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-rw-r--r--src/control/Garages.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 93857b14..68d58b10 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -2078,14 +2078,12 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
return;
if (IsAnyOtherPedTouchingGarage(FindPlayerPed()))
return;
- float posX = pVehicle->GetPosition().x;
- float posY = pVehicle->GetPosition().y;
- float posZ = pVehicle->GetPosition().z;
+ CVector pos = pVehicle->GetPosition();
float garageX = GetGarageCenterX();
float garageY = GetGarageCenterY();
- float offsetX = garageX - posX;
- float offsetY = garageY - posY;
- float offsetZ = posZ - posZ;
+ float offsetX = garageX - pos.x;
+ float offsetY = garageY - pos.y;
+ float offsetZ = pos.z - pos.z;
float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
if (distance < RESPRAY_CENTERING_COEFFICIENT) {
pVehicle->GetPosition().x = GetGarageCenterX();
@@ -2096,7 +2094,7 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
}
if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
- pVehicle->GetPosition() = CVector(posX, posY, posZ);
+ pVehicle->GetPosition() = pos;
}
void CGarages::CloseHideOutGaragesBeforeSave()