diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Script.cpp | 66 |
1 files changed, 44 insertions, 22 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index e3ee5503..82379f7e 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -10228,11 +10228,11 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) return 0; CVehicle* car; if (CModelInfo::IsBikeModel(model)) { - car = new CBike(model, MISSION_VEHICLE); + car = new CBike(model, RANDOM_VEHICLE); ((CBike*)(car))->bIsStanding = true; } else - car = new CAutomobile(model, MISSION_VEHICLE); + car = new CAutomobile(model, RANDOM_VEHICLE); CVector pos = *(CVector*)&ScriptParams[0]; pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->SetPosition(pos); @@ -10590,15 +10590,21 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; -#ifndef NO_ISLAND_LOADING - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } CCollision::SortOutCollisionAfterLoad(); -#ifndef NO_ISLAND_LOADING - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) #endif + { + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } CTimer::Update(); return 0; } @@ -10924,7 +10930,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) #ifdef USE_MEASUREMENTS_IN_METERS UpdateCompareFlag(true); #else - UpdateCompareFlag(false) + UpdateCompareFlag(false); #endif return 0; case COMMAND_CONVERT_METRES_TO_FEET: @@ -11277,24 +11283,40 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { -#ifndef NO_ISLAND_LOADING - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - CCollision::LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + } CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); -#ifndef NO_ISLAND_LOADING - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + { + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + } CCollision::SortOutCollisionAfterLoad(); -#ifndef NO_ISLAND_LOADING - CStreaming::RequestIslands(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); - DMAudio.SetEffectsFadeVol(127); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) +#endif + CStreaming::RequestIslands(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) +#endif + CStreaming::RequestBigBuildings(CGame::currLevel); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_HIGH) +#endif + CStreaming::LoadAllRequestedModels(true); +#ifdef NO_ISLAND_LOADING + if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) #endif + DMAudio.SetEffectsFadeVol(127); } CTimer::Update(); return 0; |