diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Pickups.cpp | 88 |
1 files changed, 85 insertions, 3 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 950612ca..a6166554 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -353,11 +353,11 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) m_pObject->GetMatrix().UpdateRW(); m_pObject->UpdateRwFrame(); - if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z) + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z) m_eType = PICKUP_FLOATINGPACKAGE_FLOATING; break; case PICKUP_FLOATINGPACKAGE_FLOATING: - if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0)) + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false)) m_pObject->GetMatrix().GetPosition().z = waterLevel; m_pObject->GetMatrix().UpdateRW(); @@ -1013,7 +1013,7 @@ INITSAVEBUF for (int32 i = 0; i < NUMPICKUPS; i++) { CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]); if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil) - buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1); + buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(buf_pickup->m_pObject) + 1); } WriteSaveBuf(buf, CollectedPickUpIndex); @@ -1436,3 +1436,85 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer() FindPlayerVehicle()->m_fForceMultiplier = 1.0f; } } + +void +CPed::CreateDeadPedMoney(void) +{ + if (!CGame::nastyGame) + return; + + int mi = GetModelIndex(); + + if ((mi >= MI_COP && mi <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle) + return; + + int money = CGeneral::GetRandomNumber() % 60; + if (money < 10) + return; + + if (money == 43) + money = 700; + + int pickupCount = money / 40 + 1; + int moneyPerPickup = money / pickupCount; + + for(int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x; + float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y; + bool found = false; + float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7)); + } + } +} + +void +CPed::CreateDeadPedWeaponPickups(void) +{ + bool found = false; + float angleToPed; + CVector pickupPos; + + if (bInVehicle) + return; + + for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) { + + eWeaponType weapon = GetWeapon(i).m_eWeaponType; + int weaponAmmo = GetWeapon(i).m_nAmmoTotal; + if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0) + continue; + + angleToPed = i * 1.75f; + pickupPos = GetPosition(); + pickupPos.x += 1.5f * Sin(angleToPed); + pickupPos.y += 1.5f * Cos(angleToPed); + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + + CVector pedPos = GetPosition(); + pedPos.z += 0.3f; + + CVector pedToPickup = pickupPos - pedPos; + float distance = pedToPickup.Magnitude(); + + // outer edge of pickup + distance = (distance + 0.3f) / distance; + CVector pickupPos2 = pedPos; + pickupPos2 += distance * pedToPickup; + + // pickup must be on ground and line to its edge must be clear + if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) { + // otherwise try another position (but disregard second check apparently) + angleToPed += 3.14f; + pickupPos = GetPosition(); + pickupPos.x += 1.5f * Sin(angleToPed); + pickupPos.y += 1.5f * Cos(angleToPed); + pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f; + } + if (found) + CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon])); + } + ClearWeapons(); +}
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