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-rw-r--r--src/control/Replay.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index d8b15385..20a38cc0 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1232,7 +1232,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = nil;
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
- DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
+ DMAudio.SetEntityStatus(ped->m_audioEntityId, TRUE);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
@@ -1270,7 +1270,7 @@ void CReplay::RestoreStuffFromMem(void)
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
- DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
+ DMAudio.SetEntityStatus(vehicle->m_audioEntityId, TRUE);
CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);