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-rw-r--r--src/control/Garages.cpp1201
1 files changed, 574 insertions, 627 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 245e961d..34ed11eb 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -3,9 +3,8 @@
#include "Garages.h"
#include "main.h"
-#ifdef FIX_BUGS
+#include "Bike.h"
#include "Boat.h"
-#endif
#include "DMAudio.h"
#include "General.h"
#include "Font.h"
@@ -24,6 +23,7 @@
#include "Vehicle.h"
#include "Wanted.h"
#include "World.h"
+#include "VarConsole.h"
#include "SaveBuf.h"
#define ROTATED_DOOR_OPEN_SPEED (0.015f)
@@ -33,21 +33,21 @@
#define CRUSHER_CRANE_SPEED (0.005f)
// Prices
-#define BOMB_PRICE (1000)
-#define RESPRAY_PRICE (1000)
+#define BOMB_PRICE (500)
+#define RESPRAY_PRICE (100)
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
-#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
+#define DISTANCE_FOR_MRWHOOP_HACK (0.5f)
#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
-#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (3.2f)
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
-#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (2.8f)
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
@@ -62,7 +62,7 @@
// Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
#define NUM_PARTICLES_IN_RESPRAY (200)
-#define RESPRAY_CENTERING_COEFFICIENT (0.75f)
+#define RESPRAY_CENTERING_COEFFICIENT (0.4f)
// Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
@@ -75,8 +75,8 @@
// Collect cars stuff
#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
-#define IMPORT_REWARD (1000)
-#define IMPORT_ALLCARS_REWARD (200000)
+#define IMPORT_REWARD (500)
+#define IMPORT_ALLCARS_REWARD (20500)
// Crusher stuff
#define CRUSHER_VEHICLE_TEST_SPAN (8)
@@ -85,24 +85,19 @@
#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)
// Hideout stuff
-#define MAX_STORED_CARS_IN_INDUSTRIAL (1)
-#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS)
-#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS)
-#define LIMIT_CARS_IN_INDUSTRIAL (1)
-#define LIMIT_CARS_IN_COMMERCIAL (2)
-#define LIMIT_CARS_IN_SUBURBAN (3)
#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
// Camera stuff
-#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f)
-#define MARGIN_FOR_CAMERA_DEFAULT (4.0f)
+#define MARGIN_FOR_CAMERA_COLLECTCARS (0.5f)
+#define MARGIN_FOR_CAMERA_DEFAULT (0.5f)
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
- { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
- { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
- { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
+ { MI_LANDSTAL, MI_IDAHO, MI_ESPERANT, MI_STALLION, MI_RANCHER, MI_BLISTAC },
+ { MI_SABRE, MI_VIRGO, MI_SENTINEL, MI_STRETCH, MI_WASHING, MI_ADMIRAL },
+ { MI_CHEETAH, MI_INFERNUS, MI_BANSHEE, MI_PHEONIX, MI_COMET, MI_STINGER },
+ { MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
};
const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
@@ -122,15 +117,20 @@ uint32 CGarages::MessageEndTime;
uint32 CGarages::NumGarages;
bool CGarages::PlayerInGarage;
int32 CGarages::PoliceCarsCollected;
-CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
-CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
-CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
+CStoredCar CGarages::aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
int32 hGarages = AEHANDLE_NONE;
CGarage CGarages::aGarages[NUM_GARAGES];
bool CGarages::bCamShouldBeOutisde;
+#ifndef MASTER
+bool bPrintNearestObject;
+#endif
+
void CGarages::Init(void)
{
+#ifndef MASTER
+ VarConsole.Add("Print nearest object", &bPrintNearestObject, true);
+#endif
CrushedCarId = -1;
NumGarages = 0;
MessageEndTime = 0;
@@ -146,22 +146,15 @@ void CGarages::Init(void)
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = 0;
LastTimeHelpMessage = 0;
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse1[i].Init();
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse2[i].Init();
- for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
- aCarsInSafeHouse3[i].Init();
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++)
+ aCarsInSafeHouses[j][i].Init();
+ }
hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
if (hGarages >= 0)
DMAudio.SetEntityStatus(hGarages, TRUE);
- AddOne(
- CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1),
- CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2),
- GARAGE_CRUSHER, 0);
}
-#ifndef PS2
void CGarages::Shutdown(void)
{
NumGarages = 0;
@@ -170,23 +163,34 @@ void CGarages::Shutdown(void)
DMAudio.DestroyEntity(hGarages);
hGarages = AEHANDLE_NONE;
}
-#endif
void CGarages::Update(void)
{
- static int GarageToBeTidied = 0;
+ static uint32 GarageToBeTidied = 0;
if (CReplay::IsPlayingBack())
return;
+#ifdef SECUROM
+ extern uint8 gameProcessPirateCheck;
+ if (gameProcessPirateCheck == 2) return;
+#endif
bCamShouldBeOutisde = false;
TheCamera.pToGarageWeAreIn = nil;
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
if (aGarages[i].IsUsed())
aGarages[i].Update();
}
if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
return;
+#ifdef FIX_BUGS
+ if (++GarageToBeTidied >= NumGarages)
+#else
if (++GarageToBeTidied >= NUM_GARAGES)
+#endif
GarageToBeTidied = 0;
if (!aGarages[GarageToBeTidied].IsUsed())
return;
@@ -196,23 +200,31 @@ void CGarages::Update(void)
aGarages[GarageToBeTidied].TidyUpGarage();
}
-int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId)
+int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId)
{
if (NumGarages >= NUM_GARAGES) {
assert(0);
return NumGarages++;
}
CGarage* pGarage = &aGarages[NumGarages];
- pGarage->m_fX1 = Min(p1.x, p2.x);
- pGarage->m_fX2 = Max(p1.x, p2.x);
- pGarage->m_fY1 = Min(p1.y, p2.y);
- pGarage->m_fY2 = Max(p1.y, p2.y);
- pGarage->m_fZ1 = Min(p1.z, p2.z);
- pGarage->m_fZ2 = Max(p1.z, p2.z);
+ pGarage->m_fInfX = Min(Min(Min(X1, X2), X3), X2 + X3 - X1);
+ pGarage->m_fSupX = Max(Max(X1, X2), X3);
+ pGarage->m_fInfY = Min(Min(Min(Y1, Y2), Y3), Y2 + Y3 - Y1);
+ pGarage->m_fSupY = Max(Max(Y1, Y2), Y3);
+ pGarage->m_vecCorner1 = CVector(X1, Y1, Z1);
+ pGarage->m_fInfZ = Z1;
+ pGarage->m_vDir1 = CVector2D(X2 - X1, Y2 - Y1);
+ pGarage->m_vDir2 = CVector2D(X3 - X1, Y3 - Y1);
+ pGarage->m_fSupZ = Z2;
+ pGarage->m_nMaxStoredCars = NUM_GARAGE_STORED_CARS;
+ pGarage->m_fDir1Len = pGarage->m_vDir1.Magnitude();
+ pGarage->m_fDir2Len = pGarage->m_vDir2.Magnitude();
+ pGarage->m_vDir1 /= pGarage->m_fDir1Len;
+ pGarage->m_vDir2 /= pGarage->m_fDir2Len;
pGarage->m_pDoor1 = nil;
pGarage->m_pDoor2 = nil;
- pGarage->m_fDoor1Z = p1.z;
- pGarage->m_fDoor2Z = p1.z;
+ pGarage->m_fDoor1Z = Z1;
+ pGarage->m_fDoor2Z = Z1;
pGarage->m_eGarageType = type;
pGarage->m_bRecreateDoorOnNextRefresh = false;
pGarage->m_bRotatedDoor = false;
@@ -234,7 +246,6 @@ int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId)
pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId;
- pGarage->field_96 = nil;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
@@ -255,6 +266,17 @@ int16 CGarages::AddOne(CVector p1, CVector p2, uint8 type, int32 targetId)
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_fDoorPos = 0.0f;
break;
@@ -308,10 +330,10 @@ void CGarage::Update()
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
if (pVehicle->IsWithinArea(
- m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fY1 + DISTANCE_FOR_MRWHOOP_HACK,
- m_fX2 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
+ m_fInfX - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fInfY - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupX + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fSupY + DISTANCE_FOR_MRWHOOP_HACK)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
}
@@ -325,11 +347,48 @@ void CGarage::Update()
}
if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
return;
+ if (m_bRotatedDoor) {
+#ifdef GTA_PS2
+ if (m_eGarageState == GS_OPENING) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else if (m_eGarageState == GS_OPENED) {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#else
+ if (m_eGarageState == GS_OPENING || m_eGarageState == GS_OPENED) {
+ if (m_pDoor1) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor1 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor1->bUsesCollision = false;
+ }
+ if (m_pDoor2) {
+ if (FindPlayerPed()->m_pCurrentPhysSurface == m_pDoor2 || FindPlayerPed()->GetPedState() == PED_JUMP || FindPlayerPed()->GetPedState() == PED_FALL || !FindPlayerPed()->bIsStanding)
+ m_pDoor2->bUsesCollision = false;
+ }
+ }
+ else {
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
+ }
+#endif
+ }
switch (m_eGarageType) {
case GARAGE_RESPRAY:
switch (m_eGarageState) {
case GS_OPENED:
- if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
+ if (IsStaticPlayerCarEntirelyInside()) {
if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
m_eGarageState = GS_CLOSING;
@@ -337,7 +396,7 @@ void CGarage::Update()
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
}
else {
- CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray!
+ CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $100 to respray!
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
}
@@ -351,13 +410,15 @@ void CGarage::Update()
if (FindPlayerVehicle()) {
if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
}
break;
case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -373,19 +434,20 @@ void CGarage::Update()
#endif
((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false;
- if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) {
bTakeMoney = true;
- FindPlayerPed()->m_pWanted->Reset();
+ FindPlayerPed()->m_pWanted->Suspend();
+ }
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
#ifdef FIX_BUGS
@@ -393,18 +455,30 @@ void CGarage::Update()
#else
bool bChangedColour;
#endif
- if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
bTakeMoney = true;
FindPlayerVehicle()->m_fHealth = 1000.0f;
- ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
- ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ if (FindPlayerVehicle()->IsCar()) {
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ }
+ else {
+ ((CBike*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CBike*)(FindPlayerVehicle()))->Fix();
+ }
+ FindPlayerVehicle()->m_nDoorLock = CARLOCK_UNLOCKED;
+ ++CStats::Sprayings;
if (FindPlayerVehicle()->GetUp().z < 0.0f) {
FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
}
bChangedColour = false;
+#ifdef FIX_BUGS
+ if (!FindPlayerVehicle()->IsCar() || !((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#else
if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+#endif
uint8 colour1, colour2;
uint16 attempt;
FindPlayerVehicle()->GetModelInfo()->ChooseVehicleColour(colour1, colour2);
@@ -419,16 +493,9 @@ void CGarage::Update()
if (bChangedColour) {
for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
CVector pos;
-#ifdef FIX_BUGS
- pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f);
- pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f);
+ pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
+ pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
-#else
- // wtf is this
- pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f);
- pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f);
- pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f;
-#endif
CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
}
}
@@ -436,8 +503,10 @@ void CGarage::Update()
CenterCarInGarage(FindPlayerVehicle());
}
if (bTakeMoney) {
- if (!CGarages::RespraysAreFree)
+ if (!CGarages::RespraysAreFree) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
+ CStats::AutoPaintingBudget += RESPRAY_PRICE;
+ }
CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
}
else if (bChangedColour) {
@@ -449,10 +518,10 @@ void CGarage::Update()
m_bResprayHappened = true;
}
CWorld::CallOffChaseForArea(
- m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
- m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
- m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ m_fInfX - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fInfY - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupX + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fSupY + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_OPENING:
m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
@@ -477,12 +546,8 @@ void CGarage::Update()
case GARAGE_BOMBSHOP3:
switch (m_eGarageState) {
case GS_OPENED:
- if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
-#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check
- if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
-#else
- if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
-#endif
+ if (IsStaticPlayerCarEntirelyInside()) {
+ if (!FindPlayerVehicle() || FindPlayerVehicle()->m_bombType) {
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
@@ -500,6 +565,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (FindPlayerVehicle())
+ ThrowCarsNearDoorOutOfGarage(FindPlayerVehicle());
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -507,62 +574,72 @@ void CGarage::Update()
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
break;
case GS_FULLYCLOSED:
if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
- switch (m_eGarageType) {
- case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
- case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
- case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
- default: break;
- }
- m_eGarageState = GS_OPENING;
- if (!CGarages::BombsAreFree)
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
- if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
- ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
- ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
- if (m_eGarageType == GARAGE_BOMBSHOP3)
- CGarages::GivePlayerDetonator();
- CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
- }
+ if (m_eGarageType != GARAGE_BOMBSHOP3 || CStreaming::HasModelLoaded(MI_BOMB)) {
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
+ case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
+ case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
+ }
+ m_eGarageState = GS_OPENING;
+ if (!CGarages::BombsAreFree)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
+ if (FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike())) {
+#if (!defined GTA_PS2 || defined FIX_BUGS)
+ FindPlayerVehicle()->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ FindPlayerVehicle()->m_pBombRigger = FindPlayerPed();
+#else // PS2 version contained a bug: CBike was casted to CAutomobile, but due to coincidence it didn't corrupt memory
+ ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
+#endif
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CGarages::GivePlayerDetonator();
+ CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
+ }
#ifdef DETECT_PAD_INPUT_SWITCH
- int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
+ int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#else
- int16 Mode = CPad::GetPad(0)->Mode;
+ int16 Mode = CPad::GetPad(0)->Mode;
#endif
- switch (m_eGarageType) {
- case GARAGE_BOMBSHOP1:
- switch (Mode) {
- case 0:
- case 1:
- case 2:
- CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
- break;
- case 3:
- CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ }
break;
- }
- break;
- case GARAGE_BOMBSHOP2:
- switch (Mode) {
- case 0:
- case 1:
- case 2:
- CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ case GARAGE_BOMBSHOP2:
+ switch (Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ }
break;
- case 3:
- CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ case GARAGE_BOMBSHOP3:
+ CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
break;
}
- break;
- case GARAGE_BOMBSHOP3:
- CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
- break;
- default: break;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ else {
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
}
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
break;
case GS_OPENING:
@@ -587,14 +664,17 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
- if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0
+#ifndef GTA_PS2
+ && (!m_pTarget || IsEntityTouching3D(m_pTarget))
+#endif
+ ) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
- !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f) &&
- !IsAnyOtherCarTouchingGarage(m_pTarget)) {
+ IsEntityEntirelyOutside(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 2.0f)) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
@@ -602,6 +682,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -646,92 +728,10 @@ void CGarage::Update()
}
break;
case GARAGE_COLLECTSPECIFICCARS:
- switch (m_eGarageState) {
- case GS_OPENED:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- m_pTarget = FindPlayerVehicle();
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- if (!FindPlayerVehicle()) {
- if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
- if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
- m_eGarageState = GS_CLOSING;
- }
- }
- else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE ||
- Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) {
- m_eGarageState = GS_CLOSING;
- m_pTarget = nil;
- }
- }
- break;
- case GS_CLOSING:
- m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == 0.0f) {
- m_eGarageState = GS_FULLYCLOSED;
- DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
- if (m_pTarget) {
- DestroyVehicleAndDriverAndPassengers(m_pTarget);
- m_pTarget = nil;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
- FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
- int16 reward;
- switch (m_nTargetModelIndex) {
- case MI_POLICE:
- reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT;
- break;
- case MI_SECURICA:
- reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT;
- break;
-#ifdef FIX_BUGS // not possible though
- default:
- reward = 0;
- break;
-#endif
- }
- if (reward > 0) {
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
- CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~
- DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1);
- }
- else {
- CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us!
- DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1);
- }
- }
- }
- UpdateDoorsHeight();
- break;
- case GS_FULLYCLOSED:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
- m_eGarageState = GS_OPENING;
- }
- break;
- case GS_OPENING:
- if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
- m_pTarget = FindPlayerVehicle();
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
- if (m_fDoorPos == m_fDoorHeight) {
- m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
- }
- UpdateDoorsHeight();
- break;
- //case GS_OPENEDCONTAINSCAR:
- //case GS_CLOSEDCONTAINSCAR:
- //case GS_AFTERDROPOFF:
- default:
- break;
- }
- break;
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
+ case GARAGE_COLLECTCARS_4:
switch (m_eGarageState) {
case GS_OPENED:
if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
@@ -764,6 +764,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -851,75 +853,6 @@ void CGarage::Update()
}
break;
case GARAGE_CRUSHER:
- switch (m_eGarageState) {
- case GS_OPENED:
- {
- int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
- int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
- for (; i < end; i++) {
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle)
- continue;
- if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
- m_eGarageState = GS_CLOSING;
- m_pTarget = pVehicle;
- m_pTarget->RegisterReference((CEntity**)&m_pTarget);
- }
- }
- break;
- }
- case GS_CLOSING:
- if (m_pTarget) {
- m_fDoorPos = Max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
- if (m_fDoorPos < TWOPI / 5) {
- m_pTarget->bUsesCollision = false;
- m_pTarget->bAffectedByGravity = false;
- m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- }
- else {
- m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep()));
- }
- if (m_fDoorPos == 0.0f) {
- CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
- float reward = Min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
- DestroyVehicleAndDriverAndPassengers(m_pTarget);
- ++CStats::CarsCrushed;
- m_pTarget = nil;
- m_eGarageState = GS_AFTERDROPOFF;
- m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
- DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
- }
- }
- else
- m_eGarageState = GS_OPENING;
- UpdateCrusherAngle();
- break;
- case GS_AFTERDROPOFF:
- if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
- UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
- }
- else {
- UpdateCrusherShake(0.0f, 0.0f);
- m_eGarageState = GS_OPENING;
- }
- break;
- case GS_OPENING:
- m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
- if (m_fDoorPos == HALFPI) {
- m_eGarageState = GS_OPENED;
- DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
- }
- UpdateCrusherAngle();
- break;
- //case GS_FULLYCLOSED:
- //case GS_CLOSEDCONTAINSCAR:
- //case GS_OPENEDCONTAINSCAR:
- default:
- break;
- }
- if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed()))
- FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
break;
case GARAGE_MISSION_KEEPCAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
@@ -938,6 +871,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -1033,6 +968,15 @@ void CGarage::Update()
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
switch (m_eGarageState) {
case GS_OPENED:
{
@@ -1045,7 +989,7 @@ void CGarage::Update()
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
- CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
+ FindMaxNumStoredCarsForGarage()) {
m_eGarageState = GS_CLOSING;
}
else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
@@ -1061,12 +1005,7 @@ void CGarage::Update()
else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
- switch (m_eGarageType) {
- case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
- case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break;
- case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break;
- default: break;
- }
+ StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)], NUM_GARAGE_STORED_CARS);
}
UpdateDoorsHeight();
break;
@@ -1075,30 +1014,19 @@ void CGarage::Update()
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
- if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
+ if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= FindMaxNumStoredCarsForGarage()) {
if (m_pDoor1) {
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
- CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
- CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ if (FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_HELI && FindPlayerVehicle()->GetVehicleAppearance() != VEHICLE_APPEARANCE_PLANE) {
+ CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
+ CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ }
}
}
}
- else {
-#ifdef FIX_BUGS
- bool bCreatedAllCars = false;
-#else
- bool bCreatedAllCars;
-#endif
- switch (m_eGarageType) {
- case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
- case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break;
- case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break;
- default: break;
- }
- if (bCreatedAllCars)
- m_eGarageState = GS_OPENING;
- }
+ else if (RestoreCarsForThisHideout(CGarages::aCarsInSafeHouses[CGarages::FindSafeHouseIndexForGarageType(m_eGarageType)]))
+ m_eGarageState = GS_OPENING;
}
break;
}
@@ -1128,6 +1056,8 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
+ if (m_pTarget)
+ ThrowCarsNearDoorOutOfGarage(m_pTarget);
m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
@@ -1158,8 +1088,42 @@ void CGarage::Update()
break;
}
break;
- //case GARAGE_COLLECTORSITEMS:
- //case GARAGE_60SECONDS:
+ //case GARAGE_COLLECTORSITEMS:
+ //case GARAGE_60SECONDS:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyCarBlockingDoor() && IsPlayerOutsideGarage()) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ break;
+ case GS_OPENING:
+ m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
default:
break;
}
@@ -1169,15 +1133,15 @@ bool CGarage::IsStaticPlayerCarEntirelyInside()
{
if (!FindPlayerVehicle())
return false;
- if (!FindPlayerVehicle()->IsCar())
+ if (!FindPlayerVehicle()->IsCar() && !FindPlayerVehicle()->IsBike())
return false;
if (FindPlayerPed()->GetPedState() != PED_DRIVING)
return false;
if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_CAR)
return false;
CVehicle* pVehicle = FindPlayerVehicle();
- if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
- pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2)
+ if (pVehicle->GetPosition().x < m_fInfX || pVehicle->GetPosition().x > m_fSupX ||
+ pVehicle->GetPosition().y < m_fInfY || pVehicle->GetPosition().y > m_fSupY)
return false;
if (Abs(pVehicle->GetSpeed().x) > 0.01f ||
Abs(pVehicle->GetSpeed().y) > 0.01f ||
@@ -1188,35 +1152,58 @@ bool CGarage::IsStaticPlayerCarEntirelyInside()
return IsEntityEntirelyInside3D(pVehicle, 0.0f);
}
-bool CGarage::IsEntityEntirelyInside(CEntity * pEntity)
+bool CGarage::IsPointInsideGarage(CVector pos)
{
- if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 ||
- pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2)
+ // is it IsPointInsideGarage(pos, 0.0f)?
+ if (pos.z < m_fInfZ)
+ return false;
+ if (pos.z > m_fSupZ)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir1Len < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < 0.0f)
+ return false;
+ if (m_fDir2Len < dp)
return false;
- CColModel* pColModel = pEntity->GetColModel();
- for (int i = 0; i < pColModel->numSpheres; i++) {
- CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
- float radius = pColModel->spheres[i].radius;
- if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 ||
- pos.y - radius < m_fY1 || pos.y + radius > m_fY2)
- return false;
- }
return true;
}
-bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
+bool CGarage::IsPointInsideGarage(CVector pos, float m_fMargin)
{
- if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin ||
- pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin ||
- pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin)
+ if (pos.z < m_fInfZ - m_fMargin)
+ return false;
+ if (pos.z > m_fSupZ + m_fMargin)
+ return false;
+ CVector2D vecToTarget((CVector2D)pos - m_vecCorner1);
+ float dp = DotProduct2D(m_vDir1, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir1Len + m_fMargin < dp)
+ return false;
+ dp = DotProduct2D(m_vDir2, vecToTarget);
+ if (dp < -m_fMargin)
+ return false;
+ if (m_fDir2Len + m_fMargin < dp)
+ return false;
+ return true;
+}
+
+bool CGarage::IsEntityEntirelyInside3D(CEntity* pEntity, float fMargin)
+{
+ if (pEntity->GetPosition().x < m_fInfX - fMargin || pEntity->GetPosition().x > m_fSupX + fMargin ||
+ pEntity->GetPosition().y < m_fInfY - fMargin || pEntity->GetPosition().y > m_fSupY + fMargin ||
+ pEntity->GetPosition().z < m_fInfZ - fMargin || pEntity->GetPosition().z > m_fSupZ + fMargin)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin ||
- pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin ||
- pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin)
+ if (!IsPointInsideGarage(pos, fMargin - radius))
return false;
}
return true;
@@ -1224,15 +1211,14 @@ bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
{
- if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin &&
- pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin)
+ if (pEntity->GetPosition().x > m_fInfX - fMargin && pEntity->GetPosition().x < m_fSupX + fMargin &&
+ pEntity->GetPosition().y > m_fInfY - fMargin && pEntity->GetPosition().y < m_fSupY + fMargin)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin &&
- pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin)
+ if (IsPointInsideGarage(pos, fMargin + radius))
return false;
}
return true;
@@ -1241,8 +1227,15 @@ bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
bool CGarage::IsGarageEmpty()
{
int16 num;
- CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false);
- return num == 0;
+ CEntity* pEntities[16];
+ CWorld::FindObjectsIntersectingCube(CVector(m_fInfX, m_fInfY, m_fInfZ), CVector(m_fSupX, m_fSupY, m_fSupZ), &num, 16, pEntities, false, true, true, false, false);
+ if (num <= 0)
+ return true;
+ for (int i = 0; i < 16; i++) {
+ if (IsEntityTouching3D(pEntities[i]))
+ return false;
+ }
+ return true;
}
bool CGarage::IsPlayerOutsideGarage()
@@ -1252,20 +1245,18 @@ bool CGarage::IsPlayerOutsideGarage()
return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
}
-bool CGarage::IsEntityTouching3D(CEntity * pEntity)
+bool CGarage::IsEntityTouching3D(CEntity* pEntity)
{
float radius = pEntity->GetBoundRadius();
- if (m_fX1 - radius > pEntity->GetPosition().x || m_fX2 + radius < pEntity->GetPosition().x ||
- m_fY1 - radius > pEntity->GetPosition().y || m_fY2 + radius < pEntity->GetPosition().y ||
- m_fZ1 - radius > pEntity->GetPosition().z || m_fZ2 + radius < pEntity->GetPosition().z)
+ if (m_fInfX - radius > pEntity->GetPosition().x || m_fSupX + radius < pEntity->GetPosition().x ||
+ m_fInfY - radius > pEntity->GetPosition().y || m_fSupY + radius < pEntity->GetPosition().y ||
+ m_fInfZ - radius > pEntity->GetPosition().z || m_fSupZ + radius < pEntity->GetPosition().z)
return false;
CColModel* pColModel = pEntity->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ if (IsPointInsideGarage(pos, radius))
return true;
}
return false;
@@ -1277,9 +1268,7 @@ bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 ||
- pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 ||
- pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2)
+ if (!IsPointInsideGarage(pos, fMargin + radius))
return true;
}
return false;
@@ -1290,7 +1279,7 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || pVehicle == pException)
+ if (!pVehicle || pVehicle == pException || pVehicle->GetStatus() == STATUS_WRECKED)
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
@@ -1298,15 +1287,35 @@ bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ if (IsPointInsideGarage(pos, radius))
return true;
}
}
return false;
}
+void CGarage::ThrowCarsNearDoorOutOfGarage(CVehicle* pException)
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = pVehicle->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (!IsPointInsideGarage(pos, 0.0f)) {
+ CVector vecDirectionAway(pVehicle->GetPosition().x - GetGarageCenterX(), pVehicle->GetPosition().y - GetGarageCenterY(), 0.0f);
+ vecDirectionAway.Normalise();
+ pVehicle->AddToMoveSpeed(vecDirectionAway * CTimer::GetTimeStepInSeconds());
+ }
+ }
+ }
+}
+
bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
{
uint32 i = CPools::GetPedPool()->GetSize();
@@ -1320,9 +1329,7 @@ bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
- pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
- pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ if (IsPointInsideGarage(pos, radius))
return true;
}
}
@@ -1342,9 +1349,7 @@ bool CGarage::IsAnyCarBlockingDoor()
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
- pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
- pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2)
+ if (!IsPointInsideGarage(pos, radius))
return true;
}
}
@@ -1359,9 +1364,7 @@ int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || pVehicle == pException)
continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2)
+ if (IsPointInsideGarage(pVehicle->GetPosition()))
total++;
}
return total;
@@ -1376,14 +1379,12 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
continue;
if (!IsEntityTouching3D(pVehicle))
continue;
- if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
- pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 ||
- pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) {
+ if (!IsPointInsideGarage(pVehicle->GetPosition())) {
if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
CWorld::Remove(pVehicle);
delete pVehicle;
#ifndef FIX_BUGS
- return; // makes no sense
+ return;
#endif
}
}
@@ -1393,11 +1394,8 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
-#ifdef FIX_BUGS
+ CFont::DrawFonts();
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
-#else
- CFont::SetScale(1.2f, 1.5f);
-#endif
CFont::SetPropOn();
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
@@ -1407,52 +1405,22 @@ void CGarages::PrintMessages()
CFont::SetCentreSize(SCREEN_WIDTH - 50);
#endif
CFont::SetCentreOn();
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetColor(CRGBA(27, 89, 130, 255));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-#if defined(PS2_HUD) || defined (FIX_BUGS)
- float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
-#else
- float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
-#endif
+ float y_offset = SCREEN_SCALE_Y(140.0f);
if (MessageNumberInString2 >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
-#else
- CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString);
-#endif
- CFont::SetColor(CRGBA(89, 115, 150, 255));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
-#else
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString);
-#endif
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
}
else if (MessageNumberInString >= 0) {
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
-#else
- CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, y_offset - 40.0f + 2.0f, gUString);
-#endif
-
- CFont::SetColor(CRGBA(89, 115, 150, 255));
-
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
-#else
- CFont::PrintString(SCREEN_WIDTH / 2, y_offset - 40.0f, gUString);
-#endif
+ CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(30.0f), gUString);
}
else {
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
-#else
- CFont::PrintString(SCREEN_WIDTH / 2 - 2.0f, y_offset - 2.0f, TheText.Get(MessageIDString));
-#endif
- CFont::SetColor(CRGBA(89, 115, 150, 255));
CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
}
}
@@ -1470,6 +1438,9 @@ bool CGarages::IsCarSprayable(CVehicle * pVehicle)
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
+#ifndef GTA_PS2
+ case MI_FBIRANCH:
+#endif
return false;
default:
break;
@@ -1482,15 +1453,27 @@ void CGarage::UpdateDoorsHeight()
RefreshDoorPointers(false);
if (m_pDoor1) {
m_pDoor1->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor1Z;
- if (m_bRotatedDoor)
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor1X + m_fDoorPos * m_pDoor1->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor1Y - m_fDoorPos * m_pDoor1->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor1->GetPosition().z;
+ m_pDoor1->SetPosition(pos);
BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
+ }
m_pDoor1->GetMatrix().UpdateRW();
m_pDoor1->UpdateRwFrame();
}
if (m_pDoor2) {
m_pDoor2->GetMatrix().GetPosition().z = m_fDoorPos + m_fDoor2Z;
- if (m_bRotatedDoor)
+ if (m_bRotatedDoor) {
+ CVector pos;
+ pos.x = m_fDoor2X + m_fDoorPos * m_pDoor2->GetForward().y * 5.0f / 6.0f;
+ pos.y = m_fDoor2Y - m_fDoorPos * m_pDoor2->GetForward().x * 5.0f / 6.0f;
+ pos.z = m_pDoor2->GetPosition().z;
+ m_pDoor2->SetPosition(pos);
BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
+ }
m_pDoor2->GetMatrix().UpdateRW();
m_pDoor2->UpdateRwFrame();
}
@@ -1600,11 +1583,12 @@ void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 n
MessageNumberInString2 = num2;
}
-void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
+void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle* pVehicle)
{
assert(garage >= 0 && garage < NUM_GARAGES);
if (pVehicle) {
aGarages[garage].m_pTarget = pVehicle;
+ aGarages[garage].m_pTarget->RegisterReference((CEntity**)&aGarages[garage].m_pTarget);
if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR)
aGarages[garage].m_eGarageState = GS_FULLYCLOSED;
}
@@ -1656,11 +1640,9 @@ bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
bool CGarage::DoesCraigNeedThisCar(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
}
return false;
@@ -1668,11 +1650,9 @@ bool CGarage::DoesCraigNeedThisCar(int32 mi)
bool CGarage::HasCraigCollectedThisCar(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][i])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i] || (gaCarsToCollectInCraigsGarages[ct][i] == MI_CHEETAH && mi == MI_VICECHEE))
return CGarages::CarTypesCollected[ct] & BIT(i);
}
return false;
@@ -1680,12 +1660,10 @@ bool CGarage::HasCraigCollectedThisCar(int32 mi)
bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
{
- if (mi == MI_CORPSE)
- mi = MI_MANANA;
int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
int index;
for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
- if (mi == gaCarsToCollectInCraigsGarages[ct][index])
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index] || (gaCarsToCollectInCraigsGarages[ct][index] == MI_CHEETAH && mi == MI_VICECHEE))
break;
}
if (index >= TOTAL_COLLECTCARS_CARS)
@@ -1718,16 +1696,16 @@ void CGarage::CloseThisGarage()
float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
{
float distX, distY;
- if (X < m_fX1)
- distX = m_fX1 - X;
- else if (X > m_fX2)
- distX = X - m_fX2;
+ if (X < m_fInfX)
+ distX = m_fInfX - X;
+ else if (X > m_fSupX)
+ distX = X - m_fSupX;
else
distX = 0.0f;
- if (Y < m_fY1)
- distY = m_fY1 - Y;
- else if (Y > m_fY2)
- distY = Y - m_fY2;
+ if (Y < m_fInfY)
+ distY = m_fInfY - Y;
+ else if (Y > m_fSupY)
+ distY = Y - m_fSupY;
else
distY = 0.0f;
return SQR(distX) + SQR(distY);
@@ -1748,10 +1726,10 @@ void CGarage::FindDoorsEntities()
{
m_pDoor1 = nil;
m_pDoor2 = nil;
- int xstart = Max(0, CWorld::GetSectorIndexX(m_fX1));
- int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2));
- int ystart = Max(0, CWorld::GetSectorIndexY(m_fY1));
- int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2));
+ int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX() - 100.0f));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(GetGarageCenterX() + 100.0f));
+ int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY() - 100.0f));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(GetGarageCenterY() + 100.0f));
assert(xstart <= xend);
assert(ystart <= yend);
@@ -1766,20 +1744,22 @@ void CGarage::FindDoorsEntities()
FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true);
}
}
- if (!m_pDoor1 || !m_pDoor2)
- return;
- if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID)
- return;
- CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
- CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
- if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
- if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
- m_pDoor1 = m_pDoor2;
- m_bDoor1IsDummy = m_bDoor2IsDummy;
+ if (m_pDoor1 && m_pDoor2) {
+ CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
+ CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
+ if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
+ if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
+ m_pDoor1 = m_pDoor2;
+ m_bDoor1IsDummy = m_bDoor2IsDummy;
+ }
+ m_pDoor2 = nil;
+ m_bDoor2IsDummy = false;
}
- m_pDoor2 = nil;
- m_bDoor2IsDummy = false;
}
+ if (m_pDoor1)
+ m_pDoor1->bUsesCollision = true;
+ if (m_pDoor2)
+ m_pDoor2->bUsesCollision = true;
}
void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
@@ -1792,29 +1772,8 @@ void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
- if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
- continue;
- if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
- continue;
- if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
- m_pDoor1 = pEntity;
- m_bDoor1IsDummy = dummy;
- // very odd pool operations, they could have used GetJustIndex
- if (dummy)
- m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
- else
- m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
- continue;
- }
- if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
- m_pDoor2 = pEntity;
- m_bDoor2IsDummy = dummy;
- if (dummy)
- m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
- else
- m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ if (!IsPointInsideGarage(pEntity->GetPosition(), 2.0f))
continue;
- }
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
@@ -1849,6 +1808,8 @@ void CGarages::SetGarageDoorToRotate(int16 garage)
aGarages[garage].m_bRotatedDoor = true;
aGarages[garage].m_fDoorHeight /= 2.0f;
aGarages[garage].m_fDoorHeight -= 0.1f;
+ aGarages[garage].m_fDoorPos = Min(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos);
+ aGarages[garage].UpdateDoorsHeight();
}
void CGarages::SetLeaveCameraForThisGarage(int16 garage)
@@ -1882,8 +1843,8 @@ void CStoredCar::StoreCar(CVehicle* pVehicle)
if (pVehicle->bExplosionProof) m_nFlags |= FLAG_EXPLOSIONPROOF;
if (pVehicle->bCollisionProof) m_nFlags |= FLAG_COLLISIONPROOF;
if (pVehicle->bMeleeProof) m_nFlags |= FLAG_MELEEPROOF;
- if (pVehicle->IsCar())
- m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
+ if (pVehicle->IsCar() || pVehicle->IsBike())
+ m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; // NB: cast to CAutomobile is original behaviour
}
CVehicle* CStoredCar::RestoreCar()
@@ -1899,15 +1860,17 @@ CVehicle* CStoredCar::RestoreCar()
{
CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
}
-#ifdef FIX_BUGS
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ else if (CModelInfo::IsBikeModel(m_nModelIndex))
+ {
+ CBike* pBike = new CBike(m_nModelIndex, RANDOM_VEHICLE);
+ pBike->bIsStanding = true;
+ pVehicle = pBike;
+ }
else
pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
-#else
- CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
-#endif
pVehicle->SetPosition(m_vecPos);
pVehicle->SetStatus(STATUS_ABANDONED);
pVehicle->GetForward() = m_vecAngle;
@@ -1918,9 +1881,7 @@ CVehicle* CStoredCar::RestoreCar()
pVehicle->m_currentColour2 = m_nSecondaryColor;
pVehicle->m_nRadioStation = m_nRadioStation;
pVehicle->bFreebies = false;
-#ifdef FIX_BUGS
if (pVehicle->IsCar())
-#endif
{
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#ifdef FIX_BUGS
@@ -1948,9 +1909,7 @@ void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
if (index < Max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
aCars[index++].StoreCar(pVehicle);
@@ -1985,24 +1944,23 @@ bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
bool CGarages::IsPointInAGarageCameraZone(CVector point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
break;
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
- if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x &&
- aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x &&
- aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y &&
- aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y)
+ case GARAGE_COLLECTCARS_4:
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_COLLECTCARS))
return true;
break;
default:
- if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x &&
- aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x &&
- aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y &&
- aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y)
+ if (aGarages[i].IsPointInsideGarage(point, MARGIN_FOR_CAMERA_DEFAULT))
return true;
break;
}
@@ -2017,8 +1975,13 @@ bool CGarages::CameraShouldBeOutside()
void CGarages::GivePlayerDetonator()
{
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
- FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ CPlayerPed* pPed = FindPlayerPed();
+ int slot = CWeaponInfo::GetWeaponInfo(WEAPONTYPE_DETONATOR)->m_nWeaponSlot;
+ pPed->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
+ pPed->GetWeapon(pPed->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ pPed->m_nSelectedWepSlot = slot;
+ if (pPed->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED)
+ pPed->m_storedWeapon = WEAPONTYPE_DETONATOR;
}
float CGarages::FindDoorHeightForMI(int32 mi)
@@ -2035,14 +1998,12 @@ void CGarage::TidyUpGarage()
while (--i) {
#endif
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || !pVehicle->IsCar())
- continue;
- if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
- pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
- pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
- if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
- CWorld::Remove(pVehicle);
- delete pVehicle;
+ if (pVehicle && (pVehicle->IsCar() || pVehicle->IsBike())) {
+ if (IsPointInsideGarage(pVehicle->GetPosition())) {
+ if (pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
}
}
}
@@ -2057,9 +2018,9 @@ void CGarage::TidyUpGarageClose()
while (--i) {
#endif
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (!pVehicle || !pVehicle->IsCar())
+ if (!pVehicle)
continue;
- if (!pVehicle->IsCar() || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
+ if ((!pVehicle->IsCar() && !pVehicle->IsBike()) || pVehicle->GetStatus() != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
continue;
bool bRemove = false;
if (m_eGarageState != GS_FULLYCLOSED) {
@@ -2067,11 +2028,8 @@ void CGarage::TidyUpGarageClose()
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
- if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
- pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
- pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) {
+ if (!IsPointInsideGarage(pos, radius))
bRemove = true;
- }
}
}
else
@@ -2087,7 +2045,11 @@ void CGarage::TidyUpGarageClose()
void CGarages::PlayerArrestedOrDied()
{
static int GarageToBeTidied = 0; // lol
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
if (aGarages[i].m_eGarageType != GARAGE_NONE)
aGarages[i].PlayerArrestedOrDied();
}
@@ -2114,6 +2076,17 @@ void CGarage::PlayerArrestedOrDied()
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ case GARAGE_COLLECTCARS_4:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR:
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
switch (m_eGarageState) {
case GS_OPENED:
case GS_CLOSING:
@@ -2165,39 +2138,26 @@ void CGarage::CenterCarInGarage(CVehicle* pVehicle)
pVehicle->GetMatrix().GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
pVehicle->GetMatrix().GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
}
- if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
+ if (!IsEntityEntirelyInside3D(pVehicle, 0.3f))
pVehicle->SetPosition(pos);
}
void CGarages::CloseHideOutGaragesBeforeSave()
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
- if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE &&
- aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO &&
- aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
+#endif
+ if (!IsThisGarageTypeSafehouse(aGarages[i].m_eGarageType))
continue;
- if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
- (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) {
+ if (aGarages[i].m_eGarageState != GS_FULLYCLOSED) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
- switch (aGarages[i].m_eGarageType) {
- case GARAGE_HIDEOUT_ONE:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- case GARAGE_HIDEOUT_TWO:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- case GARAGE_HIDEOUT_THREE:
- aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS);
- aGarages[i].RemoveCarsBlockingDoorNotInside();
- break;
- default:
- break;
- }
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouses[FindSafeHouseIndexForGarageType(aGarages[i].m_eGarageType)], NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ aGarages[i].m_fDoorPos = 0.0f;
+ aGarages[i].UpdateDoorsHeight();
}
- aGarages[i].m_fDoorPos = 0.0f;
- aGarages[i].UpdateDoorsHeight();
}
}
@@ -2205,46 +2165,32 @@ int32 CGarages::CountCarsInHideoutGarage(uint8 type)
{
int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- switch (type) {
- case GARAGE_HIDEOUT_ONE:
- total += (aCarsInSafeHouse1[i].HasCar());
- break;
- case GARAGE_HIDEOUT_TWO:
- total += (aCarsInSafeHouse2[i].HasCar());
- break;
- case GARAGE_HIDEOUT_THREE:
- total += (aCarsInSafeHouse3[i].HasCar());
- break;
- default: break;
- }
+ total += aCarsInSafeHouses[FindSafeHouseIndexForGarageType(type)][i].HasCar();
}
return total;
}
-int32 CGarages::FindMaxNumStoredCarsForGarage(uint8 type)
-{
- switch (type) {
- case GARAGE_HIDEOUT_ONE:
- return LIMIT_CARS_IN_INDUSTRIAL;
- case GARAGE_HIDEOUT_TWO:
- return LIMIT_CARS_IN_COMMERCIAL;
- case GARAGE_HIDEOUT_THREE:
- return LIMIT_CARS_IN_SUBURBAN;
- default: break;
- }
- return 0;
-}
-
bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
- if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
- point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
- point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ case GARAGE_HIDEOUT_FOUR:
+ case GARAGE_HIDEOUT_FIVE:
+ case GARAGE_HIDEOUT_SIX:
+ case GARAGE_HIDEOUT_SEVEN:
+ case GARAGE_HIDEOUT_EIGHT:
+ case GARAGE_HIDEOUT_NINE:
+ case GARAGE_HIDEOUT_TEN:
+ case GARAGE_HIDEOUT_ELEVEN:
+ case GARAGE_HIDEOUT_TWELVE:
+ if (aGarages[i].IsPointInsideGarage(point))
return true;
default: break;
}
@@ -2254,14 +2200,16 @@ bool CGarages::IsPointWithinHideOutGarage(Const CVector& point)
bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
default:
- if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
- point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
- point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ if (aGarages[i].IsPointInsideGarage(point))
return true;
}
}
@@ -2270,13 +2218,19 @@ bool CGarages::IsPointWithinAnyGarage(Const CVector& point)
void CGarages::SetAllDoorsBackToOriginalHeight()
{
+#ifdef FIX_BUGS
+ for (uint32 i = 0; i < NumGarages; i++) {
+#else
for (int i = 0; i < NUM_GARAGES; i++) {
+#endif
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
default:
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_pDoor1) {
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().x = aGarages[i].m_fDoor1X;
+ aGarages[i].m_pDoor1->GetMatrix().GetPosition().y = aGarages[i].m_fDoor1Y;
aGarages[i].m_pDoor1->GetMatrix().GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_pDoor1->IsObject())
((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
@@ -2286,6 +2240,8 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
aGarages[i].m_pDoor1->UpdateRwFrame();
}
if (aGarages[i].m_pDoor2) {
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().x = aGarages[i].m_fDoor2X;
+ aGarages[i].m_pDoor2->GetMatrix().GetPosition().y = aGarages[i].m_fDoor2Y;
aGarages[i].m_pDoor2->GetMatrix().GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_pDoor2->IsObject())
((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
@@ -2300,14 +2256,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
void CGarages::Save(uint8 * buf, uint32 * size)
{
-#ifdef FIX_GARAGE_SIZE
- INITSAVEBUF
- *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
-#else
- * size = 5484;
-#endif
-#if !defined THIS_IS_STUPID && !defined FIX_GARAGE_SIZE && defined COMPATIBLE_SAVES
- memset(buf + 5240, 0, *size - 5240); // garbage data is written otherwise
+//INITSAVEBUF
+ *size = 7876; // for some reason it's not actual size again
+ //*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
+#if !defined THIS_IS_STUPID && defined COMPATIBLE_SAVES
+ memset(buf + 7340, 0, *size - 7340); // garbage data is written otherwise
#endif
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
@@ -2320,19 +2273,20 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, CarTypesCollected[i]);
WriteSaveBuf(buf, LastTimeHelpMessage);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- WriteSaveBuf(buf, aCarsInSafeHouse1[i]);
- WriteSaveBuf(buf, aCarsInSafeHouse2[i]);
- WriteSaveBuf(buf, aCarsInSafeHouse3[i]);
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ WriteSaveBuf(buf, aCarsInSafeHouses[j][i]);
+ }
}
for (int i = 0; i < NUM_GARAGES; i++) {
#ifdef COMPATIBLE_SAVES
WriteSaveBuf(buf, aGarages[i].m_eGarageType);
WriteSaveBuf(buf, aGarages[i].m_eGarageState);
+ WriteSaveBuf(buf, aGarages[i].m_nMaxStoredCars);
WriteSaveBuf(buf, aGarages[i].field_2);
WriteSaveBuf(buf, aGarages[i].m_bClosingWithoutTargetCar);
WriteSaveBuf(buf, aGarages[i].m_bDeactivated);
WriteSaveBuf(buf, aGarages[i].m_bResprayHappened);
- ZeroSaveBuf(buf, 2);
+ ZeroSaveBuf(buf, 1);
WriteSaveBuf(buf, aGarages[i].m_nTargetModelIndex);
ZeroSaveBuf(buf, 4 + 4);
WriteSaveBuf(buf, aGarages[i].m_bDoor1PoolIndex);
@@ -2343,12 +2297,17 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aGarages[i].m_bRotatedDoor);
WriteSaveBuf(buf, aGarages[i].m_bCameraFollowsPlayer);
ZeroSaveBuf(buf, 1);
- WriteSaveBuf(buf, aGarages[i].m_fX1);
- WriteSaveBuf(buf, aGarages[i].m_fX2);
- WriteSaveBuf(buf, aGarages[i].m_fY1);
- WriteSaveBuf(buf, aGarages[i].m_fY2);
- WriteSaveBuf(buf, aGarages[i].m_fZ1);
- WriteSaveBuf(buf, aGarages[i].m_fZ2);
+ WriteSaveBuf(buf, aGarages[i].m_vecCorner1);
+ WriteSaveBuf(buf, aGarages[i].m_fInfZ);
+ WriteSaveBuf(buf, aGarages[i].m_vDir1);
+ WriteSaveBuf(buf, aGarages[i].m_vDir2);
+ WriteSaveBuf(buf, aGarages[i].m_fSupZ);
+ WriteSaveBuf(buf, aGarages[i].m_fDir1Len);
+ WriteSaveBuf(buf, aGarages[i].m_fDir2Len);
+ WriteSaveBuf(buf, aGarages[i].m_fInfX);
+ WriteSaveBuf(buf, aGarages[i].m_fSupX);
+ WriteSaveBuf(buf, aGarages[i].m_fInfY);
+ WriteSaveBuf(buf, aGarages[i].m_fSupY);
WriteSaveBuf(buf, aGarages[i].m_fDoorPos);
WriteSaveBuf(buf, aGarages[i].m_fDoorHeight);
WriteSaveBuf(buf, aGarages[i].m_fDoor1X);
@@ -2359,15 +2318,13 @@ void CGarages::Save(uint8 * buf, uint32 * size)
WriteSaveBuf(buf, aGarages[i].m_fDoor2Z);
WriteSaveBuf(buf, aGarages[i].m_nTimeToStartAction);
WriteSaveBuf(buf, aGarages[i].m_bCollectedCarsState);
- ZeroSaveBuf(buf, 3 + 4 + 4);
+ ZeroSaveBuf(buf, 3 + 4);
ZeroSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
#else
WriteSaveBuf(buf, aGarages[i]);
#endif
}
-#ifdef FIX_GARAGE_SIZE
- VALIDATESAVEBUF(*size);
-#endif
+//VALIDATESAVEBUF(*size);
}
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
@@ -2387,12 +2344,9 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
void CGarages::Load(uint8* buf, uint32 size)
{
-#ifdef FIX_GARAGE_SIZE
- INITSAVEBUF
- assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
-#else
- assert(size == 5484);
-#endif
+//INITSAVEBUF
+ assert(size == 7876);
+ //assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
ReadSaveBuf(&NumGarages, buf);
int32 tempInt;
@@ -2407,46 +2361,52 @@ void CGarages::Load(uint8* buf, uint32 size)
ReadSaveBuf(&CarTypesCollected[i], buf);
ReadSaveBuf(&LastTimeHelpMessage, buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
- ReadSaveBuf(&aCarsInSafeHouse1[i], buf);
- ReadSaveBuf(&aCarsInSafeHouse2[i], buf);
- ReadSaveBuf(&aCarsInSafeHouse3[i], buf);
+ for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
+ ReadSaveBuf(&aCarsInSafeHouses[j][i], buf);
+ }
}
for (int i = 0; i < NUM_GARAGES; i++) {
#ifdef COMPATIBLE_SAVES
ReadSaveBuf(&aGarages[i].m_eGarageType, buf);
ReadSaveBuf(&aGarages[i].m_eGarageState, buf);
+ ReadSaveBuf(&aGarages[i].m_nMaxStoredCars, buf);
ReadSaveBuf(&aGarages[i].field_2, buf);
ReadSaveBuf(&aGarages[i].m_bClosingWithoutTargetCar, buf);
ReadSaveBuf(&aGarages[i].m_bDeactivated, buf);
ReadSaveBuf(&aGarages[i].m_bResprayHappened, buf);
- SkipSaveBuf(buf, 2);
+ SkipSaveBuf(buf, 1);
ReadSaveBuf(&aGarages[i].m_nTargetModelIndex, buf);
SkipSaveBuf(buf, 4 + 4);
- ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf);
- ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf);
- ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf);
- ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf);
- ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf);
- ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf);
+ ReadSaveBuf(&aGarages[i].m_bDoor1PoolIndex, buf);
+ ReadSaveBuf(&aGarages[i].m_bDoor2PoolIndex, buf);
+ ReadSaveBuf(&aGarages[i].m_bDoor1IsDummy, buf);
+ ReadSaveBuf(&aGarages[i].m_bDoor2IsDummy, buf);
+ ReadSaveBuf(&aGarages[i].m_bRecreateDoorOnNextRefresh, buf);
+ ReadSaveBuf(&aGarages[i].m_bRotatedDoor, buf);
ReadSaveBuf(&aGarages[i].m_bCameraFollowsPlayer, buf);
SkipSaveBuf(buf, 1);
- ReadSaveBuf(&aGarages[i].m_fX1, buf);
- ReadSaveBuf(&aGarages[i].m_fX2, buf);
- ReadSaveBuf(&aGarages[i].m_fY1, buf);
- ReadSaveBuf(&aGarages[i].m_fY2, buf);
- ReadSaveBuf(&aGarages[i].m_fZ1, buf);
- ReadSaveBuf(&aGarages[i].m_fZ2, buf);
- ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
- ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor2X, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf);
- ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf);
- ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf);
+ ReadSaveBuf(&aGarages[i].m_vecCorner1, buf);
+ ReadSaveBuf(&aGarages[i].m_fInfZ, buf);
+ ReadSaveBuf(&aGarages[i].m_vDir1, buf);
+ ReadSaveBuf(&aGarages[i].m_vDir2, buf);
+ ReadSaveBuf(&aGarages[i].m_fSupZ, buf);
+ ReadSaveBuf(&aGarages[i].m_fDir1Len, buf);
+ ReadSaveBuf(&aGarages[i].m_fDir2Len, buf);
+ ReadSaveBuf(&aGarages[i].m_fInfX, buf);
+ ReadSaveBuf(&aGarages[i].m_fSupX, buf);
+ ReadSaveBuf(&aGarages[i].m_fInfY, buf);
+ ReadSaveBuf(&aGarages[i].m_fSupY, buf);
+ ReadSaveBuf(&aGarages[i].m_fDoorPos, buf);
+ ReadSaveBuf(&aGarages[i].m_fDoorHeight, buf);
+ ReadSaveBuf(&aGarages[i].m_fDoor1X, buf);
+ ReadSaveBuf(&aGarages[i].m_fDoor1Y, buf);
+ ReadSaveBuf(&aGarages[i].m_fDoor2X, buf);
+ ReadSaveBuf(&aGarages[i].m_fDoor2Y, buf);
+ ReadSaveBuf(&aGarages[i].m_fDoor1Z, buf);
+ ReadSaveBuf(&aGarages[i].m_fDoor2Z, buf);
+ ReadSaveBuf(&aGarages[i].m_nTimeToStartAction, buf);
ReadSaveBuf(&aGarages[i].m_bCollectedCarsState, buf);
- SkipSaveBuf(buf, 3 + 4 + 4);
+ SkipSaveBuf(buf, 3 + 4);
SkipSaveBuf(buf, sizeof(aGarages[i].m_sStoredCar));
#else
ReadSaveBuf(&aGarages[i], buf);
@@ -2454,7 +2414,6 @@ void CGarages::Load(uint8* buf, uint32 size)
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
- aGarages[i].field_96 = nil;
aGarages[i].m_bRecreateDoorOnNextRefresh = true;
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
@@ -2462,9 +2421,7 @@ void CGarages::Load(uint8* buf, uint32 size)
else
aGarages[i].UpdateDoorsHeight();
}
-#ifdef FIX_GARAGE_SIZE
- VALIDATESAVEBUF(size);
-#endif
+//VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;
@@ -2474,8 +2431,7 @@ void CGarages::Load(uint8* buf, uint32 size)
bool
CGarages::IsModelIndexADoor(uint32 id)
{
- return id == MI_GARAGEDOOR1 ||
- id == MI_GARAGEDOOR2 ||
+ return id == MI_GARAGEDOOR2 ||
id == MI_GARAGEDOOR3 ||
id == MI_GARAGEDOOR4 ||
id == MI_GARAGEDOOR5 ||
@@ -2489,7 +2445,6 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_GARAGEDOOR14 ||
id == MI_GARAGEDOOR15 ||
id == MI_GARAGEDOOR16 ||
- id == MI_GARAGEDOOR17 ||
id == MI_GARAGEDOOR18 ||
id == MI_GARAGEDOOR19 ||
id == MI_GARAGEDOOR20 ||
@@ -2498,15 +2453,7 @@ CGarages::IsModelIndexADoor(uint32 id)
id == MI_GARAGEDOOR23 ||
id == MI_GARAGEDOOR24 ||
id == MI_GARAGEDOOR25 ||
- id == MI_GARAGEDOOR26 ||
- id == MI_GARAGEDOOR27 ||
- id == MI_GARAGEDOOR28 ||
- id == MI_GARAGEDOOR29 ||
- id == MI_GARAGEDOOR30 ||
- id == MI_GARAGEDOOR31 ||
- id == MI_GARAGEDOOR32 ||
- id == MI_CRUSHERBODY ||
- id == MI_CRUSHERLID;
+ id == MI_GARAGEDOOR26;
}
void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)