diff options
Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/Replay.cpp | 133 | ||||
-rw-r--r-- | src/control/Replay.h | 7 |
2 files changed, 106 insertions, 34 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index f3435ece..9f74734c 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "patcher.h" #include "AnimBlendAssociation.h" +#include "Boat.h" #include "BulletTraces.h" #include "CarCtrl.h" #include "Clock.h" @@ -411,36 +412,37 @@ WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressI void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; - if (ped){ - ped->m_fRotationCur = pp->heading * M_PI / 128.0f; - ped->m_fRotationDest = pp->heading * M_PI / 128.0f; - CMatrix ped_matrix; - pp->matrix.DecompressIntoFullMatrix(ped_matrix); - ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation); - *ped->GetMatrix().GetPosition() *= (1.0f - interpolation); - ped->GetMatrix() += CMatrix(interpolation) * ped_matrix; - if (pp->vehicle_index) { - ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1); - ped->bInVehicle = pp->vehicle_index; - } - else { - ped->m_pMyVehicle = nil; - ped->bInVehicle = false; - } - if (pp->assoc_group_id != ped->m_animGroup) { - ped->m_animGroup = (AssocGroupId)pp->assoc_group_id; - if (ped == FindPlayerPed()) - ((CPlayerPed*)ped)->ReApplyMoveAnims(); - } - RetrievePedAnimation(ped, &pp->anim_state); - ped->RemoveWeaponModel(-1); - if (pp->weapon_model != (uint8)-1) - ped->AddWeaponModel(pp->weapon_model); - CWorld::Remove(ped); - CWorld::Add(ped); - }else{ + if (!ped){ debug("Replay:Ped wasn't there\n"); + buffer->m_nOffset += sizeof(tPedUpdatePacket); + return; + } + ped->m_fRotationCur = pp->heading * M_PI / 128.0f; + ped->m_fRotationDest = pp->heading * M_PI / 128.0f; + CMatrix ped_matrix; + pp->matrix.DecompressIntoFullMatrix(ped_matrix); + ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation); + *ped->GetMatrix().GetPosition() *= (1.0f - interpolation); + ped->GetMatrix() += CMatrix(interpolation) * ped_matrix; + if (pp->vehicle_index) { + ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1); + ped->bInVehicle = pp->vehicle_index; + } + else { + ped->m_pMyVehicle = nil; + ped->bInVehicle = false; } + if (pp->assoc_group_id != ped->m_animGroup) { + ped->m_animGroup = (AssocGroupId)pp->assoc_group_id; + if (ped == FindPlayerPed()) + ((CPlayerPed*)ped)->ReApplyMoveAnims(); + } + RetrievePedAnimation(ped, &pp->anim_state); + ped->RemoveWeaponModel(-1); + if (pp->weapon_model != (uint8)-1) + ped->AddWeaponModel(pp->weapon_model); + CWorld::Remove(ped); + CWorld::Add(ped); buffer->m_nOffset += sizeof(tPedUpdatePacket); } #endif @@ -603,7 +605,81 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) Record.m_nOffset += sizeof(tVehicleUpdatePacket); } #endif + +#if 0 WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); } +#else +void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) +{ + tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; + if (!vehicle){ + debug("Replay:Car wasn't there"); + return; + } + CMatrix vehicle_matrix; + vp->matrix.DecompressIntoFullMatrix(vehicle_matrix); + vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation); + *vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation); + vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix; + vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + vehicle->m_fHealth = 4 * vp->health; + vehicle->m_fGasPedal = vp->acceleration / 100.0f; + if (vehicle->IsCar()) + ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true); + vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f); + if (vehicle->GetModelIndex() == MI_RHINO) { + ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * M_PI / 128.0f; + vehicle->m_fSteerAngle = 0.0f; + }else{ + vehicle->m_fSteerAngle = vp->wheel_state / 50.0f; + } + if (vehicle->IsCar()) { + CAutomobile* car = (CAutomobile*)vehicle; + for (int i = 0; i < 4; i++) { + car->m_afWheelSuspDist[i] = vp->wheel_susp_dist[i] / 50.0f; + car->m_afWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f; + } + car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f; + car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f; + if (vp->door_angles[0]) + car->m_DamageManager.m_bDoorStatus[2] = 2; + if (vp->door_angles[1]) + car->m_DamageManager.m_bDoorStatus[3] = 2; + if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BONNET) != 3){ + car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BONNET, 3); + car->SetDoorDamage(17, CDamageManager::CAR_DOOR_BONNET, true); + } + if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_BUMPER) != 3) { + car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_BUMPER, 3); + car->SetDoorDamage(18, CDamageManager::CAR_DOOR_BUMPER, true); + } + if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LF) != 3) { + car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LF, 3); + car->SetDoorDamage(15, CDamageManager::CAR_DOOR_LF, true); + } + if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RF) != 3) { + car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RF, 3); + car->SetDoorDamage(11, CDamageManager::CAR_DOOR_RF, true); + } + if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_LR) != 3) { + car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_LR, 3); + car->SetDoorDamage(16, CDamageManager::CAR_DOOR_LR, true); + } + if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(CDamageManager::CAR_DOOR_RR) != 3) { + car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3); + car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true); + } + vehicle->m_veh_flagA10 = true; + if (vehicle->IsCar()) + ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; + CWorld::Remove(vehicle); + CWorld::Add(vehicle); + if (vehicle->IsBoat()) + ((CBoat*)vehicle)->m_bIsAnchored = false; + } +} +#endif + WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); } WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); } WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); } @@ -912,6 +988,7 @@ InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP); InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP); InjectHook(0x593170, CReplay::Update, PATCH_JUMP); InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP); +InjectHook(0x594D10, CReplay::ProcessCarUpdate, PATCH_JUMP); InjectHook(0x593BB0, CReplay::StoreDetailedPedAnimation, PATCH_JUMP); InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP); //InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP); diff --git a/src/control/Replay.h b/src/control/Replay.h index 0448a829..37342d41 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -257,26 +257,21 @@ public: inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; } inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; } -private: +//private: static void RecordThisFrame(void); static void StorePedUpdate(CPed *ped, int id); static void StorePedAnimation(CPed *ped, CStoredAnimationState *state); -public: static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state); - static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer); static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state); static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state); -private: static void PlaybackThisFrame(void); static void StoreCarUpdate(CVehicle *vehicle, int id); static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer); static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer); static void ProcessReplayCamera(void); static void StoreStuffInMem(void); -public: /* temp */ static void RestoreStuffFromMem(void); -private: static void EmptyPedsAndVehiclePools(void); static void EmptyAllPools(void); static void MarkEverythingAsNew(void); |