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-rw-r--r--src/control/Pickups.h30
1 files changed, 22 insertions, 8 deletions
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index b05f5db7..8f6ef4c3 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -8,6 +8,7 @@ enum ePickupType : uint8
PICKUP_ON_STREET,
PICKUP_ONCE,
PICKUP_ONCE_TIMEOUT,
+ PICKUP_ONCE_TIMEOUT_SLOW,
PICKUP_COLLECTABLE1,
PICKUP_IN_SHOP_OUT_OF_STOCK,
PICKUP_MONEY,
@@ -18,6 +19,9 @@ enum ePickupType : uint8
PICKUP_FLOATINGPACKAGE,
PICKUP_FLOATINGPACKAGE_FLOATING,
PICKUP_ON_STREET_SLOW,
+ PICKUP_ASSET_REVENUE,
+ PICKUP_PROPERTY_LOCKED,
+ PICKUP_PROPERTY_FORSALE,
PICKUP_NUMOFTYPES
};
@@ -29,20 +33,25 @@ class CPlayerPed;
class CPickup
{
public:
- ePickupType m_eType;
- bool m_bRemoved;
- uint16 m_nQuantity;
+ CVector m_vecPos;
+ uint32 m_nRevenue;
CObject *m_pObject;
+ CObject *m_pExtraObject;
+ uint16 m_nQuantity;
uint32 m_nTimer;
+ int16 m_nMoneySpeed;
int16 m_eModelIndex;
uint16 m_nIndex;
- CVector m_vecPos;
+ char m_sTextKey[8];
+ ePickupType m_eType;
+ bool m_bRemoved;
+ uint8 m_effects;
CObject *GiveUsAPickUpObject(int32 handle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
- inline bool CanBePickedUp(CPlayerPed *player);
+ inline bool CanBePickedUp(CPlayerPed *player, int playerId);
void RemoveKeepType();
void Remove();
};
@@ -66,6 +75,9 @@ class CPickups
static int16 NumMessages;
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
public:
+ static int32 PlayerOnWeaponPickup;
+ static int32 CollectPickupBuffer;
+
static void Init();
static void Update();
static void RenderPickUpText();
@@ -73,7 +85,7 @@ public:
static void DoMoneyEffects(CEntity *ent);
static void DoMineEffects(CEntity *ent);
static void DoPickUpEffects(CEntity *ent);
- static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
+ static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil);
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex);
static void RemoveAllFloatingPickups();
@@ -81,11 +93,13 @@ public:
static bool IsPickUpPickedUp(int32 pickupId);
static int32 ModelForWeapon(eWeaponType weaponType);
static enum eWeaponType WeaponForModel(int32 model);
- static int32 FindColourIndexForWeaponMI(int32 model);
static int32 GetActualPickupIndex(int32 index);
static int32 GetNewUniquePickupIndex(int32 slot);
static void PassTime(uint32 time);
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
+ static bool TestForPickupsInBubble(CVector pos, float range);
+ static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused);
+ static void CreateSomeMoney(CVector, int);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
@@ -99,7 +113,7 @@ public:
};
extern uint16 AmmoForWeapon[20];
-extern uint16 AmmoForWeapon_OnStreet[20];
+extern uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS];
extern uint16 CostOfWeapon[20];
enum ePacmanPickupType