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-rw-r--r--src/control/Replay.cpp43
1 files changed, 36 insertions, 7 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 707f1d87..4407254c 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -17,6 +17,7 @@
#include "ModelInfo.h"
#include "Object.h"
#include "Pad.h"
+#include "PedAttractor.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
@@ -47,7 +48,7 @@ CAutomobile *CReplay::pBuf1;
uint8 *CReplay::pBuf2;
CPlayerPed *CReplay::pBuf3;
uint8 *CReplay::pBuf4;
-CCutsceneHead *CReplay::pBuf5;
+CCutsceneObject *CReplay::pBuf5;
uint8 *CReplay::pBuf6;
CPtrNode *CReplay::pBuf7;
uint8 *CReplay::pBuf8;
@@ -110,9 +111,14 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) =
nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
- &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
+ &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB,
+#ifdef GTA_TRAIN
+ &CPed::PedSetOutTrainCB,
+#endif
+ &CPed::FinishedAttackCB,
&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
- &CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
+ &CPed::PedLandCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB,
+ &CPed::FinishedReloadCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
};
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
@@ -510,8 +516,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
}
RetrievePedAnimation(ped, &pp->anim_state);
ped->RemoveWeaponModel(-1);
- if (pp->weapon_model != (uint8)-1)
- ped->AddWeaponModel(pp->weapon_model);
+ if (pp->weapon_model != (uint16)-1) {
+ if (CStreaming::HasModelLoaded(pp->weapon_model))
+ ped->AddWeaponModel(pp->weapon_model);
+ else
+ CStreaming::RequestModel(pp->weapon_model, 0);
+ }
CWorld::Remove(ped);
CWorld::Add(ped);
buffer->m_nOffset += sizeof(tPedUpdatePacket);
@@ -835,13 +845,14 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
CStreaming::RequestModel(mi, 0);
}
else {
+// TODO(MIAMI): don't hardcode model indices
if (mi == MI_DEADDODO || mi == MI_AIRTRAIN) {
new_v = new(vp->index << 8) CPlane(mi, 2);
}
else if (mi == MI_TRAIN) {
new_v = new(vp->index << 8) CTrain(mi, 2);
}
- else if (mi == MI_CHOPPER || mi == MI_ESCAPE) {
+ else if (mi == MI_CHOPPER) {
new_v = new(vp->index << 8) CHeli(mi, 2);
}
else if (CModelInfo::IsBoatModel(mi)){
@@ -1115,6 +1126,14 @@ void CReplay::StoreStuffInMem(void)
for (int i = 0; i < NUMPLAYERS; i++)
nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed);
#endif
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ if (ped->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor);
+ }
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
CPools::GetPedPool()->Store(pBuf2, pBuf3);
CPools::GetObjectPool()->Store(pBuf4, pBuf5);
@@ -1210,6 +1229,16 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false);
+ for (int j = 0; j < TOTAL_WEAPON_SLOTS; j++) {
+ int mi1 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModelId;
+ if (mi1 != -1)
+ CStreaming::RequestModel(mi1, STREAMFLAGS_DEPENDENCY);
+ int mi2 = CWeaponInfo::GetWeaponInfo(ped->m_weapons[j].m_eWeaponType)->m_nModel2Id;
+ if (mi2 != -1)
+ CStreaming::RequestModel(mi2, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ ped->m_weapons[j].Initialise(ped->m_weapons[j].m_eWeaponType, ped->m_weapons[j].m_nAmmoTotal);
+ }
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
}
@@ -1581,7 +1610,7 @@ void CReplay::Display()
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetAlignment(ALIGN_LEFT);
CFont::SetColor(CRGBA(255, 255, 200, 200));
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}