summaryrefslogtreecommitdiffstats
path: root/src/control
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/control/Pickups.cpp106
-rw-r--r--src/control/Pickups.h16
-rw-r--r--src/control/Script.cpp53
3 files changed, 151 insertions, 24 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 3a7b3a90..7a9808f6 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -30,6 +30,8 @@
#include "Timer.h"
#include "WaterLevel.h"
#include "World.h"
+#include "Hud.h"
+#include "Messages.h"
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
@@ -37,6 +39,7 @@ int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
int16 CPickups::CollectedPickUpIndex;
int32 CPickups::PlayerOnWeaponPickup;
+int32 CPickups::CollectPickupBuffer;
// unused
bool CPickups::bPickUpcamActivated;
@@ -72,6 +75,32 @@ uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
0, 128, 255, 0, 0 };
void
+ModifyStringLabelForControlSetting(char *str)
+{
+ int len = (int)strlen(str);
+ if (len <= 2)
+ return;
+
+ if (str[len - 2] != '_')
+ return;
+
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ case 1:
+ str[len - 1] = 'L';
+ break;
+ case 2:
+ str[len - 1] = 'T';
+ break;
+ case 3:
+ str[len - 1] = 'C';
+ break;
+ default:
+ return;
+ }
+}
+
+void
CPickup::RemoveKeepType()
{
CWorld::Remove(m_pObject);
@@ -163,6 +192,31 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
{
float waterLevel;
+ if (m_pObject) {
+ m_pObject->SetPosition(m_vecPos);
+ // TODO(Miami): Extra object
+ }
+ if (m_eType == PICKUP_ASSET_REVENUE) {
+ uint32 oldTimer = m_nTimer;
+ m_nTimer = CTimer::GetTimeInMilliseconds();
+ float calculatedRevenue;
+ if ((FindPlayerCoors() - m_vecPos).Magnitude() > 10.0) {
+ uint32 timePassed = CTimer::GetTimeInMilliseconds() - oldTimer;
+ calculatedRevenue = m_nRevenue + (timePassed * m_nMoneySpeed) * sq(1.f / 1200.f);
+ } else {
+ calculatedRevenue = m_nRevenue;
+ }
+ m_nRevenue = Min(calculatedRevenue, m_nQuantity);
+ // TODO(Miami): For pickup glow effect?
+ /*
+ if (calculatedRevenue < 10.0) {
+ m_pObject->m_nCostValue = 0;
+ } else {
+ m_pObject->m_nCostValue = calculatedRevenue;
+ }
+ */
+ }
+
if (m_bRemoved) {
if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
// respawn pickup if we're far enough
@@ -290,6 +344,32 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
+ case PICKUP_ASSET_REVENUE:
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_nRevenue;
+ m_nRevenue = 0;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
+ return false;
+ // TODO(Miami): Control flow
+ case PICKUP_PROPERTY_FORSALE:
+ ModifyStringLabelForControlSetting(m_sTextKey);
+ CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
+ 0, 0, 0, 0, 0, gUString);
+ if (!CHud::IsHelpMessageBeingDisplayed())
+ CHud::SetHelpMessage(gUString, false); // 0, 0, 0);
+ if (CPickups::CollectPickupBuffer == 0)
+ return false;
+ if (CTheScripts::IsPlayerOnAMission()) {
+ CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false);
+ } else {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
+ CHud::SetHelpMessage(nil, true); //, false);
+ Remove();
+ return true;
+ }
+ CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false);
+ }
+ return false;
default:
break;
}
@@ -528,12 +608,12 @@ CPickups::RemovePickUp(int32 pickupIndex)
}
int32
-CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, wchar* pText)
+CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
{
bool bFreeFound = false;
int32 slot = 0;
- if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
+ if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) {
for (slot = NUMPICKUPS-1; slot >= 0; slot--) {
if (aPickUps[slot].m_eType == PICKUP_NONE) {
bFreeFound = true;
@@ -556,7 +636,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
if (slot >= NUMGENERALPICKUPS) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
- if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
+ if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break;
}
if (slot >= NUMGENERALPICKUPS) return -1;
@@ -568,8 +648,13 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_eType = (ePickupType)type;
aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_nQuantity = quantity;
+ aPickUps[slot].m_nMoneySpeed = rate;
+ aPickUps[slot].m_nRevenue = 0;
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
+ else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
+ aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000;
else if (type == PICKUP_MONEY)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
@@ -580,6 +665,11 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
}
aPickUps[slot].m_eModelIndex = modelIndex;
+ if (pText)
+ strncpy(aPickUps[slot].m_sTextKey, pText, 8);
+ else
+ aPickUps[slot].m_sTextKey[0] = '\0';
+
aPickUps[slot].m_vecPos = pos;
aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
if (aPickUps[slot].m_pObject)
@@ -664,6 +754,16 @@ CPickups::Update()
}
}
#endif
+ if (CPad::GetPad(0)->CollectPickupJustDown()) {
+ CollectPickupBuffer = 6;
+ } else {
+ CollectPickupBuffer = Max(0, CollectPickupBuffer - 1);
+ }
+
+ if (PlayerOnWeaponPickup) {
+ PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1);
+ }
+
#define PICKUPS_FRAME_SPAN (6)
#ifdef FIX_BUGS
for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 423f864b..8f6ef4c3 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -33,14 +33,19 @@ class CPlayerPed;
class CPickup
{
public:
- ePickupType m_eType;
- bool m_bRemoved;
- uint16 m_nQuantity;
+ CVector m_vecPos;
+ uint32 m_nRevenue;
CObject *m_pObject;
+ CObject *m_pExtraObject;
+ uint16 m_nQuantity;
uint32 m_nTimer;
+ int16 m_nMoneySpeed;
int16 m_eModelIndex;
uint16 m_nIndex;
- CVector m_vecPos;
+ char m_sTextKey[8];
+ ePickupType m_eType;
+ bool m_bRemoved;
+ uint8 m_effects;
CObject *GiveUsAPickUpObject(int32 handle);
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
@@ -71,6 +76,7 @@ class CPickups
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
public:
static int32 PlayerOnWeaponPickup;
+ static int32 CollectPickupBuffer;
static void Init();
static void Update();
@@ -79,7 +85,7 @@ public:
static void DoMoneyEffects(CEntity *ent);
static void DoMineEffects(CEntity *ent);
static void DoPickUpEffects(CEntity *ent);
- static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, wchar* pText = nil);
+ static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate = 0, bool highPriority = false, char* pText = nil);
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
static void RemovePickUp(int32 pickupIndex);
static void RemoveAllFloatingPickups();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 88a62f4e..eb950464 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -80,6 +80,8 @@
#include "World.h"
#include "Zones.h"
#include "main.h"
+#include "Ropes.h"
+#include "MBlur.h"
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#include <stdarg.h>
#endif
@@ -12110,6 +12112,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+ CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]);
StoreParameters(&m_nIp, 1);
return 0;
@@ -12790,7 +12793,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_CREATE_SWAT_ROPE:
{
CollectParameters(&m_nIp, 3);
- debug("CREATE_SWAT_ROPE is not implemented\n");
+ CRopes::CreateRopeWithSwatComingDown(*(CVector*)&ScriptParams[0]);
return 0;
}
//case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA:
@@ -12902,10 +12905,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
- wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- // TODO(MIAMI) - add text
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ // TheText.Get(key);
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, text);
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, key);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -12915,10 +12920,12 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
- wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- // TODO(MIAMI) - add text
+ char key[KEY_LENGTH_IN_SCRIPT];
+ CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
+ m_nIp += KEY_LENGTH_IN_SCRIPT;
+ // TheText.Get(key);
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, text);
+ ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, key);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -13021,7 +13028,11 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_PLAYER_DRUNKENNESS:
{
CollectParameters(&m_nIp, 2);
- debug("SET_PLAYER_DRUNKENNESS not implemented\n"); // TODO(MIAMI)
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
+ pPlayerInfo->m_pPed->m_nDrunkenness = ScriptParams[1];
+ pPlayerInfo->m_pPed->m_nFadeDrunkenness = 0;
+ if (pPlayerInfo->m_pPed->m_nDrunkenness == 0)
+ CMBlur::ClearDrunkBlur();
return 0;
}
//case COMMAND_GET_PLAYER_DRUNKENNESS:
@@ -13421,7 +13432,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- debug("LOAD_UNCOMPRESSED_ANIM not implemented\n"); // TODO(MIAMI)
+ CCutsceneMgr::LoadAnimationUncompressed(key);
return 0;
}
case COMMAND_WAS_CUTSCENE_SKIPPED:
@@ -13624,15 +13635,13 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_IS_PLAYER_IN_INFO_ZONE:
{
CollectParameters(&m_nIp, 1);
+ CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
char key[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
- static bool bShowed = false;
- if (!bShowed) {
- debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n");
- bShowed = true;
- }
- UpdateCompareFlag(false);
+ CVector pos = pPlayerInfo->GetPos();
+ CZone *infoZone = CTheZones::FindInformationZoneForPosition(&pos);
+ UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0);
return 0;
}
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
@@ -13828,7 +13837,19 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
{
CollectParameters(&m_nIp, 3);
- debug("CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI not implemented\n"); // TODO(MIAMI)
+ CObject *pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ bool found = false;
+ float waterLevel = -1000.0f;
+ CVector pos = pHeli->GetPosition();
+ float radius = *(float*)&ScriptParams[1];
+ float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found);
+ if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
+ waterLevel = 0.0f;
+ if (waterLevel > ground)
+ ground = waterLevel;
+ if (ScriptParams[2] > 8)
+ ScriptParams[2] = 8;
+ CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, ScriptParams[2]);
return 0;
}
case COMMAND_REGISTER_FIRE_LEVEL: