diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/CarAI.cpp | 23 |
1 files changed, 2 insertions, 21 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 589cc53b..121518f4 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -22,19 +22,18 @@ #define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f -//--MIAMI: done +//--MIAMI: file done + float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) { return pVehicle->AutoPilot.m_nSwitchDistance; } -//--MIAMI: done float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) { return FindSwitchDistanceClose(pVehicle) + 5.0f; } -//--MIAMI: done float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer) @@ -42,7 +41,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) return FindSwitchDistanceFarNormalVehicle(pVehicle); } -//--MIAMI: done void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) { if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && @@ -56,7 +54,6 @@ void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::UpdateCarAI(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer){ @@ -507,13 +504,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } -//--MIAMI: done float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) { if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ @@ -531,7 +526,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } -//--MIAMI: done float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget) { GetCarToGoToCoors(pVehicle, pTarget); @@ -540,7 +534,6 @@ float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget) return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } -//--MIAMI: TODO: MI_VICECHEE void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) { if (pVehicle->bOccupantsHaveBeenGenerated) @@ -577,21 +570,18 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(1); } -//--MIAMI: done void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(0); } -//--MIAMI: done void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) { if (pVehicle->pDriver){ @@ -609,7 +599,6 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle) { if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) { @@ -627,7 +616,6 @@ void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -637,7 +625,6 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } -//--MIAMI: done void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -647,7 +634,6 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } -//--MIAMI: done eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ @@ -662,7 +648,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() } } -//--MIAMI: done eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel() { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { @@ -677,7 +662,6 @@ eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel() } } -//--MIAMI: done int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { @@ -692,7 +676,6 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) { if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ @@ -737,7 +720,6 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { @@ -751,7 +733,6 @@ void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) { float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); |