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-rw-r--r--src/control/Pickups.cpp2501
1 files changed, 1452 insertions, 1049 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 3e3c2a48..eb561670 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1,1049 +1,1452 @@
-#include "common.h"
-#include "patcher.h"
-#include "main.h"
-
-#include "Camera.h"
-#include "Coronas.h"
-#include "Darkel.h"
-#include "Entity.h"
-#include "Explosion.h"
-#include "Font.h"
-#include "Garages.h"
-#include "General.h"
-#include "ModelIndices.h"
-#include "Object.h"
-#include "Pad.h"
-#include "Pickups.h"
-#include "PlayerPed.h"
-#include "Wanted.h"
-#include "DMAudio.h"
-#include "Fire.h"
-#include "PointLights.h"
-#include "Pools.h"
-#ifdef FIX_BUGS
-#include "Replay.h"
-#endif
-#include "Script.h"
-#include "Shadows.h"
-#include "SpecialFX.h"
-#include "Sprite.h"
-#include "Timer.h"
-#include "WaterLevel.h"
-#include "World.h"
-
-CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
-int16 CPickups::NumMessages;// = *(int16*)0x95CC98;
-int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];// = *(int32(*)[NUMCOLLECTEDPICKUPS])*(uintptr*)0x87C538;
-int16 CPickups::CollectedPickUpIndex;// = *(int16*)0x95CC8A;
-
-// unused
-bool &CPickups::bPickUpcamActivated = *(bool*)0x95CD71;
-CVehicle *&CPickups::pPlayerVehicle = *(CVehicle**)0x8F29E8;
-CVector &CPickups::StaticCamCoors = *(CVector*)0x9404C8;
-uint32 &CPickups::StaticCamStartTime = *(uint32*)0x8E289C;
-
-tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
-
-// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
-uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
-uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 };
-uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
-
-uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 };
-uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 };
-uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
-float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
-
-WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); }
-WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
-WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); }
-WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); }
-WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); }
-WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
-WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); }
-WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); }
-WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); }
-WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); }
-WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); }
-WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); }
-WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); }
-WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); }
-WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); }
-
-
-void
-CPickup::RemoveKeepType()
-{
- CWorld::Remove(m_pObject);
- delete m_pObject;
-
- m_bRemoved = true;
- m_pObject = nil;
-}
-
-void
-CPickup::Remove()
-{
- RemoveKeepType();
- m_eType = PICKUP_NONE;
-}
-
-CObject *
-CPickup::GiveUsAPickUpObject(int32 handle)
-{
- CObject *object;
-
- if (handle <= 0) object = new CObject(m_eModelIndex, false);
- else {
- CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
- object = new(handle) CObject(m_eModelIndex, false);
- }
-
- if (object == nil) return nil;
- object->ObjectCreatedBy = MISSION_OBJECT;
- object->GetPosition() = m_vecPos;
- object->SetOrientation(0.0f, 0.0f, -HALFPI);
- object->GetMatrix().UpdateRW();
- object->UpdateRwFrame();
-
- object->bAffectedByGravity = false;
- object->bExplosionProof = true;
- object->bUsesCollision = false;
- object->bIsPickup = true;
-
- object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
-
- switch (m_eType)
- {
- case PICKUP_IN_SHOP:
- object->m_obj_flag2 = true;
- object->bOutOfStock = false;
- break;
- case PICKUP_ON_STREET:
- case PICKUP_ONCE:
- case PICKUP_ONCE_TIMEOUT:
- case PICKUP_COLLECTABLE1:
- case PICKUP_MONEY:
- case PICKUP_MINE_INACTIVE:
- case PICKUP_MINE_ARMED:
- case PICKUP_NAUTICAL_MINE_INACTIVE:
- case PICKUP_NAUTICAL_MINE_ARMED:
- case PICKUP_FLOATINGPACKAGE:
- case PICKUP_ON_STREET_SLOW:
- object->m_obj_flag2 = false;
- object->bOutOfStock = false;
- break;
- case PICKUP_IN_SHOP_OUT_OF_STOCK:
- object->m_obj_flag2 = false;
- object->bOutOfStock = true;
- object->bRenderScorched = true;
- break;
- case PICKUP_FLOATINGPACKAGE_FLOATING:
- default:
- break;
- }
- return object;
-}
-
-bool
-CPickup::CanBePickedUp(CPlayerPed *player)
-{
- assert(m_pObject != nil);
- bool cannotBePickedUp =
- (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
- || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
- || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
- || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
- return !cannotBePickedUp;
-}
-
-bool
-CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
-{
- float waterLevel;
-
- if (m_bRemoved) {
- if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
- // respawn pickup if we're far enough
- float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
- if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
- m_pObject = GiveUsAPickUpObject(-1);
- if (m_pObject) {
- CWorld::Add(m_pObject);
- m_bRemoved = false;
- }
- }
- }
- return false;
- }
-
- if (!m_pObject) return false;
-
- if (!IsMine()) {
- // let's check if we touched the pickup
- bool isPickupTouched = false;
- if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) {
- if (vehicle != nil) {
- if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f))
- isPickupTouched = true;
- }
- else {
- if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
- if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
- (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
- isPickupTouched = true;
- }
- }
- } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) {
- if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
- isPickupTouched = true;
- }
- } else if (vehicle == nil) {
- if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
- if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
- (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
- isPickupTouched = true;
- }
- }
-
- // if we didn't then we've got nothing to do
- if (isPickupTouched && CanBePickedUp(player)) {
- CPad::GetPad(0)->StartShake(120, 100);
- switch (m_eType)
- {
- case PICKUP_IN_SHOP:
- if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
- CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
- } else {
- CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
- if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
- player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
- player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
- }
- RemoveKeepType();
- m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
- return true;
- }
- break;
- case PICKUP_ON_STREET:
- case PICKUP_ON_STREET_SLOW:
- if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
- if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
- player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
- if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
- player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
- }
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
- } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
- CPickups::bPickUpcamActivated = true;
- CPickups::pPlayerVehicle = FindPlayerVehicle();
- CPickups::StaticCamCoors = m_pObject->GetPosition();
- CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
- }
- }
- if (m_eType == PICKUP_ON_STREET) {
- m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
- } else if (m_eType == PICKUP_ON_STREET_SLOW) {
- if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
- m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
- else
- m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
- }
-
- RemoveKeepType();
- return true;
- case PICKUP_ONCE:
- case PICKUP_ONCE_TIMEOUT:
- if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
- if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
- player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
- if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
- player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
- }
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
- }
- Remove();
- return true;
- case PICKUP_COLLECTABLE1:
- CWorld::Players[playerId].m_nCollectedPackages++;
- CWorld::Players[playerId].m_nMoney += 1000;
-
- if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
- printf("All collectables have been picked up\n");
- CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
- } else
- CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
-
- Remove();
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
- return true;
- case PICKUP_MONEY:
- CWorld::Players[playerId].m_nMoney += m_nQuantity;
- sprintf(gString, "$%d", m_nQuantity);
-#ifdef MONEY_MESSAGES
- CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
-#endif
- Remove();
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
- return true;
- //case PICKUP_IN_SHOP_OUT_OF_STOCK:
- //case PICKUP_MINE_INACTIVE:
- //case PICKUP_MINE_ARMED:
- //case PICKUP_NAUTICAL_MINE_INACTIVE:
- //case PICKUP_NAUTICAL_MINE_ARMED:
- //case PICKUP_FLOATINGPACKAGE:
- //case PICKUP_FLOATINGPACKAGE_FLOATING:
- default:
- break;
- }
- }
- } else {
- switch (m_eType)
- {
- case PICKUP_MINE_INACTIVE:
- if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
- m_eType = PICKUP_MINE_ARMED;
- m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
- }
- break;
- case PICKUP_NAUTICAL_MINE_INACTIVE:
- {
- if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
- m_pObject->GetPosition().z = waterLevel + 0.6f;
-
- m_pObject->GetMatrix().UpdateRW();
- m_pObject->UpdateRwFrame();
-
- bool touched = false;
- for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
- CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
- touched = true;
- break; // added break here
- }
- }
-
- if (!touched) {
- m_eType = PICKUP_NAUTICAL_MINE_ARMED;
- m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
- }
- break;
- }
- case PICKUP_NAUTICAL_MINE_ARMED:
- if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
- m_pObject->GetPosition().z = waterLevel + 0.6f;
-
- m_pObject->GetMatrix().UpdateRW();
- m_pObject->UpdateRwFrame();
- // no break here
- case PICKUP_MINE_ARMED:
- {
- bool explode = false;
- if (CTimer::GetTimeInMilliseconds() > m_nTimer)
- explode = true;
- else {// added else here since vehicle lookup is useless
- for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
- CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
- if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
- explode = true;
- break; // added break here
- }
- }
- }
- if (explode) {
- CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
- Remove();
- }
- break;
- }
- case PICKUP_FLOATINGPACKAGE:
- m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
- m_pObject->GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
-
- m_pObject->GetMatrix().UpdateRW();
- m_pObject->UpdateRwFrame();
- if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
- m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
- break;
- case PICKUP_FLOATINGPACKAGE_FLOATING:
- if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
- m_pObject->GetPosition().z = waterLevel;
-
- m_pObject->GetMatrix().UpdateRW();
- m_pObject->UpdateRwFrame();
- if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
- Remove();
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
- return true;
- }
- break;
- }
- }
- if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
- Remove();
- return false;
-}
-
-void
-CPickups::Init(void)
-{
- NumMessages = 0;
- for (int i = 0; i < NUMPICKUPS; i++) {
- aPickUps[i].m_eType = PICKUP_NONE;
- aPickUps[i].m_nIndex = 1;
- aPickUps[i].m_pObject = nil;
- }
-
- for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
- aPickUpsCollected[i] = 0;
-
- CollectedPickUpIndex = 0;
-}
-
-bool
-CPickups::IsPickUpPickedUp(int32 pickupId)
-{
- for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
- if (pickupId == aPickUpsCollected[i]) {
- aPickUpsCollected[i] = 0;
- return true;
- }
- }
- return false;
-}
-
-void
-CPickups::PassTime(uint32 time)
-{
- for (int i = 0; i < NUMPICKUPS; i++) {
- if (aPickUps[i].m_eType != PICKUP_NONE) {
- if (aPickUps[i].m_nTimer <= time)
- aPickUps[i].m_nTimer = 0;
- else
- aPickUps[i].m_nTimer -= time;
- }
- }
-}
-
-int32
-CPickups::GetActualPickupIndex(int32 index)
-{
- if (index == -1) return -1;
-
- // doesn't look nice
- if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
- return (uint16)index;
-}
-
-bool
-CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
-{
- CPlayerPed *player;
-
- if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
- else player = CWorld::Players[playerIndex].m_pPed;
-
- if (modelIndex == MI_PICKUP_ADRENALINE) {
- player->m_bAdrenalineActive = true;
- player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000;
- player->m_fCurrentStamina = player->m_fMaxStamina;
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
- return true;
- } else if (modelIndex == MI_PICKUP_BODYARMOUR) {
- player->m_fArmour = 100.0f;
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
- return true;
- } else if (modelIndex == MI_PICKUP_INFO) {
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
- return true;
- } else if (modelIndex == MI_PICKUP_HEALTH) {
- player->m_fHealth = 100.0f;
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
- return true;
- } else if (modelIndex == MI_PICKUP_BONUS) {
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
- return true;
- } else if (modelIndex == MI_PICKUP_BRIBE) {
- int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
- if (level < 0) level = 0;
- player->SetWantedLevel(level);
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
- return true;
- } else if (modelIndex == MI_PICKUP_KILLFRENZY) {
- DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
- return true;
- }
- return false;
-}
-
-void
-CPickups::RemoveAllFloatingPickups()
-{
- for (int i = 0; i < NUMPICKUPS; i++) {
- if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
- if (aPickUps[i].m_pObject) {
- CWorld::Remove(aPickUps[i].m_pObject);
- delete aPickUps[i].m_pObject;
- aPickUps[i].m_pObject = nil;
- }
- }
- }
-}
-
-void
-CPickups::RemovePickUp(int32 pickupIndex)
-{
- int32 index = CPickups::GetActualPickupIndex(pickupIndex);
- if (index == -1) return;
-
- if (aPickUps[index].m_pObject) {
- CWorld::Remove(aPickUps[index].m_pObject);
- delete aPickUps[index].m_pObject;
- aPickUps[index].m_pObject = nil;
- }
- aPickUps[index].m_eType = PICKUP_NONE;
- aPickUps[index].m_bRemoved = true;
-}
-
-int32
-CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity)
-{
- bool bFreeFound = false;
- int32 slot = 0;
-
- if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
- for (slot = NUMPICKUPS; slot >= 0; slot--) {
- if (aPickUps[slot].m_eType == PICKUP_NONE) {
- bFreeFound = true;
- break;
- }
- }
- } else {
- for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
- if (aPickUps[slot].m_eType == PICKUP_NONE) {
- bFreeFound = true;
- break;
- }
- }
- }
-
- if (!bFreeFound)
- {
- for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
- if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
- }
-
- if (slot >= NUMGENERALPICKUPS)
- {
- for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
- if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
- }
-
- if (slot >= NUMGENERALPICKUPS) return -1;
- }
- }
-
- if (slot >= NUMPICKUPS) return -1;
-
- aPickUps[slot].m_eType = (ePickupType)type;
- aPickUps[slot].m_bRemoved = false;
- aPickUps[slot].m_nQuantity = quantity;
- if (type == PICKUP_ONCE_TIMEOUT)
- aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
- else if (type == PICKUP_MONEY)
- aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
- else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
- aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE;
- aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
- } else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) {
- aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE;
- aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
- }
- aPickUps[slot].m_eModelIndex = modelIndex;
- aPickUps[slot].m_vecPos = pos;
- aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
- if (aPickUps[slot].m_pObject)
- CWorld::Add(aPickUps[slot].m_pObject);
- return GetNewUniquePickupIndex(slot);
-}
-
-int32
-CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
-{
- return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
-}
-
-int32
-CPickups::GetNewUniquePickupIndex(int32 slot)
-{
- if (aPickUps[slot].m_nIndex >= 0xFFFE)
- aPickUps[slot].m_nIndex = 1;
- else
- aPickUps[slot].m_nIndex++;
- return slot | (aPickUps[slot].m_nIndex << 16);
-}
-
-int32
-CPickups::ModelForWeapon(eWeaponType weaponType)
-{
- switch (weaponType)
- {
- case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT;
- case WEAPONTYPE_COLT45: return MI_COLT;
- case WEAPONTYPE_UZI: return MI_UZI;
- case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN;
- case WEAPONTYPE_AK47: return MI_AK47;
- case WEAPONTYPE_M16: return MI_M16;
- case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER;
- case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER;
- case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER;
- case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV;
- case WEAPONTYPE_GRENADE: return MI_GRENADE;
- }
- return 0;
-}
-
-eWeaponType
-CPickups::WeaponForModel(int32 model)
-{
- if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
- switch (model)
- {
- case MI_GRENADE: return WEAPONTYPE_GRENADE;
- case MI_AK47: return WEAPONTYPE_AK47;
- case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT;
- case MI_COLT: return WEAPONTYPE_COLT45;
- case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV;
- case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER;
- case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN;
- case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE;
- case MI_UZI: return WEAPONTYPE_UZI;
- case MI_MISSILE: return WEAPONTYPE_UNARMED;
- case MI_M16: return WEAPONTYPE_M16;
- case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER;
- }
- return WEAPONTYPE_UNARMED;
-}
-
-int32
-CPickups::FindColourIndexForWeaponMI(int32 model)
-{
- return WeaponForModel(model) - 1;
-}
-
-void
-CPickups::AddToCollectedPickupsArray(int32 index)
-{
- aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
- if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
- CollectedPickUpIndex = 0;
-}
-
-void
-CPickups::Update()
-{
-#ifdef FIX_BUGS // RIP speedrunning (solution from SA)
- if (CReplay::IsPlayingBack())
- return;
-#endif
-#define PICKUPS_FRAME_SPAN (6)
-#ifdef FIX_BUGS
- for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
-#else // BUG: this code can only reach 318 out of 320 pickups
- for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
-#endif
- if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
- AddToCollectedPickupsArray(i);
- }
- }
-#undef PICKUPS_FRAME_SPAN
- for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
- if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
- AddToCollectedPickupsArray(i);
- }
- }
-}
-
-void
-CPickups::DoPickUpEffects(CEntity *entity)
-{
- if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
- entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
-
- if (!entity->m_flagD80) {
- float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
- float modifiedSin = 0.3f * (s + 1.0f);
-
-
- int16 colorId;
-
- if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
- colorId = 11;
- else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
- colorId = 12;
- else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
- colorId = 13;
- else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
- colorId = 14;
- else
- colorId = FindColourIndexForWeaponMI(entity->GetModelIndex());
-
- assert(colorId >= 0);
-
- CVector &pos = entity->GetPosition();
-
- float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
- CShadows::StoreStaticShadow(
- (uintptr)entity,
- SHADOWTYPE_ADDITIVE,
- gpShadowExplosionTex,
- &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
-
- float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
- CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
- float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
- CCoronas::RegisterCorona( (uintptr)entity,
- aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
- 255,
- pos,
- size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
-
- CObject *object = (CObject*)entity;
- if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) {
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
- const float MAXDIST = 12.0f;
-
- if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
- RwV3d vecOut;
- float fDistX, fDistY;
- if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) {
- aMessages[NumMessages].m_pos.x = vecOut.x;
- aMessages[NumMessages].m_pos.y = vecOut.y;
- aMessages[NumMessages].m_dist.x = fDistX;
- aMessages[NumMessages].m_dist.y = fDistY;
- aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
- aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
- aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
- aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
- aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
- aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
- aMessages[NumMessages].m_quantity = object->field_172;
- NumMessages++;
- }
- }
- }
-
- entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
- }
-}
-
-void
-CPickups::DoMineEffects(CEntity *entity)
-{
- CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
- const float MAXDIST = 20.0f;
-
- if (dist < MAXDIST) {
- float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
-
- int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- red, 0, 0,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
- CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- }
-
- entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
-}
-
-void
-CPickups::DoMoneyEffects(CEntity *entity)
-{
- CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
- const float MAXDIST = 20.0f;
-
- if (dist < MAXDIST) {
- float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
-
- int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- 0, green, 0,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
- CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- }
-
- entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
-}
-
-void
-CPickups::DoCollectableEffects(CEntity *entity)
-{
- CVector &pos = entity->GetPosition();
- float dist = (TheCamera.GetPosition() - pos).Magnitude();
- const float MAXDIST = 14.0f;
-
- if (dist < MAXDIST) {
- float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
-
- int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
- CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
- 2.0f, 0.0f, 0.0f, -2.0f,
- 255, // this is 0 on PC which results in no shadow
- color, color, color,
- 4.0f, 1.0f, 40.0f, false, 0.0f);
- CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
- }
-
- entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
-}
-
-void
-CPickups::RenderPickUpText()
-{
- wchar *strToPrint;
- for (int32 i = 0; i < NumMessages; i++) {
- if (aMessages[i].m_quantity <= 39) {
- switch (aMessages[i].m_quantity) // could use some enum maybe
- {
- case 0:
- if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
- // what is this??
- sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
- } else {
- if (aMessages[i].m_bOutOfStock)
- strToPrint = TheText.Get("STOCK");
- else {
- sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]);
- AsciiToUnicode(gString, gUString);
- strToPrint = gUString;
- }
- }
- break;
- case 1:
- strToPrint = TheText.Get("SECURI");
- break;
- case 2:
- strToPrint = TheText.Get("MOONBM");
- break;
- case 3:
- strToPrint = TheText.Get("COACH");
- break;
- case 4:
- strToPrint = TheText.Get("FLATBED");
- break;
- case 5:
- strToPrint = TheText.Get("LINERUN");
- break;
- case 6:
- strToPrint = TheText.Get("TRASHM");
- break;
- case 7:
- strToPrint = TheText.Get("PATRIOT");
- break;
- case 8:
- strToPrint = TheText.Get("WHOOPEE");
- break;
- case 9:
- strToPrint = TheText.Get("BLISTA");
- break;
- case 10:
- strToPrint = TheText.Get("MULE");
- break;
- case 11:
- strToPrint = TheText.Get("YANKEE");
- break;
- case 12:
- strToPrint = TheText.Get("BOBCAT");
- break;
- case 13:
- strToPrint = TheText.Get("DODO");
- break;
- case 14:
- strToPrint = TheText.Get("BUS");
- break;
- case 15:
- strToPrint = TheText.Get("RUMPO");
- break;
- case 16:
- strToPrint = TheText.Get("PONY");
- break;
- case 17:
- strToPrint = TheText.Get("SENTINL");
- break;
- case 18:
- strToPrint = TheText.Get("CHEETAH");
- break;
- case 19:
- strToPrint = TheText.Get("BANSHEE");
- break;
- case 20:
- strToPrint = TheText.Get("IDAHO");
- break;
- case 21:
- strToPrint = TheText.Get("INFERNS");
- break;
- case 22:
- strToPrint = TheText.Get("TAXI");
- break;
- case 23:
- strToPrint = TheText.Get("KURUMA");
- break;
- case 24:
- strToPrint = TheText.Get("STRETCH");
- break;
- case 25:
- strToPrint = TheText.Get("PEREN");
- break;
- case 26:
- strToPrint = TheText.Get("STINGER");
- break;
- case 27:
- strToPrint = TheText.Get("MANANA");
- break;
- case 28:
- strToPrint = TheText.Get("LANDSTK");
- break;
- case 29:
- strToPrint = TheText.Get("STALION");
- break;
- case 30:
- strToPrint = TheText.Get("BFINJC");
- break;
- case 31:
- strToPrint = TheText.Get("CABBIE");
- break;
- case 32:
- strToPrint = TheText.Get("ESPERAN");
- break;
- case 33:
- strToPrint = TheText.Get("FIRETRK");
- break;
- case 34:
- strToPrint = TheText.Get("AMBULAN");
- break;
- case 35:
- strToPrint = TheText.Get("ENFORCR");
- break;
- case 36:
- strToPrint = TheText.Get("FBICAR");
- break;
- case 37:
- strToPrint = TheText.Get("RHINO");
- break;
- case 38:
- strToPrint = TheText.Get("BARRCKS");
- break;
- case 39:
- strToPrint = TheText.Get("POLICAR");
- break;
- default:
- break;
- }
- }
- CFont::SetPropOn();
- CFont::SetBackgroundOff();
-
- const float MAX_SCALE = 1.0f;
-
- float fScaleY = aMessages[i].m_dist.y / 100.0f;
- if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
-
- float fScaleX = aMessages[i].m_dist.x / 100.0f;
- if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
-
- CFont::SetScale(fScaleX, fScaleY);
- CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_WIDTH);
- CFont::SetJustifyOff();
-
- CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
- CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
- }
- NumMessages = 0;
-}
-
-void
-CPickups::Load(uint8 *buf, uint32 size)
-{
-INITSAVEBUF
-
- for (int32 i = 0; i < NUMPICKUPS; i++) {
- aPickUps[i] = ReadSaveBuf<CPickup>(buf);
-
- if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
- aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((int32)aPickUps[i].m_pObject - 1);
- }
-
- CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
- ReadSaveBuf<uint16>(buf);
- NumMessages = 0;
-
- for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
- aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
-
-VALIDATESAVEBUF(size)
-}
-
-void
-CPickups::Save(uint8 *buf, uint32 *size)
-{
- *size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
-
-INITSAVEBUF
-
- for (int32 i = 0; i < NUMPICKUPS; i++) {
- CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
- if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
- buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
- }
-
- WriteSaveBuf(buf, CollectedPickUpIndex);
- WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages
-
- for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
- WriteSaveBuf(buf, aPickUpsCollected[i]);
-
-VALIDATESAVEBUF(*size)
-}
-
-STARTPATCHES
- InjectHook(0x430220, CPickups::Init, PATCH_JUMP);
- InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP);
- InjectHook(0x432440, CPickups::RenderPickUpText, PATCH_JUMP);
- InjectHook(0x431C30, CPickups::DoCollectableEffects, PATCH_JUMP);
- InjectHook(0x431F40, CPickups::DoMoneyEffects, PATCH_JUMP);
- InjectHook(0x4321C0, CPickups::DoMineEffects, PATCH_JUMP);
- InjectHook(0x431520, CPickups::DoPickUpEffects, PATCH_JUMP);
- InjectHook(0x4304B0, CPickups::GenerateNewOne, PATCH_JUMP);
- InjectHook(0x430660, CPickups::GenerateNewOne_WeaponType, PATCH_JUMP);
- InjectHook(0x4307A0, CPickups::RemovePickUp, PATCH_JUMP);
- InjectHook(0x430800, CPickups::RemoveAllFloatingPickups, PATCH_JUMP);
- InjectHook(0x433D60, CPickups::AddToCollectedPickupsArray, PATCH_JUMP);
- InjectHook(0x430770, CPickups::IsPickUpPickedUp, PATCH_JUMP);
- InjectHook(0x430690, CPickups::ModelForWeapon, PATCH_JUMP);
- InjectHook(0x4306F0, CPickups::WeaponForModel, PATCH_JUMP);
- InjectHook(0x431510, CPickups::FindColourIndexForWeaponMI, PATCH_JUMP);/**/
- InjectHook(0x433DF0, CPickups::GetActualPickupIndex, PATCH_JUMP);
- InjectHook(0x433DB0, CPickups::GetNewUniquePickupIndex, PATCH_JUMP);
- InjectHook(0x433B60, CPickups::PassTime, PATCH_JUMP);
- InjectHook(0x4339F0, CPickups::GivePlayerGoodiesWithPickUpMI, PATCH_JUMP);
- InjectHook(0x433F60, CPickups::Load, PATCH_JUMP);
- InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
- InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
- InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
-ENDPATCHES
+#include "common.h"
+#include "patcher.h"
+#include "main.h"
+
+#include "Camera.h"
+#include "Coronas.h"
+#include "Darkel.h"
+#include "Entity.h"
+#include "Explosion.h"
+#include "Font.h"
+#include "Garages.h"
+#include "General.h"
+#include "ModelIndices.h"
+#include "Object.h"
+#include "Pad.h"
+#include "Pickups.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "DMAudio.h"
+#include "Fire.h"
+#include "PointLights.h"
+#include "Pools.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
+#include "Script.h"
+#include "Shadows.h"
+#include "SpecialFX.h"
+#include "Sprite.h"
+#include "Timer.h"
+#include "WaterLevel.h"
+#include "World.h"
+
+CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
+int16 CPickups::NumMessages;// = *(int16*)0x95CC98;
+int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];// = *(int32(*)[NUMCOLLECTEDPICKUPS])*(uintptr*)0x87C538;
+int16 CPickups::CollectedPickUpIndex;// = *(int16*)0x95CC8A;
+
+// unused
+bool &CPickups::bPickUpcamActivated = *(bool*)0x95CD71;
+CVehicle *&CPickups::pPlayerVehicle = *(CVehicle**)0x8F29E8;
+CVector &CPickups::StaticCamCoors = *(CVector*)0x9404C8;
+uint32 &CPickups::StaticCamStartTime = *(uint32*)0x8E289C;
+
+tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
+
+// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
+uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
+uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 };
+uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
+
+uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 255, 128, 0, 255, 0 };
+uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 };
+uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
+float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
+
+void
+CPickup::RemoveKeepType()
+{
+ CWorld::Remove(m_pObject);
+ delete m_pObject;
+
+ m_bRemoved = true;
+ m_pObject = nil;
+}
+
+void
+CPickup::Remove()
+{
+ RemoveKeepType();
+ m_eType = PICKUP_NONE;
+}
+
+CObject *
+CPickup::GiveUsAPickUpObject(int32 handle)
+{
+ CObject *object;
+
+ if (handle <= 0) object = new CObject(m_eModelIndex, false);
+ else {
+ CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
+ object = new(handle) CObject(m_eModelIndex, false);
+ }
+
+ if (object == nil) return nil;
+ object->ObjectCreatedBy = MISSION_OBJECT;
+ object->GetPosition() = m_vecPos;
+ object->SetOrientation(0.0f, 0.0f, -HALFPI);
+ object->GetMatrix().UpdateRW();
+ object->UpdateRwFrame();
+
+ object->bAffectedByGravity = false;
+ object->bExplosionProof = true;
+ object->bUsesCollision = false;
+ object->bIsPickup = true;
+
+ object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
+
+ switch (m_eType)
+ {
+ case PICKUP_IN_SHOP:
+ object->m_obj_flag2 = true;
+ object->bOutOfStock = false;
+ break;
+ case PICKUP_ON_STREET:
+ case PICKUP_ONCE:
+ case PICKUP_ONCE_TIMEOUT:
+ case PICKUP_COLLECTABLE1:
+ case PICKUP_MONEY:
+ case PICKUP_MINE_INACTIVE:
+ case PICKUP_MINE_ARMED:
+ case PICKUP_NAUTICAL_MINE_INACTIVE:
+ case PICKUP_NAUTICAL_MINE_ARMED:
+ case PICKUP_FLOATINGPACKAGE:
+ case PICKUP_ON_STREET_SLOW:
+ object->m_obj_flag2 = false;
+ object->bOutOfStock = false;
+ break;
+ case PICKUP_IN_SHOP_OUT_OF_STOCK:
+ object->m_obj_flag2 = false;
+ object->bOutOfStock = true;
+ object->bRenderScorched = true;
+ break;
+ case PICKUP_FLOATINGPACKAGE_FLOATING:
+ default:
+ break;
+ }
+ return object;
+}
+
+bool
+CPickup::CanBePickedUp(CPlayerPed *player)
+{
+ assert(m_pObject != nil);
+ bool cannotBePickedUp =
+ (m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
+ return !cannotBePickedUp;
+}
+
+bool
+CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
+{
+ float waterLevel;
+
+ if (m_bRemoved) {
+ if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
+ // respawn pickup if we're far enough
+ float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
+ if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
+ m_pObject = GiveUsAPickUpObject(-1);
+ if (m_pObject) {
+ CWorld::Add(m_pObject);
+ m_bRemoved = false;
+ }
+ }
+ }
+ return false;
+ }
+
+ if (!m_pObject) return false;
+
+ if (!IsMine()) {
+ // let's check if we touched the pickup
+ bool isPickupTouched = false;
+ if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) {
+ if (vehicle != nil) {
+ if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f))
+ isPickupTouched = true;
+ }
+ else {
+ if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
+ if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
+ (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
+ isPickupTouched = true;
+ }
+ }
+ } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) {
+ if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
+ isPickupTouched = true;
+ }
+ } else if (vehicle == nil) {
+ if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
+ if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
+ (player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
+ isPickupTouched = true;
+ }
+ }
+
+ // if we didn't then we've got nothing to do
+ if (isPickupTouched && CanBePickedUp(player)) {
+ CPad::GetPad(0)->StartShake(120, 100);
+ switch (m_eType)
+ {
+ case PICKUP_IN_SHOP:
+ if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
+ CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
+ } else {
+ CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
+ if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
+ player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
+ player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
+ }
+ RemoveKeepType();
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ return true;
+ }
+ break;
+ case PICKUP_ON_STREET:
+ case PICKUP_ON_STREET_SLOW:
+ if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
+ if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
+ player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
+ if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
+ player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
+ }
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
+ } else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ CPickups::bPickUpcamActivated = true;
+ CPickups::pPlayerVehicle = FindPlayerVehicle();
+ CPickups::StaticCamCoors = m_pObject->GetPosition();
+ CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ if (m_eType == PICKUP_ON_STREET) {
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ } else if (m_eType == PICKUP_ON_STREET_SLOW) {
+ if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
+ else
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
+ }
+
+ RemoveKeepType();
+ return true;
+ case PICKUP_ONCE:
+ case PICKUP_ONCE_TIMEOUT:
+ if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
+ if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
+ player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
+ if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
+ player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
+ }
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
+ }
+ Remove();
+ return true;
+ case PICKUP_COLLECTABLE1:
+ CWorld::Players[playerId].m_nCollectedPackages++;
+ CWorld::Players[playerId].m_nMoney += 1000;
+
+ if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
+ printf("All collectables have been picked up\n");
+ CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
+ } else
+ CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+
+ Remove();
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
+ return true;
+ case PICKUP_MONEY:
+ CWorld::Players[playerId].m_nMoney += m_nQuantity;
+ sprintf(gString, "$%d", m_nQuantity);
+#ifdef MONEY_MESSAGES
+ CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
+#endif
+ Remove();
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
+ return true;
+ default:
+ break;
+ }
+ }
+ } else {
+ switch (m_eType)
+ {
+ case PICKUP_MINE_INACTIVE:
+ if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
+ m_eType = PICKUP_MINE_ARMED;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ }
+ break;
+ case PICKUP_NAUTICAL_MINE_INACTIVE:
+ {
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
+ m_pObject->GetPosition().z = waterLevel + 0.6f;
+
+ m_pObject->GetMatrix().UpdateRW();
+ m_pObject->UpdateRwFrame();
+
+ bool touched = false;
+ for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
+ CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
+ touched = true;
+ break; // added break here
+ }
+ }
+
+ if (!touched) {
+ m_eType = PICKUP_NAUTICAL_MINE_ARMED;
+ m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ }
+ break;
+ }
+ case PICKUP_NAUTICAL_MINE_ARMED:
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
+ m_pObject->GetPosition().z = waterLevel + 0.6f;
+
+ m_pObject->GetMatrix().UpdateRW();
+ m_pObject->UpdateRwFrame();
+ // no break here
+ case PICKUP_MINE_ARMED:
+ {
+ bool explode = false;
+ if (CTimer::GetTimeInMilliseconds() > m_nTimer)
+ explode = true;
+ else {// added else here since vehicle lookup is useless
+ for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
+ CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
+ explode = true;
+ break; // added break here
+ }
+ }
+ }
+ if (explode) {
+ CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
+ Remove();
+ }
+ break;
+ }
+ case PICKUP_FLOATINGPACKAGE:
+ m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
+ m_pObject->GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
+
+ m_pObject->GetMatrix().UpdateRW();
+ m_pObject->UpdateRwFrame();
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
+ m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
+ break;
+ case PICKUP_FLOATINGPACKAGE_FLOATING:
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
+ m_pObject->GetPosition().z = waterLevel;
+
+ m_pObject->GetMatrix().UpdateRW();
+ m_pObject->UpdateRwFrame();
+ if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
+ Remove();
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
+ return true;
+ }
+ break;
+ }
+ }
+ if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
+ Remove();
+ return false;
+}
+
+void
+CPickups::Init(void)
+{
+ NumMessages = 0;
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ aPickUps[i].m_eType = PICKUP_NONE;
+ aPickUps[i].m_nIndex = 1;
+ aPickUps[i].m_pObject = nil;
+ }
+
+ for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
+ aPickUpsCollected[i] = 0;
+
+ CollectedPickUpIndex = 0;
+}
+
+bool
+CPickups::IsPickUpPickedUp(int32 pickupId)
+{
+ for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
+ if (pickupId == aPickUpsCollected[i]) {
+ aPickUpsCollected[i] = 0;
+ return true;
+ }
+ }
+ return false;
+}
+
+void
+CPickups::PassTime(uint32 time)
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType != PICKUP_NONE) {
+ if (aPickUps[i].m_nTimer <= time)
+ aPickUps[i].m_nTimer = 0;
+ else
+ aPickUps[i].m_nTimer -= time;
+ }
+ }
+}
+
+int32
+CPickups::GetActualPickupIndex(int32 index)
+{
+ if (index == -1) return -1;
+
+ // doesn't look nice
+ if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
+ return (uint16)index;
+}
+
+bool
+CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
+{
+ CPlayerPed *player;
+
+ if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
+ else player = CWorld::Players[playerIndex].m_pPed;
+
+ if (modelIndex == MI_PICKUP_ADRENALINE) {
+ player->m_bAdrenalineActive = true;
+ player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000;
+ player->m_fCurrentStamina = player->m_fMaxStamina;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_BODYARMOUR) {
+ player->m_fArmour = 100.0f;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_INFO) {
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_HEALTH) {
+ player->m_fHealth = 100.0f;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_BONUS) {
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_BRIBE) {
+ int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
+ if (level < 0) level = 0;
+ player->SetWantedLevel(level);
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ return true;
+ } else if (modelIndex == MI_PICKUP_KILLFRENZY) {
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
+ return true;
+ }
+ return false;
+}
+
+void
+CPickups::RemoveAllFloatingPickups()
+{
+ for (int i = 0; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
+ if (aPickUps[i].m_pObject) {
+ CWorld::Remove(aPickUps[i].m_pObject);
+ delete aPickUps[i].m_pObject;
+ aPickUps[i].m_pObject = nil;
+ }
+ }
+ }
+}
+
+void
+CPickups::RemovePickUp(int32 pickupIndex)
+{
+ int32 index = CPickups::GetActualPickupIndex(pickupIndex);
+ if (index == -1) return;
+
+ if (aPickUps[index].m_pObject) {
+ CWorld::Remove(aPickUps[index].m_pObject);
+ delete aPickUps[index].m_pObject;
+ aPickUps[index].m_pObject = nil;
+ }
+ aPickUps[index].m_eType = PICKUP_NONE;
+ aPickUps[index].m_bRemoved = true;
+}
+
+int32
+CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity)
+{
+ bool bFreeFound = false;
+ int32 slot = 0;
+
+ if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
+ for (slot = NUMPICKUPS; slot >= 0; slot--) {
+ if (aPickUps[slot].m_eType == PICKUP_NONE) {
+ bFreeFound = true;
+ break;
+ }
+ }
+ } else {
+ for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_NONE) {
+ bFreeFound = true;
+ break;
+ }
+ }
+ }
+
+ if (!bFreeFound) {
+ for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
+ }
+
+ if (slot >= NUMGENERALPICKUPS) {
+ for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
+ if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
+ }
+
+ if (slot >= NUMGENERALPICKUPS) return -1;
+ }
+ }
+
+ if (slot >= NUMPICKUPS) return -1;
+
+ aPickUps[slot].m_eType = (ePickupType)type;
+ aPickUps[slot].m_bRemoved = false;
+ aPickUps[slot].m_nQuantity = quantity;
+ if (type == PICKUP_ONCE_TIMEOUT)
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
+ else if (type == PICKUP_MONEY)
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
+ aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE;
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
+ } else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) {
+ aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE;
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
+ }
+ aPickUps[slot].m_eModelIndex = modelIndex;
+ aPickUps[slot].m_vecPos = pos;
+ aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
+ if (aPickUps[slot].m_pObject)
+ CWorld::Add(aPickUps[slot].m_pObject);
+ return GetNewUniquePickupIndex(slot);
+}
+
+int32
+CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
+{
+ return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
+}
+
+int32
+CPickups::GetNewUniquePickupIndex(int32 slot)
+{
+ if (aPickUps[slot].m_nIndex >= 0xFFFE)
+ aPickUps[slot].m_nIndex = 1;
+ else
+ aPickUps[slot].m_nIndex++;
+ return slot | (aPickUps[slot].m_nIndex << 16);
+}
+
+int32
+CPickups::ModelForWeapon(eWeaponType weaponType)
+{
+ switch (weaponType)
+ {
+ case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT;
+ case WEAPONTYPE_COLT45: return MI_COLT;
+ case WEAPONTYPE_UZI: return MI_UZI;
+ case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN;
+ case WEAPONTYPE_AK47: return MI_AK47;
+ case WEAPONTYPE_M16: return MI_M16;
+ case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER;
+ case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER;
+ case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER;
+ case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV;
+ case WEAPONTYPE_GRENADE: return MI_GRENADE;
+ }
+ return 0;
+}
+
+eWeaponType
+CPickups::WeaponForModel(int32 model)
+{
+ if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
+ switch (model)
+ {
+ case MI_GRENADE: return WEAPONTYPE_GRENADE;
+ case MI_AK47: return WEAPONTYPE_AK47;
+ case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT;
+ case MI_COLT: return WEAPONTYPE_COLT45;
+ case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV;
+ case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER;
+ case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN;
+ case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE;
+ case MI_UZI: return WEAPONTYPE_UZI;
+ case MI_MISSILE: return WEAPONTYPE_UNARMED;
+ case MI_M16: return WEAPONTYPE_M16;
+ case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER;
+ }
+ return WEAPONTYPE_UNARMED;
+}
+
+int32
+CPickups::FindColourIndexForWeaponMI(int32 model)
+{
+ return WeaponForModel(model) - 1;
+}
+
+void
+CPickups::AddToCollectedPickupsArray(int32 index)
+{
+ aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
+ if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
+ CollectedPickUpIndex = 0;
+}
+
+void
+CPickups::Update()
+{
+#ifdef FIX_BUGS // RIP speedrunning (solution from SA)
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+#define PICKUPS_FRAME_SPAN (6)
+#ifdef FIX_BUGS
+ for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
+#else // BUG: this code can only reach 318 out of 320 pickups
+ for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
+#endif
+ if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
+ AddToCollectedPickupsArray(i);
+ }
+ }
+#undef PICKUPS_FRAME_SPAN
+ for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
+ if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
+ AddToCollectedPickupsArray(i);
+ }
+ }
+}
+
+void
+CPickups::DoPickUpEffects(CEntity *entity)
+{
+ if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
+ entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
+
+ if (!entity->bDoNotRender) {
+ float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
+ float modifiedSin = 0.3f * (s + 1.0f);
+
+
+ int16 colorId;
+
+ if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
+ colorId = 11;
+ else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
+ colorId = 12;
+ else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
+ colorId = 13;
+ else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
+ colorId = 14;
+ else
+ colorId = FindColourIndexForWeaponMI(entity->GetModelIndex());
+
+ assert(colorId >= 0);
+
+ CVector &pos = entity->GetPosition();
+
+ float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
+ CShadows::StoreStaticShadow(
+ (uintptr)entity,
+ SHADOWTYPE_ADDITIVE,
+ gpShadowExplosionTex,
+ &pos,
+ 2.0f, 0.0f, 0.0f, -2.0f,
+ 255, // this is 0 on PC which results in no shadow
+ aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+
+ float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
+ float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
+ CCoronas::RegisterCorona( (uintptr)entity,
+ aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
+ 255,
+ pos,
+ size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ CObject *object = (CObject*)entity;
+ if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) {
+ float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ const float MAXDIST = 12.0f;
+
+ if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
+ RwV3d vecOut;
+ float fDistX, fDistY;
+ if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) {
+ aMessages[NumMessages].m_pos.x = vecOut.x;
+ aMessages[NumMessages].m_pos.y = vecOut.y;
+ aMessages[NumMessages].m_dist.x = fDistX;
+ aMessages[NumMessages].m_dist.y = fDistY;
+ aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
+ aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
+ aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
+ aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
+ aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
+ aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
+ aMessages[NumMessages].m_quantity = object->m_nBonusValue;
+ NumMessages++;
+ }
+ }
+ }
+
+ entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
+ }
+}
+
+void
+CPickups::DoMineEffects(CEntity *entity)
+{
+ CVector &pos = entity->GetPosition();
+ float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ const float MAXDIST = 20.0f;
+
+ if (dist < MAXDIST) {
+ float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
+
+ int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
+ 2.0f, 0.0f, 0.0f, -2.0f,
+ 255, // this is 0 on PC which results in no shadow
+ red, 0, 0,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+
+ entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
+}
+
+void
+CPickups::DoMoneyEffects(CEntity *entity)
+{
+ CVector &pos = entity->GetPosition();
+ float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ const float MAXDIST = 20.0f;
+
+ if (dist < MAXDIST) {
+ float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
+
+ int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
+ 2.0f, 0.0f, 0.0f, -2.0f,
+ 255, // this is 0 on PC which results in no shadow
+ 0, green, 0,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+
+ entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
+}
+
+void
+CPickups::DoCollectableEffects(CEntity *entity)
+{
+ CVector &pos = entity->GetPosition();
+ float dist = (TheCamera.GetPosition() - pos).Magnitude();
+ const float MAXDIST = 14.0f;
+
+ if (dist < MAXDIST) {
+ float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
+
+ int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
+ CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
+ 2.0f, 0.0f, 0.0f, -2.0f,
+ 255, // this is 0 on PC which results in no shadow
+ color, color, color,
+ 4.0f, 1.0f, 40.0f, false, 0.0f);
+ CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }
+
+ entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
+}
+
+void
+CPickups::RenderPickUpText()
+{
+ wchar *strToPrint;
+ for (int32 i = 0; i < NumMessages; i++) {
+ if (aMessages[i].m_quantity <= 39) {
+ switch (aMessages[i].m_quantity) // could use some enum maybe
+ {
+ case 0:
+ if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
+ // what is this??
+ sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
+ } else {
+ if (aMessages[i].m_bOutOfStock)
+ strToPrint = TheText.Get("STOCK");
+ else {
+ sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]);
+ AsciiToUnicode(gString, gUString);
+ strToPrint = gUString;
+ }
+ }
+ break;
+ case 1:
+ strToPrint = TheText.Get("SECURI");
+ break;
+ case 2:
+ strToPrint = TheText.Get("MOONBM");
+ break;
+ case 3:
+ strToPrint = TheText.Get("COACH");
+ break;
+ case 4:
+ strToPrint = TheText.Get("FLATBED");
+ break;
+ case 5:
+ strToPrint = TheText.Get("LINERUN");
+ break;
+ case 6:
+ strToPrint = TheText.Get("TRASHM");
+ break;
+ case 7:
+ strToPrint = TheText.Get("PATRIOT");
+ break;
+ case 8:
+ strToPrint = TheText.Get("WHOOPEE");
+ break;
+ case 9:
+ strToPrint = TheText.Get("BLISTA");
+ break;
+ case 10:
+ strToPrint = TheText.Get("MULE");
+ break;
+ case 11:
+ strToPrint = TheText.Get("YANKEE");
+ break;
+ case 12:
+ strToPrint = TheText.Get("BOBCAT");
+ break;
+ case 13:
+ strToPrint = TheText.Get("DODO");
+ break;
+ case 14:
+ strToPrint = TheText.Get("BUS");
+ break;
+ case 15:
+ strToPrint = TheText.Get("RUMPO");
+ break;
+ case 16:
+ strToPrint = TheText.Get("PONY");
+ break;
+ case 17:
+ strToPrint = TheText.Get("SENTINL");
+ break;
+ case 18:
+ strToPrint = TheText.Get("CHEETAH");
+ break;
+ case 19:
+ strToPrint = TheText.Get("BANSHEE");
+ break;
+ case 20:
+ strToPrint = TheText.Get("IDAHO");
+ break;
+ case 21:
+ strToPrint = TheText.Get("INFERNS");
+ break;
+ case 22:
+ strToPrint = TheText.Get("TAXI");
+ break;
+ case 23:
+ strToPrint = TheText.Get("KURUMA");
+ break;
+ case 24:
+ strToPrint = TheText.Get("STRETCH");
+ break;
+ case 25:
+ strToPrint = TheText.Get("PEREN");
+ break;
+ case 26:
+ strToPrint = TheText.Get("STINGER");
+ break;
+ case 27:
+ strToPrint = TheText.Get("MANANA");
+ break;
+ case 28:
+ strToPrint = TheText.Get("LANDSTK");
+ break;
+ case 29:
+ strToPrint = TheText.Get("STALION");
+ break;
+ case 30:
+ strToPrint = TheText.Get("BFINJC");
+ break;
+ case 31:
+ strToPrint = TheText.Get("CABBIE");
+ break;
+ case 32:
+ strToPrint = TheText.Get("ESPERAN");
+ break;
+ case 33:
+ strToPrint = TheText.Get("FIRETRK");
+ break;
+ case 34:
+ strToPrint = TheText.Get("AMBULAN");
+ break;
+ case 35:
+ strToPrint = TheText.Get("ENFORCR");
+ break;
+ case 36:
+ strToPrint = TheText.Get("FBICAR");
+ break;
+ case 37:
+ strToPrint = TheText.Get("RHINO");
+ break;
+ case 38:
+ strToPrint = TheText.Get("BARRCKS");
+ break;
+ case 39:
+ strToPrint = TheText.Get("POLICAR");
+ break;
+ default:
+ break;
+ }
+ }
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+
+ const float MAX_SCALE = 1.0f;
+
+ float fScaleY = aMessages[i].m_dist.y / 100.0f;
+ if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
+
+ float fScaleX = aMessages[i].m_dist.x / 100.0f;
+ if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
+
+ CFont::SetScale(fScaleX, fScaleY);
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+
+ CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
+ }
+ NumMessages = 0;
+}
+
+void
+CPickups::Load(uint8 *buf, uint32 size)
+{
+INITSAVEBUF
+
+ for (int32 i = 0; i < NUMPICKUPS; i++) {
+ aPickUps[i] = ReadSaveBuf<CPickup>(buf);
+
+ if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
+ aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((int32)aPickUps[i].m_pObject - 1);
+ }
+
+ CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
+ ReadSaveBuf<uint16>(buf);
+ NumMessages = 0;
+
+ for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
+ aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
+
+VALIDATESAVEBUF(size)
+}
+
+void
+CPickups::Save(uint8 *buf, uint32 *size)
+{
+ *size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
+
+INITSAVEBUF
+
+ for (int32 i = 0; i < NUMPICKUPS; i++) {
+ CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
+ if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
+ buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
+ }
+
+ WriteSaveBuf(buf, CollectedPickUpIndex);
+ WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages
+
+ for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
+ WriteSaveBuf(buf, aPickUpsCollected[i]);
+
+VALIDATESAVEBUF(*size)
+}
+
+void
+CPacManPickup::Update()
+{
+ if (FindPlayerVehicle() == nil) return;
+
+ CVehicle *veh = FindPlayerVehicle();
+
+ if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) {
+ switch (m_eType)
+ {
+ case PACMAN_SCRAMBLE:
+ {
+ veh->m_nPacManPickupsCarried++;
+ veh->m_vecMoveSpeed *= 0.65f;
+ float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
+ veh->m_fMass *= massMult;
+ veh->m_fTurnMass *= massMult;
+ veh->m_fForceMultiplier *= massMult;
+ FindPlayerPed()->m_pWanted->m_nChaos += 10;
+ FindPlayerPed()->m_pWanted->UpdateWantedLevel();
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
+ break;
+ }
+ case PACMAN_RACE:
+ CPacManPickups::PillsEatenInRace++;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0);
+ break;
+ default:
+ break;
+ }
+ m_eType = PACMAN_NONE;
+ if (m_pObject != nil) {
+ CWorld::Remove(m_pObject);
+ delete m_pObject;
+ m_pObject = nil;
+ }
+ }
+}
+
+int32 CollectGameState;
+int16 ThingsToCollect;
+
+CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS];
+CVector CPacManPickups::LastPickUpCoors;
+int32 CPacManPickups::PillsEatenInRace;
+bool CPacManPickups::bPMActive;
+
+void
+CPacManPickups::Init()
+{
+ for (int i = 0; i < NUMPACMANPICKUPS; i++)
+ aPMPickUps[i].m_eType = PACMAN_NONE;
+ bPMActive = false;
+}
+
+void
+CPacManPickups::Update()
+{
+ if (FindPlayerVehicle()) {
+ float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f));
+ switch (CollectGameState) {
+ case 1:
+ if (dist < 10.0f) {
+ ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
+ FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
+ FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
+ }
+ if (ThingsToCollect <= 0) {
+ CollectGameState = 2;
+ ClearPMPickUps();
+ }
+ break;
+ case 2:
+ if (dist > 11.0f)
+ CollectGameState = 0;
+ break;
+ case 20:
+ if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) {
+ LastPickUpCoors = FindPlayerCoors();
+ printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (bPMActive) {
+#define PACMANPICKUPS_FRAME_SPAN (4)
+ for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) {
+ if (aPMPickUps[i].m_eType != PACMAN_NONE)
+ aPMPickUps[i].Update();
+ }
+#undef PACMANPICKUPS_FRAME_SPAN
+ }
+}
+
+void
+CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
+{
+ int i = 0;
+ while (count > 0) {
+ while (aPMPickUps[i].m_eType != PACMAN_NONE)
+ i++;
+
+ bool bPickupCreated = false;
+ while (!bPickupCreated) {
+ CVector newPos = pos;
+ CColPoint colPoint;
+ CEntity *pRoad;
+ uint16 nRand = CGeneral::GetRandomNumber();
+ newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f;
+ newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f;
+ newPos.z = 1000.0f;
+ if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) {
+ newPos.z = 0.7f + colPoint.point.z;
+ aPMPickUps[i].m_eType = type;
+ aPMPickUps[i].m_vecPosn = newPos;
+ CObject *obj = new CObject(MI_BULLION, true);
+ if (obj != nil) {
+ obj->ObjectCreatedBy = MISSION_OBJECT;
+ obj->GetPosition() = aPMPickUps[i].m_vecPosn;
+ obj->SetOrientation(0.0f, 0.0f, -HALFPI);
+ obj->GetMatrix().UpdateRW();
+ obj->UpdateRwFrame();
+
+ obj->bAffectedByGravity = false;
+ obj->bExplosionProof = true;
+ obj->bUsesCollision = false;
+ obj->bIsPickup = false;
+ CWorld::Add(obj);
+ }
+ aPMPickUps[i].m_pObject = obj;
+ bPickupCreated = true;
+ }
+ }
+ count--;
+ }
+ bPMActive = true;
+}
+
+// diablo porn mission pickups
+static const CVector aRacePoints1[] = {
+ CVector(913.62219f, -155.13692f, 4.9699469f),
+ CVector(913.92401f, -124.12943f, 4.9692569f),
+ CVector(913.27899f, -93.524231f, 7.4325991f),
+ CVector(912.60852f, -63.15905f, 7.4533591f),
+ CVector(934.22144f, -42.049122f, 7.4511471f),
+ CVector(958.88092f, -23.863735f, 7.4652338f),
+ CVector(978.50812f, -0.78458798f, 5.13515f),
+ CVector(1009.4175f, -2.1041219f, 2.4461579f),
+ CVector(1040.6313f, -2.0793829f, 2.293175f),
+ CVector(1070.7863f, -2.084095f, 2.2789791f),
+ CVector(1100.5773f, -8.468729f, 5.3248072f),
+ CVector(1119.9341f, -31.738031f, 7.1913071f),
+ CVector(1122.1664f, -62.762737f, 7.4703908f),
+ CVector(1122.814f, -93.650566f, 8.5577497f),
+ CVector(1125.8253f, -124.26616f, 9.9803305f),
+ CVector(1153.8727f, -135.47169f, 14.150617f),
+ CVector(1184.0831f, -135.82845f, 14.973998f),
+ CVector(1192.0432f, -164.57816f, 19.18627f),
+ CVector(1192.7761f, -194.28871f, 24.799675f),
+ CVector(1215.1527f, -215.0714f, 25.74975f),
+ CVector(1245.79f, -215.39304f, 28.70726f),
+ CVector(1276.2477f, -216.39485f, 33.71236f),
+ CVector(1306.5535f, -216.71007f, 39.711472f),
+ CVector(1335.0244f, -224.59329f, 46.474979f),
+ CVector(1355.4879f, -246.27664f, 49.934841f),
+ CVector(1362.6003f, -276.47064f, 49.96265f),
+ CVector(1363.027f, -307.30847f, 49.969173f),
+ CVector(1365.343f, -338.08609f, 49.967789f),
+ CVector(1367.5957f, -368.01105f, 50.092304f),
+ CVector(1368.2749f, -398.38049f, 50.061268f),
+ CVector(1366.9034f, -429.98483f, 50.057545f),
+ CVector(1356.8534f, -459.09259f, 50.035545f),
+ CVector(1335.5819f, -481.13544f, 47.217903f),
+ CVector(1306.7552f, -491.07443f, 40.202629f),
+ CVector(1275.5978f, -491.33194f, 33.969223f),
+ CVector(1244.702f, -491.46451f, 29.111021f),
+ CVector(1213.2222f, -491.8754f, 25.771168f),
+ CVector(1182.7729f, -492.19995f, 24.749964f),
+ CVector(1152.6874f, -491.42221f, 21.70038f),
+ CVector(1121.5352f, -491.94604f, 20.075182f),
+ CVector(1090.7056f, -492.63751f, 17.585758f),
+ CVector(1059.6008f, -491.65762f, 14.848632f),
+ CVector(1029.113f, -489.66031f, 14.918498f),
+ CVector(998.20679f, -486.78107f, 14.945688f),
+ CVector(968.00555f, -484.91266f, 15.001229f),
+ CVector(937.74939f, -492.09015f, 14.958629f),
+ CVector(927.17352f, -520.97736f, 14.972308f),
+ CVector(929.29749f, -552.08643f, 14.978855f),
+ CVector(950.69525f, -574.47778f, 14.972788f),
+ CVector(974.02826f, -593.56024f, 14.966445f),
+ CVector(989.04779f, -620.12854f, 14.951016f),
+ CVector(1014.1639f, -637.3905f, 14.966736f),
+ CVector(1017.5961f, -667.3736f, 14.956415f),
+ CVector(1041.9735f, -685.94391f, 15.003841f),
+ CVector(1043.3064f, -716.11298f, 14.974236f),
+ CVector(1043.5337f, -746.63855f, 14.96919f),
+ CVector(1044.142f, -776.93823f, 14.965424f),
+ CVector(1044.2657f, -807.29395f, 14.97171f),
+ CVector(1017.0797f, -820.1076f, 14.975431f),
+ CVector(986.23865f, -820.37103f, 14.972883f),
+ CVector(956.10065f, -820.23291f, 14.981133f),
+ CVector(925.86914f, -820.19049f, 14.976553f),
+ CVector(897.69702f, -831.08734f, 14.962709f),
+ CVector(868.06586f, -835.99237f, 14.970685f),
+ CVector(836.93054f, -836.84387f, 14.965049f),
+ CVector(811.63586f, -853.7915f, 15.067576f),
+ CVector(811.46344f, -884.27368f, 12.247812f),
+ CVector(811.60651f, -914.70959f, 9.2393751f),
+ CVector(811.10425f, -945.16272f, 5.817255f),
+ CVector(816.54584f, -975.64587f, 4.998558f),
+ CVector(828.2951f, -1003.3685f, 5.0471172f),
+ CVector(852.28839f, -1021.5963f, 4.9371028f),
+ CVector(882.50067f, -1025.4459f, 5.14077f),
+ CVector(912.84821f, -1026.7874f, 8.3415451f),
+ CVector(943.68274f, -1026.6914f, 11.341879f),
+ CVector(974.4129f, -1027.3682f, 14.410345f),
+ CVector(1004.1079f, -1036.0778f, 14.92961f),
+ CVector(1030.1144f, -1051.1224f, 14.850387f),
+ CVector(1058.7585f, -1060.342f, 14.821624f),
+ CVector(1087.7797f, -1068.3263f, 14.800561f),
+ CVector(1099.8807f, -1095.656f, 11.877907f),
+ CVector(1130.0005f, -1101.994f, 11.853914f),
+ CVector(1160.3809f, -1101.6355f, 11.854824f),
+ CVector(1191.8524f, -1102.1577f, 11.853843f),
+ CVector(1223.3307f, -1102.7448f, 11.852233f),
+ CVector(1253.564f, -1098.1045f, 11.853944f),
+ CVector(1262.0203f, -1069.1785f, 14.8147f),
+ CVector(1290.9998f, -1059.1882f, 14.816016f),
+ CVector(1316.246f, -1041.0635f, 14.81109f),
+ CVector(1331.7539f, -1013.835f, 14.81207f),
+ CVector(1334.0579f, -983.55402f, 14.827253f),
+ CVector(1323.2429f, -954.23083f, 14.954678f),
+ CVector(1302.7495f, -932.21216f, 14.962917f),
+ CVector(1317.418f, -905.89325f, 14.967506f),
+ CVector(1337.9503f, -883.5025f, 14.969675f),
+ CVector(1352.6929f, -855.96954f, 14.967854f),
+ CVector(1357.2388f, -826.26971f, 14.97295f),
+ CVector(1384.8668f, -812.47693f, 12.907736f),
+ CVector(1410.8983f, -795.39056f, 12.052228f),
+ CVector(1433.901f, -775.55811f, 11.96265f),
+ CVector(1443.8615f, -746.92511f, 11.976114f),
+ CVector(1457.7015f, -720.00903f, 11.971177f),
+ CVector(1481.5685f, -701.30237f, 11.977908f),
+ CVector(1511.4004f, -696.83295f, 11.972709f),
+ CVector(1542.1796f, -695.61676f, 11.970441f),
+ CVector(1570.3301f, -684.6239f, 11.969202f),
+ CVector(0.0f, 0.0f, 0.0f),
+};
+
+void
+CPacManPickups::GeneratePMPickUpsForRace(int32 race)
+{
+ const CVector *pPos = nil;
+ int i = 0;
+
+ if (race == 0) pPos = aRacePoints1; // there's only one available
+ assert(pPos != nil);
+
+ while (!pPos->IsZero()) {
+ while (aPMPickUps[i].m_eType != PACMAN_NONE)
+ i++;
+
+ aPMPickUps[i].m_eType = PACMAN_RACE;
+ aPMPickUps[i].m_vecPosn = *(pPos++);
+ if (race == 0) {
+ CObject* obj = new CObject(MI_DONKEYMAG, true);
+ if (obj != nil) {
+ obj->ObjectCreatedBy = MISSION_OBJECT;
+
+ obj->GetPosition() = aPMPickUps[i].m_vecPosn;
+ obj->SetOrientation(0.0f, 0.0f, -HALFPI);
+ obj->GetMatrix().UpdateRW();
+ obj->UpdateRwFrame();
+
+ obj->bAffectedByGravity = false;
+ obj->bExplosionProof = true;
+ obj->bUsesCollision = false;
+ obj->bIsPickup = false;
+
+ CWorld::Add(obj);
+ }
+ aPMPickUps[i].m_pObject = obj;
+ } else
+ aPMPickUps[i].m_pObject = nil;
+ }
+ bPMActive = true;
+}
+
+void
+CPacManPickups::GenerateOnePMPickUp(CVector pos)
+{
+ bPMActive = true;
+ aPMPickUps[0].m_eType = PACMAN_RACE;
+ aPMPickUps[0].m_vecPosn = pos;
+}
+
+void
+CPacManPickups::Render()
+{
+ if (!bPMActive) return;
+
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6]));
+
+ RwV3d pos;
+ float w, h;
+
+ for (int i = 0; i < NUMPACMANPICKUPS; i++) {
+ switch (aPMPickUps[i].m_eType)
+ {
+ case PACMAN_SCRAMBLE:
+ case PACMAN_RACE:
+ if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) {
+ if (aPMPickUps[i].m_pObject != nil) {
+ aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f);
+ aPMPickUps[i].m_pObject->GetMatrix().UpdateRW();
+ aPMPickUps[i].m_pObject->UpdateRwFrame();
+ }
+ float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now...
+ CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
+}
+
+void
+CPacManPickups::ClearPMPickUps()
+{
+ bPMActive = false;
+
+ for (int i = 0; i < NUMPACMANPICKUPS; i++) {
+ if (aPMPickUps[i].m_pObject != nil) {
+ CWorld::Remove(aPMPickUps[i].m_pObject);
+ delete aPMPickUps[i].m_pObject;
+ aPMPickUps[i].m_pObject = nil;
+ }
+ aPMPickUps[i].m_eType = PACMAN_NONE;
+ }
+}
+
+void
+CPacManPickups::StartPacManRace(int32 race)
+{
+ GeneratePMPickUpsForRace(race);
+ PillsEatenInRace = 0;
+}
+
+void
+CPacManPickups::StartPacManRecord()
+{
+ CollectGameState = 20;
+ LastPickUpCoors = FindPlayerCoors();
+}
+
+uint32
+CPacManPickups::QueryPowerPillsEatenInRace()
+{
+ return PillsEatenInRace;
+}
+
+void
+CPacManPickups::ResetPowerPillsEatenInRace()
+{
+ PillsEatenInRace = 0;
+}
+
+void
+CPacManPickups::CleanUpPacManStuff()
+{
+ ClearPMPickUps();
+}
+
+void
+CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
+{
+ GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE);
+}
+
+uint32
+CPacManPickups::QueryPowerPillsCarriedByPlayer()
+{
+ if (FindPlayerVehicle())
+ return FindPlayerVehicle()->m_nPacManPickupsCarried;
+ return 0;
+}
+
+void
+CPacManPickups::ResetPowerPillsCarriedByPlayer()
+{
+ if (FindPlayerVehicle() != nil) {
+ FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
+ FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
+ }
+}
+
+STARTPATCHES
+ InjectHook(0x430220, CPickups::Init, PATCH_JUMP);
+ InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP);
+ InjectHook(0x432440, CPickups::RenderPickUpText, PATCH_JUMP);
+ InjectHook(0x431C30, CPickups::DoCollectableEffects, PATCH_JUMP);
+ InjectHook(0x431F40, CPickups::DoMoneyEffects, PATCH_JUMP);
+ InjectHook(0x4321C0, CPickups::DoMineEffects, PATCH_JUMP);
+ InjectHook(0x431520, CPickups::DoPickUpEffects, PATCH_JUMP);
+ InjectHook(0x4304B0, CPickups::GenerateNewOne, PATCH_JUMP);
+ InjectHook(0x430660, CPickups::GenerateNewOne_WeaponType, PATCH_JUMP);
+ InjectHook(0x4307A0, CPickups::RemovePickUp, PATCH_JUMP);
+ InjectHook(0x430800, CPickups::RemoveAllFloatingPickups, PATCH_JUMP);
+ InjectHook(0x433D60, CPickups::AddToCollectedPickupsArray, PATCH_JUMP);
+ InjectHook(0x430770, CPickups::IsPickUpPickedUp, PATCH_JUMP);
+ InjectHook(0x430690, CPickups::ModelForWeapon, PATCH_JUMP);
+ InjectHook(0x4306F0, CPickups::WeaponForModel, PATCH_JUMP);
+ InjectHook(0x431510, CPickups::FindColourIndexForWeaponMI, PATCH_JUMP);/**/
+ InjectHook(0x433DF0, CPickups::GetActualPickupIndex, PATCH_JUMP);
+ InjectHook(0x433DB0, CPickups::GetNewUniquePickupIndex, PATCH_JUMP);
+ InjectHook(0x433B60, CPickups::PassTime, PATCH_JUMP);
+ InjectHook(0x4339F0, CPickups::GivePlayerGoodiesWithPickUpMI, PATCH_JUMP);
+ InjectHook(0x433F60, CPickups::Load, PATCH_JUMP);
+ InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
+ InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
+ InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
+ InjectHook(0x4331B0, &CPacManPickup::Update, PATCH_JUMP);
+ InjectHook(0x432760, CPacManPickups::Init, PATCH_JUMP);
+ InjectHook(0x432800, CPacManPickups::Update, PATCH_JUMP);
+ InjectHook(0x432AE0, CPacManPickups::GeneratePMPickUps, PATCH_JUMP);
+ InjectHook(0x432D50, CPacManPickups::GeneratePMPickUpsForRace, PATCH_JUMP);
+ InjectHook(0x432F20, CPacManPickups::GenerateOnePMPickUp, PATCH_JUMP);
+ InjectHook(0x432F60, CPacManPickups::Render, PATCH_JUMP);
+ InjectHook(0x433150, CPacManPickups::ClearPMPickUps, PATCH_JUMP);
+ InjectHook(0x433340, CPacManPickups::StartPacManRace, PATCH_JUMP);
+ InjectHook(0x433360, CPacManPickups::StartPacManRecord, PATCH_JUMP);
+ InjectHook(0x4333A0, CPacManPickups::QueryPowerPillsEatenInRace, PATCH_JUMP);
+ InjectHook(0x4333B0, CPacManPickups::ResetPowerPillsEatenInRace, PATCH_JUMP);
+ InjectHook(0x4333C0, CPacManPickups::CleanUpPacManStuff, PATCH_JUMP);
+ InjectHook(0x4333D0, CPacManPickups::StartPacManScramble, PATCH_JUMP);
+ InjectHook(0x4333F0, CPacManPickups::QueryPowerPillsCarriedByPlayer, PATCH_JUMP);
+ InjectHook(0x433410, CPacManPickups::ResetPowerPillsCarriedByPlayer, PATCH_JUMP);
+
+ENDPATCHES