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-rw-r--r--src/control/Bridge.cpp14
-rw-r--r--src/control/PathFind.cpp4
-rw-r--r--src/control/Pickups.cpp2
-rw-r--r--src/control/Script.cpp2
4 files changed, 11 insertions, 11 deletions
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index dacb7aab..31214207 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -24,7 +24,7 @@ uint32& CBridge::TimeOfBridgeBecomingOperational = *(uint32*)0x8F2BC0;
void CBridge::Init()
{
FindBridgeEntities();
- OldLift = -1.0;
+ OldLift = -1.0f;
if (pLiftPart && pWeight)
{
DefaultZLiftPart = pLiftPart->GetPosition().z;
@@ -60,32 +60,32 @@ void CBridge::Update()
if (timeElapsed < 10000)
{
State = STATE_LIFT_PART_MOVING_DOWN;
- liftHeight = 25.0 - timeElapsed / 10000.0 * 25.0;
+ liftHeight = 25.0 - timeElapsed / 10000.0 * 25.0f;
}
else if (timeElapsed < 40000)
{
- liftHeight = 0.0;
+ liftHeight = 0.0f;
State = STATE_LIFT_PART_IS_DOWN;
}
else if (timeElapsed < 50000)
{
- liftHeight = 0.0;
+ liftHeight = 0.0f;
State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP;
}
else if (timeElapsed < 60000)
{
State = STATE_LIFT_PART_MOVING_UP;
- liftHeight = (timeElapsed - 50000) / 10000.0 * 25.0;
+ liftHeight = (timeElapsed - 50000) / 10000.0 * 25.0f;
}
else
{
- liftHeight = 25.0;
+ liftHeight = 25.0f;
State = STATE_LIFT_PART_IS_UP;
}
}
else
{
- liftHeight = 25.0;
+ liftHeight = 25.0f;
TimeOfBridgeBecomingOperational = 0;
State = STATE_BRIDGE_LOCKED;
}
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 3a959049..daa27e57 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -991,7 +991,7 @@ float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
if(m_pathNodes[nodeId].numLinks == 0)
- return 0.0;
+ return 0.0f;
CVector dir = m_pathNodes[m_connections[m_pathNodes[nodeId].firstLink]].pos - m_pathNodes[nodeId].pos;
dir.z = 0.0f;
dir.Normalise();
@@ -1008,7 +1008,7 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
CVector dir;
if(m_pathNodes[nodeId].numLinks == 0)
- return 0.0;
+ return 0.0f;
int bestNode = m_connections[m_pathNodes[nodeId].firstLink];
#ifdef FIX_BUGS
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 67c59101..b4ec7a0b 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -704,7 +704,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
4.0f, 1.0f, 40.0f, false, 0.0f);
- float radius = (double)(rand() & 0xF) * 0.1 + 3.0;
+ float radius = (double)(rand() & 0xF) * 0.1 + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
float size = (double)(rand() & 0xF) * 0.0005 + 0.6;
CCoronas::RegisterCorona( (uintptr)entity,
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 75c594cf..7c563492 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -174,7 +174,7 @@ void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
- CCarCtrl::CarDensityMultiplier = 1.0;
+ CCarCtrl::CarDensityMultiplier = 1.0f;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
TheCamera.Restore();
TheCamera.SetWideScreenOff();