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-rw-r--r--src/control/RoadBlocks.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 3a271170..0261cd4a 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -82,8 +82,8 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
if (copType == COP_STREET)
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
CPedPlacement::FindZCoorForPed(&posForZ);
- pCopPed->m_matrix.GetPosition() = posForZ;
- CVector vecSavedPos = pCopPed->m_matrix.GetPosition();
+ pCopPed->SetPosition(posForZ);
+ CVector vecSavedPos = pCopPed->GetPosition();
pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
pCopPed->m_matrix.GetPosition() += vecSavedPos;
pCopPed->m_bIsDisabledCop = true;
@@ -137,8 +137,8 @@ CRoadBlocks::GenerateRoadBlocks(void)
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
if (radius > 0 && radius < 6) {
- CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition();
- float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp());
+ CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
+ float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
for (int16 i = 0; i < radius; i++) {
uint8 nRoadblockType = fDotProduct < 0.0f;
@@ -178,7 +178,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
pVehicle->bExtendedRange = true;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
pVehicle->m_bSirenOrAlarm = true;
- if (pVehicle->m_matrix.GetForward().z > 0.94f) {
+ if (pVehicle->GetForward().z > 0.94f) {
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
CWorld::Add(pVehicle);
pVehicle->bCreateRoadBlockPeds = true;