#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
+#include "Placeable.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
@@ -25,9 +30,11 @@
#include "Train.h"
#include "Transmission.h"
#include "Vehicle.h"
+#include "WaterCannon.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
+#include "Zones.h"
#include "sampman.h"
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
@@ -39,9 +46,25 @@ int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
+uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
+uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
+bool hornPatternsArray[8][44] = {
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false},
+ {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false},
+ {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false},
+ {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
+};
constexpr int totalAudioEntitiesSlots = 200;
constexpr int maxVolume = 127;
+constexpr int policeChannel = 28;
+constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
+ 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
+ 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
@@ -122,7 +145,7 @@ cPedComments::Add(tPedComment *com)
{
uint8 index;
- if(nrOfCommentsInBank[activeBank] >= 20u) {
+ if(nrOfCommentsInBank[activeBank] >= 20) {
index = indexMap[activeBank][19];
if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return;
} else {
@@ -144,8 +167,7 @@ cPedComments::Add(tPedComment *com)
}
}
- if(i < index)
- memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], 19 - i);
+ if(i < index) memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], 19 - i);
}
indexMap[activeBank][i] = index;
@@ -160,10 +182,8 @@ cPedComments::Process()
if(!AudioManager.m_bUserPause) {
if(nrOfCommentsInBank[activeBank]) {
- sampleIndex =
- m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex;
- if(!SampleManager.IsPedCommentLoaded(sampleIndex))
- SampleManager.LoadPedComment(sampleIndex);
+ sampleIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex;
+ if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex);
AudioManager.m_sQueueSample.m_nEntityIndex =
m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex;
@@ -203,12 +223,9 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_bIsDistant = 0;
AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(
- AudioManager.m_sQueueSample.m_nSampleIndex) +
- AudioManager.RandomDisplacement(750u);
- if(CTimer::GetIsSlowMotionActive())
- AudioManager.m_sQueueSample.m_nFrequency =
- AudioManager.m_sQueueSample.m_nFrequency >> 1;
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) +
+ AudioManager.RandomDisplacement(750);
+ if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1;
AudioManager.AddSampleToRequestedQueue();
}
@@ -223,10 +240,8 @@ cPedComments::Process()
}
comment = m_asPedComments[actualUsedBank];
for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) {
- if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 >
- 0) {
- --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]]
- .field_25;
+ if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > 0) {
+ --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25;
Add(&comment[indexMap[actualUsedBank][i]]);
}
}
@@ -236,6 +251,42 @@ cPedComments::Process()
}
}
+void
+cAudioCollisionManager::AddCollisionToRequestedQueue()
+{
+ int32 collisionsIndex;
+ int32 i;
+
+ if(m_bCollisionsInQueue >= 10) {
+ collisionsIndex = m_bIndicesTable[9];
+ if(m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
+ } else {
+ collisionsIndex = m_bCollisionsInQueue++;
+ }
+
+ m_asCollisions1[collisionsIndex] = m_sQueue;
+
+ i = 0;
+ if(collisionsIndex) {
+ while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
+ if(++i >= collisionsIndex) {
+ m_bIndicesTable[i] = collisionsIndex;
+ return;
+ }
+ }
+ memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], 9 - i);
+ }
+ m_bIndicesTable[i] = collisionsIndex;
+}
+
+void
+cAudioScriptObject::Reset()
+{
+ AudioId = 125;
+ Posn = {0.0f, 0.0f, 0.0f};
+ AudioEntity = AEHANDLE_NONE;
+}
+
void *
cAudioScriptObject::operator new(size_t sz)
{
@@ -263,24 +314,21 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
uint32 i = 0;
if(sample != 0) {
for(; i < sample; i++) {
- if(m_asSamples[m_bActiveSampleQueue]
- [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
- .calculatedVolume >
- m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume)
+ if(m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
+ .calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume)
break;
}
if(i < sample) {
memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
- &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i],
- m_bActiveSamples - i - 1);
+ &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1);
}
}
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
}
void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
- uint8 counter, bool notLooping)
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter,
+ bool notLooping)
{
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -297,10 +345,8 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_bEmittingVolume = emittingVolume;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
@@ -317,22 +363,20 @@ cAudioManager::AddReflectionsToRequestedQueue()
int32 noise;
uint8 emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
- for(uint32 i = 0; i < 5u; i++) {
+ for(uint32 i = 0; i < 5; i++) {
reflectionDistance = m_afReflectionsDistances[i];
if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
- if(m_sQueueSample.m_bLoopsRemaining > 5u) {
+ if(m_sQueueSample.m_bLoopsRemaining > 5) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_bEmittingVolume = emittingVolume;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
m_sQueueSample.m_counter += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
- noise = RandomDisplacement(
- m_sQueueSample.m_nFrequency >> 5);
+ noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
if(noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
@@ -347,15 +391,55 @@ cAudioManager::AddReflectionsToRequestedQueue()
}
}
-#if 1
-WRAPPER void
+void
cAudioManager::AddReleasingSounds()
{
- EAXJMP(0x57B8D0);
+ bool toProcess[44];
+
+ for(int32 i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
+ tActiveSample &sample =
+ m_asSamples[!m_bActiveSampleQueue][m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]];
+ if(!m_asSamples[!m_bActiveSampleQueue][m_abSampleQueueIndexTable[!m_bActiveSampleQueue][i]]
+ .m_bLoopEnded) {
+ toProcess[i] = false;
+ for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
+ if(sample.m_nEntityIndex ==
+ m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
+ .m_nEntityIndex &&
+ sample.m_counter == m_asSamples[m_bActiveSampleQueue]
+ [m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
+ .m_counter) {
+ toProcess[i] = true;
+ break;
+ }
+ }
+ if(!toProcess[i]) {
+ if(sample.m_counter <= 255u || !sample.m_bLoopsRemaining) {
+ if(!sample.field_76) continue;
+ if(!sample.m_nLoopCount) {
+ if(sample.field_88 == -1) {
+ sample.field_88 = sample.m_bVolume / sample.field_76;
+ if(sample.field_88 <= 0) sample.field_88 = 1;
+ }
+ if(sample.m_bVolume <= sample.field_88) {
+ sample.field_76 = 0;
+ continue;
+ }
+ sample.m_bVolume -= sample.field_88;
+ }
+ --sample.field_76;
+ if(field_2) {
+ if(sample.field_16 < 20) ++sample.field_16;
+ }
+ sample.field_56 = 0;
+ }
+ memcpy(&m_sQueueSample, &sample, 92);
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
}
-#else
-
-#endif
void
cAudioManager::AddSampleToRequestedQueue()
@@ -368,11 +452,8 @@ cAudioManager::AddSampleToRequestedQueue()
calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume);
sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
if(sampleIndex >= m_bActiveSamples) {
- sampleIndex =
- m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
- if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <=
- calculatedVolume)
- return;
+ sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
+ if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return;
} else {
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
}
@@ -399,18 +480,21 @@ cAudioManager::AddSampleToRequestedQueue()
}
}
-WRAPPER
void
cAudioManager::AgeCrimes()
{
- EAXJMP(0x580AF0);
+ for(uint8 i = 0; i < 10; i++) {
+ if(crimes[i].type) {
+ if(++crimes[i].timer > 1500) crimes[i].type = 0;
+ }
+ }
}
void
cAudioManager::CalculateDistance(bool *ptr, float dist)
{
if(*ptr == false) {
- m_sQueueSample.m_fDistance = sqrt(dist);
+ m_sQueueSample.m_fDistance = Sqrt(dist);
*ptr = true;
}
}
@@ -422,6 +506,39 @@ cAudioManager::CheckForAnAudioFileOnCD() const
}
void
+cAudioManager::ClearActiveSamples()
+{
+ for(int32 i = 0; i < m_bActiveSamples; i++) {
+ m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
+ m_asActiveSamples[i].m_counter = 0;
+ m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
+ m_asActiveSamples[i].m_bBankIndex = 3;
+ m_asActiveSamples[i].m_bIsDistant = 0;
+ m_asActiveSamples[i].field_16 = 5;
+ m_asActiveSamples[i].m_nFrequency = 0;
+ m_asActiveSamples[i].m_bVolume = 0;
+ m_asActiveSamples[i].m_bEmittingVolume = 0;
+ m_asActiveSamples[i].m_fDistance = 0.0f;
+ m_asActiveSamples[i].m_bIsProcessed = 0;
+ m_asActiveSamples[i].m_bLoopEnded = 0;
+ m_asActiveSamples[i].m_nLoopCount = 1;
+ m_asActiveSamples[i].m_nLoopStart = 0;
+ m_asActiveSamples[i].m_nLoopEnd = -1;
+ m_asActiveSamples[i].field_48 = 0.0f;
+ m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
+ m_asActiveSamples[i].m_bOffset = 63;
+ m_asActiveSamples[i].field_56 = 0;
+ m_asActiveSamples[i].calculatedVolume = 0;
+ m_asActiveSamples[i].field_76 = 0;
+ m_asActiveSamples[i].field_88 = -1;
+ m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
+ m_asActiveSamples[i].m_bReverbFlag = 0;
+ m_asActiveSamples[i].m_bLoopsRemaining = 0;
+ m_asActiveSamples[i].m_bRequireReflection = 0;
+ }
+}
+
+void
cAudioManager::ClearMissionAudio()
{
if(m_bIsInitialised) {
@@ -466,23 +583,24 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
return newFreq;
}
-WRAPPER
int32
-cAudioManager::ComputePan(float, CVector *)
+cAudioManager::ComputePan(float dist, CVector *vec)
{
- EAXJMP(0x57AD20);
+ int32 index = min(63, Abs(vec->x / (dist / 64.f)));
+
+ if(vec->x > 0.f) return max(20, 63 - panTable[index]);
+ return min(107, panTable[index] + 63);
}
-uint32
-cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance) const
+uint8
+cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{
float newSoundIntensity;
if(soundIntensity <= 0.0f) return 0;
if((soundIntensity * 0.2f) <= distance) {
newSoundIntensity = soundIntensity * 0.2f;
emittingVolume =
- sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) *
- emittingVolume;
+ sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) * emittingVolume;
}
return emittingVolume;
}
@@ -527,9 +645,11 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break;
case AUDIOTYPE_SCRIPTOBJECT:
- entity =
- (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
- if(entity) { delete entity; }
+ entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
+ if(entity) {
+ delete entity;
+ m_asAudioEntities[i].m_pEntity = nil;
+ }
DestroyEntity(i);
break;
default: break;
@@ -543,17 +663,14 @@ cAudioManager::DestroyAllGameCreatedEntities()
void
cAudioManager::DestroyEntity(int32 id)
{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
- m_asAudioEntities[id].m_bIsUsed) {
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = 0;
for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if(id == m_anAudioEntityIndices[i]) {
if(i < totalAudioEntitiesSlots - 1)
- memmove(&m_anAudioEntityIndices[i],
- &m_anAudioEntityIndices[i + 1],
+ memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1],
4 * (m_nAudioEntitiesTotal - (i + 1)));
- m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
- totalAudioEntitiesSlots;
+ m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
return;
}
}
@@ -563,8 +680,7 @@ cAudioManager::DestroyEntity(int32 id)
void
cAudioManager::DoJumboVolOffset() const
{
- if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3)))
- jumboVolOffset = m_anRandomTable[1] % 60u;
+ if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60;
}
void
@@ -576,9 +692,8 @@ cAudioManager::DoPoliceRadioCrackle()
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.field_16 = 10;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE);
- m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE);
+ m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188);
@@ -598,14 +713,9 @@ cAudioManager::GetPlayerTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_DAMAGE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DAMAGE_REACTION_1, 11u);
- break;
-
- case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HIT_REACTION_1, 10u); break;
-
- case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FALL_REACTION_1, 6u); break;
-
+ case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DAMAGE_REACTION_1, 11); break;
+ case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HIT_REACTION_1, 10); break;
+ case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FALL_REACTION_1, 6); break;
default: sfx = NO_SAMPLE; break;
}
return sfx;
@@ -619,14 +729,13 @@ cAudioManager::GetCopTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_COP) {
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_PURSUIT_1, 7u);
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_PURSUIT_1, 7);
}
return 13 * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
@@ -640,14 +749,13 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_SWAT) {
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u);
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6);
}
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
@@ -661,14 +769,13 @@ cAudioManager::GetFBITalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_FBI) {
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6);
} else {
if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u);
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6);
}
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
@@ -684,9 +791,8 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
- if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_ARMY_1_PURSUIT_1, 15u);
+ if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_ARMY_1_PURSUIT_1, 15);
return 15 * (m_sQueueSample.m_nEntityIndex % 1) + sfx;
}
@@ -698,21 +804,11 @@ cAudioManager::GetMedicTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HANDS_COWER_1, 5u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_CAR_JACKED_1, 5u);
- break;
- case SOUND_PED_HEALING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HEALING_1, 12u);
- break;
- case SOUND_PED_LEAVE_VEHICLE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_LEAVE_VEHICLE_1, 9u);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HANDS_COWER_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_CAR_JACKED_1, 5); break;
+ case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HEALING_1, 12); break;
+ case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_LEAVE_VEHICLE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -731,30 +827,16 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_HANDS_COWER_1, 7u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_JACKED_1, 7u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_EVADE_1, 9u);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_FLEE_RUN_1, 5u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_HANDS_COWER_1, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_JACKED_1, 7); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_EVADE_1, 9); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_FLEE_RUN_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_COLLISION_1, 12u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_SEXY_1, 8u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_EVENT_1, 0xAu);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_COLLISION_1, 12);
break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_SEXY_1, 8); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_EVENT_1, 10); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -767,10 +849,10 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_CAR_JACKED) {
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7);
} else {
if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6);
}
return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
@@ -782,21 +864,13 @@ cAudioManager::GetPimpTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_HANDS_UP_1, 7u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_JACKED_1, 4u);
- break;
- case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_DEFEND_1, 9u); break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_EVADE_1, 6u); break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2u);
- break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17u); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_HANDS_UP_1, 7); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_JACKED_1, 4); break;
+ case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_DEFEND_1, 9); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_EVADE_1, 6); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_COLLISION_1, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -809,25 +883,13 @@ cAudioManager::GetMafiaTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKING_1, 2u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_EVADE_1, 5u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3u);
- break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7u); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_EVADE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_COLLISION_1, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
@@ -840,28 +902,14 @@ cAudioManager::GetTriadTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_HANDS_UP_1, 3u);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKING_1, 2u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_EVADE_1, 4u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_COLLISION_1, 7u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3u);
- break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8u); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_HANDS_UP_1, 3); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_EVADE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_COLLISION_1, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -874,32 +922,18 @@ cAudioManager::GetDiabloTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_HANDS_UP_1, 4u);
- break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_HANDS_UP_1, 4); break;
case SOUND_PED_HANDS_COWER:
sound = SOUND_PED_FLEE_SPRINT;
return GetGenericMaleTalkSfx(sound);
break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_EVADE_1, 4u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4u);
- break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5u); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_EVADE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_COLLISION_1, 5); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -912,22 +946,12 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKING_1, 2u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_EVADE_1, 4u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5u); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_EVADE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -941,23 +965,13 @@ cAudioManager::GetYardieTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_UP: sfx = AUDIO_SAMPLE_PED_YARDIE_1_HANDS_UP_1; break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKING_1, 2u);
- break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKING_1, 2); break;
case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKED_1; break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_ATTACK_1, 6u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_EVADE_1, 5u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2u);
- break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8u); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_ATTACK_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_EVADE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_COLLISION_1, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -970,25 +984,13 @@ cAudioManager::GetColumbianTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKING_1, 2u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_EVADE_1, 5u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2u);
- break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5u); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_EVADE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_COLLISION_1, 6); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1001,28 +1003,14 @@ cAudioManager::GetHoodTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_HANDS_UP_1, 5u);
- break;
- case SOUND_PED_CAR_JACKING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKING_1, 2u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_ATTACK_1, 6u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_EVADE_1, 5u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_COLLISION_1, 7u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_SEXY_1, 2u);
- break;
- case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6u); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_HANDS_UP_1, 5); break;
+ case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKING_1, 2); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_ATTACK_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_EVADE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_COLLISION_1, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_SEXY_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound); break;
}
@@ -1036,21 +1024,13 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_HANDS_UP_1, 4u);
- break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_HANDS_UP_1, 4); break;
case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_JACKING_1; break;
- case SOUND_PED_MUGGING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_MUGGING_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_EVADE_1, 6u);
- break;
+ case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_MUGGING_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_EVADE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5);
break;
default: return GetGenericMaleTalkSfx(sound); break;
}
@@ -1064,21 +1044,13 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_HANDS_UP_1, 3u);
- break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_HANDS_UP_1, 3); break;
case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_JACKING_1; break;
- case SOUND_PED_MUGGING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_MUGGING_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_EVADE_1, 5u);
- break;
+ case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_MUGGING_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4);
break;
default: return GetGenericMaleTalkSfx(sound); break;
}
@@ -1092,27 +1064,13 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7u);
- break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7); break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1125,30 +1083,20 @@ cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_HANDS_UP_1, 3u);
- break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_HANDS_UP_1, 3); break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ATTACK_1, 6u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ATTACK_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_COLLISION_1,
- 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_COLLISION_1, 7);
break;
case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_SEXY_1, 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_SEXY_1, 3);
break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_1, 6u);
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_1, 6);
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1163,23 +1111,16 @@ cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_JACKED_1, 3u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_ROBBED_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_EVADE_1, 9u);
- break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_JACKED_1, 3); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_ROBBED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_EVADE_1, 9); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_COLLISION_1, 9u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_COLLISION_1, 9);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_WAIT_DOUBLEBACK_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_WAIT_DOUBLEBACK_1, 2);
break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CHAT_1, 9u);
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CHAT_1, 9);
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1192,24 +1133,16 @@ cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_JACKED_1, 4u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_ROBBED_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_EVADE_1, 7u);
- break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_JACKED_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_ROBBED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_EVADE_1, 7); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_COLLISION_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_COLLISION_1, 6);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_WAIT_DOUBLEBACK_1, 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CHAT_1, 8u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_WAIT_DOUBLEBACK_1, 3);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CHAT_1, 8); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1223,30 +1156,23 @@ cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_HANDS_COWER_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_HANDS_COWER_1, 2);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_ROBBED_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_EVADE_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_ROBBED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_EVADE_1, 6); break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_FLEE_RUN_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_FLEE_RUN_1, 2);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_COLLISION_1,
- 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_COLLISION_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_EVENT_1, 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_1, 8u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_EVENT_1, 4);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1260,28 +1186,23 @@ cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_HANDS_COWER_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_HANDS_COWER_1, 2);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_JACKED_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_JACKED_1, 2);
break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_ROBBED_1; break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_EVADE_1, 3u);
- break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_EVADE_1, 3); break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_FLEE_RUN_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_FLEE_RUN_1, 2);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_COLLISION_1,
- 8u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_COLLISION_1, 8);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_EVENT_1, 2u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_EVENT_1, 2);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1294,30 +1215,16 @@ cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_HANDS_COWER_1, 5u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_JACKED_1, 3u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_ROBBED_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_EVADE_1, 6u);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_FLEE_RUN_1, 4u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_HANDS_COWER_1, 5); break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_JACKED_1, 3); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_ROBBED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_EVADE_1, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_FLEE_RUN_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_EVENT_1, 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_COLLISION_1, 6);
break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_EVENT_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1331,26 +1238,20 @@ cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_HANDS_COWER_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_HANDS_COWER_1, 4);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_ROBBED_1, 2u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_ROBBED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_COLLISION_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_COLLISION_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_EVENT_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_EVENT_1, 5);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1364,27 +1265,20 @@ cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_ROBBED_1, 2u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_EVADE_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_ROBBED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_EVADE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_COLLISION_1, 8u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_COLLISION_1, 8);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_WAIT_DOUBLEBACK_1,
- 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_WAIT_DOUBLEBACK_1, 2);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_EVENT_1, 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_1, 8u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_EVENT_1, 4);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1398,26 +1292,20 @@ cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_HANDS_UP_1,
- 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_HANDS_UP_1, 4);
break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ROBBED_1; break;
case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_EVADE_1, 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ATTACK_1, 4);
break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_EVADE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4);
break;
case SOUND_PED_SOLICIT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CHAT_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_SOLICIT_1, 8);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 28 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1431,24 +1319,19 @@ cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ROBBED_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ROBBED_1, 2);
break;
case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_EVADE_1, 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ATTACK_1, 4);
break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_EVADE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4);
break;
case SOUND_PED_SOLICIT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CHAT_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_SOLICIT_1, 8);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 25 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1462,30 +1345,24 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_JACKED_1,
- 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_JACKED_1, 6);
break;
case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_ROBBED_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_ROBBED_1, 2);
break;
case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_EVADE_1, 10u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_EVADE_1, 10);
break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_FLEE_RUN_1,
- 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_FLEE_RUN_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1,
- 2u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_1, 10u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1, 2);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_1, 10); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1499,31 +1376,22 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4u);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1;
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4);
break;
+ case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1; break;
case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_ROBBED_1,
- 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_ROBBED_1, 2);
break;
case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_EVADE_1,
- 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_EVADE_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_EVENT_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_EVENT_1, 5);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1537,26 +1405,18 @@ cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_HANDS_COWER_1, 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_HANDS_COWER_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_EVADE_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_EVADE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_SEXY_1, 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_COLLISION_1, 6);
break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_SEXY_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1570,27 +1430,20 @@ cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_HANDS_COWER_1, 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_HANDS_COWER_1, 2);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_ATTACK_1, 6u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_ATTACK_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_COLLISION_1,
- 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_COLLISION_1, 6);
break;
case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_SEXY_1, 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_SEXY_1, 3);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1604,22 +1457,15 @@ cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_HANDS_COWER_1, 3u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_ROBBED_1, 2u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_HANDS_COWER_1, 3);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_ROBBED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CAR_COLLISION_1,
- 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CAR_COLLISION_1, 5);
break;
case SOUND_PED_CHAT_EVENT: sfx = AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_EVENT_1; break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_1, 6u);
- break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1633,24 +1479,17 @@ cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_ROBBED_1, 2u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_EVADE_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_ROBBED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_EVADE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_COLLISION_1,
- 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_COLLISION_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_EVENT_1, 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_EVENT_1, 4);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1664,26 +1503,18 @@ cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_HANDS_COWER_1, 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_HANDS_COWER_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_COLLISION_1, 7u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CHAT_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_COLLISION_1, 7);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -1697,26 +1528,17 @@ cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_JACKED_1,
- 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_ROBBED_1, 2u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_EVADE_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_ROBBED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_EVADE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_COLLISION_1,
- 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_COLLISION_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_EVENT_1,
- 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_EVENT_1, 4);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1730,26 +1552,19 @@ cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_JACKED_1,
- 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_JACKED_1, 2);
break;
case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_ROBBED_1, 2u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_EVADE_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_ROBBED_1, 2);
break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_EVADE_1, 7); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_COLLISION_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_COLLISION_1, 6);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_EVENT_1,
- 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_EVENT_1, 4);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1763,23 +1578,15 @@ cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_HANDS_COWER_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_ATTACK_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_EVADE_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_HANDS_COWER_1, 2);
break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_ATTACK_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_EVADE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CAR_COLLISION_1, 4u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_SEXY_1, 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CAR_COLLISION_1, 4);
break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_SEXY_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1793,23 +1600,15 @@ cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_HANDS_COWER_1, 3u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_HANDS_COWER_1, 3);
break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_SEXY_1, 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CAR_COLLISION_1, 6);
break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_SEXY_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1822,28 +1621,16 @@ cAudioManager::GetScumMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_HANDS_COWER_1, 5u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_HANDS_COWER_1, 5); break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_SCUM_MALE_ROBBED_1; break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_ATTACK_1, 0xAu);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_EVADE_1, 5u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CAR_COLLISION_1, 6u);
- break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_ATTACK_1, 0xA); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_EVADE_1, 5); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CAR_COLLISION_1, 6); break;
case SOUND_PED_WAIT_DOUBLEBACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_WAIT_DOUBLEBACK_1, 3u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_SEXY_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_1, 9u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_WAIT_DOUBLEBACK_1, 3);
break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_SEXY_1, 5); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_1, 9); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1856,24 +1643,14 @@ cAudioManager::GetScumFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_HANDS_COWER_1, 4u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_EVADE_1, 8u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_HANDS_COWER_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_EVADE_1, 8); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CHAT_1, 13u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CAR_COLLISION_1, 5);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CHAT_1, 13); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -1887,23 +1664,15 @@ cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_HANDS_COWER_1, 3u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_ATTACK_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_EVADE_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_HANDS_COWER_1, 3);
break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_ATTACK_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_EVADE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_SEXY_1, 2u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CAR_COLLISION_1, 6);
break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_SEXY_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1917,24 +1686,15 @@ cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_HANDS_COWER_1, 4u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_ATTACK_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_EVADE_1, 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_HANDS_COWER_1, 4);
break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_ATTACK_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_EVADE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CAR_COLLISION_1, 4u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_SEXY_1, 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_1, 4u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CAR_COLLISION_1, 4);
break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_SEXY_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -1948,30 +1708,21 @@ cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_HANDS_COWER_1, 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_HANDS_COWER_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_EVADE_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_EVADE_1, 4); break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_FLEE_RUN_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_FLEE_RUN_1, 5);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_COLLISION_1,
- 6u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CHAT_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_COLLISION_1, 6);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -1987,30 +1738,19 @@ cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_HANDS_COWER_1, 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_HANDS_COWER_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_EVADE_1, 4u);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_FLEE_RUN_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_JACKED_1, 2);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_EVADE_1, 4); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_FLEE_RUN_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CHAT_1, 5u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_COLLISION_1, 5);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2024,29 +1764,17 @@ cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_HANDS_COWER_1, 4u);
- break;
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_ROBBED_1, 2u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_EVADE_1, 6u);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_FLEE_RUN_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_HANDS_COWER_1, 4);
break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_ROBBED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_EVADE_1, 6); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_FLEE_RUN_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_EVENT_1, 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_COLLISION_1, 5);
break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_EVENT_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -2062,31 +1790,23 @@ cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_HANDS_COWER_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_HANDS_COWER_1, 5);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_JACKED_1, 4u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_ROBBED_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_EVADE_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_JACKED_1, 4);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_ROBBED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_EVADE_1, 6); break;
case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_FLEE_RUN_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_FLEE_RUN_1, 6);
break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_COLLISION_1,
- 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_COLLISION_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_EVENT_1, 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_1, 7u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_EVENT_1, 4);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -2099,28 +1819,15 @@ cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_EVADE_1, 6u);
- break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ATTACK_1, 5); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_EVADE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_SEXY_1, 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_1, 6u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_COLLISION_1, 6);
break;
+ case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_SEXY_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2134,24 +1841,17 @@ cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_HANDS_COWER_1, 4u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_ROBBED_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_EVADE_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_HANDS_COWER_1, 4);
break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_ROBBED_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_EVADE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CAR_COLLISION_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CAR_COLLISION_1, 7);
break;
case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_EVENT_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_1, 8u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_EVENT_1, 5);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_1, 8); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -2164,22 +1864,13 @@ cAudioManager::GetStewardMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_HANDS_COWER_1, 3u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_EVADE_1, 3u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_HANDS_COWER_1, 3); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_EVADE_1, 3); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CHAT_1, 4u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CAR_COLLISION_1, 5);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2193,17 +1884,13 @@ cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_HANDS_COWER_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_HANDS_COWER_1, 3);
break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CHAT_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CAR_COLLISION_1, 5);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CHAT_1, 5); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -2216,21 +1903,11 @@ cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_ATTACK_1, 3u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_EVADE_1, 4u);
- break;
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_EVENT_1, 2u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_1, 6u);
- break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_ATTACK_1, 3); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_EVADE_1, 4); break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CAR_COLLISION_1, 5); break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_EVENT_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_1, 6); break;
default: return GetGenericMaleTalkSfx(sound);
}
@@ -2246,18 +1923,12 @@ cAudioManager::GetFanFemaleTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_FAN_FEMALE_1_ROBBED_1; break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_EVADE_1, 4u);
- break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_EVADE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_EVENT_1, 2u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_1, 6u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CAR_COLLISION_1, 5);
break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_EVENT_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
@@ -2270,21 +1941,13 @@ cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_HANDS_COWER_1, 4u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_EVADE_1, 4u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_HANDS_COWER_1, 4); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_EVADE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CAR_COLLISION_1, 5u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CHAT_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CAR_COLLISION_1, 5);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2297,16 +1960,11 @@ cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_EVADE_1, 5u);
- break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CAR_COLLISION_1, 6u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CHAT_1, 6u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CAR_COLLISION_1, 6);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CHAT_1, 6); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -2320,29 +1978,20 @@ cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_HANDS_COWER_1,
- 3u);
- break;
- case SOUND_PED_CAR_JACKED:
- sfx = AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_JACKED_1;
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_HANDS_COWER_1, 3);
break;
+ case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_JACKED_1; break;
case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_ATTACK_1, 5);
break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_COLLISION_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_COLLISION_1, 4);
break;
case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_SEXY_1,
- 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_SEXY_1, 3);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2356,30 +2005,22 @@ cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
switch(sound) {
case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_HANDS_COWER_1,
- 3u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_HANDS_COWER_1, 3);
break;
case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_JACKED_1,
- 2u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_JACKED_1, 2);
break;
case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_ATTACK_1, 5u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_EVADE_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_ATTACK_1, 5);
break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_EVADE_1, 5); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx,
- AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_COLLISION_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_COLLISION_1, 5);
break;
case SOUND_PED_CHAT_SEXY:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_SEXY_1,
- 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_1, 4u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_SEXY_1, 4);
break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_1, 4); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2392,24 +2033,14 @@ cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_CAR_JACKED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_JACKED_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_ROBBED_1, 2u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_EVADE_1, 6u);
- break;
+ case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_JACKED_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_ROBBED_1, 2); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_EVADE_1, 6); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_COLLISION_1, 7u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_EVENT_1, 4u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_COLLISION_1, 7);
break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_EVENT_1, 4); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_1, 7); break;
default: return GetGenericFemaleTalkSfx(sound);
}
@@ -2428,28 +2059,15 @@ cAudioManager::GetStudentMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_HANDS_COWER_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_EVADE_1, 4u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_HANDS_COWER_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_EVADE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CAR_COLLISION_1, 4u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_EVENT_1, 3u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_1, 5u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CAR_COLLISION_1, 4);
break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_EVENT_1, 3); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_1, 5); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2462,28 +2080,15 @@ cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_COWER:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_HANDS_COWER_1, 4u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_EVADE_1, 4u);
- break;
+ case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_HANDS_COWER_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_EVADE_1, 4); break;
case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CAR_COLLISION_1, 4u);
- break;
- case SOUND_PED_CHAT_EVENT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_EVENT_1, 2u);
- break;
- case SOUND_PED_CHAT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_1, 4u);
-
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CAR_COLLISION_1, 4);
break;
+ case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_EVENT_1, 2); break;
+ case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
@@ -2499,14 +2104,10 @@ uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
- if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) {
- return GetEightTalkSfx(sound);
- }
+ if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
- if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) {
- return GetOJGTalkSfx(sound);
- }
+ if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
@@ -2523,16 +2124,10 @@ cAudioManager::GetEightTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u);
- break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u); break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2545,18 +2140,10 @@ cAudioManager::GetFrankieTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_HANDS_UP_1, 4u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ATTACK_1, 6u);
- break;
- case SOUND_PED_EVADE:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_EVADE_1, 3u);
- break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_HANDS_UP_1, 4); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ATTACK_1, 6); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_EVADE_1, 3); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2569,19 +2156,11 @@ cAudioManager::GetMistyTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_HANDS_UP_1, 5u);
- break;
- case SOUND_PED_ROBBED:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ROBBED_1, 2u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ATTACK_1, 4u);
- break;
- case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_EVADE_1, 5u); break;
- case SOUND_PED_TAXI_CALL:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_THUMB_LIFT_1, 4u);
- break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_HANDS_UP_1, 5); break;
+ case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ROBBED_1, 2); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ATTACK_1, 4); break;
+ case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_EVADE_1, 5); break;
+ case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_THUMB_LIFT_1, 4); break;
default: return GetGenericFemaleTalkSfx(sound); break;
}
return sfx;
@@ -2607,7 +2186,7 @@ cAudioManager::GetBomberTalkSfx(int16 sound)
if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound);
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BOMBER_THREAT_1, 7u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BOMBER_THREAT_1, 7);
return sfx;
}
@@ -2618,20 +2197,12 @@ cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_HANDS_UP:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_UP_1, 2u);
- break;
+ case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_UP_1, 2); break;
case SOUND_PED_HANDS_COWER: sfx = AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_COWER_1; break;
case SOUND_PED_CAR_JACKED:
- case SOUND_PED_CAR_COLLISION:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 6u);
- break;
- case SOUND_PED_ATTACK:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_ATTACK_1, 2u);
- break;
- case SOUND_PED_FLEE_RUN:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 12u);
- break;
+ case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 6); break;
+ case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_ATTACK_1, 2); break;
+ case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 12); break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
@@ -2647,7 +2218,7 @@ cAudioManager::GetChunkyTalkSfx(int16 sound)
if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound);
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHUNKY_FLEE_RUN_1, 5u);
+ GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHUNKY_FLEE_RUN_1, 5);
return sfx;
}
@@ -2658,17 +2229,11 @@ cAudioManager::GetGenericMaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_DEATH_1, 8u); break;
+ case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_DEATH_1, 8); break;
case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1, 15u);
- break;
- case SOUND_PED_BURNING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_BURNING_1, 8u);
- break;
- case SOUND_PED_FLEE_SPRINT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_FLEE_SPRINT_1, 6u);
- break;
+ case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1, 15); break;
+ case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_BURNING_1, 8); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_FLEE_SPRINT_1, 6); break;
default: return NO_SAMPLE;
}
return sfx;
@@ -2681,19 +2246,11 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
- case SOUND_PED_DEATH:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u);
- break;
+ case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10); break;
case SOUND_PED_BULLET_HIT:
- case SOUND_PED_DEFEND:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11u);
- break;
- case SOUND_PED_BURNING:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u);
- break;
- case SOUND_PED_FLEE_SPRINT:
- GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u);
- break;
+ case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11); break;
+ case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9); break;
+ case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8); break;
default: return NO_SAMPLE;
}
return sfx;
@@ -2736,46 +2293,47 @@ cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
}
float
-cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) const
+cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
{
float result;
switch(a) {
- case 0u:
- case 1u:
- case 5u:
- case 26u:
- case 31u: result = GetCollisionRatio(b, 10.0, 60.0, 50.0); break;
- case 2u:
- case 3u:
- case 4u:
- case 30u: result = GetCollisionRatio(b, 0.0, 2.0, 2.0); break;
- case 6u: result = GetCollisionRatio(b, 6.0, 50.0, 44.0); break;
- case 7u:
- case 16u: result = GetCollisionRatio(b, 0.1, 10.0, 9.9); break;
- case 8u:
- case 11u: result = GetCollisionRatio(b, 30.0, 130.0, 100.0); break;
- case 9u: result = GetCollisionRatio(b, 20.0, 100.0, 80.0); break;
- case 10u: result = GetCollisionRatio(b, 0.0, 4.0, 4.0); break;
- case 12u:
- case 13u:
- case 32u: result = GetCollisionRatio(b, 1.0, 10.0, 9.0); break;
- case 14u: result = GetCollisionRatio(b, 1.0, 15.0, 14.0); break;
- case 15u: result = GetCollisionRatio(b, 8.0, 50.0, 42.0); break;
- case 17u: result = GetCollisionRatio(b, 0.0, 20.0, 20.0); break;
- case 18u:
- case 19u:
- case 23u:
- case 29u: result = GetCollisionRatio(b, 0.0, 10.0, 10.0); break;
- case 20u: result = GetCollisionRatio(b, 1.0, 4.0, 3.0); break;
- case 21u: result = GetCollisionRatio(b, 0.1, 5.0, 4.9); break;
- case 22u: result = GetCollisionRatio(b, 0.1, 40.0, 39.9); break;
- case 24u: result = GetCollisionRatio(b, 0.1, 4.0, 3.9); break;
- case 25u: result = GetCollisionRatio(b, 0.0, 0.5, 0.5); break;
- case 27u: result = GetCollisionRatio(b, 4.0, 40.0, 36.0); break;
- case 28u: result = GetCollisionRatio(b, 0.0, 5.0, 5.0); break;
- default: result = 0.0; break;
+ case SURFACE_DEFAULT:
+ case SURFACE_TARMAC:
+ case SURFACE_PAVEMENT:
+ case SURFACE_STONE:
+ case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
+ case SURFACE_GRASS:
+ case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
+ case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_SCAFFOLD:
+ case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
+ case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
+ case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
+ case SURFACE_METAL_POLE:
+ case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
+ case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
+ case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
+ case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
+ case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
+ case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
+ case SURFACE_TIRE:
+ case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
+ case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
+ case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
+ case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
+ default: result = 0.f; break;
}
+
return result;
}
@@ -2926,11 +2484,64 @@ cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint
*prevPhrase = *phrase;
}
+float
+cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission,
+ float velocityChange)
+{
+ tWheelState wheelState;
+ float relativeVelChange;
+ float gasPedalAudio = automobile->m_fGasPedalAudio;
+ float modificator;
+ float velChange;
+ float relativeVel;
+
+ wheelState = automobile->m_aWheelState[wheel];
+ if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
+ relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
+
+ } else if(wheelState == WHEEL_STATE_SKIDDING) {
+ relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
+ } else if(wheelState == WHEEL_STATE_FIXED) {
+ modificator = 0.4f;
+ relativeVelChange = gasPedalAudio;
+ if(relativeVelChange > 0.4f) {
+ relativeVelChange = relativeVelChange - 0.4f;
+ modificator = 5.f / 3.f;
+ }
+ velChange = Abs(velocityChange);
+ if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator;
+ if(velChange > 0.04f) {
+ relativeVel = min(1.0f, velChange / transmission->fMaxVelocity);
+ } else {
+ relativeVel = 0.0f;
+ }
+ if(relativeVel >= relativeVelChange) relativeVelChange = relativeVel;
+ } else {
+ relativeVelChange = 0.0f;
+ }
+
+ return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+}
+
+float
+cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission,
+ float velocityChange)
+{
+ float relativeVelChange;
+
+ if(automobile->m_aWheelState[wheel] == 2) {
+ relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
+ } else {
+ relativeVelChange = 0.0;
+ }
+
+ return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
+}
+
bool
cAudioManager::HasAirBrakes(int32 model) const
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
- model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
}
void
@@ -2941,7 +2552,7 @@ cAudioManager::Initialise()
m_bIsInitialised = SampleManager.Initialise();
if(m_bIsInitialised) {
m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
- if(m_bActiveSamples <= 1u) {
+ if(m_bActiveSamples <= 1) {
Terminate();
} else {
--m_bActiveSamples;
@@ -2954,18 +2565,108 @@ cAudioManager::Initialise()
}
}
-WRAPPER
void
cAudioManager::InitialisePoliceRadio()
{
- EAXJMP(0x57EEC0);
+ policeChannelTimer = 0;
+ policeChannelTimerSeconds = 0;
+ policeChannelCounterSeconds = 0;
+ for(int32 i = 0; i < 10; i++) { crimes[i].type = 0; }
+
+ SampleManager.SetChannelReverbFlag(28, 0);
+ gSpecialSuspectLastSeenReport = 0;
+ for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
}
-WRAPPER
+struct tPoliceRadioZone {
+ char m_aName[8];
+ uint32 m_nSampleIndex;
+ int32 field_12;
+};
+
+tPoliceRadioZone *ZoneSfx = (tPoliceRadioZone *)0x880240;
+char *SubZo2Label = (char *)0x6E9918;
+char *SubZo3Label = (char *)0x6E9870;
+
void
cAudioManager::InitialisePoliceRadioZones()
{
- EAXJMP(0x57EAC0);
+ for(int32 i = 0; i < 36; i++) {
+ for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; }
+ }
+
+ strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
+ ZoneSfx[0].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy(ZoneSfx[1].m_aName, "CONSTRU");
+ ZoneSfx[1].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FORT_STAUNTON;
+ strcpy(ZoneSfx[2].m_aName, "STADIUM");
+ ZoneSfx[2].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ASPATRIA;
+ strcpy(ZoneSfx[3].m_aName, "YAKUSA");
+ ZoneSfx[3].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TORRINGTON;
+ strcpy(ZoneSfx[4].m_aName, "SHOPING");
+ ZoneSfx[4].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BEDFORD_POINT;
+ strcpy(ZoneSfx[5].m_aName, "COM_EAS");
+ ZoneSfx[5].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_NEWPORT;
+ strcpy(ZoneSfx[6].m_aName, "PARK");
+ ZoneSfx[6].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_BELLEVILLE;
+ strcpy(ZoneSfx[7].m_aName, "UNIVERS");
+ ZoneSfx[7].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CAMPUS;
+ strcpy(ZoneSfx[8].m_aName, "BIG_DAM");
+ ZoneSfx[8].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_COCHRANE;
+ strcpy(ZoneSfx[9].m_aName, "SUB_IND");
+ ZoneSfx[9].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PIKE_CREEK;
+ strcpy(ZoneSfx[10].m_aName, "SWANKS");
+ ZoneSfx[10].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CEDAR_GROVE;
+ strcpy(ZoneSfx[11].m_aName, "PROJECT");
+ ZoneSfx[11].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_WICHITA_GARDEN;
+ strcpy(ZoneSfx[12].m_aName, "AIRPORT");
+ ZoneSfx[12].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_FRANCIS_INTNL;
+ strcpy(ZoneSfx[13].m_aName, "PORT_W");
+ ZoneSfx[13].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CALLAHAN_POINT;
+ strcpy(ZoneSfx[14].m_aName, "PORT_S");
+ ZoneSfx[14].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ATLANTIC_QUAYS;
+ strcpy(ZoneSfx[15].m_aName, "PORT_E");
+ ZoneSfx[15].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_HARBOUR;
+ strcpy(ZoneSfx[16].m_aName, "PORT_I");
+ ZoneSfx[16].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_TRENTON;
+ strcpy(ZoneSfx[17].m_aName, "CHINA");
+ ZoneSfx[17].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_CHINATOWN;
+ strcpy(ZoneSfx[18].m_aName, "REDLIGH");
+ ZoneSfx[18].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_REDLIGHT;
+ strcpy(ZoneSfx[19].m_aName, "TOWERS");
+ ZoneSfx[19].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HEPBURN_HEIGHTS;
+ strcpy(ZoneSfx[20].m_aName, "LITTLEI");
+ ZoneSfx[20].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ST_MARKS;
+ strcpy(ZoneSfx[21].m_aName, "HARWOOD");
+ ZoneSfx[21].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_HARWOOD;
+ strcpy(ZoneSfx[22].m_aName, "EASTBAY");
+ ZoneSfx[22].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_BEACH;
+ strcpy(ZoneSfx[23].m_aName, "S_VIEW");
+ ZoneSfx[23].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND_VIEW;
+ strcpy(ZoneSfx[24].m_aName, "CITYZON");
+ ZoneSfx[24].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_LIBERTY_CITY;
+ strcpy(ZoneSfx[25].m_aName, "IND_ZON");
+ ZoneSfx[25].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_PORTLAND;
+ strcpy(ZoneSfx[26].m_aName, "COM_ZON");
+ ZoneSfx[26].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_STAUNTON;
+ strcpy(ZoneSfx[27].m_aName, "SUB_ZON");
+ ZoneSfx[27].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ strcpy(ZoneSfx[28].m_aName, "SUB_ZO2");
+ ZoneSfx[28].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ strcpy(ZoneSfx[29].m_aName, "SUB_ZO3");
+ ZoneSfx[29].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE;
+ strcpy(ZoneSfx[30].m_aName, "A");
+ ZoneSfx[30].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy(ZoneSfx[31].m_aName, "A");
+ ZoneSfx[31].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy(ZoneSfx[32].m_aName, "A");
+ ZoneSfx[32].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy(ZoneSfx[33].m_aName, "A");
+ ZoneSfx[33].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy(ZoneSfx[34].m_aName, "A");
+ ZoneSfx[34].m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_ZONE_ROCKFORD;
+ strcpy(SubZo2Label, "SUB_ZO2");
+ strcpy(SubZo3Label, "SUB_ZO3");
}
void
@@ -3024,24 +2725,255 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
void
cAudioManager::PlayLoadedMissionAudio()
{
- if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
- m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) {
+ if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == 1 &&
+ !m_sMissionAudio.m_bPlayStatus) {
m_sMissionAudio.m_bIsPlayed = true;
}
}
-WRAPPER
void
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
{
- EAXJMP(0x57A500);
+ static constexpr uint8 byte_60ABD0[] = {
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
+ 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
+ 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
+
+ if(m_bIsInitialised) {
+ if(index >= 0 && index < totalAudioEntitiesSlots) {
+ if(m_asAudioEntities[index].m_bIsUsed) {
+ if(sound < SOUND_TOTAL_SOUNDS) {
+ if(m_asAudioEntities[index].m_nType == AUDIOTYPE_SCRIPTOBJECT) {
+ if(m_nScriptObjectEntityTotal < 40) {
+ m_asAudioEntities[index].m_awAudioEvent[0] = sound;
+ m_asAudioEntities[index].m_Loops = 1;
+ m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] =
+ index;
+ }
+ } else {
+ int32 i = 0;
+ while(1) {
+ if(i >= m_asAudioEntities[index].m_Loops) {
+ if(m_asAudioEntities[index].m_Loops < 4) {
+ m_asAudioEntities[index].m_awAudioEvent[i] =
+ sound;
+ m_asAudioEntities[index].m_afVolume[i] = vol;
+ ++m_asAudioEntities[index].m_Loops;
+ }
+ return;
+ }
+ if(byte_60ABD0[m_asAudioEntities[index].m_awAudioEvent[i]] >
+ byte_60ABD0[sound])
+ break;
+ ++i;
+ }
+ if(i < 3) {
+ memmove(&m_asAudioEntities[index].m_awAudioEvent[i + 1],
+ &m_asAudioEntities[index].m_awAudioEvent[i], 3 - i);
+ memmove(&m_asAudioEntities[index].m_afVolume[i + 1],
+ &m_asAudioEntities[index].m_afVolume[i], 3 - i);
+ }
+ m_asAudioEntities[index].m_awAudioEvent[i] = sound;
+ m_asAudioEntities[index].m_afVolume[i] = vol;
+ if(m_asAudioEntities[index].m_Loops < 4)
+ ++m_asAudioEntities[index].m_Loops;
+ }
+ }
+ }
+ }
+ }
}
-WRAPPER
-uint32
+void
cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
{
- EAXJMP(0x580500);
+ int16 audioZone;
+ CZone *zone;
+ int32 i;
+ float rangeX;
+ float rangeY;
+ float halfX;
+ float halfY;
+ float quarterX;
+ float quarterY;
+ int32 sample;
+ bool processed = false;
+ CVector vec = {x, y, z};
+
+ if(m_bIsInitialised) {
+ if(MusicManager.m_nMusicMode != 2 && 60 - policeChannelTimer > 9) {
+
+ audioZone = CTheZones::FindAudioZone(&vec);
+ if(audioZone >= 0 && audioZone < 36) {
+ i = 0;
+ zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
+ while(strcmp(zone->name, ZoneSfx[i].m_aName) != 0) {
+ ++i;
+ if(i >= 36) return;
+ }
+ sample = ZoneSfx[i].m_nSampleIndex;
+ if(i < 36) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[4] % 3 +
+ AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_LAST_SEEN;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_IN;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(sample == AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE &&
+ (strcmp(zone->name, SubZo2Label) == 0 ||
+ strcmp(zone->name, SubZo3Label) == 0)) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_NORTH;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer == 60) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = sample;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[2] % 3 +
+ AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ TOTAL_AUDIO_SAMPLES;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ gSpecialSuspectLastSeenReport = 1;
+ return;
+ }
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_EAST;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ rangeX = zone->maxx - zone->minx;
+ rangeY = zone->maxy - zone->miny;
+ halfX = 0.5f * rangeX + zone->minx;
+ halfY = 0.5f * rangeY + zone->miny;
+ quarterX = 0.25f * rangeX;
+ quarterY = 0.25f * rangeY;
+ if(halfY + quarterY < vec.y) {
+ if(halfY - quarterY > vec.y) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_SOUTH;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ processed = 1;
+ }
+ }
+ } else if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_NORTH;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ processed = 1;
+ }
+ if(halfX + quarterX < vec.x) {
+ if(halfX - quarterX <= vec.x) {
+ if(processed || policeChannelTimer == 60) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ sample;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[2] % 3 +
+ AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ TOTAL_AUDIO_SAMPLES;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ gSpecialSuspectLastSeenReport = 1;
+ return;
+ }
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_CENTRAL;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_WEST;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ } else if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_EAST;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = sample;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[2] % 3 +
+ AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ gSpecialSuspectLastSeenReport = 1;
+ return;
+ }
+ }
+ }
+ }
}
void
@@ -3059,9 +2991,8 @@ cAudioManager::PlayerJustLeftCar(void) const
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
- m_nFireAudioEntity =
- CreateEntity(AUDIOTYPE_FIRE,
- (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
+ m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE,
+ (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
@@ -3117,36 +3048,34 @@ cAudioManager::PreTerminateGameSpecificShutdown()
{
if(m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
- m_nBridgeEntity = -5;
+ m_nBridgeEntity = AEHANDLE_NONE;
}
if(m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
- m_nPoliceChannelEntity = -5;
+ m_nPoliceChannelEntity = AEHANDLE_NONE;
}
if(m_nWaterCannonEntity >= 0) {
DestroyEntity(m_nWaterCannonEntity);
- m_nWaterCannonEntity = -5;
+ m_nWaterCannonEntity = AEHANDLE_NONE;
}
if(m_nFireAudioEntity >= 0) {
DestroyEntity(m_nFireAudioEntity);
- m_nFireAudioEntity = -5;
+ m_nFireAudioEntity = AEHANDLE_NONE;
}
if(m_nCollisionEntity >= 0) {
DestroyEntity(m_nCollisionEntity);
- m_nCollisionEntity = -5;
+ m_nCollisionEntity = AEHANDLE_NONE;
}
if(m_nFrontEndEntity >= 0) {
DestroyEntity(m_nFrontEndEntity);
- m_nFrontEndEntity = -5;
+ m_nFrontEndEntity = AEHANDLE_NONE;
}
if(m_nProjectileEntity >= 0) {
DestroyEntity(m_nProjectileEntity);
- m_nProjectileEntity = -5;
+ m_nProjectileEntity = AEHANDLE_NONE;
}
}
-#if 1
-
WRAPPER
void
cAudioManager::ProcessActiveQueues()
@@ -3154,10 +3083,6 @@ cAudioManager::ProcessActiveQueues()
EAXJMP(0x57BA60);
}
-#else
-
-#endif
-
bool
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
{
@@ -3168,19 +3093,17 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->bEngineOn) return 1;
- if((automobile->m_fVelocityChangeForAudio < 0.025f ||
- params->m_fVelocityChange >= 0.025f) &&
+ if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return 1;
CalculateDistance((bool *)params, params->m_fDistance);
- rand = m_anRandomTable[0] % 10u + 70;
+ rand = m_anRandomTable[0] % 10 + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 13;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -3204,7 +3127,6 @@ void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
{
float dist;
- float distSquared;
float maxDist;
static uint8 counter = 0;
@@ -3220,20 +3142,19 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
dist = sqrt(distSquared);
m_sQueueSample.m_fDistance = dist;
- m_sQueueSample.m_bVolume = ComputeVolume(
- 110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
@@ -3246,7 +3167,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000u;
+ audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000;
}
}
}
@@ -3269,24 +3190,21 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
boat = (CBoat *)params->m_pVehicle;
if(params->m_nIndex == REEFER) {
CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(80u, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 39;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
m_sQueueSample.m_nFrequency = 10386;
- m_sQueueSample.m_nFrequency +=
- (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 80;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
@@ -3304,8 +3222,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
} else {
gasPedal = Abs(boat->m_fGasPedal);
if(gasPedal > 0.0f) {
@@ -3315,12 +3232,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = (100.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
}
}
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_counter = 40;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
@@ -3332,8 +3247,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
@@ -3350,20 +3264,16 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
m_sQueueSample.m_counter = 39;
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
if(LastAccel > 20) {
oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
- oneShotVol);
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
}
} else {
emittingVol = 105 * padAccelerate / 255 + 15;
- m_sQueueSample.m_nFrequency =
- 4000 * padAccelerate / 255 + 8000;
+ m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_counter = 40;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
}
@@ -3375,21 +3285,18 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nFrequency = 11025;
emittingVol = 45;
m_sQueueSample.m_counter = 39;
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
} else {
emittingVol = (105.f * gasPedal) + 15;
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
if(!boat->m_bIsAnchored)
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_counter = 40;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
}
}
CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
if(!m_sQueueSample.m_bVolume) return 1;
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
m_sQueueSample.m_bBankIndex = 0;
@@ -3399,8 +3306,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
@@ -3440,10 +3346,8 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = vol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
@@ -3487,8 +3391,7 @@ void
cAudioManager::ProcessBridgeMotor()
{
if(m_sQueueSample.m_fDistance < 400.f) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
@@ -3500,8 +3403,7 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.field_56 = 0;
@@ -3517,32 +3419,30 @@ cAudioManager::ProcessBridgeOneShots()
{
float maxDist;
- if(CBridge::State != STATE_LIFT_PART_IS_UP ||
- CBridge::OldState != STATE_LIFT_PART_MOVING_UP) {
- if(CBridge::State != STATE_LIFT_PART_IS_DOWN ||
- CBridge::OldState != STATE_LIFT_PART_MOVING_DOWN) {
- if(CBridge::State != STATE_LIFT_PART_MOVING_UP ||
- CBridge::OldState != STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
- if(CBridge::State != STATE_LIFT_PART_MOVING_DOWN ||
- CBridge::OldState != STATE_LIFT_PART_IS_UP)
- return;
+ if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ } else {
+ if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ } else {
+ if(CBridge::State == STATE_LIFT_PART_MOVING_UP &&
+ CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
maxDist = 400.f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
} else {
- maxDist = 400.f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ if(CBridge::State == STATE_LIFT_PART_MOVING_DOWN &&
+ CBridge::OldState == STATE_LIFT_PART_IS_UP) {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ } else
+ return;
}
- } else {
- maxDist = 400.f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
}
- } else {
- maxDist = 400.f;
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
}
if(m_sQueueSample.m_fDistance < maxDist) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
m_sQueueSample.m_bBankIndex = 0;
@@ -3568,21 +3468,19 @@ void
cAudioManager::ProcessBridgeWarning()
{
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
- m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = 457;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 100;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
m_sQueueSample.field_56 = 0;
@@ -3603,21 +3501,19 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(60u, 40.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 35;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
@@ -3641,7 +3537,6 @@ void
cAudioManager::ProcessCinemaScriptObject(uint8 sound)
{
uint8 rand;
- float distSquared;
float maxDist;
static uint8 counter = 0;
@@ -3657,21 +3552,20 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
- rand = m_anRandomTable[0] % 90u + 30;
- m_sQueueSample.m_bVolume = ComputeVolume(
- rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ rand = m_anRandomTable[0] % 90 + 30;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 2);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
@@ -3684,7 +3578,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000u;
+ audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -3718,21 +3612,19 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
- rand = m_anRandomTable[0] % 60u + 40;
- m_sQueueSample.m_bVolume = ComputeVolume(
- rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ rand = m_anRandomTable[0] % 60 + 40;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
@@ -3745,7 +3637,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000u;
+ audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000;
}
}
}
@@ -3762,8 +3654,8 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
veh = (CAutomobile *)params->m_pVehicle;
if(veh->bEngineOn) {
engineStatus = veh->Damage.GetEngineStatus();
- if(engineStatus > 250u || engineStatus < 100u) return 1;
- if(engineStatus < 225u) {
+ if(engineStatus > 250u || engineStatus < 100) return 1;
+ if(engineStatus < 225) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
emittingVolume = 6;
m_sQueueSample.field_16 = 7;
@@ -3772,12 +3664,10 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
emittingVolume = 60;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
m_sQueueSample.field_16 = 7;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
}
CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 28;
m_sQueueSample.m_bBankIndex = 0;
@@ -3786,8 +3676,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
m_sQueueSample.field_56 = 0;
@@ -3886,7 +3775,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
float maxDist;
float distSquared;
- for(uint8 i = 0; i < 48u; i++) {
+ for(uint8 i = 0; i < 48; i++) {
if(CExplosion::GetExplosionActiveCounter(i) == 1) {
CExplosion::ResetExplosionActiveCounter(i);
type = CExplosion::GetExplosionType(i);
@@ -3897,18 +3786,16 @@ cAudioManager::ProcessExplosions(int32 explosion)
case EXPLOSION_TANK_GRENADE:
maxDist = 160000.f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
break;
case EXPLOSION_MOLOTOV:
maxDist = 40000.f;
m_sQueueSample.m_fSoundIntensity = 200.0f;
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 19000;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
break;
@@ -3917,7 +3804,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
maxDist = 90000.f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 12347;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
break;
@@ -3925,10 +3812,9 @@ cAudioManager::ProcessExplosions(int32 explosion)
maxDist = 160000.f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
if(type == EXPLOSION_HELI)
- m_sQueueSample.m_nFrequency =
- 8 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bBankIndex = 0;
break;
@@ -3938,9 +3824,8 @@ cAudioManager::ProcessExplosions(int32 explosion)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume =
- ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i;
m_sQueueSample.field_48 = 2.0f;
@@ -3966,12 +3851,11 @@ cAudioManager::ProcessFireHydrant()
float distSquared;
bool something = false;
- m_sQueueSample.m_vecPos =
- *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
+ m_sQueueSample.m_vecPos = *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 1225.f) {
CalculateDistance(&something, distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
@@ -3983,8 +3867,7 @@ cAudioManager::ProcessFireHydrant()
m_sQueueSample.m_bEmittingVolume = 40;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
m_sQueueSample.field_56 = 0;
@@ -4013,8 +3896,7 @@ cAudioManager::ProcessFrontEnd()
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
processed = 0;
- switch(
- m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) {
+ switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM;
break;
@@ -4065,16 +3947,12 @@ cAudioManager::ProcessFrontEnd()
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
- case SOUND_CLOCK_TICK:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK;
- break;
+ case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK; break;
case SOUND_RACE_START_GO:
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
break;
case SOUND_PART_MISSION_COMPLETE:
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
break;
case SOUND_FRONTEND_MENU_STARTING:
processed = 1;
@@ -4103,7 +3981,7 @@ cAudioManager::ProcessFrontEnd()
case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[0] % 3u + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1;
+ m_anRandomTable[0] % 3 + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1;
break;
case SOUND_FRONTEND_FAIL:
processed = 1;
@@ -4113,19 +3991,15 @@ cAudioManager::ProcessFrontEnd()
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL;
break;
- case SOUND_A0:
- m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS;
- break;
+ case SOUND_A0: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS; break;
default: continue;
}
- sample =
- m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex];
+ sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) {
m_sQueueSample.m_nFrequency = 28509;
} else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) {
- if(1.f ==
- m_asAudioEntities[0].m_afVolume[i + 10 * m_sQueueSample.m_nEntityIndex])
+ if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
m_sQueueSample.m_nFrequency = 32000;
else
m_sQueueSample.m_nFrequency = 48000;
@@ -4169,12 +4043,9 @@ cAudioManager::ProcessGarages()
struct tHelicopterSampleData {
float m_fMaxDistance;
float m_fBaseDistance;
- char m_bBaseVolume;
- char gap_9[3];
+ uint8 m_bBaseVolume;
};
-tHelicopterSampleData *gHeliSfxRanges = (tHelicopterSampleData *)0x604784;
-
bool
cAudioManager::ProcessHelicopter(cVehicleParams *params)
{
@@ -4183,10 +4054,10 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
float dist;
float baseDist;
int32 emittingVol;
+ static constexpr tHelicopterSampleData gHeliSfxRanges[3] = {
+ {400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
- if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
- params->m_fDistance)
- return 0;
+ if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return 0;
CalculateDistance((bool *)params, params->m_fDistance);
heli = (CHeli *)params->m_pVehicle;
@@ -4196,28 +4067,25 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
if(dist >= MaxDist) return 1;
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
if(dist < baseDist)
- emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
- ((MaxDist - dist) / (MaxDist - baseDist)));
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
else
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i + 65;
m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
- m_sQueueSample.m_nFrequency =
- 1200 * heli->m_nHeliId +
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
m_sQueueSample.field_56 = 0;
@@ -4251,22 +4119,20 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
- default: break;
+ default: return;
}
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < maxDist) {
m_sQueueSample.m_fDistance = sqrt(dist);
- rand = m_anRandomTable[0] % 30u + 40;
- m_sQueueSample.m_bVolume = ComputeVolume(
- rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ rand = m_anRandomTable[0] % 30 + 40;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + AUDIO_SAMPLE_HOME_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
m_sQueueSample.m_counter = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
@@ -4279,7 +4145,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
- audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000u;
+ audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -4329,11 +4195,10 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
float whineSoundFreq;
float modificator;
- if(SetupJumboFlySound(20u)) {
+ if(SetupJumboFlySound(20)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
- if(SetupJumboRumbleSound(maxVolume * modificator) &&
- SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if(modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
vol = modificator * 5.f * maxVolume;
@@ -4344,7 +4209,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
vol = maxVolume;
}
SetupJumboEngineSound(vol, engineFreq);
- SetupJumboWhineSound(18u, whineSoundFreq);
+ SetupJumboWhineSound(18, whineSoundFreq);
}
}
}
@@ -4354,29 +4219,28 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
{
float modificator;
- if(SetupJumboFlySound(20u) && SetupJumboTaxiSound(75u)) {
+ if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
- SetupJumboWhineSound(18u, 29500);
+ SetupJumboWhineSound(18, 29500);
}
}
void
cAudioManager::ProcessJumboFlying()
{
- if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63u, 22050);
+ if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63, 22050);
}
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
- float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) * 0.0028571f;
+ float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
if(SetupJumboFlySound(107.f * modificator + 20)) {
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(maxVolume, 22050);
- SetupJumboWhineSound(18.f * (1.f - modificator),
- 14600.f * modificator + 29500);
+ SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
}
}
}
@@ -4384,20 +4248,18 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
- float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) * 0.0033333f;
+ float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
- if(SetupJumboFlySound((107.f * modificator) + 20) &&
- SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if(SetupJumboEngineSound(maxVolume, 22050))
- SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
+ if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
+ if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
void
cAudioManager::ProcessJumboTaxi()
{
- if(SetupJumboFlySound(20u)) {
- if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500);
+ if(SetupJumboFlySound(20)) {
+ if(SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500);
}
}
@@ -4405,7 +4267,6 @@ void
cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
{
float maxDist;
- float distSquared;
switch(sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
@@ -4413,18 +4274,17 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
- default: break;
+ default: return;
}
- distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -4434,19 +4294,17 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 45;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
- m_sQueueSample.m_bVolume = ComputeVolume(110u, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2);
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -4456,8 +4314,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 110;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
@@ -4479,8 +4336,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4491,8 +4347,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4503,8 +4358,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4515,8 +4369,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4527,8 +4380,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4539,8 +4391,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4551,8 +4402,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4563,8 +4413,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4575,8 +4424,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4587,8 +4435,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4599,8 +4446,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4611,8 +4457,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4623,8 +4468,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4635,8 +4479,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4647,8 +4490,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4659,8 +4501,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4671,8 +4512,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4683,8 +4523,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4695,8 +4534,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4707,8 +4545,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4719,8 +4556,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4731,8 +4567,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4743,8 +4578,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4755,8 +4589,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4767,8 +4600,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4779,8 +4611,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4791,8 +4622,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4803,8 +4633,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4815,8 +4644,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4827,8 +4655,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4843,8 +4670,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4855,8 +4681,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4869,8 +4694,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4881,8 +4705,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4893,8 +4716,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4905,8 +4727,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4917,8 +4738,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4929,8 +4749,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4941,8 +4760,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4953,8 +4771,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4975,8 +4792,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -4987,8 +4803,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5007,8 +4822,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5019,8 +4833,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 90;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5031,8 +4844,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5043,8 +4855,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5055,8 +4866,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5067,16 +4877,13 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
- case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
- ProcessPoliceCellBeatingScriptObject(sound);
- return;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return;
case SCRIPT_SOUND_RAVE_1_LOOP_S:
case SCRIPT_SOUND_RAVE_2_LOOP_S:
maxDist = 900.f;
@@ -5084,8 +4891,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5097,8 +4903,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5109,8 +4914,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5121,8 +4925,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
@@ -5133,8 +4936,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
m_sQueueSample.field_16 = 8;
m_sQueueSample.field_76 = 10;
m_sQueueSample.field_48 = 2.0f;
@@ -5145,8 +4947,8 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -5156,8 +4958,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
@@ -5181,8 +4982,7 @@ cAudioManager::ProcessMissionAudio()
if(m_sMissionAudio.m_nSampleIndex != 3033) {
switch(m_sMissionAudio.m_bLoadingStatus) {
case 0:
- SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex,
- 1u);
+ SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
m_sMissionAudio.m_bLoadingStatus = 1;
nFramesUntilFailedLoad = 0;
return;
@@ -5191,12 +4991,12 @@ cAudioManager::ProcessMissionAudio()
if(g_bMissionAudioLoadFailed) {
if(m_bTimerJustReset) {
ClearMissionAudio();
- SampleManager.StopStreamedFile(1u);
+ SampleManager.StopStreamedFile(1);
nFramesForPretendPlaying = 0;
nCheckPlayingDelay = 0;
nFramesUntilFailedLoad = 0;
} else if(!m_bUserPause) {
- if(++nFramesForPretendPlaying < 120u) {
+ if(++nFramesForPretendPlaying < 120) {
m_sMissionAudio.m_bPlayStatus = 1;
} else {
m_sMissionAudio.m_bPlayStatus = 2;
@@ -5208,7 +5008,7 @@ cAudioManager::ProcessMissionAudio()
if(m_sMissionAudio.m_bPlayStatus != 1) return;
if(m_bTimerJustReset) {
ClearMissionAudio();
- SampleManager.StopStreamedFile(1u);
+ SampleManager.StopStreamedFile(1);
return;
}
if(MissionScriptAudioUsesPoliceChannel(
@@ -5216,42 +5016,32 @@ cAudioManager::ProcessMissionAudio()
if(!m_bUserPause) {
if(nCheckPlayingDelay) {
--nCheckPlayingDelay;
- } else if(
- GetMissionScriptPoliceAudioPlayingStatus() ==
- 2 ||
- --m_sMissionAudio.field_24) {
- m_sMissionAudio
- .m_bPlayStatus = 2;
- m_sMissionAudio
- .m_nSampleIndex = 3033;
- SampleManager
- .StopStreamedFile(1u);
- m_sMissionAudio.field_24 =
- 0;
+ } else if(GetMissionScriptPoliceAudioPlayingStatus() ==
+ 2 ||
+ --m_sMissionAudio.field_24) {
+ m_sMissionAudio.m_bPlayStatus = 2;
+ m_sMissionAudio.m_nSampleIndex = 3033;
+ SampleManager.StopStreamedFile(1);
+ m_sMissionAudio.field_24 = 0;
}
}
} else if(m_sMissionAudio.field_22) {
- if(SampleManager.IsStreamPlaying(1u) ||
- m_bUserPause || m_bPreviousUserPause) {
+ if(SampleManager.IsStreamPlaying(1) || m_bUserPause ||
+ m_bPreviousUserPause) {
if(m_bUserPause)
- SampleManager.PauseStream(
- 1, 1u);
+ SampleManager.PauseStream(1, 1);
else
- SampleManager.PauseStream(
- 0, 1u);
+ SampleManager.PauseStream(0, 1);
} else {
m_sMissionAudio.m_bPlayStatus = 2;
- m_sMissionAudio.m_nSampleIndex =
- 3033;
- SampleManager.StopStreamedFile(1u);
+ m_sMissionAudio.m_nSampleIndex = 3033;
+ SampleManager.StopStreamedFile(1);
m_sMissionAudio.field_24 = 0;
}
} else {
if(m_bUserPause) return;
if(nCheckPlayingDelay--) {
- if(!SampleManager.IsStreamPlaying(
- 1u))
- return;
+ if(!SampleManager.IsStreamPlaying(1)) return;
nCheckPlayingDelay = 0;
}
m_sMissionAudio.field_22 = 1;
@@ -5259,38 +5049,28 @@ cAudioManager::ProcessMissionAudio()
} else {
if(MissionScriptAudioUsesPoliceChannel(
m_sMissionAudio.m_nSampleIndex)) {
- SetMissionScriptPoliceAudio(
- m_sMissionAudio.m_nSampleIndex);
+ SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
} else {
- if(m_bUserPause)
- SampleManager.PauseStream(1, 1u);
+ if(m_bUserPause) SampleManager.PauseStream(1, 1);
if(m_sMissionAudio.field_12) {
- SampleManager
- .SetStreamedVolumeAndPan(
- 80u, 63u, 1, 1u);
+ SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
} else {
- distSquared = GetDistanceSquared(
- &m_sMissionAudio.m_vecPos);
+ distSquared =
+ GetDistanceSquared(&m_sMissionAudio.m_vecPos);
if(distSquared >= 2500.f) {
emittingVol = 0;
pan = 63;
} else {
dist = Sqrt(distSquared);
- emittingVol = ComputeVolume(
- 80u, 50.0f, dist);
- TranslateEntity(
- &m_sMissionAudio
- .m_vecPos,
- &vec);
- pan =
- ComputePan(50.f, &vec);
+ emittingVol = ComputeVolume(80, 50.0f, dist);
+ TranslateEntity(&m_sMissionAudio.m_vecPos,
+ &vec);
+ pan = ComputePan(50.f, &vec);
}
- SampleManager
- .SetStreamedVolumeAndPan(
- emittingVol, pan, 1, 1u);
+ SampleManager.SetStreamedVolumeAndPan(emittingVol, pan,
+ 1, 1);
}
- SampleManager.StartPreloadedStreamedFile(
- 1u);
+ SampleManager.StartPreloadedStreamedFile(1);
}
m_sMissionAudio.m_bPlayStatus = 1;
nCheckPlayingDelay = 30;
@@ -5298,7 +5078,7 @@ cAudioManager::ProcessMissionAudio()
}
break;
case 2:
- if(++nFramesUntilFailedLoad >= 90u) {
+ if(++nFramesUntilFailedLoad >= 90) {
nFramesForPretendPlaying = 0;
g_bMissionAudioLoadFailed = 1;
nFramesUntilFailedLoad = 0;
@@ -5328,10 +5108,8 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
velocityChange = Abs(params->m_fVelocityChange);
} else {
if(automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio =
- automobile->m_fGasPedalAudio * 0.4f;
- velocityChange = automobile->m_fGasPedalAudio *
- params->m_pTransmission->fMaxVelocity;
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
}
if(velocityChange > 0.001f) {
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
@@ -5341,27 +5119,23 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
emittingVol = 90;
if(emittingVol) {
CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 2;
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency =
- (11025.f * velocityChange /
- params->m_pTransmission->fMaxVelocity +
+ (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity +
11025.f);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.field_56 = 0;
@@ -5418,18 +5192,16 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_bRequireReflection = 1;
- emittingVolume = RandomDisplacement(10u) + 50;
+ emittingVolume = RandomDisplacement(10) + 50;
break;
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
maxDist = 2500.f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
- m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + AUDIO_SAMPLE_BULLET_HIT_GROUND_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 9;
m_sQueueSample.field_48 = 0.0f;
@@ -5444,8 +5216,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = maxVolume;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
m_sQueueSample.field_16 = 0;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5456,8 +5227,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAYPHONE_RINGING;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5469,8 +5239,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5481,8 +5250,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 60;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5493,8 +5261,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5503,21 +5270,20 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
maxDist = 3025.f;
m_sQueueSample.m_fSoundIntensity = 55.0f;
- m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1;
+ m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 19000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
m_sQueueSample.field_16 = 9;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
- emittingVolume = RandomDisplacement(11u) + 25;
+ emittingVolume = RandomDisplacement(11) + 25;
break;
case SCRIPT_SOUND_BOX_DESTROYED_1:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5529,7 +5295,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_2;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5539,11 +5305,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SCRIPT_SOUND_METAL_COLLISION:
maxDist = 3600.f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
- m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + AUDIO_SAMPLE_COLLISION_METAL;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5556,8 +5320,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 60.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5577,9 +5340,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
case SURFACE_SAND:
case SURFACE_TIRE:
case SURFACE_HEDGE:
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.field_16 = 18;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
@@ -5590,9 +5352,9 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
@@ -5610,7 +5372,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
}
}
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_HARD_DROP;
- m_sQueueSample.m_nFrequency = RandomDisplacement(750u) + 18000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
m_sQueueSample.field_16 = 15;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
@@ -5621,7 +5383,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
m_sQueueSample.field_16 = 18;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
@@ -5636,8 +5398,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
@@ -5685,8 +5447,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
veh = ped->m_pMyVehicle;
if(veh && veh->m_type == 0) {
for(int32 i = 2; i < 6; i++) {
- if(!veh->IsDoorClosed((eDoors)i) ||
- veh->IsDoorMissing((eDoors)i)) {
+ if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
emittingVol = 42;
break;
}
@@ -5696,23 +5457,21 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
emittingVol = 42;
}
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 64;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HEADPHONES;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 5;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_PED_HEADPHONES);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PED_HEADPHONES);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
m_sQueueSample.field_56 = 0;
@@ -5760,20 +5519,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SOUND_STEP_START:
case SOUND_STEP_END:
if(!params->m_pPed->bIsLooking) {
- emittingVol = m_anRandomTable[3] % 15u + 45;
- if(FindPlayerPed() !=
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
+ emittingVol = m_anRandomTable[3] % 15 + 45;
+ if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
emittingVol >>= 1;
maxDist = 400.f;
switch(params->m_pPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
- sampleIndex =
- m_anRandomTable[1] % 5u + AUDIO_SAMPLE_PED_FALL_GRASS_1;
+ sampleIndex = m_anRandomTable[1] % 5 + AUDIO_SAMPLE_PED_FALL_GRASS_1;
break;
case SURFACE_DIRT:
case SURFACE_DIRTTRACK:
- sampleIndex =
- m_anRandomTable[4] % 5u + AUDIO_SAMPLE_PED_FALL_DIRT_1;
+ sampleIndex = m_anRandomTable[4] % 5 + AUDIO_SAMPLE_PED_FALL_DIRT_1;
break;
case SURFACE_METAL6:
case SURFACE_METAL_DOOR:
@@ -5786,57 +5542,43 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SURFACE_METAL_FENCE:
case SURFACE_METAL27:
case SURFACE_METAL28:
- sampleIndex =
- m_anRandomTable[0] % 5u + AUDIO_SAMPLE_PED_FALL_METAL_1;
+ sampleIndex = m_anRandomTable[0] % 5 + AUDIO_SAMPLE_PED_FALL_METAL_1;
break;
case SURFACE_SAND:
- sampleIndex =
- (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1;
+ sampleIndex = (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1;
break;
case SURFACE_PUDDLE:
- sampleIndex = (m_anRandomTable[3] & 3) +
- AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
+ sampleIndex = (m_anRandomTable[3] & 3) + AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
break;
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
case SURFACE_WOOD_PLANK:
- sampleIndex =
- m_anRandomTable[2] % 5u + AUDIO_SAMPLE_PED_FALL_WOOD_1;
+ sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_PED_FALL_WOOD_1;
break;
case SURFACE_HEDGE:
- sampleIndex =
- m_anRandomTable[2] % 5u + AUDIO_SAMPLE_COLLISION_HEDGE;
+ sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_COLLISION_HEDGE;
break;
default:
- sampleIndex = m_anRandomTable[2] % 5u +
- AUDIO_SAMPLE_PED_FALL_PAVEMENT_1;
+ sampleIndex = m_anRandomTable[2] % 5 + AUDIO_SAMPLE_PED_FALL_PAVEMENT_1;
break;
}
m_sQueueSample.m_nSampleIndex = sampleIndex;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter =
- m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_awAudioEvent[i] -
- 28;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
+ m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
switch(params->m_pPed->m_nMoveState) {
case 2:
emittingVol >>= 2;
- m_sQueueSample.m_nFrequency =
- 9 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
break;
case 3:
emittingVol >>= 1;
- m_sQueueSample.m_nFrequency =
- 11 * m_sQueueSample.m_nFrequency / 10u;
- break;
- case 4:
- m_sQueueSample.m_nFrequency =
- 12 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
break;
+ case 4: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break;
default: break;
}
m_sQueueSample.field_16 = 5;
@@ -5858,20 +5600,17 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = m_anRandomTable[3] % 20 + 80;
if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
m_sQueueSample.m_nSampleIndex =
- (m_anRandomTable[3] & 3) +
- AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
+ (m_anRandomTable[3] & 3) + AUDIO_SAMPLE_PED_FALL_IN_WATER_1;
} else if(sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_LAND;
} else {
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_PED_FALL_COLLAPSE;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_COLLAPSE;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -6130,7 +5869,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 22000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -6155,10 +5894,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_PISTOL_SHOT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_PISTOL_SHOT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
@@ -6180,10 +5918,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_UZI_SHOT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_UZI_SHOT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6201,10 +5938,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6226,10 +5962,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6247,10 +5982,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_M16_SHOT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_M16_SHOT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6268,10 +6002,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_SNIPER_SHOT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SNIPER_SHOT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6293,10 +6026,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_ROCKET_SHOT);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_SHOT);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 90.0f;
@@ -6314,25 +6046,22 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
noReflection = 1;
break;
case WEAPONTYPE_FLAMETHROWER:
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = 9;
emittingVol = 90;
m_sQueueSample.m_nFrequency =
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
- SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 0;
@@ -6355,10 +6084,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) +
- RandomDisplacement(300u);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) +
+ RandomDisplacement(300);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
@@ -6378,7 +6106,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = 39243;
- m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
@@ -6398,7 +6126,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_counter = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = 30290;
- m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
@@ -6417,9 +6145,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
@@ -6438,9 +6166,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_UZI_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_UZI_RELOAD);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
@@ -6459,9 +6187,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
@@ -6480,9 +6208,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = 75;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD);
- m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 0.0f;
@@ -6506,10 +6234,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
@@ -6530,10 +6256,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 60.0f;
@@ -6551,10 +6276,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.field_16 = 7;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
@@ -6572,7 +6295,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_counter = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = RandomDisplacement(1400u) + 20000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 40.0f;
@@ -6590,12 +6313,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
SetupPedComments(params, sound);
continue;
- if(processed && iSound > 60u) iSound = 21;
+ if(processed && iSound > 60) iSound = 21;
if(params->m_fDistance < maxDist) {
CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(noReflection) {
if(0.2f * m_sQueueSample.m_fSoundIntensity >
@@ -6611,12 +6333,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
if(noReflection) {
m_sQueueSample.m_bOffset = 127;
++m_sQueueSample.m_nSampleIndex;
- if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]
- .m_awAudioEvent[i] != 47 ||
- weapon->m_eWeaponType !=
- WEAPONTYPE_FLAMETHROWER) {
+ if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] !=
+ 47 ||
+ weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
m_sQueueSample.m_counter = iSound++;
- if(iSound > 60u) iSound = 21;
+ if(iSound > 60) iSound = 21;
} else {
++m_sQueueSample.m_counter;
}
@@ -6635,12 +6356,8 @@ cAudioManager::ProcessPhysical(int32 id)
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
switch(entity->m_type & 7) {
- case ENTITY_TYPE_VEHICLE:
- ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
- break;
- case ENTITY_TYPE_PED:
- ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
- break;
+ case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break;
+ case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break;
default: return;
}
}
@@ -6669,16 +6386,7 @@ struct tVehicleSampleData {
};
int32 *CSWTCH_554 = (int32 *)0x606A50;
-tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204;
-
-#if 0
-WRAPPER
-void
-cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
-{
- EAXJMP(0x56B0D0);
-}
-#else
+tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
void
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
@@ -6748,15 +6456,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
do {
if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
++i;
- } while(i < 4u);
- if(wheelInUseCounter > 2u) lostTraction = 1;
+ } while(i < 4);
+ if(wheelInUseCounter > 2) lostTraction = 1;
} else if(transmission->nDriveType == 'F') {
if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
(automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
- } else if(transmission->nDriveType == 'R' &&
- (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ } else if(transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
lostTraction = 1;
}
if(0.0f != velocityChange) {
@@ -6770,7 +6477,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
} else {
freqModifier = 0;
}
- engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType;
+ engineSoundType = CarSounds[params->m_nIndex].m_bEngineSoundType;
soundOffset = 3 * (engineSoundType - 1);
if(accelerateState <= 0) {
if(params->m_fVelocityChange < -0.001f) {
@@ -6778,13 +6485,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_bActiveSamples);
bAccelSampleStopped = 1;
}
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
gasPedalAudio = automobile->m_fGasPedalAudio;
} else {
gasPedalAudio =
- min(1.0f, params->m_fVelocityChange /
- params->m_pTransmission->fMaxReverseVelocity);
+ min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
}
gasPedalAudio = max(0.0f, gasPedalAudio);
automobile->m_fGasPedalAudio = gasPedalAudio;
@@ -6794,27 +6499,23 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bAccelSampleStopped = 1;
}
nCruising = 0;
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction ||
- params->m_fVelocityChange >= 0.01f &&
- automobile->m_fGasPedalAudio > 0.2f) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
if(gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
if(engineSoundType == 6) freq >>= 1;
- AddPlayerCarSample(
- (25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq,
- (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC),
- engineSoundType, 63u, 0);
+ AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq,
+ (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC),
+ engineSoundType, 63, 0);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
if(engineSoundType == 6) freq >>= 1;
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq,
- (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0,
- 52u, 1);
+ (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0, 52, 1);
CurrentPretendGear = max(1, currentGear);
LastAccel = accelerateState;
@@ -6824,19 +6525,15 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
return;
}
if(!nCruising) {
- if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
- automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < 2u &&
- velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) {
- if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction) {
- if(!automobile->m_nWheelsOnGround &&
- automobile->m_nDriveWheelsOnGround ||
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction ||
+ currentGear < 2u && velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
+ if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
lostTraction && !bLostTractionLastFrame) &&
automobile->m_nWheelsOnGround) {
- automobile->m_fGasPedalAudio =
- automobile->m_fGasPedalAudio * 0.6f;
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
}
freqModifier = 0;
baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
@@ -6852,8 +6549,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.StopChannel(m_bActiveSamples);
bAccelSampleStopped = 1;
}
- AddPlayerCarSample(
- vol, freq, (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2u, 1);
+ AddPlayerCarSample(vol, freq, (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2, 1);
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
@@ -6871,7 +6567,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bAccelSampleStopped = 0;
}
if(channelUsed) {
- SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
@@ -6880,8 +6576,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(
- m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(m_bActiveSamples,
+ m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6891,11 +6587,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
return;
}
if(processedAccelSampleStopped) {
- if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
- return;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return;
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
- SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
if(engineSoundType == 6)
@@ -6904,8 +6599,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(
- m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(m_bActiveSamples,
+ m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6916,11 +6611,10 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
++CurrentPretendGear;
- if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
- return;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return;
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
- SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
@@ -6929,8 +6623,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
if(!channelUsed) {
- SampleManager.SetChannelReverbFlag(
- m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.SetChannelReverbFlag(m_bActiveSamples,
+ m_bDynamicAcousticModelingStatus != 0);
SampleManager.StartChannel(m_bActiveSamples);
}
LastAccel = accelerateState;
@@ -6942,8 +6636,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
nCruising = 1;
}
bAccelSampleStopped = 1;
- if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
- lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < params->m_pTransmission->nNumberOfGears - 1) {
nCruising = 0;
} else {
if(accelerateState >= 220 &&
@@ -6954,22 +6648,75 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
}
freq = 27 * nCruising + freqModifier + 22050;
if(engineSoundType == 6) freq >>= 1;
- AddPlayerCarSample(85u, freq,
- (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC),
- engineSoundType, 64u, 1);
+ AddPlayerCarSample(85, freq, (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC),
+ engineSoundType, 64, 1);
}
LastAccel = accelerateState;
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
}
-#endif
-WRAPPER
void
cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
{
- EAXJMP(0x578190);
+ uint32 time = CTimer::GetTimeInMilliseconds();
+ int32 sampleIndex;
+ uint8 emittingVol;
+ float distSquared;
+ float maxDist;
+ cPedParams params;
+
+ static uint8 counter = 0;
+
+ if(time > audioLogicTimers[7]) {
+ switch(sound) {
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ break;
+ case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
+ maxDist = 6400.f;
+ m_sQueueSample.m_fSoundIntensity = 80.0f;
+ break;
+ default: return;
+ }
+ distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = sqrt(distSquared);
+ if(m_nTimeOfRecentCrime & 1)
+ sampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_PED_HIT_1;
+ else
+ sampleIndex = (m_anRandomTable[3] & 1) + AUDIO_SAMPLE_PED_HIT_BY_BAT;
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ emittingVol = m_anRandomTable[0] % 50 + 55;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_counter = counter++;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ params.m_bDistanceCalculated = 1;
+ params.m_fDistance = distSquared;
+ params.m_pPed = 0;
+ SetupPedComments(&params, SOUND_8A);
+ }
+ audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500;
+ }
+ }
}
void
@@ -7027,18 +6774,17 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
m_sQueueSample.m_bVolume =
- ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -7047,10 +6793,9 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
@@ -7059,15 +6804,14 @@ cAudioManager::ProcessPornCinema(uint8 sound)
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[0]) {
- m_sQueueSample.m_bVolume = ComputeVolume(
- 90u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + sample;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nFrequency +=
- RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_counter = rand + 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
@@ -7079,17 +6823,68 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000u;
+ audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000;
}
}
}
}
-WRAPPER
void
cAudioManager::ProcessProjectiles()
{
- EAXJMP(0x578A80);
+ uint8 emittingVol;
+ float maxDist;
+
+ for(int32 i = 0; i < 32; i++) {
+ if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
+ switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ emittingVol = maxVolume;
+ maxDist = 8100.f;
+ m_sQueueSample.m_fSoundIntensity = 90.0;
+ m_sQueueSample.m_nSampleIndex = 81;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WEAPON_ROCKET_PROCESS);
+ m_sQueueSample.field_16 = 3;
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ emittingVol = 50;
+ maxDist = 900.f;
+ m_sQueueSample.m_fSoundIntensity = 30.0;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_PED;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency =
+ 32 * SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_PED) / 25;
+ m_sQueueSample.field_16 = 7;
+ break;
+ default: return;
+ }
+ m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i].GetPosition();
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < maxDist) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
+ m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = i;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
}
void
@@ -7102,22 +6897,21 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
(!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
++params->m_pVehicle->m_bRainAudioCounter;
veh = params->m_pVehicle;
- if(veh->m_bRainAudioCounter >= 2u) {
+ if(veh->m_bRainAudioCounter >= 2) {
veh->m_bRainAudioCounter = 0;
CalculateDistance((bool *)params, params->m_fDistance);
emittingVol = 30.f * CWeather::Rain;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++;
veh = params->m_pVehicle;
- if(veh->m_bRainSamplesCounter > 4u) veh->m_bRainSamplesCounter = 68;
+ if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 9;
- m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000u + 28000;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol;
m_sQueueSample.m_nLoopStart = 0;
@@ -7138,8 +6932,7 @@ cAudioManager::ProcessReverb() const
{
if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
for(uint32 i = 0; i < 28; i++) {
- if(m_asActiveSamples[i].m_bReverbFlag)
- SampleManager.SetChannelReverbFlag(i, 1);
+ if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1);
}
}
}
@@ -7158,8 +6951,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
CalculateDistance((bool *)params, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
if(automobile->m_nWheelsOnGround) {
- modificator = params->m_fVelocityChange /
- params->m_pTransmission->fMaxReverseVelocity;
+ modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
} else {
if(automobile->m_nDriveWheelsOnGround)
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
@@ -7167,16 +6959,14 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
}
modificator = Abs(modificator);
emittingVol = (24.f * modificator);
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_counter = 62;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_CONSTANT;
} else {
m_sQueueSample.m_counter = 61;
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_REVERSE_GEAR_ACCELERATING;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_ACCELERATING;
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
@@ -7186,8 +6976,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.field_56 = 0;
@@ -7213,18 +7002,17 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -7234,21 +7022,20 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[1]) {
- m_sQueueSample.m_bVolume = ComputeVolume(
- 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_counter = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
@@ -7260,7 +7047,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000u;
+ audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000;
}
}
}
@@ -7293,18 +7080,17 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -7314,22 +7100,21 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[2]) {
- m_sQueueSample.m_bVolume = ComputeVolume(
- 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_counter = rand + 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
@@ -7342,7 +7127,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
- audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000u;
+ audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000;
}
}
}
@@ -7353,20 +7138,19 @@ cAudioManager::ProcessSpecial()
{
if(m_bUserPause) {
if(!m_bPreviousUserPause) {
- MusicManager.ChangeMusicMode(0);
+ MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
SampleManager.SetEffectsFadeVolume(maxVolume);
SampleManager.SetMusicFadeVolume(maxVolume);
}
} else {
if(m_bPreviousUserPause) {
MusicManager.StopFrontEndTrack();
- MusicManager.ChangeMusicMode(1u);
+ MusicManager.ChangeMusicMode(MUSICMODE_GAME);
}
CPlayerPed *playerPed = FindPlayerPed();
if(playerPed) {
const PedState &state = playerPed->m_nPedState;
- if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
- !playerPed->bInVehicle)
+ if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
SampleManager.StopChannel(m_bActiveSamples);
}
}
@@ -7387,8 +7171,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
emittingVol = (75.f * speedMultipler);
if(train->m_fWagonPosition == 0.0f) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 32;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_FAR;
@@ -7400,10 +7183,9 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 300.0f;
m_sQueueSample.field_56 = 0;
@@ -7414,8 +7196,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
}
}
if(params->m_fDistance < 4900.f) {
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 33;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_CLOSE;
@@ -7442,21 +7223,95 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params)
return 1;
}
-#if 1
-WRAPPER
void
-cAudioManager::ProcessVehicle(CVehicle *)
+cAudioManager::ProcessVehicle(CVehicle *veh)
{
- EAXJMP(0x569A00);
-}
+ tHandlingData *handling = veh->pHandling;
+ float velChange;
+ cVehicleParams params;
+ m_sQueueSample.m_vecPos = veh->GetPosition();
-#else
-void
-cAudioManager::ProcessVehicle(CVehicle *)
-{
- EAXJMP(0x569A00);
+ params.m_bDistancECalculated = 0;
+ params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ params.m_pVehicle = veh;
+ params.m_pTransmission = nil;
+ params.m_nIndex = 0;
+ params.m_fVelocityChange = 0.0;
+
+ if(handling) params.m_pTransmission = &handling->Transmission;
+
+ params.m_nIndex = veh->m_modelIndex - 90;
+ if(params.m_pVehicle->m_status == STATUS_SIMPLE)
+ velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
+ else
+ velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
+ params.m_fVelocityChange = velChange;
+ switch(params.m_pVehicle->m_vehType) {
+ case VEHICLE_TYPE_CAR:
+ UpdateGasPedalAudio((CAutomobile *)veh);
+ if(params.m_nIndex == RCBANDIT) {
+ ProcessModelCarEngine(&params);
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ if(params.m_nIndex == DODO) {
+ if(!ProcessVehicleRoadNoise(&params)) {
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(&params);
+ ProcessVehicleSkidding(&params);
+ } else {
+ if(!ProcessVehicleRoadNoise(&params)) {
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ }
+ ProcessReverseGear(&params);
+ if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(&params);
+ ProcessVehicleSkidding(&params);
+ ProcessVehicleHorn(&params);
+ ProcessVehicleSirenOrAlarm(&params);
+ if(UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(&params);
+ if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(&params);
+ }
+ ProcessCarBombTick(&params);
+ ProcessVehicleEngine(&params);
+ ProcessEngineDamage(&params);
+ ProcessVehicleDoors(&params);
+ ProcessVehicleOneShots(&params);
+ ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_BOAT:
+ ProcessBoatEngine(&params);
+ ProcessBoatMovingOverWater(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_TRAIN:
+ ProcessTrainNoise(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_HELI:
+ ProcessHelicopter(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ case VEHICLE_TYPE_PLANE:
+ ProcessPlane(&params);
+ ProcessVehicleOneShots(&params);
+ ProcessRainOnVehicle(&params);
+ break;
+ default: ProcessRainOnVehicle(&params); break;
+ }
}
-#endif
bool
cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
@@ -7477,17 +7332,15 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
if(velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = i + 6;
m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[1] % 6u +
- AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(
- m_sQueueSample.m_nSampleIndex) +
- RandomDisplacement(1000u);
+ m_anRandomTable[1] % 6 + AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nSampleIndex) +
+ RandomDisplacement(1000);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 10;
@@ -7509,6 +7362,94 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
return 1;
}
+WRAPPER
+bool
+cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
+{
+ EAXJMP(0x56A610);
+}
+
+void
+cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+
+ if(params->m_fDistance < 1600.f) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) &&
+ automobile->m_modelIndex != MI_MRWHOOP) {
+ if(automobile->m_nCarHornTimer) {
+ if(!params->m_pVehicle->m_status) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 5.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ return;
+ }
+ if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44;
+ if(automobile->m_nCarHornTimer == 44)
+ automobile->field_22D =
+ (LOBYTE(m_nTimeOfRecentCrime) + LOBYTE(m_sQueueSample.m_nEntityIndex)) & 7;
+ if(hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 4;
+ m_sQueueSample.m_nSampleIndex =
+ CarSounds[params->m_nIndex].m_nHornSample;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 2;
+ m_sQueueSample.m_nFrequency =
+ CarSounds[params->m_nIndex].m_nHornFrequency;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 5.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+WRAPPER
+void
+cAudioManager::ProcessVehicleOneShots(void *)
+{
+ EAXJMP(0x56CD40);
+}
+
bool
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
{
@@ -7518,7 +7459,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance((bool *)params, params->m_fDistance);
- m_sQueueSample.m_bVolume = ComputeVolume(60u, 50.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 12;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING;
@@ -7526,15 +7467,13 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 2;
m_sQueueSample.m_nFrequency =
- (100 * m_sQueueSample.m_nEntityIndex & 0x3FF) +
- SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING);
+ (100 * m_sQueueSample.m_nEntityIndex & 1023) +
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 60;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 3.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
@@ -7563,40 +7502,30 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
if(velocity > 0.0f) {
CalculateDistance((bool *)params, params->m_fDistance);
emittingVol =
- 30.f *
- min(1.f,
- velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
+ 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
- if(params->m_pVehicle->m_nSurfaceTouched ==
- SURFACE_PUDDLE) {
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_LOOPING_WATER;
+ if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
freq = 6050 * emittingVol / 30 + 16000;
} else {
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
- modificator =
- m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
+ modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
- freq = (sampleFreq * modificator) +
- ((3 * sampleFreq) >> 2);
+ freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 95.0f;
m_sQueueSample.field_56 = 0;
@@ -7612,7 +7541,142 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
}
WRAPPER
-void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
+void
+cAudioManager::ProcessVehicleSirenOrAlarm(void *)
+{
+ EAXJMP(0x56C420);
+}
+
+void
+cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
+{
+ CAutomobile *automobile;
+ cTransmission *transmission;
+ int32 emittingVol;
+ float newSkidVal = 0.f;
+ float skidVal = 0.f;
+
+ if(params->m_fDistance >= 1600.f) return;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(!automobile->m_nWheelsOnGround) return;
+ CalculateDistance((bool *)params, params->m_fDistance);
+ for(int32 i = 0; i < 4; i++) {
+ if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
+ continue;
+ transmission = params->m_pTransmission;
+ if(transmission->nDriveType == '4') {
+ newSkidVal =
+ GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if(newSkidVal > skidVal) skidVal = newSkidVal;
+ continue;
+ }
+ if(transmission->nDriveType != 'F') {
+ if(transmission->nDriveType != 'R') {
+ if(newSkidVal > skidVal) skidVal = newSkidVal;
+ continue;
+ }
+ if(i != 1 && i != 3) {
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
+ params->m_fVelocityChange);
+ if(newSkidVal > skidVal) skidVal = newSkidVal;
+ continue;
+ }
+ newSkidVal =
+ GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if(newSkidVal > skidVal) skidVal = newSkidVal;
+ continue;
+ }
+ if(i == 0 || i == 2) {
+ newSkidVal =
+ GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if(newSkidVal > skidVal) skidVal = newSkidVal;
+ continue;
+ }
+ newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
+ if(newSkidVal > skidVal) skidVal = newSkidVal;
+ }
+
+ if(skidVal > 0.0f) {
+ emittingVol = 50.f * skidVal;
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = 3;
+ switch(params->m_pVehicle->m_nSurfaceTouched) {
+ case SURFACE_GRASS:
+ case SURFACE_HEDGE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
+ emittingVol /= 4;
+ m_sQueueSample.m_nFrequency = (signed __int64)(13000.f * skidVal + 35000.f);
+ m_sQueueSample.m_bVolume /= 4;
+ break;
+ case SURFACE_DIRT:
+ case SURFACE_DIRTTRACK:
+ case SURFACE_SAND:
+ case SURFACE_PUDDLE:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_SOFT;
+ m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
+ break;
+
+ default:
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_SKIDDING;
+ m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
+ break;
+ }
+
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 8;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 3.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+}
+
+void cAudioManager::ProcessWaterCannon(int32)
+{
+ for(int32 i = 0; i < 3; i++) {
+ if(aCannons[i].m_nId) {
+ m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex];
+ float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(distSquared < 900.f) {
+ m_sQueueSample.m_fDistance = Sqrt(distSquared);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_fSoundIntensity = 900.0f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_nFrequency = 15591;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.m_counter = i;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.field_76 = 8;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.m_bEmittingVolume = 50;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+}
void
cAudioManager::ProcessWeather(int32 id)
@@ -7620,17 +7684,16 @@ cAudioManager::ProcessWeather(int32 id)
uint8 vol;
static uint8 counter = 0;
- if(m_asAudioEntities[id].m_Loops &&
- m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
+ if(m_asAudioEntities[id].m_Loops && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
} else {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000;
+ m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
}
m_sQueueSample.m_bVolume = vol;
@@ -7647,7 +7710,7 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bRequireReflection = 0;
- cAudioManager::AddSampleToRequestedQueue();
+ AddSampleToRequestedQueue();
}
if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
@@ -7664,12 +7727,10 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.field_76 = 30;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = 0;
- cAudioManager::AddSampleToRequestedQueue();
+ AddSampleToRequestedQueue();
}
}
@@ -7689,30 +7750,24 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
if(velChange > 0.f) {
CalculateDistance((bool *)params, params->m_fDistance);
relativeVelocity =
- min(1.0f,
- velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
+ min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_bVolume =
- ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_counter = 1;
- m_sQueueSample.m_nSampleIndex =
- AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_ROAD_NOISE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 3;
modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f;
- freq = SampleManager.GetSampleBaseFrequency(
- AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
+ freq = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * modificator;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(
- m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.field_56 = 0;
@@ -7739,18 +7794,17 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
- default: break;
+ default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
- m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
- m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP;
m_sQueueSample.m_bBankIndex = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP);
m_sQueueSample.m_counter = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
@@ -7760,8 +7814,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
@@ -7799,18 +7852,66 @@ cAudioManager::ReleaseDigitalHandle() const
if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
}
-WRAPPER
-int32
-cAudioManager::ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, float a7)
+void
+cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
+ float velocity)
{
- EAXJMP(0x568410);
+ float dist;
+ CVector v1;
+ CVector v2;
+
+ if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
+ (velocity < 0.0016f && collisionPower < 0.01f))
+ return;
+
+ if(entity1->IsBuilding()) {
+ v1 = v2 = entity2->GetPosition();
+ } else if(entity2->IsBuilding()) {
+ v1 = v2 = entity1->GetPosition();
+ } else {
+ v1 = entity1->GetPosition();
+ v2 = entity2->GetPosition();
+ }
+ CVector pos = (v1 + v2) * 0.5f;
+ dist = GetDistanceSquared(&pos);
+ if(dist < SQR(60.f)) {
+ m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
+ m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
+ m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
+ m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
+ m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
+ m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
+ m_sCollisionManager.m_sQueue.m_vecPosition = pos;
+ m_sCollisionManager.m_sQueue.m_fDistance = dist;
+ m_sCollisionManager.AddCollisionToRequestedQueue();
+ }
}
-WRAPPER
-int32
-cAudioManager::ReportCrime(eCrimeType crime, const CVector *pos)
-{
- EAXJMP(0x5803D0);
+void
+cAudioManager::ReportCrime(int32 type, const CVector *pos)
+{
+ int32 lastCrime = 10;
+ if(m_bIsInitialised && MusicManager.m_nMusicMode != 2 && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
+ (type > 0 || type < 17) && m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) {
+ for(int32 i = 0; i < 10; i++) {
+ if(crimes[i].type) {
+ if(crimes[i].type == type) {
+ crimes[i].position = *pos;
+ crimes[i].timer = 0;
+ return;
+ }
+ } else {
+ lastCrime = i;
+ }
+ }
+
+ if(lastCrime < 10) {
+ crimes[lastCrime].type = type;
+ crimes[lastCrime].position = *pos;
+ crimes[lastCrime].timer = 0;
+ gMinTimeToNextReport[type] = m_nTimeOfRecentCrime + 500;
+ }
+ }
}
void
@@ -7830,38 +7931,264 @@ cAudioManager::ResetAudioLogicTimers(int32 timer)
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
if(ped->IsPed()) {
ped->m_lastSoundStart = timer;
- ped->m_soundStart = timer + m_anRandomTable[0] % 3000u;
+ ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
}
}
}
ClearMissionAudio();
- SampleManager.StopChannel(28);
+ SampleManager.StopChannel(policeChannel);
}
void
cAudioManager::ResetPoliceRadio()
{
if(m_bIsInitialised) {
- if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28);
+ if(SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
InitialisePoliceRadio();
}
}
-WRAPPER
void
-cAudioManager::ResetTimers(uint32 a2)
+cAudioManager::ResetTimers(uint32 time)
{
- EAXJMP(0x57A7B0);
+ if(m_bIsInitialised) {
+ m_bTimerJustReset = 1;
+ m_nTimer = time;
+ ClearRequestedQueue();
+ if(m_bActiveSampleQueue) {
+ m_bActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ m_bActiveSampleQueue = 1;
+ } else {
+ m_bActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_bActiveSampleQueue = 0;
+ }
+ ClearActiveSamples();
+ ClearMissionAudio();
+ SampleManager.StopChannel(policeChannel);
+ SampleManager.SetEffectsFadeVolume(0);
+ SampleManager.SetMusicFadeVolume(0);
+ MusicManager.ResetMusicAfterReload();
+ }
}
-WRAPPER void
+void
cAudioManager::Service()
{
- EAXJMP(0x57A2A0);
+ GenerateIntegerRandomNumberTable();
+ if(m_bTimerJustReset) {
+ ResetAudioLogicTimers(m_nTimer);
+ MusicManager.ResetTimers(m_nTimer);
+ m_bTimerJustReset = 0;
+ }
+ if(m_bIsInitialised) {
+ m_bPreviousUserPause = m_bUserPause;
+ m_bUserPause = CTimer::GetIsUserPaused();
+ UpdateReflections();
+ ServiceSoundEffects();
+ MusicManager.Service();
+ }
}
WRAPPER
-int8 cAudioManager::SetCurrent3DProvider(uint8) { EAXJMP(0x57A910); }
+void
+cAudioManager::ServiceCollisions()
+{
+ EAXJMP(0x5686D0);
+}
+
+void
+cAudioManager::ServicePoliceRadio()
+{
+ int32 wantedLevel = 0; // bug?;
+ static uint32 nLastSeen = 300;
+
+ if(m_bIsInitialised) {
+ if(!m_bUserPause) {
+ bool crimeReport = SetupCrimeReport();
+ wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
+ if(!crimeReport) {
+ if(wantedLevel) {
+ if(nLastSeen) {
+ --nLastSeen;
+ } else {
+ nLastSeen = m_anRandomTable[1] % 1000 + 2000;
+ SetupSuspectLastSeenReport();
+ }
+ }
+ }
+ }
+ ServicePoliceRadioChannel(wantedLevel);
+ }
+}
+
+void
+cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
+{
+ bool processed = false;
+ uint32 sample;
+ int32 freq;
+
+ static int cWait = 0;
+ static bool bChannelOpen = 0;
+ static uint8 bMissionAudioPhysicalPlayingStatus = 0;
+ static int32 PoliceChannelFreq = 5500;
+
+ if(m_bIsInitialised) {
+ if(m_bUserPause) {
+ if(SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
+ if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
+ SampleManager.IsStreamPlaying(1)) {
+ SampleManager.PauseStream(1, 1);
+ }
+ } else {
+ if(m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
+ bMissionAudioPhysicalPlayingStatus == 1) {
+ SampleManager.PauseStream(0, 1);
+ }
+ if(!policeChannelTimer) bChannelOpen = 0;
+ if(cWait) {
+ --cWait;
+ return;
+ }
+ if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
+ if(g_nMissionAudioPlayingStatus) {
+ if(g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
+ SampleManager.IsStreamPlaying(1)) {
+ bMissionAudioPhysicalPlayingStatus = 1;
+ }
+ if(bMissionAudioPhysicalPlayingStatus == 1) {
+ if(SampleManager.IsStreamPlaying(1)) {
+ DoPoliceRadioCrackle();
+ } else {
+ bMissionAudioPhysicalPlayingStatus = 2;
+ g_nMissionAudioPlayingStatus = 2;
+ g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
+ cWait = 30;
+ }
+ return;
+ }
+ } else if(!SampleManager.GetChannelUsedFlag(policeChannel)) {
+ SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
+ SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
+ SampleManager.StartPreloadedStreamedFile(1);
+ g_nMissionAudioPlayingStatus = 1;
+ bMissionAudioPhysicalPlayingStatus = 0;
+ return;
+ }
+ }
+ if(bChannelOpen) DoPoliceRadioCrackle();
+ if((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
+ !SampleManager.GetChannelUsedFlag(policeChannel) && policeChannelTimer) {
+ if(policeChannelTimer) {
+ sample = crimesSamples[policeChannelCounterSeconds];
+ --policeChannelTimer;
+ policeChannelCounterSeconds = (policeChannelCounterSeconds + 1) % 60;
+ } else {
+ sample = TOTAL_AUDIO_SAMPLES;
+ }
+ if(!wantedLevel) {
+ if(gSpecialSuspectLastSeenReport) {
+ gSpecialSuspectLastSeenReport = 0;
+ } else if((unsigned int)(sample - 212) <= 2 || sample == TOTAL_AUDIO_SAMPLES) {
+ bChannelOpen = 0;
+ processed = 1;
+ }
+ }
+ if(sample == TOTAL_AUDIO_SAMPLES) {
+ if(!processed) cWait = 30;
+ } else {
+ SampleManager.InitialiseChannel(policeChannel, sample, 0);
+ switch(sample) {
+ case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1:
+ case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_2:
+ case AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_3:
+ freq = m_anRandomTable[4] % 2000 + 10025;
+ bChannelOpen = bChannelOpen == 0;
+ break;
+ default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
+ }
+ PoliceChannelFreq = freq;
+ SampleManager.SetChannelFrequency(policeChannel, freq);
+ SampleManager.SetChannelVolume(policeChannel, 100);
+ SampleManager.SetChannelPan(policeChannel, 63);
+ SampleManager.SetChannelLoopCount(policeChannel, 1);
+ SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
+ SampleManager.StartChannel(policeChannel);
+ }
+ if(processed) ResetPoliceRadio();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::ServiceSoundEffects()
+{
+ uint32 timeOfRecentCrime;
+ cAudioScriptObject *object;
+
+ timeOfRecentCrime = m_nTimeOfRecentCrime;
+ ++m_nTimeOfRecentCrime;
+ if(timeOfRecentCrime % 5)
+ field_2 = 0;
+ else
+ field_2 = 1;
+ if(m_bUserPause && !m_bPreviousUserPause) {
+ for(int32 i = 0; i < 29; i++) SampleManager.StopChannel(i);
+
+ ClearRequestedQueue();
+ if(m_bActiveSampleQueue) {
+ m_bActiveSampleQueue = 0;
+ ClearRequestedQueue();
+ m_bActiveSampleQueue = 1;
+ } else {
+ m_bActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ m_bActiveSampleQueue = 0;
+ }
+ ClearActiveSamples();
+ }
+ m_bActiveSampleQueue = m_bActiveSampleQueue != 1;
+ ProcessReverb();
+ ProcessSpecial();
+ ClearRequestedQueue();
+ InterrogateAudioEntities();
+ m_sPedComments.Process();
+ ServicePoliceRadio();
+ ServiceCollisions();
+ AddReleasingSounds();
+ ProcessMissionAudio();
+ AdjustSamplesVolume();
+ ProcessActiveQueues();
+ for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) {
+ object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity;
+ if(object) { delete object; }
+ DestroyEntity(m_anScriptObjectEntityIndices[i]);
+ }
+ m_nScriptObjectEntityTotal = 0;
+}
+
+int8
+cAudioManager::SetCurrent3DProvider(uint8 which)
+{
+ if(!m_bIsInitialised) return -1;
+ for(uint8 i = 0; i < m_bActiveSamples + 1; ++i) SampleManager.StopChannel(i);
+ ClearRequestedQueue();
+ if(m_bActiveSampleQueue)
+ m_bActiveSampleQueue = 0;
+ else
+ m_bActiveSampleQueue = 1;
+ ClearRequestedQueue();
+ ClearActiveSamples();
+ int8 current = SampleManager.SetCurrent3DProvider(which);
+ if(current > 0) {
+ m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
+ if(m_bActiveSamples > 1) --m_bActiveSamples;
+ }
+ return current;
+}
void
cAudioManager::SetDynamicAcousticModelingStatus(bool status)
@@ -7884,9 +8211,50 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
void
cAudioManager::SetEntityStatus(int32 id, bool status)
{
- if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) {
- if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; }
+ if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
+ m_asAudioEntities[id].m_bStatus = status;
+ }
+}
+
+uint32
+cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
+{
+ uint8 surface1 = audioCollision->m_bSurface1;
+ uint8 surface2 = audioCollision->m_bSurface2;
+ int32 vol;
+ float ratio;
+
+ if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
+ surface2 == SURFACE_HEDGE) {
+ ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS;
+ m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
+ vol = 50.f * ratio;
+ } else {
+ if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
+ ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
+ m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
+ vol = 30.f * ratio;
+
+ } else {
+ if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
+ surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_SOFT;
+ m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
+ vol = 50.f * ratio;
+ } else {
+ if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
+ ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GENERIC;
+ m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
+ vol = 40.f * ratio;
+ }
+ }
}
+ if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
+ return vol;
}
void
@@ -7894,9 +8262,7 @@ cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if(m_bIsInitialised) {
m_sMissionAudio.field_12 = 0;
- m_sMissionAudio.m_vecPos.x = x;
- m_sMissionAudio.m_vecPos.y = y;
- m_sMissionAudio.m_vecPos.z = z;
+ m_sMissionAudio.m_vecPos = {x, y, z};
}
}
@@ -7929,17 +8295,362 @@ cAudioManager::SetSpeakerConfig(int32 conf) const
SampleManager.SetSpeakerConfig(conf);
}
+void
+cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
+{
+ if(col->m_fIntensity2 > 0.0016f) {
+ uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
+ if(emittingVol) {
+ m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_counter = counter;
+ m_sQueueSample.m_vecPos = col->m_vecPosition;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 4.0f;
+ m_sQueueSample.m_fSoundIntensity = 60.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 5;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
+cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
+{
+ static constexpr int32 gOneShotCol[] = {
+ AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_MUFFLED,
+ AUDIO_SAMPLE_COLLISION_DIRT, AUDIO_SAMPLE_COLLISION_MUD, AUDIO_SAMPLE_COLLISION_PAVEMENT,
+ AUDIO_SAMPLE_COLLISION_METAL, AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HARD,
+ AUDIO_SAMPLE_COLLISION_METAL_DOOR, AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1, AUDIO_SAMPLE_COLLISION_METAL_11,
+ AUDIO_SAMPLE_COLLISION_HARD, AUDIO_SAMPLE_COLLISION_METAL_13, AUDIO_SAMPLE_COLLISION_METAL_14,
+ AUDIO_SAMPLE_COLLISION_METAL_14, AUDIO_SAMPLE_COLLISION_FENCE, AUDIO_SAMPLE_COLLISION_FLESH,
+ AUDIO_SAMPLE_COLLISION_SAND, AUDIO_SAMPLE_COLLISION_WATER, AUDIO_SAMPLE_COLLISION_WOOD,
+ AUDIO_SAMPLE_COLLISION_WOOD_BOX, AUDIO_SAMPLE_COLLISION_WOOD_PLANK, AUDIO_SAMPLE_COLLISION_MUFFLED,
+ AUDIO_SAMPLE_COLLISION_MUFFLED, AUDIO_SAMPLE_COLLISION_HEDGE, AUDIO_SAMPLE_COLLISION_PAVEMENT,
+ AUDIO_SAMPLE_COLLISION_METAL_27, AUDIO_SAMPLE_COLLISION_METAL_28, AUDIO_SAMPLE_COLLISION_RUBBER,
+ AUDIO_SAMPLE_COLLISION_LOOSE, AUDIO_SAMPLE_COLLISION_PAVEMENT, AUDIO_SAMPLE_COLLISION_GATE};
+
+ int16 s1;
+ int16 s2;
+
+ int32 emittingVol;
+ float ratio;
+
+ static uint16 counter = 28;
+
+ for(int32 i = 0; i < 2; i++) {
+ if(i) {
+ s1 = col->m_bSurface2;
+ s2 = col->m_bSurface1;
+ } else {
+ s1 = col->m_bSurface1;
+ s2 = col->m_bSurface2;
+ }
+ ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
+ if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
+ if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
+ s1 = SURFACE_BILLBOARD;
+ ratio = min(1.f, 2.f * ratio);
+ }
+ emittingVol = 40.f * ratio;
+ if(emittingVol) {
+ m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
+ switch(m_sQueueSample.m_nSampleIndex) {
+ case AUDIO_SAMPLE_COLLISION_PAVEMENT:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
+ break;
+ case AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
+ break;
+ case AUDIO_SAMPLE_COLLISION_METAL_13:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 1;
+ break;
+ case AUDIO_SAMPLE_COLLISION_FENCE:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 3;
+ break;
+ case AUDIO_SAMPLE_COLLISION_FLESH:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
+ break;
+ case AUDIO_SAMPLE_COLLISION_WOOD:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] & 3;
+ break;
+ case AUDIO_SAMPLE_COLLISION_WOOD_BOX:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 3;
+ break;
+ case AUDIO_SAMPLE_COLLISION_HEDGE:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
+ break;
+ case AUDIO_SAMPLE_COLLISION_METAL_28:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
+ break;
+ case AUDIO_SAMPLE_COLLISION_METAL:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
+ break;
+ case AUDIO_SAMPLE_COLLISION_LOOSE:
+ m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 1;
+ break;
+ default: break;
+ }
+ switch(s1) {
+ case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
+ case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
+ case SURFACE_PUDDLE:
+ m_sQueueSample.m_nFrequency =
+ 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ break;
+ case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
+ case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
+ default:
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ break;
+ }
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_counter = counter++;
+ if(counter >= 255) counter = 28;
+ m_sQueueSample.m_vecPos = col->m_vecPosition;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 11;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 4.0;
+ m_sQueueSample.m_fSoundIntensity = 60.0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+bool
+cAudioManager::SetupCrimeReport()
+{
+ int16 audioZoneId;
+ CZone *zone;
+ int j;
+ float rangeX;
+ float rangeY;
+ float halfX;
+ float halfY;
+ float quarterX;
+ float quarterY;
+ int i;
+ int32 sampleIndex;
+ bool processed = false;
+
+ if(MusicManager.m_nMusicMode == 2) return 0;
+
+ if(60 - policeChannelTimer <= 9) {
+ AgeCrimes();
+ return 1;
+ }
+
+ for(i = 0; i < 10; i++) {
+ if(crimes[i].type) break;
+ }
+
+ if(i == 10) return 0;
+ audioZoneId = CTheZones::FindAudioZone(&crimes[i].position);
+ if(audioZoneId >= 0 && audioZoneId < 36) {
+ j = 0;
+ zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
+ while(strcmp(zone->name, ZoneSfx[j].m_aName) != 0) {
+ ++j;
+ if(j >= 36) {
+ crimes[i].type = 0;
+ AgeCrimes();
+ return 1;
+ }
+ }
+ sampleIndex = ZoneSfx[j].m_nSampleIndex;
+
+ if(j < 36) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[4] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[0] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_WE_GOT_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ (m_anRandomTable[1] & 1) + AUDIO_SAMPLE_POLICE_SCANNER_TEN_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ switch(crimes[i].type) {
+ case CRIME_PED_BURNED: crimes[i].type = 2; break;
+ case CRIME_COP_BURNED: crimes[i].type = 3; break;
+ case CRIME_VEHICLE_BURNED: crimes[i].type = 6; break;
+ case CRIME_DESTROYED_CESSNA: crimes[i].type = 12; break;
+ default: break;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ crimes[i].type + AUDIO_SAMPLE_POLICE_SCANNER_TEN_2;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_IN;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(sampleIndex == AUDIO_SAMPLE_POLICE_SCANNER_ZONE_SHORESIDE &&
+ (strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_NORTH;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer == 60) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = sampleIndex;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[2] % 3 +
+ AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ crimes[i].type = 0;
+ AgeCrimes();
+ return 1;
+ }
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_EAST;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ rangeX = zone->maxx - zone->minx;
+ rangeY = zone->maxy - zone->miny;
+ halfX = 0.5f * rangeX + zone->minx;
+ halfY = 0.5f * rangeY + zone->miny;
+ quarterX = 0.25f * rangeX;
+ quarterY = 0.25f * rangeY;
+ if(halfY + quarterY < crimes[i].position.y) {
+ if(halfY - quarterY > crimes[i].position.y) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_SOUTH;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ processed = 1;
+ }
+ } else if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_NORTH;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ processed = 1;
+ }
+
+ if(halfX + quarterX < crimes[i].position.x) {
+ if(halfX - quarterX <= crimes[i].position.x) {
+ if(processed || policeChannelTimer == 60) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = sampleIndex;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[2] % 3 +
+ AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ crimes[i].type = 0;
+ AgeCrimes();
+ return 1;
+ }
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_CENTRAL;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_WEST;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ } else if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_EAST;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = sampleIndex;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[2] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ }
+ }
+ crimes[i].type = 0;
+ AgeCrimes();
+ return 1;
+}
+
WRAPPER
bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
bool
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
- int32 vol;
-
if(m_sQueueSample.m_fDistance >= 440.0f) return 0;
- vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
+ int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_bVolume = vol;
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND;
@@ -7949,17 +8660,14 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND);
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.field_76 = 5;
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
return 1;
@@ -7978,14 +8686,11 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.field_16 = 1;
- m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND);
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 240.0f;
m_sQueueSample.field_56 = 0;
@@ -8006,14 +8711,11 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
bool
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
- uint8 emittingVol;
-
if(m_sQueueSample.m_fDistance >= 180.f) return 0;
- emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f);
+ uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180);
- if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f)
- emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
+ if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
@@ -8025,10 +8727,8 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.field_56 = 0;
@@ -8056,10 +8756,8 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart =
- SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd =
- SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
m_sQueueSample.field_56 = 0;
@@ -8082,15 +8780,9 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
if(ped) {
switch(sound) {
- case SOUND_AMMUNATION_WELCOME_1:
- pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1;
- break;
- case SOUND_AMMUNATION_WELCOME_2:
- pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2;
- break;
- case SOUND_AMMUNATION_WELCOME_3:
- pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3;
- break;
+ case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1; break;
+ case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2; break;
+ case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3; break;
default:
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
@@ -8108,17 +8800,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
- if(CWorld::GetIsLineOfSightClear(
- TheCamera.GetGameCamPosition(),
- m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) {
+ if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(),
+ m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
+ 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
pedComment.field_25 = 10;
if(m_sQueueSample.m_bVolume) {
pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex;
@@ -8134,9 +8826,8 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_PED_HELI_PLAYER_FOUND:
maxDist = 160000.f;
soundIntensity = 400.f;
- pedComment.m_nSampleIndex =
- m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29u +
- AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1;
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
+ AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1;
break;
case SOUND_PED_BODYCAST_HIT:
if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return;
@@ -8144,23 +8835,20 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
soundIntensity = 50.f;
audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500;
pedComment.m_nSampleIndex =
- (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) +
- AUDIO_SAMPLE_PED_BODYCAST_HIT_1;
+ (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + AUDIO_SAMPLE_PED_BODYCAST_HIT_1;
break;
case SOUND_INJURED_PED_MALE_OUCH:
case SOUND_8A:
maxDist = 2500.f;
soundIntensity = 50.f;
- pedComment.m_nSampleIndex =
- m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15u +
- AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1;
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
+ AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1;
break;
case SOUND_INJURED_PED_FEMALE:
maxDist = 2500.f;
soundIntensity = 50.f;
- pedComment.m_nSampleIndex =
- m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11u +
- AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1;
+ pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
+ AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1;
break;
default: return;
}
@@ -8173,17 +8861,17 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
default:
- if(CWorld::GetIsLineOfSightClear(
- TheCamera.GetGameCamPosition(),
- m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) {
+ if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(),
+ m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
+ 0)) {
emittingVol = maxVolume;
} else {
emittingVol = 31;
}
break;
}
- m_sQueueSample.m_bVolume = ComputeVolume(
- emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
pedComment.field_25 = 10;
if(m_sQueueSample.m_bVolume) {
pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex;
@@ -8198,6 +8886,203 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
}
void
+cAudioManager::SetupSuspectLastSeenReport()
+{
+ CAutomobile *automobile;
+ uint8 color1;
+ int32 index;
+ int32 main_color;
+ int32 sample;
+
+ int32 color_pre_modifier;
+ int32 color_post_modifier;
+
+ constexpr int32 colors[] = {
+ 3032, 248, 3032, 3032, 249, 3032, 3032, 250, 3032, 3032, 251, 3032, 258, 250, 3032, 3032, 252, 3032,
+ 3032, 253, 3032, 260, 250, 3032, 259, 250, 254, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
+ 258, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032,
+ 3032, 251, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 255, 3032,
+ 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 259, 3032, 3032,
+ 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032,
+ 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
+ 258, 3032, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032,
+ 3032, 256, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 250, 3032,
+ 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 259, 3032, 3032,
+ 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032,
+ 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
+ 258, 3032, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032,
+ 3032, 257, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032,
+ 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032,
+ 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032};
+
+ if(MusicManager.m_nMusicMode != 2) {
+ automobile = (CAutomobile *)FindPlayerVehicle();
+ if(automobile) {
+ if(60 - policeChannelTimer > 9) {
+ color1 = automobile->m_currentColour1;
+ if(color1 >= 95) {
+ debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
+ } else {
+ index = 3 * color1;
+ main_color = colors[index + 1]; // todo refactor struct
+ color_pre_modifier = colors[index];
+ color_post_modifier = colors[index + 2];
+ switch(automobile->m_modelIndex) {
+ case MI_LANDSTAL:
+ case MI_BLISTA: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_CRUISER; break;
+ case MI_IDAHO:
+ case MI_STALLION: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_CONVERTIBLE; break;
+ case MI_STINGER:
+ case MI_INFERNUS:
+ case MI_CHEETAH:
+ case MI_BANSHEE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_SPORTS_CAR; break;
+ case MI_PEREN:
+ case MI_SENTINEL:
+ case MI_FBICAR: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_ECONOMY; break;
+ case MI_PATRIOT:
+ case MI_BOBCAT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_PICKUP; break;
+ case MI_FIRETRUCK: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_FIRETRUCK; break;
+ case MI_TRASH:
+ case MI_BARRACKS: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TRUCK; break;
+ case MI_STRETCH: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_LIMO; break;
+ case MI_MANANA:
+ case MI_ESPERANT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_COUPE; break;
+ case MI_PONY:
+ case MI_MULE:
+ case MI_MOONBEAM:
+ case MI_ENFORCER:
+ case MI_SECURICA:
+ case MI_RUMPO: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_VAN; break;
+ case MI_AMBULAN: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_AMBULANCE; break;
+ case MI_TAXI:
+ case MI_CABBIE:
+ case MI_BORGNINE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TAXI; break;
+ case MI_MRWHOOP:
+ sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_ICE_CREAM_TRUCK;
+ break;
+ case MI_BFINJECT: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BUGGY; break;
+ case MI_POLICE: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_POLICE_CAR; break;
+ case MI_PREDATOR: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BOAT; break;
+ case MI_BUS:
+ case MI_COACH: sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_BUS; break;
+ case MI_RHINO:
+ sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_TANK;
+ main_color = TOTAL_AUDIO_SAMPLES;
+ color_post_modifier = TOTAL_AUDIO_SAMPLES;
+ break;
+ case MI_TRAIN:
+ sample = AUDIO_SAMPLE_POLICE_SCANNER_CAR_SUBWAY_CAR;
+ main_color = TOTAL_AUDIO_SAMPLES;
+ color_post_modifier = TOTAL_AUDIO_SAMPLES;
+
+ break;
+ default:
+ debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ",
+ automobile->m_modelIndex);
+ return;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[4] % 3 +
+ AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(m_anRandomTable[3] & 1 && policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_LAST_SEEN;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(main_color == AUDIO_SAMPLE_POLICE_SCANNER_COLOR_ORANGE) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_IN_AN;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds =
+ (policeChannelTimerSeconds + 1) % 60;
+ }
+ } else if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ AUDIO_SAMPLE_POLICE_SCANNER_IN_A;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(color_pre_modifier != 3032 && policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = color_pre_modifier;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(main_color != 3032 && policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = main_color;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(color_post_modifier != 3032 && policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = color_post_modifier;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = sample;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[0] % 3 +
+ AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ }
+ }
+ } else {
+ if(60 - policeChannelTimer > 4) {
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[4] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_SUSPECT;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = AUDIO_SAMPLE_POLICE_SCANNER_ON_FOOT;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] =
+ m_anRandomTable[0] % 3 + AUDIO_SAMPLE_POLICE_SCANNER_SMALL_CRACKLE_1;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ if(policeChannelTimer != 60) {
+ crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
+ ++policeChannelTimer;
+ policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
+ }
+ }
+ }
+ }
+}
+
+void
cAudioManager::Terminate()
{
if(m_bIsInitialised) {
@@ -8256,11 +9141,17 @@ cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
automobile->m_fGasPedalAudio = newGasPedalAudio;
}
+WRAPPER
+void
+cAudioManager::UpdateReflections()
+{
+ EAXJMP(0x57B470);
+}
+
bool
cAudioManager::UsesReverseWarning(int32 model) const
{
- return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
- model == COACH;
+ return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
}
bool
@@ -8289,18 +9180,42 @@ cAudioManager::UsesSirenSwitching(int32 model) const
}
}
+void
+cAudioManager::AdjustSamplesVolume()
+{
+ for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
+ tActiveSample* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
+
+ if(!pSample->m_bBankIndex) // all non-speech sounds on PC
+ pSample->m_bEmittingVolume = ComputeEmittingVolume(
+ pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
+ }
+}
+
+int32
+cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist)
+{
+ float quatIntensity = intensity / 4.0f;
+ float diffIntensity = intensity - quatIntensity;
+ if(dist > diffIntensity)
+ return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
+ return emittingVolume;
+}
+
STARTPATCHES
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
-// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
+InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
-// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
+InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
+InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
+InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
@@ -8366,6 +9281,8 @@ InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
+InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP);
+InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP);
InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
@@ -8395,7 +9312,8 @@ InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
-// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
+InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
+InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
@@ -8404,6 +9322,8 @@ InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_
InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
+InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
+InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
@@ -8445,7 +9365,9 @@ InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
+InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
+InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
@@ -8454,37 +9376,60 @@ InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
+InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
+InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
+InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
+InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
+InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
+InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP);
InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
+InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
+InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
+InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP);
+InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP);
+InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
+InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
+InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
+InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
+InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
+InjectHook(0x57F5B0, &cAudioManager::SetupCrimeReport, PATCH_JUMP);
InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
+InjectHook(0x57FCC0, &cAudioManager::SetupSuspectLastSeenReport, PATCH_JUMP);
InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
+
+InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP);
+InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP);
+
InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
+InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
+InjectHook(0x57C430, &cAudioScriptObject::Reset, PATCH_JUMP);
ENDPATCHES
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index fb462e94..6ac6dda7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,9 +1,136 @@
#pragma once
-#include "AudioSamples.h"
#include "DMAudio.h"
#include "common.h"
+enum eScriptSounds : int16
+{
+ SCRIPT_SOUND_0 = 0,
+ SCRIPT_SOUND_1 = 1,
+ SCRIPT_SOUND_2 = 2,
+ SCRIPT_SOUND_3 = 3,
+ SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
+ SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
+ SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
+ SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
+ SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
+ SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
+ SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
+ SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
+ SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
+ SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
+ SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
+ SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
+ SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
+ SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
+ SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
+ SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
+ SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
+ SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
+ SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
+ SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
+ SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
+ SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
+ SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
+ SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
+ SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
+ SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
+ SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
+ SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
+ SCRIPT_SOUND_38 = 38,
+ SCRIPT_SOUND_39 = 39,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
+ SCRIPT_SOUND_46 = 46,
+ SCRIPT_SOUND_47 = 47,
+ SCRIPT_SOUND_MARCO_BISTRO_S = 48,
+ SCRIPT_SOUND_MARCO_BISTRO_L = 49,
+ SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
+ SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
+ SCRIPT_SOUND_SHOP_LOOP_S = 52,
+ SCRIPT_SOUND_SHOP_LOOP_L = 53,
+ SCRIPT_SOUND_CINEMA_LOOP_S = 54,
+ SCRIPT_SOUND_CINEMA_LOOP_L = 55,
+ SCRIPT_SOUND_DOCKS_LOOP_S = 56,
+ SCRIPT_SOUND_DOCKS_LOOP_L = 57,
+ SCRIPT_SOUND_HOME_LOOP_S = 58,
+ SCRIPT_SOUND_HOME_LOOP_L = 59,
+ SCRIPT_SOUND_FRANKIE_PIANO = 60,
+ SCRIPT_SOUND_PARTY_1_LOOP = 61,
+ SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
+ SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
+ SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
+ SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
+ SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
+ SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
+ SCRIPT_SOUND_74 = 74,
+ SCRIPT_SOUND_75 = 75,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
+ SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
+ SCRIPT_SOUND_UNLOAD_GOLD = 83,
+ SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
+ SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
+ SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
+ SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
+ SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
+ SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
+ SCRIPT_SOUND_MISTY_SEX_S = 90,
+ SCRIPT_SOUND_MISTY_SEX_L = 91,
+ SCRIPT_SOUND_GATE_START_CLUNK = 92,
+ SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
+ SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
+ SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
+ SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
+ SCRIPT_SOUND_RACE_START_3 = 97,
+ SCRIPT_SOUND_RACE_START_2 = 98,
+ SCRIPT_SOUND_RACE_START_1 = 99,
+ SCRIPT_SOUND_RACE_START_GO = 100,
+ SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
+ SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
+ SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
+ SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
+ SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
+ SCRIPT_SOUND_109 = 109,
+ SCRIPT_SOUND_110 = 110,
+ SCRIPT_SOUND_111 = 111,
+ SCRIPT_SOUND_PAYPHONE_RINGING = 112,
+ SCRIPT_SOUND_113 = 113,
+ SCRIPT_SOUND_GLASS_BREAK_L = 114,
+ SCRIPT_SOUND_GLASS_BREAK_S = 115,
+ SCRIPT_SOUND_GLASS_CRACK = 116,
+ SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
+ SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
+ SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
+ SCRIPT_SOUND_METAL_COLLISION = 120,
+ SCRIPT_SOUND_TIRE_COLLISION = 121,
+ SCRIPT_SOUND_GUNSHELL_DROP = 122,
+ SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
+};
+
class tActiveSample
{
public:
@@ -45,7 +172,7 @@ public:
uint8 field_82;
uint8 field_83;
int32 calculatedVolume;
- uint8 field_88;
+ int8 field_88;
uint8 field_89;
uint8 field_90;
uint8 field_91;
@@ -55,7 +182,8 @@ public:
static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
-enum eAudioType : int32 {
+enum eAudioType : int32
+{
AUDIOTYPE_PHYSICAL = 0,
AUDIOTYPE_EXPLOSION = 1,
AUDIOTYPE_FIRE = 2,
@@ -158,7 +286,8 @@ public:
uint8 gap_811;
cAudioCollision m_sQueue;
- void AddCollisionToRequestedQueue(); // todo
+ // reversed all methods
+ void AddCollisionToRequestedQueue(); /// ok
};
static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
@@ -199,6 +328,8 @@ public:
CVector Posn;
int32 AudioEntity;
+ void Reset(); /// ok
+
static void *operator new(size_t);
static void *operator new(size_t, int);
static void operator delete(void *, size_t);
@@ -232,6 +363,15 @@ enum AudioEntityHandle {
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
+struct Crime {
+ int32 type;
+ CVector position;
+ uint16 timer;
+ uint16 gap;
+};
+
+static_assert(sizeof(Crime) == 20, "Crime: error ");
+
class cAudioManager
{
public:
@@ -250,7 +390,7 @@ public:
uint8 field_15;
int32 m_nTimer;
tActiveSample m_sQueueSample;
- uint8 m_bActiveSampleQueue;
+ bool m_bActiveSampleQueue;
uint8 gap_109[3];
tActiveSample m_asSamples[2][27];
uint8 m_abSampleQueueIndexTable[2][27];
@@ -267,7 +407,12 @@ public:
int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
int32 m_nPoliceChannelEntity;
- uint8 gap45B8[444];
+ int32 crimesSamples[60];
+ uint8 policeChannelTimer;
+ uint8 policeChannelTimerSeconds;
+ uint8 policeChannelCounterSeconds;
+ uint8 gap30;
+ Crime crimes[10];
int32 m_nFrontEndEntity;
int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
@@ -279,30 +424,31 @@ public:
uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
uint8 field_19195; // time?
- uint32 m_FrameCounter;
+ uint32 m_nTimeOfRecentCrime;
// getters
- uint32 GetFrameCounter() const { return m_FrameCounter; }
+ uint32 GetFrameCounter() const { return m_nTimeOfRecentCrime; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
// "Should" be in alphabetic order, except "getXTalkSfx"
- void AddDetailsToRequestedOrderList(uint8 sample); /// ok
+ void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more)
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
uint8 counter, bool notLooping); /// ok
void AddReflectionsToRequestedQueue(); /// ok (check value)
- void AddReleasingSounds(); // todo (difficult)
+ void AddReleasingSounds(); /// ok (check)
void AddSampleToRequestedQueue(); /// ok
- void AgeCrimes(); // todo
+ void AgeCrimes(); /// ok
void CalculateDistance(bool *ptr, float dist); /// ok
bool CheckForAnAudioFileOnCD() const; /// ok
+ void ClearActiveSamples(); /// ok
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); // todo
- uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); /// ok
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
@@ -395,7 +541,7 @@ public:
uint8 GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const; /// ok
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
- float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok
+ float GetCollisionOneShotRatio(int32 a, float b) const; /// ok
float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
float GetDistanceSquared(CVector *v) const; /// ok
int32 GetJumboTaxiFreq() const; /// ok
@@ -404,15 +550,18 @@ public:
uint8 GetNum3DProvidersAvailable() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
- float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
- float a4); // todo
- int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
+ float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
+ cTransmission *transmission,
+ float velocityChange); /// ok
+ float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
+ cTransmission *transmission,
+ float velocityChange); /// ok
bool HasAirBrakes(int32 model) const; /// ok
void Initialise(); /// ok
- void InitialisePoliceRadio(); // todo
- void InitialisePoliceRadioZones(); // todo
+ void InitialisePoliceRadio(); /// ok
+ void InitialisePoliceRadioZones(); /// ok
void InterrogateAudioEntities(); /// ok
bool IsAudioInitialised() const; /// ok
bool IsMissionAudioSampleFinished(); /// ok
@@ -421,15 +570,15 @@ public:
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
void PlayLoadedMissionAudio(); /// ok
- void PlayOneShot(int32 index, int16 sound, float vol); // todo
- uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
+ void PlayOneShot(int32 index, int16 sound, float vol); /// ok
+ void PlaySuspectLastSeen(float x, float y, float z); /// ok
void PlayerJustGotInCar() const; /// ok
void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok
- void PreInitialiseGameSpecificSetup() const;
- void PreloadMissionAudio(char *); // todo
- void PreTerminateGameSpecificShutdown(); /// ok
+ void PreInitialiseGameSpecificSetup() const; // ok
+ void PreloadMissionAudio(char *); // todo
+ void PreTerminateGameSpecificShutdown(); /// ok
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok
@@ -464,7 +613,7 @@ public:
void ProcessLaunderetteScriptObject(uint8 sound); /// ok
void ProcessLoopingScriptObject(uint8 sound); /// ok
void ProcessMissionAudio(); /// ok
- void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
+ void ProcessModelCarEngine(cVehicleParams *params); /// ok
void ProcessOneShotScriptObject(uint8 sound); /// ok
void ProcessPed(CPhysical *ped); /// ok
void ProcessPedHeadphones(cPedParams *params); /// ok
@@ -472,10 +621,10 @@ public:
void ProcessPhysical(int32 id); /// ok
void ProcessPlane(cVehicleParams *params); /// ok
void ProcessPlayersVehicleEngine(cVehicleParams *params,
- CAutomobile *automobile); /// ok (check float comparisons)
- void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ CAutomobile *automobile); /// ok
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok
void ProcessPornCinema(uint8 sound); /// ok
- void ProcessProjectiles(); // todo requires CProjectileInfo
+ void ProcessProjectiles(); /// ok
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
void ProcessReverb() const; /// ok
bool ProcessReverseGear(cVehicleParams *a2); /// ok
@@ -484,65 +633,71 @@ public:
void ProcessShopScriptObject(uint8 sound); /// ok
void ProcessSpecial(); /// ok
bool ProcessTrainNoise(cVehicleParams *params); /// ok
- void ProcessVehicle(CVehicle *); // todo
+ void ProcessVehicle(CVehicle *vehicle); /// ok
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
- // bool ProcessVehicleEngine(void *);
- // void ProcessVehicleHorn(cVehicleParams *params);
- // void ProcessVehicleOneShots(void *);
+ bool ProcessVehicleEngine(cVehicleParams *params); // todo
+ void ProcessVehicleHorn(cVehicleParams *params); /// ok
+ void ProcessVehicleOneShots(void *); // todo
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
- // void ProcessVehicleSirenOrAlarm(void *);
- // void ProcessVehicleSkidding(void *);
- void ProcessWaterCannon(int32); // todo
- void ProcessWeather(int32 id); /// ok
- bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
- void ProcessWorkShopScriptObject(uint8 sound); /// ok
+ void ProcessVehicleSirenOrAlarm(void *); // todo
+ void ProcessVehicleSkidding(cVehicleParams *params); /// ok
+ void ProcessWaterCannon(int32); /// ok
+ void ProcessWeather(int32 id); /// ok
+ bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const;
void ReleaseDigitalHandle() const;
- int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
- float a7); // todo
- int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo
- void ResetAudioLogicTimers(int32 timer); /// ok
- void ResetPoliceRadio(); /// ok
- void ResetTimers(uint32 a2); // todo
-
- void Service(); // todo
- void ServiceCollisions(); // todo
- void ServicePoliceRadio(); // todo
- void ServicePoliceRadioChannel(int a2); // todo
- void ServiceSoundEffects(); // todo
- int8 SetCurrent3DProvider(uint8); // todo
+ void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
+ float collisionPower, float intensity2); /// ok
+ void ReportCrime(int32 crime, const CVector *pos); /// ok
+ void ResetAudioLogicTimers(int32 timer); /// ok
+ void ResetPoliceRadio(); /// ok
+ void ResetTimers(uint32 time); /// ok
+
+ void Service(); /// ok
+ void ServiceCollisions(); // todo
+ void ServicePoliceRadio(); /// ok
+ void ServicePoliceRadioChannel(int32 wantedLevel); /// ok
+ void ServiceSoundEffects(); /// ok
+ int8 SetCurrent3DProvider(uint8 which); /// ok
void SetDynamicAcousticModelingStatus(bool status);
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, bool status);
- uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
- void SetMonoMode(uint8); // todo
+ void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
- void SetUpLoopingCollisionSound(int a2, int a3); // todo
- void SetUpOneShotCollisionSound(int a2); // todo
- void SetupCrimeReport(); // todo
- bool SetupJumboEngineSound(uint8, int32); // todo
- bool SetupJumboFlySound(uint8 emittingVol); /// ok
- bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
- bool SetupJumboTaxiSound(uint8 vol); /// ok
- bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
- void SetupPedComments(cPedParams *params, uint32 sound); /// ok
- void SetupSuspectLastSeenReport(); // todo
+ void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
+ void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
+ bool SetupCrimeReport(); /// ok
+ bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
+ bool SetupJumboFlySound(uint8 emittingVol); /// ok
+ bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
+ bool SetupJumboTaxiSound(uint8 vol); /// ok
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
+ void SetupPedComments(cPedParams *params, uint32 sound); /// ok
+ void SetupSuspectLastSeenReport(); /// ok
void Terminate();
- void TranslateEntity(CVector *v1, CVector *v2) const; /// ok
+ void TranslateEntity(CVector *v1, CVector *v2) const;
- void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook
+ void UpdateGasPedalAudio(CAutomobile *automobile);
+ void UpdateReflections(); // todo
bool UsesReverseWarning(int32 model) const;
bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
+
+ // only used in pc
+ void AdjustSamplesVolume(); /// ok
+ int32 ComputeEmittingVolume(uint8 emittingVolume, float intensity,
+ float dist); /// ok
};
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index 7d71be54..2c4f8df8 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -3047,130 +3047,3 @@ enum eAudioSamples : uint32 {
SAMPLEBANK_PED_MAX = AUDIO_SAMPLE_AMMUNATION_WELCOME_3+1,
};
-enum eScriptSounds : int16
-{
- SCRIPT_SOUND_0 = 0,
- SCRIPT_SOUND_1 = 1,
- SCRIPT_SOUND_2 = 2,
- SCRIPT_SOUND_3 = 3,
- SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
- SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
- SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
- SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
- SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
- SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
- SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
- SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
- SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
- SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
- SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
- SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
- SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
- SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
- SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
- SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
- SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
- SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
- SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
- SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
- SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
- SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
- SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
- SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
- SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
- SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
- SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
- SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
- SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
- SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
- SCRIPT_SOUND_38 = 38,
- SCRIPT_SOUND_39 = 39,
- SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
- SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
- SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
- SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
- SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
- SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
- SCRIPT_SOUND_46 = 46,
- SCRIPT_SOUND_47 = 47,
- SCRIPT_SOUND_MARCO_BISTRO_S = 48,
- SCRIPT_SOUND_MARCO_BISTRO_L = 49,
- SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
- SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
- SCRIPT_SOUND_SHOP_LOOP_S = 52,
- SCRIPT_SOUND_SHOP_LOOP_L = 53,
- SCRIPT_SOUND_CINEMA_LOOP_S = 54,
- SCRIPT_SOUND_CINEMA_LOOP_L = 55,
- SCRIPT_SOUND_DOCKS_LOOP_S = 56,
- SCRIPT_SOUND_DOCKS_LOOP_L = 57,
- SCRIPT_SOUND_HOME_LOOP_S = 58,
- SCRIPT_SOUND_HOME_LOOP_L = 59,
- SCRIPT_SOUND_FRANKIE_PIANO = 60,
- SCRIPT_SOUND_PARTY_1_LOOP = 61,
- SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
- SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
- SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
- SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
- SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
- SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
- SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
- SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
- SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
- SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
- SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
- SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
- SCRIPT_SOUND_74 = 74,
- SCRIPT_SOUND_75 = 75,
- SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
- SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
- SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
- SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
- SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
- SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
- SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
- SCRIPT_SOUND_UNLOAD_GOLD = 83,
- SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
- SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
- SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
- SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
- SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
- SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
- SCRIPT_SOUND_MISTY_SEX_S = 90,
- SCRIPT_SOUND_MISTY_SEX_L = 91,
- SCRIPT_SOUND_GATE_START_CLUNK = 92,
- SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
- SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
- SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
- SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
- SCRIPT_SOUND_RACE_START_3 = 97,
- SCRIPT_SOUND_RACE_START_2 = 98,
- SCRIPT_SOUND_RACE_START_1 = 99,
- SCRIPT_SOUND_RACE_START_GO = 100,
- SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
- SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
- SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
- SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
- SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
- SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
- SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
- SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
- SCRIPT_SOUND_109 = 109,
- SCRIPT_SOUND_110 = 110,
- SCRIPT_SOUND_111 = 111,
- SCRIPT_SOUND_PAYPHONE_RINGING = 112,
- SCRIPT_SOUND_113 = 113,
- SCRIPT_SOUND_GLASS_BREAK_L = 114,
- SCRIPT_SOUND_GLASS_BREAK_S = 115,
- SCRIPT_SOUND_GLASS_CRACK = 116,
- SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
- SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
- SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
- SCRIPT_SOUND_METAL_COLLISION = 120,
- SCRIPT_SOUND_TIRE_COLLISION = 121,
- SCRIPT_SOUND_GUNSHELL_DROP = 122,
- SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
-};
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 82267858..8b4de961 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -26,7 +26,7 @@ cDMAudio::Service(void)
}
int32
-cDMAudio::CreateEntity(eAudioType type, void *UID)
+cDMAudio::CreateEntity(int32 type, void *UID)
{
return AudioManager.CreateEntity(type, (CPhysical *)UID);
}
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index fe120576..a6910b58 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -1,5 +1,6 @@
#pragma once
+#include "audio_enums.h"
#include "Wanted.h"
enum eSound : int16
@@ -180,7 +181,6 @@ enum eSound : int16
class cAudioScriptObject;
class CEntity;
enum eCrimeType;
-enum eAudioType;
class cDMAudio
{
@@ -192,7 +192,7 @@ public:
void Terminate(void);
void Service(void);
- int32 CreateEntity(eAudioType type, void *UID);
+ int32 CreateEntity(int32 type, void *UID);
void DestroyEntity(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, uint8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 01a21d5d..1d059a46 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -1,34 +1,33 @@
#include "common.h"
-#include "patcher.h"
#include "MusicManager.h"
+#include "Camera.h"
#include "Font.h"
#include "Hud.h"
+#include "ModelIndices.h"
+#include "Replay.h"
#include "Text.h"
#include "Timer.h"
-#include "Camera.h"
#include "World.h"
-#include "ModelIndices.h"
#include "sampman.h"
-#include "Replay.h"
-
-cMusicManager &MusicManager = *(cMusicManager*)0x8F3964;
-int32 &gNumRetunePresses = *(int32*)0x650B80;
-wchar *pCurrentStation = (wchar*)0x650B9C;
-uint8 &cDisplay = *(uint8*)0x650BA1;
+#include "patcher.h"
-WRAPPER char* cMusicManager::Get3DProviderName(char) { EAXJMP(0x57A8C0); }
+cMusicManager &MusicManager = *(cMusicManager *)0x8F3964;
+int32 &gNumRetunePresses = *(int32 *)0x650B80;
+wchar *pCurrentStation = (wchar *)0x650B9C;
+uint8 &cDisplay = *(uint8 *)0x650BA1;
-bool cMusicManager::PlayerInCar()
+bool
+cMusicManager::PlayerInCar()
{
- if (!FindPlayerVehicle())
+ if(!FindPlayerVehicle())
return false;
else {
int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
- if (State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
+ if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
return false;
- switch (FindPlayerVehicle()->m_modelIndex) {
+ switch(FindPlayerVehicle()->m_modelIndex) {
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_MRWHOOP:
@@ -36,10 +35,8 @@ bool cMusicManager::PlayerInCar()
case MI_TRAIN:
case MI_SPEEDER:
case MI_REEFER:
- case MI_GHOST:
- return false;
- default:
- return true;
+ case MI_GHOST: return false;
+ default: return true;
}
}
}
@@ -47,56 +44,56 @@ bool cMusicManager::PlayerInCar()
#if 0
WRAPPER void cMusicManager::DisplayRadioStationName(void) { EAXJMP(0x57E6D0); }
#else
-void cMusicManager::DisplayRadioStationName()
+void
+cMusicManager::DisplayRadioStationName()
{
int8 pRetune;
int8 gStreamedSound;
int8 gRetuneCounter;
- if (!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && cMusicManager::PlayerInCar() && !CReplay::IsPlayingBack()) {
- if (MusicManager.m_bPlayerInCar && !MusicManager.m_bPreviousPlayerInCar)
+ if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && cMusicManager::PlayerInCar() &&
+ !CReplay::IsPlayingBack()) {
+ if(MusicManager.m_bPlayerInCar && !MusicManager.m_bPreviousPlayerInCar)
pCurrentStation = nil;
- if (SampleManager.IsMP3RadioChannelAvailable()) {
+ if(SampleManager.IsMP3RadioChannelAvailable()) {
gStreamedSound = MusicManager.m_nCurrentStreamedSound;
- if (gStreamedSound != STREAMED_SOUND_CITY_AMBIENT && gStreamedSound != STREAMED_SOUND_WATER_AMBIENT) {
- if (gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER)
- return;
- }
- else {
+ if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT ||
+ gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) {
gStreamedSound = STREAMED_SOUND_RADIO_POLICE;
+ } else {
+
+ if(gStreamedSound >
+ STREAMED_SOUND_RADIO_MP3_PLAYER)
+ return;
}
pRetune = gNumRetunePresses + gStreamedSound;
- if (pRetune == POLICE_RADIO) {
+ if(pRetune == POLICE_RADIO) {
pRetune = RADIO_OFF;
- }
- else if (pRetune > POLICE_RADIO) {
+ } else if(pRetune > POLICE_RADIO) {
pRetune = pRetune - 11;
}
- }
- else {
+ } else {
gStreamedSound = MusicManager.m_nCurrentStreamedSound;
pRetune = gNumRetunePresses + gStreamedSound;
- if (pRetune >= USERTRACK) {
+ if(pRetune >= USERTRACK) {
gRetuneCounter = gNumRetunePresses;
pRetune = MusicManager.m_nCurrentStreamedSound;
- if (gStreamedSound == STREAMED_SOUND_WATER_AMBIENT)
+ if(gStreamedSound == STREAMED_SOUND_WATER_AMBIENT)
pRetune = RADIO_OFF;
- while (gRetuneCounter) {
- if (pRetune == RADIO_OFF) {
+ while(gRetuneCounter) {
+ if(pRetune == RADIO_OFF) {
pRetune = HEAD_RADIO;
- }
- else if (pRetune < USERTRACK) {
+ } else if(pRetune < USERTRACK) {
pRetune = pRetune + 1;
}
- if (pRetune == USERTRACK)
- pRetune = RADIO_OFF;
+ if(pRetune == USERTRACK) pRetune = RADIO_OFF;
--gRetuneCounter;
}
@@ -105,52 +102,29 @@ void cMusicManager::DisplayRadioStationName()
wchar *string = nil;
- switch (pRetune) {
- case HEAD_RADIO:
- string = TheText.Get("FEA_FM0");
- break;
- case DOUBLE_CLEF:
- string = TheText.Get("FEA_FM1");
- break;
- case JAH_RADIO:
- string = TheText.Get("FEA_FM2");
- break;
- case RISE_FM:
- string = TheText.Get("FEA_FM3");
- break;
- case LIPS_106:
- string = TheText.Get("FEA_FM4");
- break;
- case GAME_FM:
- string = TheText.Get("FEA_FM5");
- break;
- case MSX_FM:
- string = TheText.Get("FEA_FM6");
- break;
- case FLASHBACK:
- string = TheText.Get("FEA_FM7");
- break;
- case CHATTERBOX:
- string = TheText.Get("FEA_FM8");
- break;
- case USERTRACK:
- string = TheText.Get("FEA_FM9");
- break;
- default:
- return;
+ switch(pRetune) {
+ case HEAD_RADIO: string = TheText.Get("FEA_FM0"); break;
+ case DOUBLE_CLEF: string = TheText.Get("FEA_FM1"); break;
+ case JAH_RADIO: string = TheText.Get("FEA_FM2"); break;
+ case RISE_FM: string = TheText.Get("FEA_FM3"); break;
+ case LIPS_106: string = TheText.Get("FEA_FM4"); break;
+ case GAME_FM: string = TheText.Get("FEA_FM5"); break;
+ case MSX_FM: string = TheText.Get("FEA_FM6"); break;
+ case FLASHBACK: string = TheText.Get("FEA_FM7"); break;
+ case CHATTERBOX: string = TheText.Get("FEA_FM8"); break;
+ case USERTRACK: string = TheText.Get("FEA_FM9"); break;
+ default: return;
};
- if (pRetune > CHATTERBOX && !SampleManager.IsMP3RadioChannelAvailable()) {
- return;
- }
+ if(pRetune > CHATTERBOX && !SampleManager.IsMP3RadioChannelAvailable()) { return; }
- if (string && pCurrentStation != string || MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_MP3_PLAYER && MusicManager.m_nPreviousStreamedSound != STREAMED_SOUND_RADIO_MP3_PLAYER) {
+ if(string && pCurrentStation != string ||
+ MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_MP3_PLAYER &&
+ MusicManager.m_nPreviousStreamedSound != STREAMED_SOUND_RADIO_MP3_PLAYER) {
pCurrentStation = string;
cDisplay = 60;
- }
- else {
- if (!cDisplay)
- return;
+ } else {
+ if(!cDisplay) return;
--cDisplay;
}
@@ -164,7 +138,7 @@ void cMusicManager::DisplayRadioStationName()
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
- if (gNumRetunePresses)
+ if(gNumRetunePresses)
CFont::SetColor(CRGBA(102, 133, 143, 255));
else
CFont::SetColor(CRGBA(147, 196, 211, 255));
@@ -203,43 +177,67 @@ cMusicManager::StopFrontEndTrack()
EAXJMP(0x57E3D0);
}
-
-WRAPPER void cMusicManager::PlayAnnouncement(unsigned char)
+WRAPPER void
+cMusicManager::PlayAnnouncement(uint8)
{
EAXJMP(0x57E430);
}
-WRAPPER void cMusicManager::PlayFrontEndTrack(unsigned char, unsigned char)
+WRAPPER void
+cMusicManager::PlayFrontEndTrack(uint8, uint8)
{
EAXJMP(0x57E2E0);
}
-WRAPPER void cMusicManager::PreloadCutSceneMusic(unsigned char)
+WRAPPER void
+cMusicManager::PreloadCutSceneMusic(uint8)
{
EAXJMP(0x57E210);
}
-WRAPPER void cMusicManager::PlayPreloadedCutSceneMusic(void)
+WRAPPER void
+cMusicManager::PlayPreloadedCutSceneMusic(void)
{
EAXJMP(0x57E290);
}
-WRAPPER void cMusicManager::StopCutSceneMusic(void)
+WRAPPER void
+cMusicManager::StopCutSceneMusic(void)
{
EAXJMP(0x57E2B0);
}
-WRAPPER int32 cMusicManager::GetRadioInCar(void)
+WRAPPER int32
+cMusicManager::GetRadioInCar(void)
{
EAXJMP(0x57D1D0);
}
-WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
+WRAPPER void
+cMusicManager::SetRadioInCar(uint32)
{
EAXJMP(0x57D2C0);
}
-WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
+WRAPPER void
+cMusicManager::SetRadioChannelByScript(uint8, int32)
{
EAXJMP(0x57D180);
-} \ No newline at end of file
+}
+
+WRAPPER
+void
+cMusicManager::ResetMusicAfterReload()
+{
+ EAXJMP(0x57CF30);
+}
+
+WRAPPER
+void cMusicManager::ResetTimers(int32) { EAXJMP(0x57D420); }
+
+WRAPPER
+void
+cMusicManager::Service()
+{
+ EAXJMP(0x57D440);
+}
diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h
index f20424a8..709fe56a 100644
--- a/src/audio/MusicManager.h
+++ b/src/audio/MusicManager.h
@@ -1,231 +1,6 @@
#pragma once
-enum eRadioStation
-{
- HEAD_RADIO,
- DOUBLE_CLEF,
- JAH_RADIO,
- RISE_FM,
- LIPS_106,
- GAME_FM,
- MSX_FM,
- FLASHBACK,
- CHATTERBOX,
- USERTRACK,
- POLICE_RADIO,
- RADIO_OFF,
-};
-
-enum eMusicMode
-{
- MUSICMODE_FRONTEND = 0,
- MUSICMODE_GAME,
- MUSICMODE_CUTSCENE,
- MUSICMODE_OFF,
- MUSICMODE_4,
-};
-
-enum eStreamedSounds
-{
- STREAMED_SOUND_RADIO_HEAD = 0,
- STREAMED_SOUND_RADIO_CLASSIC = 1,
- STREAMED_SOUND_RADIO_KJAH = 2,
- STREAMED_SOUND_RADIO_RISE = 3,
- STREAMED_SOUND_RADIO_LIPS = 4,
- STREAMED_SOUND_RADIO_GAME = 5,
- STREAMED_SOUND_RADIO_MSX = 6,
- STREAMED_SOUND_RADIO_FLASH = 7,
- STREAMED_SOUND_RADIO_CHAT = 8,
- STREAMED_SOUND_RADIO_MP3_PLAYER = 9,
- STREAMED_SOUND_RADIO_POLICE = 10,
- STREAMED_SOUND_CITY_AMBIENT = 11,
- STREAMED_SOUND_WATER_AMBIENT = 12,
- STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN = 13,
- STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN = 14,
- STREAMED_SOUND_NEWS_INTRO = 15,
- STREAMED_SOUND_BANK_INTRO = 16,
- STREAMED_SOUND_CUTSCENE_LUIGI1_LG = 17,
- STREAMED_SOUND_CUTSCENE_LUIGI2_DSB = 18,
- STREAMED_SOUND_CUTSCENE_LUIGI3_DM = 19,
- STREAMED_SOUND_CUTSCENE_LUIGI4_PAP = 20,
- STREAMED_SOUND_CUTSCENE_LUIGI5_TFB = 21,
- STREAMED_SOUND_CUTSCENE_JOEY0_DM2 = 22,
- STREAMED_SOUND_CUTSCENE_JOEY1_LFL = 23,
- STREAMED_SOUND_CUTSCENE_JOEY2_KCL = 24,
- STREAMED_SOUND_CUTSCENE_JOEY3_VH = 25,
- STREAMED_SOUND_CUTSCENE_JOEY4_ETH = 26,
- STREAMED_SOUND_CUTSCENE_JOEY5_DST = 27,
- STREAMED_SOUND_CUTSCENE_JOEY6_TBJ = 28,
- STREAMED_SOUND_CUTSCENE_TONI1_TOL = 29,
- STREAMED_SOUND_CUTSCENE_TONI2_TPU = 30,
- STREAMED_SOUND_CUTSCENE_TONI3_MAS = 31,
- STREAMED_SOUND_CUTSCENE_TONI4_TAT = 32,
- STREAMED_SOUND_CUTSCENE_TONI5_BF = 33,
- STREAMED_SOUND_CUTSCENE_SAL0_MAS = 34,
- STREAMED_SOUND_CUTSCENE_SAL1_PF = 35,
- STREAMED_SOUND_CUTSCENE_SAL2_CTG = 36,
- STREAMED_SOUND_CUTSCENE_SAL3_RTC = 37,
- STREAMED_SOUND_CUTSCENE_SAL5_LRQ = 38,
- STREAMED_SOUND_CUTSCENE_SAL4_BDBA = 39,
- STREAMED_SOUND_CUTSCENE_SAL4_BDBB = 40,
- STREAMED_SOUND_CUTSCENE_SAL2_CTG2 = 41,
- STREAMED_SOUND_CUTSCENE_SAL4_BDBD = 42,
- STREAMED_SOUND_CUTSCENE_SAL5_LRQB = 43,
- STREAMED_SOUND_CUTSCENE_SAL5_LRQC = 44,
- STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO = 45,
- STREAMED_SOUND_CUTSCENE_ASUKA_2_PP = 46,
- STREAMED_SOUND_CUTSCENE_ASUKA_3_SS = 47,
- STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR = 48,
- STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT = 49,
- STREAMED_SOUND_CUTSCENE_KENJI1_KBO = 50,
- STREAMED_SOUND_CUTSCENE_KENJI2_GIS = 51,
- STREAMED_SOUND_CUTSCENE_KENJI3_DS = 52,
- STREAMED_SOUND_CUTSCENE_KENJI4_SHI = 53,
- STREAMED_SOUND_CUTSCENE_KENJI5_SD = 54,
- STREAMED_SOUND_CUTSCENE_RAY0_PDR2 = 55,
- STREAMED_SOUND_CUTSCENE_RAY1_SW = 56,
- STREAMED_SOUND_CUTSCENE_RAY2_AP = 57,
- STREAMED_SOUND_CUTSCENE_RAY3_ED = 58,
- STREAMED_SOUND_CUTSCENE_RAY4_GF = 59,
- STREAMED_SOUND_CUTSCENE_RAY5_PB = 60,
- STREAMED_SOUND_CUTSCENE_RAY6_MM = 61,
- STREAMED_SOUND_CUTSCENE_DONALD1_STOG = 62,
- STREAMED_SOUND_CUTSCENE_DONALD2_KK = 63,
- STREAMED_SOUND_CUTSCENE_DONALD3_ADO = 64,
- STREAMED_SOUND_CUTSCENE_DONALD5_ES = 65,
- STREAMED_SOUND_CUTSCENE_DONALD7_MLD = 66,
- STREAMED_SOUND_CUTSCENE_DONALD4_GTA = 67,
- STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 = 68,
- STREAMED_SOUND_CUTSCENE_DONALD6_STS = 69,
- STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT = 70,
- STREAMED_SOUND_CUTSCENE_ASUKA7_ETG = 71,
- STREAMED_SOUND_CUTSCENE_ASUKA8_PS = 72,
- STREAMED_SOUND_CUTSCENE_ASUKA9_ASD = 73,
- STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 = 74,
- STREAMED_SOUND_CUTSCENE_CATALINA1_TEX = 75,
- STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 = 76,
- STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 = 77,
- STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 = 78,
- STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 = 79,
- STREAMED_SOUND_CUTSCENE_YARDIE_PH1 = 80,
- STREAMED_SOUND_CUTSCENE_YARDIE_PH2 = 81,
- STREAMED_SOUND_CUTSCENE_YARDIE_PH3 = 82,
- STREAMED_SOUND_CUTSCENE_YARDIE_PH4 = 83,
- STREAMED_SOUND_CUTSCENE_HOODS_PH1 = 84,
- STREAMED_SOUND_CUTSCENE_HOODS_PH2 = 85,
- STREAMED_SOUND_CUTSCENE_HOODS_PH3 = 86,
- STREAMED_SOUND_CUTSCENE_HOODS_PH4 = 87,
- STREAMED_SOUND_CUTSCENE_HOODS_PH5 = 88,
- STREAMED_SOUND_CUTSCENE_MARTY_PH1 = 89,
- STREAMED_SOUND_CUTSCENE_MARTY_PH2 = 90,
- STREAMED_SOUND_CUTSCENE_MARTY_PH3 = 91,
- STREAMED_SOUND_CUTSCENE_MARTY_PH4 = 92,
- STREAMED_SOUND_MISSION_COMPLETED = 93,
- STREAMED_SOUND_GAME_COMPLETED = 94,
- STREAMED_SOUND_MISSION_LIB_A1 = 95,
- STREAMED_SOUND_MISSION_LIB_A2 = 96,
- STREAMED_SOUND_MISSION_LIB_A = 97,
- STREAMED_SOUND_MISSION_LIB_B = 98,
- STREAMED_SOUND_MISSION_LIB_C = 99,
- STREAMED_SOUND_MISSION_LIB_D = 100,
- STREAMED_SOUND_MISSION_L2_A = 101,
- STREAMED_SOUND_MISSION_J4T_1 = 102,
- STREAMED_SOUND_MISSION_J4T_2 = 103,
- STREAMED_SOUND_MISSION_J4T_3 = 104,
- STREAMED_SOUND_MISSION_J4T_4 = 105,
- STREAMED_SOUND_MISSION_J4_A = 106,
- STREAMED_SOUND_MISSION_J4_B = 107,
- STREAMED_SOUND_MISSION_J4_C = 108,
- STREAMED_SOUND_MISSION_J4_D = 109,
- STREAMED_SOUND_MISSION_J4_E = 110,
- STREAMED_SOUND_MISSION_J4_F = 111,
- STREAMED_SOUND_MISSION_J6_1 = 112,
- STREAMED_SOUND_MISSION_J6_A = 113,
- STREAMED_SOUND_MISSION_J6_B = 114,
- STREAMED_SOUND_MISSION_J6_C = 115,
- STREAMED_SOUND_MISSION_J6_D = 116,
- STREAMED_SOUND_MISSION_T4_A = 117,
- STREAMED_SOUND_MISSION_S1_A = 118,
- STREAMED_SOUND_MISSION_S1_A1 = 119,
- STREAMED_SOUND_MISSION_S1_B = 120,
- STREAMED_SOUND_MISSION_S1_C = 121,
- STREAMED_SOUND_MISSION_S1_C1 = 122,
- STREAMED_SOUND_MISSION_S1_D = 123,
- STREAMED_SOUND_MISSION_S1_E = 124,
- STREAMED_SOUND_MISSION_S1_F = 125,
- STREAMED_SOUND_MISSION_S1_G = 126,
- STREAMED_SOUND_MISSION_S1_H = 127,
- STREAMED_SOUND_MISSION_S1_I = 128,
- STREAMED_SOUND_MISSION_S1_J = 129,
- STREAMED_SOUND_MISSION_S1_K = 130,
- STREAMED_SOUND_MISSION_S1_L = 131,
- STREAMED_SOUND_MISSION_S3_A = 132,
- STREAMED_SOUND_MISSION_S3_B = 133,
- STREAMED_SOUND_MISSION_EL3_A = 134,
- STREAMED_SOUND_MISSION_MF1_A = 135,
- STREAMED_SOUND_MISSION_MF2_A = 136,
- STREAMED_SOUND_MISSION_MF3_A = 137,
- STREAMED_SOUND_MISSION_MF3_B = 138,
- STREAMED_SOUND_MISSION_MF3_B1 = 139,
- STREAMED_SOUND_MISSION_MF3_C = 140,
- STREAMED_SOUND_MISSION_MF4_A = 141,
- STREAMED_SOUND_MISSION_MF4_B = 142,
- STREAMED_SOUND_MISSION_MF4_C = 143,
- STREAMED_SOUND_MISSION_A1_A = 144,
- STREAMED_SOUND_MISSION_A3_A = 145,
- STREAMED_SOUND_MISSION_A5_A = 146,
- STREAMED_SOUND_MISSION_A4_A = 147,
- STREAMED_SOUND_MISSION_A4_B = 148,
- STREAMED_SOUND_MISSION_A4_C = 149,
- STREAMED_SOUND_MISSION_A4_D = 150,
- STREAMED_SOUND_MISSION_K1_A = 151,
- STREAMED_SOUND_MISSION_K3_A = 152,
- STREAMED_SOUND_MISSION_R1_A = 153,
- STREAMED_SOUND_MISSION_R2_A = 154,
- STREAMED_SOUND_MISSION_R2_B = 155,
- STREAMED_SOUND_MISSION_R2_C = 156,
- STREAMED_SOUND_MISSION_R2_D = 157,
- STREAMED_SOUND_MISSION_R2_E = 158,
- STREAMED_SOUND_MISSION_R2_F = 159,
- STREAMED_SOUND_MISSION_R2_G = 160,
- STREAMED_SOUND_MISSION_R2_H = 161,
- STREAMED_SOUND_MISSION_R5_A = 162,
- STREAMED_SOUND_MISSION_R6_A = 163,
- STREAMED_SOUND_MISSION_R6_A1 = 164,
- STREAMED_SOUND_MISSION_R6_B = 165,
- STREAMED_SOUND_MISSION_LO2_A = 166,
- STREAMED_SOUND_MISSION_LO6_A = 167,
- STREAMED_SOUND_MISSION_YD2_A = 168,
- STREAMED_SOUND_MISSION_YD2_B = 169,
- STREAMED_SOUND_MISSION_YD2_C = 170,
- STREAMED_SOUND_MISSION_YD2_C1 = 171,
- STREAMED_SOUND_MISSION_YD2_D = 172,
- STREAMED_SOUND_MISSION_YD2_E = 173,
- STREAMED_SOUND_MISSION_YD2_F = 174,
- STREAMED_SOUND_MISSION_YD2_G = 175,
- STREAMED_SOUND_MISSION_YD2_H = 176,
- STREAMED_SOUND_MISSION_YD2_ASS = 177,
- STREAMED_SOUND_MISSION_YD2_OK = 178,
- STREAMED_SOUND_MISSION_H5_A = 179,
- STREAMED_SOUND_MISSION_H5_B = 180,
- STREAMED_SOUND_MISSION_H5_C = 181,
- STREAMED_SOUND_MISSION_AMMU_A = 182,
- STREAMED_SOUND_MISSION_AMMU_B = 183,
- STREAMED_SOUND_MISSION_AMMU_C = 184,
- STREAMED_SOUND_MISSION_DOOR_1 = 185,
- STREAMED_SOUND_MISSION_DOOR_2 = 186,
- STREAMED_SOUND_MISSION_DOOR_3 = 187,
- STREAMED_SOUND_MISSION_DOOR_4 = 188,
- STREAMED_SOUND_MISSION_DOOR_5 = 189,
- STREAMED_SOUND_MISSION_DOOR_6 = 190,
- STREAMED_SOUND_MISSION_T3_A = 191,
- STREAMED_SOUND_MISSION_T3_B = 192,
- STREAMED_SOUND_MISSION_T3_C = 193,
- STREAMED_SOUND_MISSION_K1_B = 194,
- STREAMED_SOUND_MISSION_CAT1 = 195,
- TOTAL_STREAMED_SOUNDS = 196,
- NO_STREAMED_SOUND = 197,
-};
+#include "audio_enums.h"
class tMP3Sample
{
@@ -250,7 +25,7 @@ public:
bool m_bPreviousPlayerInCar;
bool m_bPlayerInCar;
bool m_bAnnouncementInProgress;
- tMP3Sample m_asMP3Samples[196];
+ tMP3Sample m_asMP3Samples[TOTAL_STREAMED_SOUNDS];
uint8 field_2364;
uint8 field_2365;
uint8 field_2366;
@@ -283,18 +58,22 @@ public:
void ChangeMusicMode(int32 mode);
void StopFrontEndTrack();
- char *Get3DProviderName(char);
bool PlayerInCar();
void DisplayRadioStationName();
-
- void PlayAnnouncement(unsigned char);
- void PlayFrontEndTrack(unsigned char, unsigned char);
- void PreloadCutSceneMusic(unsigned char);
+
+ void PlayAnnouncement(uint8);
+ void PlayFrontEndTrack(uint8, uint8);
+ void PreloadCutSceneMusic(uint8);
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
int32 GetRadioInCar(void);
- void SetRadioInCar(unsigned int);
- void SetRadioChannelByScript(unsigned char, int);
+ void SetRadioInCar(uint32);
+ void SetRadioChannelByScript(uint8, int32);
+
+ void ResetMusicAfterReload();
+
+ void ResetTimers(int32);
+ void Service();
};
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
new file mode 100644
index 00000000..55bc5b70
--- /dev/null
+++ b/src/audio/audio_enums.h
@@ -0,0 +1,228 @@
+#pragma once
+
+enum eRadioStation
+{
+ HEAD_RADIO,
+ DOUBLE_CLEF,
+ JAH_RADIO,
+ RISE_FM,
+ LIPS_106,
+ GAME_FM,
+ MSX_FM,
+ FLASHBACK,
+ CHATTERBOX,
+ USERTRACK,
+ POLICE_RADIO,
+ RADIO_OFF,
+};
+
+enum eMusicMode
+{
+ MUSICMODE_FRONTEND = 0,
+ MUSICMODE_GAME,
+ MUSICMODE_CUTSCENE,
+ MUSICMODE_OFF,
+ MUSICMODE_4,
+};
+
+enum eStreamedSounds
+{
+ STREAMED_SOUND_RADIO_HEAD = 0,
+ STREAMED_SOUND_RADIO_CLASSIC = 1,
+ STREAMED_SOUND_RADIO_KJAH = 2,
+ STREAMED_SOUND_RADIO_RISE = 3,
+ STREAMED_SOUND_RADIO_LIPS = 4,
+ STREAMED_SOUND_RADIO_GAME = 5,
+ STREAMED_SOUND_RADIO_MSX = 6,
+ STREAMED_SOUND_RADIO_FLASH = 7,
+ STREAMED_SOUND_RADIO_CHAT = 8,
+ STREAMED_SOUND_RADIO_MP3_PLAYER = 9,
+ STREAMED_SOUND_RADIO_POLICE = 10,
+ STREAMED_SOUND_CITY_AMBIENT = 11,
+ STREAMED_SOUND_WATER_AMBIENT = 12,
+ STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN = 13,
+ STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN = 14,
+ STREAMED_SOUND_NEWS_INTRO = 15,
+ STREAMED_SOUND_BANK_INTRO = 16,
+ STREAMED_SOUND_CUTSCENE_LUIGI1_LG = 17,
+ STREAMED_SOUND_CUTSCENE_LUIGI2_DSB = 18,
+ STREAMED_SOUND_CUTSCENE_LUIGI3_DM = 19,
+ STREAMED_SOUND_CUTSCENE_LUIGI4_PAP = 20,
+ STREAMED_SOUND_CUTSCENE_LUIGI5_TFB = 21,
+ STREAMED_SOUND_CUTSCENE_JOEY0_DM2 = 22,
+ STREAMED_SOUND_CUTSCENE_JOEY1_LFL = 23,
+ STREAMED_SOUND_CUTSCENE_JOEY2_KCL = 24,
+ STREAMED_SOUND_CUTSCENE_JOEY3_VH = 25,
+ STREAMED_SOUND_CUTSCENE_JOEY4_ETH = 26,
+ STREAMED_SOUND_CUTSCENE_JOEY5_DST = 27,
+ STREAMED_SOUND_CUTSCENE_JOEY6_TBJ = 28,
+ STREAMED_SOUND_CUTSCENE_TONI1_TOL = 29,
+ STREAMED_SOUND_CUTSCENE_TONI2_TPU = 30,
+ STREAMED_SOUND_CUTSCENE_TONI3_MAS = 31,
+ STREAMED_SOUND_CUTSCENE_TONI4_TAT = 32,
+ STREAMED_SOUND_CUTSCENE_TONI5_BF = 33,
+ STREAMED_SOUND_CUTSCENE_SAL0_MAS = 34,
+ STREAMED_SOUND_CUTSCENE_SAL1_PF = 35,
+ STREAMED_SOUND_CUTSCENE_SAL2_CTG = 36,
+ STREAMED_SOUND_CUTSCENE_SAL3_RTC = 37,
+ STREAMED_SOUND_CUTSCENE_SAL5_LRQ = 38,
+ STREAMED_SOUND_CUTSCENE_SAL4_BDBA = 39,
+ STREAMED_SOUND_CUTSCENE_SAL4_BDBB = 40,
+ STREAMED_SOUND_CUTSCENE_SAL2_CTG2 = 41,
+ STREAMED_SOUND_CUTSCENE_SAL4_BDBD = 42,
+ STREAMED_SOUND_CUTSCENE_SAL5_LRQB = 43,
+ STREAMED_SOUND_CUTSCENE_SAL5_LRQC = 44,
+ STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO = 45,
+ STREAMED_SOUND_CUTSCENE_ASUKA_2_PP = 46,
+ STREAMED_SOUND_CUTSCENE_ASUKA_3_SS = 47,
+ STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR = 48,
+ STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT = 49,
+ STREAMED_SOUND_CUTSCENE_KENJI1_KBO = 50,
+ STREAMED_SOUND_CUTSCENE_KENJI2_GIS = 51,
+ STREAMED_SOUND_CUTSCENE_KENJI3_DS = 52,
+ STREAMED_SOUND_CUTSCENE_KENJI4_SHI = 53,
+ STREAMED_SOUND_CUTSCENE_KENJI5_SD = 54,
+ STREAMED_SOUND_CUTSCENE_RAY0_PDR2 = 55,
+ STREAMED_SOUND_CUTSCENE_RAY1_SW = 56,
+ STREAMED_SOUND_CUTSCENE_RAY2_AP = 57,
+ STREAMED_SOUND_CUTSCENE_RAY3_ED = 58,
+ STREAMED_SOUND_CUTSCENE_RAY4_GF = 59,
+ STREAMED_SOUND_CUTSCENE_RAY5_PB = 60,
+ STREAMED_SOUND_CUTSCENE_RAY6_MM = 61,
+ STREAMED_SOUND_CUTSCENE_DONALD1_STOG = 62,
+ STREAMED_SOUND_CUTSCENE_DONALD2_KK = 63,
+ STREAMED_SOUND_CUTSCENE_DONALD3_ADO = 64,
+ STREAMED_SOUND_CUTSCENE_DONALD5_ES = 65,
+ STREAMED_SOUND_CUTSCENE_DONALD7_MLD = 66,
+ STREAMED_SOUND_CUTSCENE_DONALD4_GTA = 67,
+ STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 = 68,
+ STREAMED_SOUND_CUTSCENE_DONALD6_STS = 69,
+ STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT = 70,
+ STREAMED_SOUND_CUTSCENE_ASUKA7_ETG = 71,
+ STREAMED_SOUND_CUTSCENE_ASUKA8_PS = 72,
+ STREAMED_SOUND_CUTSCENE_ASUKA9_ASD = 73,
+ STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 = 74,
+ STREAMED_SOUND_CUTSCENE_CATALINA1_TEX = 75,
+ STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 = 76,
+ STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 = 77,
+ STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 = 78,
+ STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 = 79,
+ STREAMED_SOUND_CUTSCENE_YARDIE_PH1 = 80,
+ STREAMED_SOUND_CUTSCENE_YARDIE_PH2 = 81,
+ STREAMED_SOUND_CUTSCENE_YARDIE_PH3 = 82,
+ STREAMED_SOUND_CUTSCENE_YARDIE_PH4 = 83,
+ STREAMED_SOUND_CUTSCENE_HOODS_PH1 = 84,
+ STREAMED_SOUND_CUTSCENE_HOODS_PH2 = 85,
+ STREAMED_SOUND_CUTSCENE_HOODS_PH3 = 86,
+ STREAMED_SOUND_CUTSCENE_HOODS_PH4 = 87,
+ STREAMED_SOUND_CUTSCENE_HOODS_PH5 = 88,
+ STREAMED_SOUND_CUTSCENE_MARTY_PH1 = 89,
+ STREAMED_SOUND_CUTSCENE_MARTY_PH2 = 90,
+ STREAMED_SOUND_CUTSCENE_MARTY_PH3 = 91,
+ STREAMED_SOUND_CUTSCENE_MARTY_PH4 = 92,
+ STREAMED_SOUND_MISSION_COMPLETED = 93,
+ STREAMED_SOUND_GAME_COMPLETED = 94,
+ STREAMED_SOUND_MISSION_LIB_A1 = 95,
+ STREAMED_SOUND_MISSION_LIB_A2 = 96,
+ STREAMED_SOUND_MISSION_LIB_A = 97,
+ STREAMED_SOUND_MISSION_LIB_B = 98,
+ STREAMED_SOUND_MISSION_LIB_C = 99,
+ STREAMED_SOUND_MISSION_LIB_D = 100,
+ STREAMED_SOUND_MISSION_L2_A = 101,
+ STREAMED_SOUND_MISSION_J4T_1 = 102,
+ STREAMED_SOUND_MISSION_J4T_2 = 103,
+ STREAMED_SOUND_MISSION_J4T_3 = 104,
+ STREAMED_SOUND_MISSION_J4T_4 = 105,
+ STREAMED_SOUND_MISSION_J4_A = 106,
+ STREAMED_SOUND_MISSION_J4_B = 107,
+ STREAMED_SOUND_MISSION_J4_C = 108,
+ STREAMED_SOUND_MISSION_J4_D = 109,
+ STREAMED_SOUND_MISSION_J4_E = 110,
+ STREAMED_SOUND_MISSION_J4_F = 111,
+ STREAMED_SOUND_MISSION_J6_1 = 112,
+ STREAMED_SOUND_MISSION_J6_A = 113,
+ STREAMED_SOUND_MISSION_J6_B = 114,
+ STREAMED_SOUND_MISSION_J6_C = 115,
+ STREAMED_SOUND_MISSION_J6_D = 116,
+ STREAMED_SOUND_MISSION_T4_A = 117,
+ STREAMED_SOUND_MISSION_S1_A = 118,
+ STREAMED_SOUND_MISSION_S1_A1 = 119,
+ STREAMED_SOUND_MISSION_S1_B = 120,
+ STREAMED_SOUND_MISSION_S1_C = 121,
+ STREAMED_SOUND_MISSION_S1_C1 = 122,
+ STREAMED_SOUND_MISSION_S1_D = 123,
+ STREAMED_SOUND_MISSION_S1_E = 124,
+ STREAMED_SOUND_MISSION_S1_F = 125,
+ STREAMED_SOUND_MISSION_S1_G = 126,
+ STREAMED_SOUND_MISSION_S1_H = 127,
+ STREAMED_SOUND_MISSION_S1_I = 128,
+ STREAMED_SOUND_MISSION_S1_J = 129,
+ STREAMED_SOUND_MISSION_S1_K = 130,
+ STREAMED_SOUND_MISSION_S1_L = 131,
+ STREAMED_SOUND_MISSION_S3_A = 132,
+ STREAMED_SOUND_MISSION_S3_B = 133,
+ STREAMED_SOUND_MISSION_EL3_A = 134,
+ STREAMED_SOUND_MISSION_MF1_A = 135,
+ STREAMED_SOUND_MISSION_MF2_A = 136,
+ STREAMED_SOUND_MISSION_MF3_A = 137,
+ STREAMED_SOUND_MISSION_MF3_B = 138,
+ STREAMED_SOUND_MISSION_MF3_B1 = 139,
+ STREAMED_SOUND_MISSION_MF3_C = 140,
+ STREAMED_SOUND_MISSION_MF4_A = 141,
+ STREAMED_SOUND_MISSION_MF4_B = 142,
+ STREAMED_SOUND_MISSION_MF4_C = 143,
+ STREAMED_SOUND_MISSION_A1_A = 144,
+ STREAMED_SOUND_MISSION_A3_A = 145,
+ STREAMED_SOUND_MISSION_A5_A = 146,
+ STREAMED_SOUND_MISSION_A4_A = 147,
+ STREAMED_SOUND_MISSION_A4_B = 148,
+ STREAMED_SOUND_MISSION_A4_C = 149,
+ STREAMED_SOUND_MISSION_A4_D = 150,
+ STREAMED_SOUND_MISSION_K1_A = 151,
+ STREAMED_SOUND_MISSION_K3_A = 152,
+ STREAMED_SOUND_MISSION_R1_A = 153,
+ STREAMED_SOUND_MISSION_R2_A = 154,
+ STREAMED_SOUND_MISSION_R2_B = 155,
+ STREAMED_SOUND_MISSION_R2_C = 156,
+ STREAMED_SOUND_MISSION_R2_D = 157,
+ STREAMED_SOUND_MISSION_R2_E = 158,
+ STREAMED_SOUND_MISSION_R2_F = 159,
+ STREAMED_SOUND_MISSION_R2_G = 160,
+ STREAMED_SOUND_MISSION_R2_H = 161,
+ STREAMED_SOUND_MISSION_R5_A = 162,
+ STREAMED_SOUND_MISSION_R6_A = 163,
+ STREAMED_SOUND_MISSION_R6_A1 = 164,
+ STREAMED_SOUND_MISSION_R6_B = 165,
+ STREAMED_SOUND_MISSION_LO2_A = 166,
+ STREAMED_SOUND_MISSION_LO6_A = 167,
+ STREAMED_SOUND_MISSION_YD2_A = 168,
+ STREAMED_SOUND_MISSION_YD2_B = 169,
+ STREAMED_SOUND_MISSION_YD2_C = 170,
+ STREAMED_SOUND_MISSION_YD2_C1 = 171,
+ STREAMED_SOUND_MISSION_YD2_D = 172,
+ STREAMED_SOUND_MISSION_YD2_E = 173,
+ STREAMED_SOUND_MISSION_YD2_F = 174,
+ STREAMED_SOUND_MISSION_YD2_G = 175,
+ STREAMED_SOUND_MISSION_YD2_H = 176,
+ STREAMED_SOUND_MISSION_YD2_ASS = 177,
+ STREAMED_SOUND_MISSION_YD2_OK = 178,
+ STREAMED_SOUND_MISSION_H5_A = 179,
+ STREAMED_SOUND_MISSION_H5_B = 180,
+ STREAMED_SOUND_MISSION_H5_C = 181,
+ STREAMED_SOUND_MISSION_AMMU_A = 182,
+ STREAMED_SOUND_MISSION_AMMU_B = 183,
+ STREAMED_SOUND_MISSION_AMMU_C = 184,
+ STREAMED_SOUND_MISSION_DOOR_1 = 185,
+ STREAMED_SOUND_MISSION_DOOR_2 = 186,
+ STREAMED_SOUND_MISSION_DOOR_3 = 187,
+ STREAMED_SOUND_MISSION_DOOR_4 = 188,
+ STREAMED_SOUND_MISSION_DOOR_5 = 189,
+ STREAMED_SOUND_MISSION_DOOR_6 = 190,
+ STREAMED_SOUND_MISSION_T3_A = 191,
+ STREAMED_SOUND_MISSION_T3_B = 192,
+ STREAMED_SOUND_MISSION_T3_C = 193,
+ STREAMED_SOUND_MISSION_K1_B = 194,
+ STREAMED_SOUND_MISSION_CAT1 = 195,
+ TOTAL_STREAMED_SOUNDS = 196,
+ NO_STREAMED_SOUND = 197,
+}; \ No newline at end of file