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-rw-r--r--src/control/Bridge.cpp14
-rw-r--r--src/control/CarCtrl.cpp8
-rw-r--r--src/control/PathFind.cpp2
-rw-r--r--src/control/TrafficLights.cpp4
4 files changed, 26 insertions, 2 deletions
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index e873062b..1e63cf30 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational;
void CBridge::Init()
{
+#ifdef GTA_BRIDGE
FindBridgeEntities();
OldLift = -1.0f;
if (pLiftPart && pWeight)
@@ -35,10 +36,12 @@ void CBridge::Init()
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
}
+#endif
}
void CBridge::Update()
{
+#ifdef GTA_BRIDGE
if (!pLiftPart || !pWeight)
return;
@@ -113,15 +116,21 @@ void CBridge::Update()
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
+#endif
}
bool CBridge::ShouldLightsBeFlashing()
{
+#ifdef GTA_BRIDGE
return State != STATE_LIFT_PART_IS_DOWN;
+#else
+ return false;
+#endif
}
void CBridge::FindBridgeEntities()
{
+#ifdef GTA_BRIDGE
pWeight = nil;
pLiftRoad = nil;
pLiftPart = nil;
@@ -138,12 +147,17 @@ void CBridge::FindBridgeEntities()
pWeight = entry;
}
}
+#endif
}
bool CBridge::ThisIsABridgeObjectMovingUp(int index)
{
+#ifdef GTA_BRIDGE
if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT)
return false;
return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
+#else
+ return false;
+#endif
}
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index d5b86478..f0f95941 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->bExtendedRange)
threshold *= 1.5f;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
- if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) {
+ if (pVehicle->GetIsOnScreenAndNotCulled()){
pVehicle->bFadeOut = true;
}else{
CWorld::Remove(pVehicle);
@@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
return;
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
- !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){
+ !pVehicle->GetIsOnScreenAndNotCulled()){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
@@ -2743,9 +2743,13 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
+#ifdef GTA_BRIDGE // actually they forgot that in VC...
// bridge moves up and down
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
+#else
+ return false;
+#endif
}
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index fd1b4950..b8203821 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -1424,6 +1424,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
}
}
+#ifdef GTA_BRIDGE
void
CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable)
{
@@ -1435,6 +1436,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
m_carPathLinks[i].bBridgeLights = enable;
}
}
+#endif
//--MIAMI: done
void
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index b2f0900e..f2dd6814 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -273,8 +273,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
bool
CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
{
+#ifdef GTA_BRIDGE
return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
+#else
+ return false;
+#endif
}
int