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-rw-r--r--src/control/Record.h90
1 files changed, 81 insertions, 9 deletions
diff --git a/src/control/Record.h b/src/control/Record.h
index e52a623e..4abeb68a 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -1,34 +1,106 @@
#pragma once
+class CAutomobile;
class CVehicle;
+class CControllerState;
-enum {
- RECORDSTATE_0,
- RECORDSTATE_1,
- RECORDSTATE_2,
+class CCarStateEachFrame
+{
+public:
+ int16 velX;
+ int16 velY;
+ int16 velZ;
+ int8 rightX;
+ int8 rightY;
+ int8 rightZ;
+ int8 forwardX;
+ int8 forwardY;
+ int8 forwardZ;
+ int8 wheel;
+ uint8 gas;
+ uint8 brake;
+ bool handbrake;
+ CVector pos;
};
+extern char* gString;
+
class CRecordDataForChase
{
-public:
+ enum {
+ NUM_CHASE_CARS = 20
+ };
+ enum {
+ STATE_NONE = 0,
+ STATE_RECORD = 1,
+ STATE_PLAYBACK_INIT = 2,
+ STATE_PLAYBACK = 3,
+ STATE_PLAYBACK_BEFORE_RECORDING = 4
+ };
static uint8 &Status;
+ static int &PositionChanges;
+ static uint8 &CurrentCar;
+ static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS];
+ static float &AnimTime;
+ static uint32 &AnimStartTime;
+ static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS];
+ static float &TimeMultiplier;
+ static int &FId2;
+public:
+
+ static bool IsRecording(void) { return Status == STATE_RECORD; }
+ static void Init(void);
static void SaveOrRetrieveDataForThisFrame(void);
- static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
+ static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*);
+ static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
+ static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
+ static void ProcessControlCars(void);
+#if (defined(GTA_PS2) || defined(FIX_BUGS))
+ static bool ShouldThisPadBeLeftAlone(uint8 pad);
+#endif
+ static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float);
- static void CleanUpChaseScene();
+ static void CleanUpChaseScene(void);
+ static void SetUpCarsForChaseScene(void);
+ static void CleanUpCarsForChaseScene(void);
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
- static void Init(void);
+
};
+struct tGameBuffer
+{
+ float m_fTimeStep;
+ uint32 m_nTimeInMilliseconds;
+ uint8 m_nSizeOfPads[2];
+ uint16 m_nChecksum;
+ uint8 m_ControllerBuffer[116];
+};
class CRecordDataForGame
{
+ enum {
+ STATE_NONE = 0,
+ STATE_RECORD = 1,
+ STATE_PLAYBACK = 2,
+ };
+ static uint16& RecordingState;
+ static uint8* &pDataBuffer;
+ static uint8* &pDataBufferPointer;
+ static int &FId;
+ static tGameBuffer &pDataBufferForFrame;
+
public:
- static uint16 &RecordingState;
+ static bool IsRecording() { return RecordingState == STATE_RECORD; }
+ static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
static void SaveOrRetrieveDataForThisFrame(void);
static void Init(void);
+
+private:
+ static uint16 CalcGameChecksum(void);
+ static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
+ static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
};