diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/CarCtrl.cpp | 4 | ||||
-rw-r--r-- | src/control/Replay.cpp | 4 | ||||
-rw-r--r-- | src/control/Script.cpp | 14 |
3 files changed, 11 insertions, 11 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 8455e9ef..ca8d1c30 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -47,7 +47,7 @@ int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8; uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0; int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60; int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC; -int32 (&CCarCtrl::CarArrays)[7][256] = *(int32(*)[7][256])*(uintptr*)0x6EB860; +int32 (&CCarCtrl::CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860; CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830; WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); } @@ -694,7 +694,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->m_status != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) return; if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && - (!pVehicle->GetIsOnScreen() || CRenderer::IsEntityCullZoneVisible(pVehicle))){ + (!pVehicle->GetIsOnScreen() || !CRenderer::IsEntityCullZoneVisible(pVehicle))){ if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ if (!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){ CWorld::Remove(pVehicle); diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 1e77da3a..12636d32 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void) ped->m_modelIndex = -1; ped->SetModelIndex(mi); ped->m_pVehicleAnim = 0; - ped->m_audioEntityId = DMAudio.CreateEntity(0, ped); + ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); DMAudio.SetEntityStatus(ped->m_audioEntityId, true); CPopulation::UpdatePedCount(ped->m_nPedType, false); if (ped->m_wepModelID >= 0) @@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void) car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } - vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle); + vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle); DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true); CCarCtrl::UpdateCarCount(vehicle, false); if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){ diff --git a/src/control/Script.cpp b/src/control/Script.cpp index c3c3a154..c81cd050 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) break; } cAudioScriptObject* obj = new cAudioScriptObject(); - obj->m_vecPos = *(CVector*)&ScriptParams[0]; - obj->m_wSound = ScriptParams[3]; - obj->m_nAudioEntityId = -5; + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = AEHANDLE_NONE; /* BUG: if audio is not initialized, this object will not be freed. */ /* Issue needs to be addressed in CreateOneShotScriptObject. */ DMAudio.CreateOneShotScriptObject(obj); @@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { CollectParameters(&m_nIp, 4); cAudioScriptObject* obj = new cAudioScriptObject(); - obj->m_vecPos = *(CVector*)&ScriptParams[0]; - obj->m_wSound = ScriptParams[3]; - obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj); + obj->Posn = *(CVector*)&ScriptParams[0]; + obj->AudioId = ScriptParams[3]; + obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); StoreParameters(&m_nIp, 1); return 0; @@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) debug("REMOVE_SOUND - Sound doesn't exist\n"); return 0; } - DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId); + DMAudio.DestroyLoopingScriptObject(obj->AudioEntity); delete obj; return 0; } |