diff options
Diffstat (limited to 'src/control/Script.cpp')
-rw-r--r-- | src/control/Script.cpp | 650 |
1 files changed, 447 insertions, 203 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 77d571d0..0e8af1d5 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -37,16 +37,28 @@ #include "Wanted.h" #include "Weather.h" #include "Zones.h" +#include "main.h" +#include "Ropes.h" +#include "ColStore.h" +#include "Fluff.h" +#include "GameLogic.h" +#include "MBlur.h" +#include "PedRoutes.h" +#include "RoadBlocks.h" +#include "SpecialFX.h" +#include "Timecycle.h" +#include "TxdStore.h" +#include "Bike.h" +#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +#include <stdarg.h> +#endif uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE]; CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS]; -int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS]; -int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS]; intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; -tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES]; tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS]; int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; @@ -67,8 +79,6 @@ uint16 CTheScripts::NumberOfMissionScripts; uint32 CTheScripts::LargestMissionScriptSize; uint32 CTheScripts::MainScriptSize; uint8 CTheScripts::FailCurrentMission; -uint8 CTheScripts::CountdownToMakePlayerUnsafe; -uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime; uint16 CTheScripts::NumScriptDebugLines; uint16 CTheScripts::NumberOfIntroRectanglesThisFrame; uint16 CTheScripts::NumberOfIntroTextLinesThisFrame; @@ -79,6 +89,15 @@ CStuckCarCheck CTheScripts::StuckCars; uint16 CTheScripts::CommandsExecuted; uint16 CTheScripts::ScriptsUpdated; int32 ScriptParams[32]; +uint8 CTheScripts::RiotIntensity; +uint32 CTheScripts::LastMissionPassedTime; +uint16 CTheScripts::NumberOfExclusiveMissionScripts; +bool CTheScripts::bPlayerHasMetDebbieHarry; +bool CTheScripts::bPlayerIsInTheStatium; +#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) +int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS]; +int16 CTheScripts::CardStackPosition; +#endif #ifdef MISSION_REPLAY @@ -97,7 +116,97 @@ static const char* nonMissionScripts[] = { "rc4", "hj", "usj", - "mayhem" + "mayhem", + "range", + "race", + "pizza", + "rcheli", + "rcplne1", + "rcrace1", + "cokerun", + "buypro1", + "carbuy1", + "buypro2", + "icecut", + "icecre1", + "buypro3", + "buypro4", + "buypro5", + "buypro6", + "buypro7", + "buypro8", + "buypro9", + "buypro10", + "buypro11", + "ovalrng", + "mm", + "kickst", + "heli1sc", + "heli2sc", + "heli3sc", + "heli4sc", + "carpark_1", + "bmx_1", + "bmx_2" +}; + +static const char* MissionScripts[] = { + "LAWYER1", + "LAWYER2", + "LAWYER3", + "LAWYER4", + "GENERL1", + "COL2", + "GENERL3", + "COL_4", + "COL_5", + "baron1", + "baron2", + "baron3", + "baron4", + "kent1", + "baron5", + "serg1", + "serg2", + "serg3", + "bankjo1", + "bankjo2", + "bankjo3", + "bankjo4", + "phil1", + "phil2", + "porno1", + "porno2", + "porno3", + "porno4", + "protec1", + "protec2", + "protec3", + "count1", + "count2", + "CAP_1", + "FIN_1", + "bike1", + "bike2", + "bike3", + "rockb1", + "rockb2", + "rockb3", + "cuban1", + "cuban2", + "cuban3", + "cuban4", + "hait1", + "hait2", + "hait3", + "assin1", + "assin2", + "assin3", + "assin4", + "assin5", + "taxwar1", + "taxwar2", + "taxwar3" }; int AllowMissionReplay; @@ -109,6 +218,14 @@ float oldTargetX; float oldTargetY; int missionRetryScriptIndex; bool doingMissionRetry; +bool gbTryingPorn4Again; +int IsInAmmunation; +int MissionSkipLevel; + +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT +bool UsingMobileScript; +bool AlreadySavedGame; +#endif #endif @@ -157,6 +274,46 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) { for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == type && m_sEntities[i].id == id){ + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (pVehicle) { + if (pVehicle->bIsStaticWaitingForCollision) { + pVehicle->bIsStaticWaitingForCollision = false; + if (!pVehicle->GetIsStatic()) + pVehicle->AddToMovingList(); + } + } + break; + } + case CLEANUP_CHAR: + { + CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (pPed) { + if (pPed->bIsStaticWaitingForCollision) { + pPed->bIsStaticWaitingForCollision = false; + if (!pPed->GetIsStatic()) + pPed->AddToMovingList(); + } + } + break; + } + case CLEANUP_OBJECT: + { + CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (pObject) { + if (pObject->bIsStaticWaitingForCollision) { + pObject->bIsStaticWaitingForCollision = false; + if (!pObject->GetIsStatic()) + pObject->AddToMovingList(); + } + } + break; + } + default: + break; + } m_sEntities[i].id = 0; m_sEntities[i].type = CLEANUP_UNUSED; m_nCount--; @@ -164,15 +321,76 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) } } +void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects() +{ + for (int i = 0; i < MAX_CLEANUP; i++) { + switch (m_sEntities[i].type) { + case CLEANUP_CAR: + { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); + if (pVehicle) { + if (pVehicle->bIsStaticWaitingForCollision) { + if (CColStore::HasCollisionLoaded(pVehicle->GetPosition())) { + pVehicle->bIsStaticWaitingForCollision = false; + if (!pVehicle->GetIsStatic()) + pVehicle->AddToMovingList(); + } + } + } + break; + } + case CLEANUP_CHAR: + { + CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); + if (pPed) { + if (pPed->bIsStaticWaitingForCollision) { + if (CColStore::HasCollisionLoaded(pPed->GetPosition())) { + pPed->bIsStaticWaitingForCollision = false; + if (!pPed->GetIsStatic()) + pPed->AddToMovingList(); + } + } + } + break; + } + case CLEANUP_OBJECT: + { + CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); + if (pObject) { + if (pObject->bIsStaticWaitingForCollision) { + if (CColStore::HasCollisionLoaded(pObject->GetPosition())) { + pObject->bIsStaticWaitingForCollision = false; + if (!pObject->GetIsStatic()) + pObject->AddToMovingList(); + } + } + } + break; + } + default: + break; + } + } +} + void CMissionCleanup::Process() { CPopulation::m_AllRandomPedsThisType = -1; CPopulation::PedDensityMultiplier = 1.0f; CCarCtrl::CarDensityMultiplier = 1.0f; + CPed::nThreatReactionRangeMultiplier = 1; + CPed::nEnterCarRangeMultiplier = 1; FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f; - TheCamera.Restore(); + CRoadBlocks::ClearScriptRoadBlocks(); + CRouteNode::Initialise(); + if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) + TheCamera.Restore(); TheCamera.SetWideScreenOff(); - DMAudio.ClearMissionAudio(); + CSpecialFX::bLiftCam = false; + CSpecialFX::bVideoCam = false; + CTimeCycle::StopExtraColour(0); + for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) + DMAudio.ClearMissionAudio(i); CWeather::ReleaseWeather(); for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++) CStreaming::SetMissionDoesntRequireSpecialChar(i); @@ -182,9 +400,19 @@ void CMissionCleanup::Process() CHud::m_ItemToFlash = -1; CHud::SetHelpMessage(nil, false); CUserDisplay::OnscnTimer.m_bDisabled = false; + CTheScripts::RemoveScriptTextureDictionary(); CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); + CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1; + CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0; + CPad::GetPad(0)->SetDrunkInputDelay(0); + CWorld::Players[0].m_bDriveByAllowed = true; + DMAudio.ShutUpPlayerTalking(FALSE); + CVehicle::bDisableRemoteDetonation = false; + CVehicle::bDisableRemoteDetonationOnContact = false; + CGameLogic::ClearShortCut(); + CTheScripts::RiotIntensity = 0; CTheScripts::StoreVehicleIndex = -1; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::UpsideDownCars.Init(); @@ -217,10 +445,14 @@ void CMissionCleanup::Process() default: break; } - m_sEntities[i].id = 0; - m_sEntities[i].type = CLEANUP_UNUSED; - m_nCount--; + RemoveEntityFromList(m_sEntities[i].id, m_sEntities[i].type); + } +#ifdef SECUROM + if ((myrand() & 3) == 2){ + // if pirated game + CWeather::ForceHurricaneWeather(); } +#endif } /* NB: CUpsideDownCarCheck is not used by actual script at all @@ -385,11 +617,11 @@ bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id) void CRunningScript::CollectParameters(uint32* pIp, int16 total) { for (int16 i = 0; i < total; i++){ - float tmp; uint16 varIndex; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: + case ARGUMENT_FLOAT: ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp); break; case ARGUMENT_GLOBALVAR: @@ -408,10 +640,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total) case ARGUMENT_INT16: ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp); break; - case ARGUMENT_FLOAT: - tmp = CTheScripts::ReadFloatFromScript(pIp); - ScriptParams[i] = *(int32*)&tmp; - break; default: script_assert(0); break; @@ -422,7 +650,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total) int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) { uint32* pIp = &ip; - float tmp; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: @@ -436,8 +663,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) case ARGUMENT_INT16: return CTheScripts::Read2BytesFromScript(pIp); case ARGUMENT_FLOAT: - tmp = CTheScripts::ReadFloatFromScript(pIp); - return *(int32*)&tmp; + return CTheScripts::Read4BytesFromScript(pIp); default: script_assert(0); } @@ -485,6 +711,7 @@ void CRunningScript::Init() m_anStack[i] = 0; m_nStackPointer = 0; m_nWakeTime = 0; + m_bIsActive = false; m_bCondResult = false; m_bIsMissionScript = false; m_bSkipWakeTime = false; @@ -510,7 +737,7 @@ int CTheScripts::OpenScript() CFileMgr::ChangeDir("\\"); switch (ScriptToLoad) { case 0: return CFileMgr::OpenFile("data\\main.scm", "rb"); - case 1: return CFileMgr::OpenFile("data\\main_freeroam.scm", "rb"); + case 1: return CFileMgr::OpenFile("data\\freeroam_miami.scm", "rb"); case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb"); } return CFileMgr::OpenFile("data\\main.scm", "rb"); @@ -541,15 +768,7 @@ void CTheScripts::Init() StoreVehicleIndex = -1; StoreVehicleWasRandom = true; OnAMissionFlag = 0; - for (int i = 0; i < MAX_NUM_CONTACTS; i++){ - BaseBriefIdForContact[i] = 0; - OnAMissionForContactFlag[i] = 0; - } - for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){ - CollectiveArray[i].colIndex = -1; - CollectiveArray[i].pedIndex = 0; - } - NextFreeCollectiveIndex = 0; + LastMissionPassedTime = (uint32)-1; LastRandomPedId = -1; for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){ memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name)); @@ -562,15 +781,17 @@ void CTheScripts::Init() bUsingAMultiScriptFile = true; for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++) MultiScriptArray[i] = 0; + NumberOfExclusiveMissionScripts = 0; NumberOfMissionScripts = 0; LargestMissionScriptSize = 0; MainScriptSize = 0; ReadMultiScriptFileOffsetsFromScript(); FailCurrentMission = 0; - CountdownToMakePlayerUnsafe = 0; DbgFlag = false; - DelayMakingPlayerUnsafeThisTime = 1; NumScriptDebugLines = 0; + RiotIntensity = 0; + bPlayerHasMetDebbieHarry = false; + bPlayerIsInTheStatium = false; for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){ ScriptSphereArray[i].m_bInUse = false; ScriptSphereArray[i].m_Index = 1; @@ -591,6 +812,7 @@ void CTheScripts::Init() IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255); } NumberOfIntroRectanglesThisFrame = 0; + RemoveScriptTextureDictionary(); for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){ BuildingSwapArray[i].m_pBuilding = nil; BuildingSwapArray[i].m_nNewModel = -1; @@ -602,6 +824,19 @@ void CTheScripts::Init() #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT LogAfterScriptInitializing(); #endif +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + UsingMobileScript = false; + AlreadySavedGame = false; +#endif +} + +void CTheScripts::RemoveScriptTextureDictionary() +{ + for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) + CTheScripts::ScriptSprites[i].Delete(); + int slot = CTxdStore::FindTxdSlot("script"); + if (slot != -1) + CTxdStore::RemoveTxd(slot); } void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript) @@ -631,6 +866,7 @@ CRunningScript* CTheScripts::StartNewScript(uint32 ip) pNew->Init(); pNew->SetIP(ip); pNew->AddScriptToList(&pActiveScripts); + pNew->m_bIsActive = true; return pNew; } @@ -643,13 +879,10 @@ void CTheScripts::Process() float timeStep = CTimer::GetTimeStepInMilliseconds(); UpsideDownCars.UpdateTimers(); StuckCars.Process(); + MissionCleanUp.CheckIfCollisionHasLoadedForMissionObjects(); DrawScriptSpheres(); if (FailCurrentMission) --FailCurrentMission; - if (CountdownToMakePlayerUnsafe){ - if (--CountdownToMakePlayerUnsafe == 0) - CWorld::Players[0].MakePlayerSafe(false); - } if (UseTextCommands){ for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) IntroTextLines[i].Reset(); @@ -665,6 +898,7 @@ void CTheScripts::Process() #ifdef MISSION_REPLAY static uint32 TimeToWaitTill; + static bool AlreadyResetHealth; switch (AllowMissionReplay) { case MISSION_RETRY_STAGE_START_PROCESSING: AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY; @@ -680,9 +914,19 @@ void CTheScripts::Process() break; case MISSION_RETRY_STAGE_START_RESTARTING: AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART; + AlreadyResetHealth = false; TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500; break; case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART: + if (!AlreadyResetHealth) { + AlreadyResetHealth = true; + CPlayerPed* pPlayerPed = FindPlayerPed(); + if (pPlayerPed) { + CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed(); + if (pPlayerInfo) + pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth; + } + } if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) { AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; return; @@ -710,6 +954,8 @@ void CTheScripts::Process() script->UpdateTimers(timeStep); script->Process(); script = next; + if (script && !script->m_bIsActive) + script = nil; } DbgFlag = false; @@ -785,24 +1031,30 @@ int8 CRunningScript::ProcessOneCommand() retval = ProcessCommands800To899(command); else if (command < 1000) retval = ProcessCommands900To999(command); -#if GTA_VERSION <= GTA3_PS2_160 - else if (command < 1200) - retval = ProcessCommands1000To1099(command); -#else else if (command < 1100) retval = ProcessCommands1000To1099(command); else if (command < 1200) retval = ProcessCommands1100To1199(command); + else if (command < 1300) + retval = ProcessCommands1200To1299(command); + else if (command < 1400) + retval = ProcessCommands1300To1399(command); + else if (command < 1500) + retval = ProcessCommands1400To1499(command); +#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT + if (!AlreadySavedGame) // we need to ignore first "fake" command which actually just saves the game #endif + { #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT - LogAfterProcessingCommand(command); + LogAfterProcessingCommand(command); #elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT - if (m_bMissionFlag) { - char tmp[128]; - sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult); - CDebug::DebugAddText(tmp); - } + if (m_bMissionFlag) { + char tmp[128]; + sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult); + CDebug::DebugAddText(tmp); + } #endif + } return retval; } @@ -1230,13 +1482,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) UpdateCompareFlag(*ptr1 == *ptr2); return 0; } - /* Following commands are not implemented, and go to default case - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: - case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: - case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: - */ + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: + //case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: + //case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -1272,19 +1522,18 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } - /* Following commands are not implemented, and go to default case - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: - case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: - case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: - */ + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: + //case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: + //case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: + /* case COMMAND_GOTO_IF_TRUE: CollectParameters(&m_nIp, 1); if (m_bCondResult) SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); - /* Check COMMAND_GOTO note. */ return 0; + */ case COMMAND_GOTO_IF_FALSE: CollectParameters(&m_nIp, 1); if (!m_bCondResult) @@ -1296,6 +1545,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CTheScripts::bAlreadyRunningAMissionScript = false; RemoveScriptFromList(&CTheScripts::pActiveScripts); AddScriptToList(&CTheScripts::pIdleScripts); + m_bIsActive = false; #ifdef MISSION_REPLAY if (m_bMissionFlag) { CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus]; @@ -1315,6 +1565,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CollectParameters(&m_nIp, 1); script_assert(ScriptParams[0] >= 0); CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); + pNew->m_bIsActive = true; int8 type = CTheScripts::Read1ByteFromScript(&m_nIp); float tmp; for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) { @@ -1362,7 +1613,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) { CollectParameters(&m_nIp, 4); int32 index = ScriptParams[0]; - script_assert(index < 1); /* Constant? Also no more double player glitch */ + script_assert(index < NUMPLAYERS); printf("&&&&&&&&&&&&&Creating player: %d\n", index); if (!CStreaming::HasModelLoaded(MI_PLAYER)) { CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); @@ -1402,20 +1653,49 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPlayerPed* ped = CWorld::Players[index].m_pPed; - if (!ped->bInVehicle) { - pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); - ped->Teleport(pos); - CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (ped->bInVehicle) { + pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here + CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); return 0; } - pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - if (ped->m_pMyVehicle->IsBoat()) - ped->m_pMyVehicle->Teleport(pos); - else - ped->m_pMyVehicle->Teleport(pos); - /* I'll keep this condition here but obviously it is absolutely pointless */ - /* It's clearly present in disassembly so it had to be in original code */ - CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); + pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); + CVector vOldPos = ped->GetPosition(); + ped->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (ped) { // great time to check + for (int i = 0; i < ped->m_numNearPeds; i++) { + CPed* pTestedPed = ped->m_nearPeds[i]; + if (!pTestedPed || !IsPedPointerValid(pTestedPed)) + continue; + if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + CVector vFollowerPos = pTestedPed->GetFormationPosition(); + CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); + bool bFound = false; + vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; + if (bFound) { + if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { + pTestedPed->Teleport(vFollowerPos); + } + } + } + else if (pTestedPed->m_leader == ped) { + CVector vFollowerPos; + if (pTestedPed->m_pedFormation) + vFollowerPos = pTestedPed->GetFormationPosition(); + else + vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos; + CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); + bool bFound = false; + vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f; + if (bFound) { + if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) { + pTestedPed->Teleport(vFollowerPos); + } + } + } + } + } return 0; } case COMMAND_IS_PLAYER_IN_AREA_2D: @@ -1851,6 +2131,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; + ped->bIsPlayerFriend = false; CVector pos = *(CVector*)&ScriptParams[2]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -1858,6 +2139,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); + if (m_bIsMissionScript) + ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; @@ -1871,24 +2154,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); - if (ped) { - if (ped->InVehicle()) { - if (ped->m_pMyVehicle->pDriver == ped) { - ped->m_pMyVehicle->RemoveDriver(); - ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED); - if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) - ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; - if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle()) - ped->m_pMyVehicle->ChangeLawEnforcerState(0); - } - else { - ped->m_pMyVehicle->RemovePassenger(ped); - } - } - CWorld::RemoveReferencesToDeletedObject(ped); - delete ped; - --CPopulation::ms_nTotalMissionPeds; - } + CTheScripts::RemoveThisPed(ped); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; @@ -1907,22 +2173,31 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) #else path = CGeneral::GetRandomNumberInRange(0, 7); #endif + ped->SetWanderPath(path); return 0; } - /* Not implemented. - case COMMAND_CHAR_WANDER_RANGE: - */ + //case COMMAND_CHAR_WANDER_RANGE: case COMMAND_CHAR_FOLLOW_PATH: { - CollectParameters(&m_nIp, 4); + CollectParameters(&m_nIp, 6); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(ped); + if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl()) + return 0; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + float radius = *(float*)&ScriptParams[4]; + eMoveState state; + switch (ScriptParams[5]) { + case 0: state = PEDMOVE_WALK; break; + case 1: state = PEDMOVE_RUN; break; + default: assert(0); + } ped->ClearAll(); - ped->SetFollowPath(pos); + ped->m_pathNodeTimer = 0; + ped->SetFollowPath(pos, radius, state, nil, nil, 999999); return 0; } case COMMAND_CHAR_SET_IDLE: @@ -1967,44 +2242,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - /* The following block was once again written - * by someone not familiar with virtual functions. - * It doesn't require any ifs at all. - * To keep as close to original as possible, I'll keep it. - * Maybe there was more commented out/debug - * stuff, but I doubt it. - */ + // removed dumb stuff again if (!vehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); - } - else if (vehicle->IsBoat()) { - pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); - vehicle->Teleport(pos); - CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); + for (int i = 0; i < ped->m_numNearPeds; i++) { + CPed* pNearPed = ped->m_nearPeds[i]; + if (pNearPed->m_leader == ped) { + pNearPed->Teleport(pos); + pNearPed->PositionAnyPedOutOfCollision(); + } + } } else { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); } - /* Short version of this command. - * - * CollectParameters(&m_nIp, 4); - * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); - * script_assert(ped); - * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped; - * CVector pos = *(CVector*)&ScriptParams[1]; - * if (pos.z <= MAP_Z_LOW_LIMIT) - * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); - * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel(); - * entityToMove->Teleport(pos); - * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove); - * - */ return 0; } + /* case COMMAND_IS_CHAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); @@ -2012,6 +2270,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE); return 0; } + */ case COMMAND_IS_CHAR_IN_AREA_2D: { CollectParameters(&m_nIp, 6); @@ -2077,15 +2336,22 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) boat->SetStatus(STATUS_ABANDONED); boat->bIsLocked = true; boat->AutoPilot.m_nCarMission = MISSION_NONE; - boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + boat->AutoPilot.m_nTempAction = TEMPACT_NONE; boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; + if (m_bIsMissionScript) + boat->bIsStaticWaitingForCollision = true; CWorld::Add(boat); handle = CPools::GetVehiclePool()->GetIndex(boat); } else { CVehicle* car; + if (!CModelInfo::IsBikeModel(ScriptParams[0])) car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + else { + car = new CBike(ScriptParams[0], MISSION_VEHICLE); + ((CBike*)(car))->bIsStanding = true; + } CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -2096,13 +2362,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->bIsLocked = true; CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; - car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ + car->AutoPilot.m_nTempAction = TEMPACT_NONE; car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; car->bEngineOn = false; car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); car->bHasBeenOwnedByPlayer = true; + if (m_bIsMissionScript) + car->bIsStaticWaitingForCollision = true; CWorld::Add(car); handle = CPools::GetVehiclePool()->GetIndex(car); } @@ -2140,7 +2408,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; car->SetStatus(STATUS_PHYSICS); car->bEngineOn = true; - car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed); + car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -2152,7 +2420,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_CRUISE; car->bEngineOn = true; - car->AutoPilot.m_nCruiseSpeed = Max(6, car->AutoPilot.m_nCruiseSpeed); + car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } @@ -2224,6 +2492,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) } return 0; } + /* case COMMAND_IS_CAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); @@ -2231,19 +2500,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); return 0; } + */ case COMMAND_SET_CAR_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(car); -#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS - car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1]; - if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo - car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10; - car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); -#else car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity); -#endif return 0; } case COMMAND_SET_CAR_DRIVING_STYLE: @@ -2310,40 +2573,42 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) return 0; case COMMAND_PRINT_BIG: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); #ifdef MISSION_REPLAY - if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay()) - AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; + if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) { + if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART) + AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL; + if (CanAllowMissionReplay()) + AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE; + } #endif - m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); return 0; } case COMMAND_PRINT: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_NOW: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); return 0; } + /* case COMMAND_PRINT_SOON: { - wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); - m_nIp += KEY_LENGTH_IN_SCRIPT; + wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]); return 0; } + */ case COMMAND_CLEAR_PRINTS: CMessages::ClearMessages(); return 0; @@ -2376,15 +2641,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) case COMMAND_DEBUG_OFF: CTheScripts::DbgFlag = false; return 0; + /* case COMMAND_RETURN_TRUE: UpdateCompareFlag(true); return 0; case COMMAND_RETURN_FALSE: UpdateCompareFlag(false); return 0; - /* Special command only used by compiler. - case COMMAND_VAR_INT: */ + //case COMMAND_VAR_INT: default: script_assert(0); break; @@ -2437,8 +2702,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { if (!m_bIsMissionScript) return 0; - if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */ - CPickups::RemoveAllFloatingPickups(); CTheScripts::MissionCleanUp.Process(); return 0; } @@ -2581,29 +2844,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(pPed->bInVehicle); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_PLAYER_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; - UpdateCompareFlag(pPed->bInVehicle); + UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle); return 0; } case COMMAND_IS_BUTTON_PRESSED: { CollectParameters(&m_nIp, 2); - bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0; - if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) { - if (CPad::GetPad(0)->GetLeftMouseJustDown() || - CPad::GetPad(0)->GetEnterJustDown() || - CPad::GetPad(0)->GetCharJustDown(' ')) - value = true; - } - UpdateCompareFlag(value); + UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0); return 0; } + /* case COMMAND_GET_PAD_STATE: { CollectParameters(&m_nIp, 1); @@ -2611,6 +2868,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) StoreParameters(&m_nIp, 1); return 0; } + */ case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_2D: @@ -2677,6 +2935,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi); + if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding) + pObj->SetupBigBuilding(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); @@ -2701,6 +2962,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) case COMMAND_ADD_SCORE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1]; + if (CWorld::Players[ScriptParams[0]].m_nMoney < 0) + CWorld::Players[ScriptParams[0]].m_nMoney = 0; return 0; case COMMAND_IS_SCORE_GREATER: CollectParameters(&m_nIp, 2); @@ -2743,12 +3006,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED: UpdateCompareFlag(m_bDeatharrestExecuted); return 0; + /* case COMMAND_ADD_AMMO_TO_PLAYER: { CollectParameters(&m_nIp, 3); CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } + */ case COMMAND_ADD_AMMO_TO_CHAR: { CollectParameters(&m_nIp, 3); @@ -2757,10 +3022,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } - /* Not implemented - case COMMAND_ADD_AMMO_TO_CAR: - case COMMAND_IS_PLAYER_STILL_ALIVE: - */ + //case COMMAND_ADD_AMMO_TO_CAR: + //case COMMAND_IS_PLAYER_STILL_ALIVE: case COMMAND_IS_PLAYER_DEAD: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED); @@ -2769,14 +3032,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD); + UpdateCompareFlag(!pPed || pPed->DyingOrDead()); return 0; } case COMMAND_IS_CAR_DEAD: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); - UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater); + UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning); return 0; } case COMMAND_SET_CHAR_THREAT_SEARCH: @@ -2787,9 +3050,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->m_fearFlags |= ScriptParams[1]; return 0; } - /* Not implemented. - case COMMAND_SET_CHAR_THREAT_REACTION: - */ + //case COMMAND_SET_CHAR_THREAT_REACTION: case COMMAND_SET_CHAR_OBJ_NO_OBJ: { CollectParameters(&m_nIp, 1); @@ -2799,23 +3060,21 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->ClearObjective(); return 0; } - /* Not implemented. - case COMMAND_ORDER_DRIVER_OUT_OF_CAR: - case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: - case COMMAND_ADD_PATROL_POINT: - case COMMAND_IS_PLAYER_IN_GANGZONE: - */ + //case COMMAND_ORDER_DRIVER_OUT_OF_CAR: + //case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: + //case COMMAND_ADD_PATROL_POINT: + //case COMMAND_IS_PLAYER_IN_GANGZONE: case COMMAND_IS_PLAYER_IN_ZONE: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); - int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label); + int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zoneToCheck != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */ CVector pos = pPlayer->GetPos(); - CZone* pZone = CTheZones::GetZone(zoneToCheck); + CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck); UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone)); return 0; } @@ -2823,8 +3082,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING && CPad::GetPad(ScriptParams[0])->GetHorn()); - /* Is it correct that same parameter is used both as index of Players */ - /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */ return 0; case COMMAND_HAS_CHAR_SPOTTED_PLAYER: { @@ -2834,10 +3091,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed)); return 0; } - /* Not implemented. - case COMMAND_ORDER_CHAR_TO_BACKDOOR: - case COMMAND_ADD_CHAR_TO_GANG: - */ + //case COMMAND_ORDER_CHAR_TO_BACKDOOR: + //case COMMAND_ADD_CHAR_TO_GANG: case COMMAND_IS_CHAR_OBJECTIVE_PASSED: { CollectParameters(&m_nIp, 1); @@ -2893,6 +3148,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; + pPed->bIsPlayerFriend = false; + if (pVehicle->bIsBus) + pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); @@ -2908,13 +3166,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->bEngineOn = true; pPed->bUsesCollision = false; -#ifdef FIX_BUGS - AnimationId anim = pVehicle->GetDriverAnim(); -#else - AnimationId anim = pVehicle->bLowVehicle ? ANIM_STD_CAR_SIT_LO : ANIM_STD_CAR_SIT; -#endif - pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f); - pPed->StopNonPartialAnims(); + pPed->AddInCarAnims(pVehicle, true); pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); CWorld::Add(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); @@ -2943,18 +3195,18 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed); } } + pPlayer->m_pPed->RemoveInCarAnims(); pPlayer->m_pPed->bInVehicle = false; pPlayer->m_pPed->m_pMyVehicle = nil; pPlayer->m_pPed->SetPedState(PED_IDLE); pPlayer->m_pPed->bUsesCollision = true; pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); - pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId); - pPlayer->m_pPed->RemoveInCarAnims(); + pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle(); if (pPlayer->m_pPed->m_pVehicleAnim) pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPlayer->m_pPed->m_pVehicleAnim = nil; pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE); - CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f); + CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f); pPlayer->m_pPed->RestartNonPartialAnims(); AudioManager.PlayerJustLeftCar(); pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); @@ -2962,9 +3214,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command) CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed); return 0; } - /* Not implemented. - case COMMAND_MAKE_CHAR_DO_NOTHING: - */ + //case COMMAND_MAKE_CHAR_DO_NOTHING: default: script_assert(0); break; @@ -2978,21 +3228,15 @@ bool CRunningScript::CanAllowMissionReplay() { if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL) return false; - if (CStats::LastMissionPassedName[0] == '\0') - return false; - for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) { - if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0) - return false; + for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) { + if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i])) + return true; } - return true; + return false; } uint32 AddExtraDeathDelay() { - if (missionRetryScriptIndex == 63) - return 7000; - if (missionRetryScriptIndex == 64) - return 4000; return 1000; } |