diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/Pickups.cpp | 19 | ||||
-rw-r--r-- | src/control/Pickups.h | 1 | ||||
-rw-r--r-- | src/control/Script.h | 2 | ||||
-rw-r--r-- | src/control/TrafficLights.cpp | 5 |
4 files changed, 22 insertions, 5 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index b5e20e41..9492e0e1 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -1018,6 +1018,25 @@ CPickups::RenderPickUpText() } void +CPickups::CreateSomeMoney(CVector pos, int money) +{ + bool found; + + int pickupCount = Min(money / 20 + 1, 7); + int moneyPerPickup = money / pickupCount; + + for (int i = 0; i < pickupCount; i++) { + // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish. + pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128); + pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f; + if (found) { + CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3)); + } + } +} + +void CPickups::Load(uint8 *buf, uint32 size) { INITSAVEBUF diff --git a/src/control/Pickups.h b/src/control/Pickups.h index 810f3dff..0a73696a 100644 --- a/src/control/Pickups.h +++ b/src/control/Pickups.h @@ -91,6 +91,7 @@ public: static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex); static bool TestForPickupsInBubble(CVector pos, float range); static bool TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused); + static void CreateSomeMoney(CVector, int); static void Load(uint8 *buf, uint32 size); static void Save(uint8 *buf, uint32 *size); diff --git a/src/control/Script.h b/src/control/Script.h index 3393467e..f7aaa46c 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -232,7 +232,7 @@ enum { MAX_NUM_INTRO_RECTANGLES = 16, MAX_NUM_SCRIPT_SRPITES = 16, MAX_NUM_SCRIPT_SPHERES = 16, - MAX_NUM_USED_OBJECTS = 200, + MAX_NUM_USED_OBJECTS = 220, MAX_NUM_MISSION_SCRIPTS = 120, MAX_NUM_BUILDING_SWAPS = 25, MAX_NUM_INVISIBILITY_SETTINGS = 20, diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index b1816936..8487847f 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -145,10 +145,7 @@ CTrafficLights::ScanForLightsOnMap(void) CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES]; for(node = list.first; node; node = node->next){ CEntity *light = (CEntity*)node->item; - if(light->GetModelIndex() != MI_TRAFFICLIGHTS && - light->GetModelIndex() != MI_TRAFFICLIGHTS_VERTICAL && - light->GetModelIndex() != MI_TRAFFICLIGHTS_MIAMI && - light->GetModelIndex() != MI_TRAFFICLIGHTS_TWOVERTICAL) + if (!IsTrafficLight(light->GetModelIndex())) continue; // Check cars |