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-rw-r--r--src/control/Script.cpp94
1 files changed, 80 insertions, 14 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index ec2dea87..b1cf44c6 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -166,7 +166,6 @@ bool doingMissionRetry;
#endif
-
const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
136;
@@ -2032,7 +2031,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->ClearAll();
int8 path = ScriptParams[1];
if (ScriptParams[1] < 0 || ScriptParams[1] > 7)
+ // Max number GetRandomNumberInRange returns is max-1
+#ifdef FIX_BUGS
+ path = CGeneral::GetRandomNumberInRange(0, 8);
+#else
path = CGeneral::GetRandomNumberInRange(0, 7);
+#endif
+
ped->SetWanderPath(path);
return 0;
}
@@ -2051,10 +2056,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
eMoveState state;
switch (ScriptParams[5]) {
case 0: state = PEDMOVE_WALK; break;
- case 1: state = PEDMOVE_SPRINT; break;
+ case 1: state = PEDMOVE_RUN; break;
default: assert(0);
}
ped->ClearAll();
+ ped->m_pathNodeTimer = 0;
ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
return 0;
}
@@ -9126,6 +9132,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
{
CollectParameters(&m_nIp, 1);
+
if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
return 0;
#ifdef MISSION_REPLAY
@@ -9989,7 +9996,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
- if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)!
+ if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_ABSEIL)
continue;
if (pPed->bRemoveFromWorld)
continue;
@@ -10633,7 +10640,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- debug("SET_CUTSCENE_ANIM_TO_LOOP not implemented yet, skipping\n");
+ CCutsceneMgr::SetCutsceneAnimToLoop(key);
return 0;
}
case COMMAND_MARK_CAR_AS_CONVOY_CAR:
@@ -10676,7 +10683,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pTargetPed);
pPed->bScriptObjectiveCompleted = false;
- pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pPed);
+ pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed);
return 0;
}
//case COMMAND_IS_PICKUP_IN_ZONE:
@@ -11332,6 +11339,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
{
CollectParameters(&m_nIp, 2);
debug("ATTACH_CUTSCENE_OBJECT_TO_COMPONENT not implemented, skipping\n"); // TODO(MIAMI)
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
return 0;
}
case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED:
@@ -11457,7 +11465,15 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_FIRE_HUNTER_GUN:
{
CollectParameters(&m_nIp, 1);
- debug("FIRE_HUNTER_GUN is not implemented, skipping\n"); // TODO(MIAMI)
+ CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
+ if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) {
+ CWeapon gun(WEAPONTYPE_HELICANNON, 5000);
+ CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed);
+ gun.FireInstantHit(pVehicle, &worldGunPos);
+ gun.AddGunshell(pVehicle, worldGunPos, CVector2D(0.f, 0.1f), 0.025f);
+ DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.f);
+ pVehicle->m_nGunFiringTime = CTimer::GetTimeInMilliseconds();
+ }
return 0;
}
case COMMAND_SET_PROPERTY_AS_OWNED:
@@ -11697,7 +11713,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
{
CollectParameters(&m_nIp, 2);
- CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
+ CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bIgnoreThreatsBehindObjects = ScriptParams[1];
return 0;
@@ -11762,12 +11778,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
}
case COMMAND_WAS_CUTSCENE_SKIPPED:
{
- static bool bShowed = false;
- if (!bShowed) {
- debug("COMMAND_WAS_CUTSCENE_SKIPPED not implemented, default to TRUE\n");
- bShowed = true;
- }
- UpdateCompareFlag(true);
+ UpdateCompareFlag(CCutsceneMgr::WasCutsceneSkipped());
return 0;
}
case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED:
@@ -14220,7 +14231,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
pPed->CharCreatedBy = RANDOM_CHAR;
if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
- if (pPed->bInVehicle) {
+ if (pPed->InVehicle()) {
if (pPed->m_pMyVehicle->pDriver == pPed) {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
@@ -14245,10 +14256,14 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
pPed->ClearObjective();
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
+ pPed->bKindaStayInSamePlace = false;
pPed->ClearLeader();
if (pPed->IsPedInControl())
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
if (flees) {
+ if (pPed->m_nPedState == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
+ pPed->ClearFollowPath();
+
pPed->m_nPedState = state;
pPed->SetMoveState(ms);
}
@@ -14451,3 +14466,54 @@ void RetryMission(int type, int unk)
}
#endif
+
+#ifdef MISSION_SWITCHER
+void
+CTheScripts::SwitchToMission(int32 mission)
+{
+ for (CRunningScript* pScript = CTheScripts::pActiveScripts; pScript != nil; pScript = pScript->GetNext()) {
+ if (!pScript->m_bIsMissionScript || !pScript->m_bDeatharrestEnabled) {
+ continue;
+ }
+ while (pScript->m_nStackPointer > 0)
+ --pScript->m_nStackPointer;
+
+ pScript->m_nIp = pScript->m_anStack[pScript->m_nStackPointer];
+ *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
+ pScript->m_nWakeTime = 0;
+ pScript->m_bDeatharrestExecuted = true;
+
+ while (!pScript->ProcessOneCommand());
+
+ CMessages::ClearMessages();
+ }
+
+ if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && mission <= UINT16_MAX - 2)
+ return;
+
+#ifdef MISSION_REPLAY
+ missionRetryScriptIndex = mission;
+ if (missionRetryScriptIndex == 19)
+ CStats::LastMissionPassedName[0] = '\0';
+#endif
+ CTimer::Suspend();
+ int offset = CTheScripts::MultiScriptArray[mission];
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ CFileMgr::ChangeDir("\\data\\");
+ int handle = CFileMgr::OpenFile(scriptfile, "rb");
+ CFileMgr::ChangeDir("\\");
+#else
+ CFileMgr::ChangeDir("\\");
+ int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
+#endif
+ CFileMgr::Seek(handle, offset, 0);
+ CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
+ CFileMgr::CloseFile(handle);
+ CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
+ CTimer::Resume();
+ pMissionScript->m_bIsMissionScript = true;
+ pMissionScript->m_bMissionFlag = true;
+ CTheScripts::bAlreadyRunningAMissionScript = true;
+ CGameLogic::ClearShortCut();
+}
+#endif \ No newline at end of file