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-rw-r--r--src/control/GameLogic.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index ae26dd05..04983e30 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -127,7 +127,7 @@ CGameLogic::Update()
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;
@@ -207,7 +207,7 @@ CGameLogic::Update()
pPlayerInfo.m_pPed->ClearWeapons();
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;
@@ -254,7 +254,7 @@ CGameLogic::Update()
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
- TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
CPad::GetPad(0)->StopShaking(0);
CReferences::RemoveReferencesToPlayer();
CCarCtrl::CountDownToCarsAtStart = 2;