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-rw-r--r--src/control/CarCtrl.h69
1 files changed, 50 insertions, 19 deletions
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 457224fb..5efbe275 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -9,14 +9,13 @@
#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500
class CZoneInfo;
+class CAutomobile;
enum{
MAX_CARS_TO_KEEP = 2,
- MAX_CAR_MODELS_IN_ARRAY = 256,
+ MAX_CAR_MODELS_IN_ARRAY = 25,
};
-#define LANE_WIDTH 5.0f
-
#ifdef FIX_BUGS
#define FIX_PATHFIND_BUG
#endif
@@ -25,24 +24,37 @@ class CCarCtrl
{
public:
enum eCarClass {
- POOR = 0,
+ NORMAL = 0,
+ POOR,
RICH,
EXEC,
WORKER,
- SPECIAL,
BIG,
TAXI,
- TOTAL_CUSTOM_CLASSES,
- MAFIA,
- TRIAD,
- DIABLO,
- YAKUZA,
- YARDIE,
- COLOMB,
- NINES,
- GANG8,
+ MOPED,
+ MOTORBIKE,
+
+ LEISUREBOAT,
+ WORKERBOAT,
+
+ COPS,
+ CUBAN,
+ HAITIAN,
+ STREET,
+ DIAZ,
+ BIKER,
+ SECURITY,
+ PLAYER,
+ GOLFERS,
GANG9,
- COPS
+ COPS_BOAT,
+ FIRST_CAR_RATING = NORMAL,
+ FIRST_BOAT_RATING = LEISUREBOAT,
+ FIRST_GANG_CAR_RATING = CUBAN,
+ NUM_CAR_CLASSES = MOTORBIKE - FIRST_CAR_RATING + 1,
+ NUM_BOAT_CLASSES = WORKERBOAT - FIRST_BOAT_RATING + 1,
+ NUM_GANG_CAR_CLASSES = GANG9 - FIRST_GANG_CAR_RATING + 1,
+ TOTAL_CUSTOM_CLASSES = NUM_CAR_CLASSES + NUM_BOAT_CLASSES
};
static void SwitchVehicleToRealPhysics(CVehicle*);
@@ -58,7 +70,7 @@ public:
static void GenerateRandomCars(void);
static void GenerateOneRandomCar(void);
static void GenerateEmergencyServicesCar(void);
- static int32 ChooseModel(CZoneInfo*, CVector*, int*);
+ static int32 ChooseModel(CZoneInfo*, int*);
static int32 ChoosePoliceCarModel(void);
static int32 ChooseGangCarModel(int32 gang);
static void RemoveDistantCars(void);
@@ -94,17 +106,29 @@ public:
static float FindSpeedMultiplier(float, float, float, float);
static void SteerAICarWithPhysics(CVehicle*);
static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*);
- static void SteerAIBoatWithPhysics(CBoat*);
static float FindMaxSteerAngle(CVehicle*);
static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
- static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*);
static bool ThisRoadObjectCouldMove(int16);
static void ClearInterestingVehicleList();
static void FindLinksToGoWithTheseNodes(CVehicle*);
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
+ static float FindSpeedMultiplierWithSpeedFromNodes(int8);
+ static int32 ChooseBoatModel(int32);
+ static int32 ChooseBoatRating(CZoneInfo* pZoneInfo);
+ static int32 ChooseCarRating(CZoneInfo* pZoneInfo);
+ static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq);
+ static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating);
+ static int32 ChooseCarModelToLoad(int32 rating);
+ static bool BoatWithTallMast(int32 mi);
+ static void RemoveCarsIfThePoolGetsFull(void);
+ static void SteerAIBoatWithPhysicsHeadingForTarget(CVehicle*, float, float, float*, float*, float*);
+ static void SteerAIHeliTowardsTargetCoors(CAutomobile*);
+ static void SteerAIPlaneTowardsTargetCoors(CAutomobile*);
+ static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
+ static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
@@ -121,6 +145,7 @@ public:
return angle;
}
+ static bool bMadDriversCheat;
static int32 NumLawEnforcerCars;
static int32 NumAmbulancesOnDuty;
static int32 NumFiretrucksOnDuty;
@@ -136,8 +161,14 @@ public:
static uint32 LastTimeFireTruckCreated;
static uint32 LastTimeAmbulanceCreated;
static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
- static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES];
static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+
+ static int32 MiamiViceCycle;
+ static uint32 LastTimeMiamiViceGenerated;
+ static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
+ static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
+ static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
+ static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
};
extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP]; \ No newline at end of file