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-rw-r--r--src/control/AutoPilot.cpp16
-rw-r--r--src/control/CarCtrl.cpp146
-rw-r--r--src/control/CarGen.cpp312
-rw-r--r--src/control/CarGen.h56
-rw-r--r--src/control/Cranes.cpp677
-rw-r--r--src/control/Cranes.h98
-rw-r--r--src/control/Gangs.cpp89
-rw-r--r--src/control/Gangs.h44
-rw-r--r--src/control/Garages.cpp12
-rw-r--r--src/control/PathFind.cpp370
-rw-r--r--src/control/PathFind.h45
-rw-r--r--src/control/Pickups.cpp469
-rw-r--r--src/control/Pickups.h25
-rw-r--r--src/control/Record.cpp526
-rw-r--r--src/control/Record.h90
-rw-r--r--src/control/RoadBlocks.cpp200
-rw-r--r--src/control/RoadBlocks.h2
-rw-r--r--src/control/SceneEdit.cpp1101
-rw-r--r--src/control/SceneEdit.h93
-rw-r--r--src/control/Script.cpp17
-rw-r--r--src/control/TrafficLights.cpp334
-rw-r--r--src/control/TrafficLights.h7
22 files changed, 3234 insertions, 1495 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index 319cebab..65e73e5d 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -12,17 +12,17 @@ void CAutoPilot::ModifySpeed(float speed)
float positionBetweenNodes = (float)(CTimer::GetTimeInMilliseconds() - m_nTimeEnteredCurve) / m_nTimeToSpendOnCurrentCurve;
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[m_nNextPathNodeInfo];
- float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dirX;
- float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dirY;
- float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dirX;
- float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dirY;
+ float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dir.x;
+ float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dir.y;
+ float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dir.x;
+ float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dir.y;
CVector positionOnCurrentLinkIncludingLane(
- pCurrentLink->posX + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurrentLink->posY - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurrentLink->pos.x + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->pos.y - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index ef89965a..197fca63 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -90,7 +90,7 @@ uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(ui
void
CCarCtrl::GenerateRandomCars()
{
- if (CCutsceneMgr::IsCutsceneProcessing())
+ if (CCutsceneMgr::IsRunning())
return;
if (NumRandomCars < 30){
if (CountDownToCarsAtStart == 0){
@@ -393,25 +393,25 @@ CCarCtrl::GenerateOneRandomCar()
pCar->GetRight() = CVector(forwardY, -forwardX, 0.0f);
pCar->GetUp() = CVector(0.0f, 0.0f, 1.0f);
- float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirX;
- float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirY;
- float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirX;
- float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirY;
+ float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.x;
+ float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.y;
+ float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.x;
+ float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.y;
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo];
CVector positionOnCurrentLinkIncludingLane(
- pCurrentLink->posX + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurrentLink->posY - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurrentLink->pos.x + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->pos.y - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dirX * pCar->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dirY * pCar->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurrentLink->dir.x * pCar->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurrentLink->dir.y * pCar->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dir.x * pCar->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dir.y * pCar->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -763,17 +763,17 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
return;
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- float currentPathLinkForwardX = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- float currentPathLinkForwardY = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ float currentPathLinkForwardX = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ float currentPathLinkForwardY = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
CVector positionOnCurrentLinkIncludingLane(
- pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
@@ -1553,8 +1553,8 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
if (lanesOnNextNode >= 0){
if ((CGeneral::GetRandomNumber() & 0x600) == 0){
/* 25% chance vehicle will try to switch lane */
@@ -1574,17 +1574,17 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */
- pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */
+ pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -1725,10 +1725,10 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y;
if (lanesOnNextNode >= 0) {
CVector2D dist = pNextPathNode->pos - pCurNode->pos;
if (dist.MagnitudeSqr() >= SQR(7.0f)){
@@ -1755,17 +1755,17 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -1814,10 +1814,10 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nNextDirection = -1;
lanesOnNextNode = pNextLink->numRightLanes;
}
- float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX;
- float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY;
- float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX;
- float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY;
+ float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x;
+ float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y;
+ float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x;
+ float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y;
if (lanesOnNextNode >= 0) {
CVector2D dist = pNextPathNode->pos - pCurNode->pos;
if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) {
@@ -1835,17 +1835,17 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
if (pVehicle->AutoPilot.m_bStayInFastLane)
pVehicle->AutoPilot.m_nNextLane = 0;
CVector positionOnCurrentLinkIncludingLane(
- pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
- pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
+ pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
+ pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
0.0f);
CVector positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
0.0f);
- float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
/* We want to make a path between two links that may not have the same forward directions a curve. */
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
@@ -2192,16 +2192,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
forward.Normalise();
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- CVector2D currentPathLinkForward(pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection,
- pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection);
- float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ CVector2D currentPathLinkForward(pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection,
+ pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection);
+ float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
CVector2D positionOnCurrentLinkIncludingLane(
- pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
- pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
+ pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
+ pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
CVector2D positionOnNextLinkIncludingLane(
- pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
- pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX);
+ pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
+ pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX);
CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane;
float scalarDistanceToNextNode = distanceToNextNode.Magnitude();
CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane;
@@ -2230,16 +2230,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
}
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
scalarDistanceToNextNode = CVector2D(
- pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x,
- pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude();
+ pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x,
+ pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude();
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
- currentPathLinkForward.x = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
- currentPathLinkForward.y = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
- nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
- nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
+ currentPathLinkForward.x = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection;
+ currentPathLinkForward.y = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection;
+ nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection;
+ nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection;
}
- positionOnCurrentLinkIncludingLane.x = pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y;
- positionOnCurrentLinkIncludingLane.y = pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x;
+ positionOnCurrentLinkIncludingLane.x = pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y;
+ positionOnCurrentLinkIncludingLane.y = pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x;
CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f;
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){
projectedPosition.x = positionOnCurrentLinkIncludingLane.x;
@@ -2281,8 +2281,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
CCarAI::CarHasReasonToStop(pVehicle);
speedStyleMultiplier = 0.0f;
}
- CVector2D trajectory(pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
- pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
+ CVector2D trajectory(pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
+ pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
trajectory -= pVehicle->GetPosition();
float speedAngleMultiplier = FindSpeedMultiplier(
CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
diff --git a/src/control/CarGen.cpp b/src/control/CarGen.cpp
deleted file mode 100644
index 49a96f50..00000000
--- a/src/control/CarGen.cpp
+++ /dev/null
@@ -1,312 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "CarGen.h"
-
-#include "Automobile.h"
-#include "Boat.h"
-#include "Camera.h"
-#include "CarCtrl.h"
-#include "CutsceneMgr.h"
-#include "General.h"
-#include "Pools.h"
-#include "Streaming.h"
-#include "Timer.h"
-#include "Vehicle.h"
-#include "World.h"
-
-uint8 &CTheCarGenerators::ProcessCounter = *(uint8*)0x95CDAF;
-uint32 &CTheCarGenerators::NumOfCarGenerators = *(uint32*)0x8E2C1C;
-CCarGenerator (&CTheCarGenerators::CarGeneratorArray)[NUM_CARGENS] = *(CCarGenerator(*)[NUM_CARGENS])*(uintptr*)0x87CB18;
-uint8 &CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = *(uint8*)0x95CDC6;
-uint32 &CTheCarGenerators::CurrentActiveCount = *(uint32*)0x8F2C5C;
-
-void CCarGenerator::SwitchOff()
-{
- m_nUsesRemaining = 0;
- --CTheCarGenerators::CurrentActiveCount;
-}
-
-void CCarGenerator::SwitchOn()
-{
- m_nUsesRemaining = -1;
- m_nTimer = CalcNextGen();
- ++CTheCarGenerators::CurrentActiveCount;
-}
-
-uint32 CCarGenerator::CalcNextGen()
-{
- return CTimer::GetTimeInMilliseconds() + 4;
-}
-
-void CCarGenerator::DoInternalProcessing()
-{
- if (CheckForBlockage()) {
- m_nTimer += 4;
- if (m_nUsesRemaining == 0)
- --CTheCarGenerators::CurrentActiveCount;
- return;
- }
- if (CCarCtrl::NumParkedCars >= 10)
- return;
- CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
- if (!CStreaming::HasModelLoaded(m_nModelIndex))
- return;
- if (CModelInfo::IsBoatModel(m_nModelIndex)){
- CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
- pBoat->bIsStatic = false;
- pBoat->bEngineOn = false;
- CVector pos = m_vecPos;
- if (pos.z <= -100.0f)
- pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
- pBoat->GetPosition() = pos;
- pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
- pBoat->m_status = STATUS_ABANDONED;
- pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
- CWorld::Add(pBoat);
- if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
- pBoat->m_nAlarmState = -1;
- if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
- pBoat->m_nDoorLock = CARLOCK_LOCKED;
- if (m_nColor1 != -1 && m_nColor2){
- pBoat->m_currentColour1 = m_nColor1;
- pBoat->m_currentColour2 = m_nColor2;
- }
- m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pBoat);
- }else{
- bool groundFound = false;
- CVector pos = m_vecPos;
- if (pos.z > -100.0f){
- pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &groundFound);
- }else{
- CColPoint cp;
- CEntity* pEntity;
- groundFound = CWorld::ProcessVerticalLine(CVector(pos.x, pos.y, 1000.0f), -1000.0f,
- cp, pEntity, true, false, false, false, false, false, nil);
- if (groundFound)
- pos.z = cp.point.z;
- }
- if (!groundFound) {
- debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y);
- }else{
- CAutomobile* pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
- pCar->bIsStatic = false;
- pCar->bEngineOn = false;
- pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
- pCar->GetPosition() = pos;
- pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
- pCar->m_status = STATUS_ABANDONED;
- pCar->bLightsOn = false;
- pCar->m_nDoorLock = CARLOCK_UNLOCKED;
- CWorld::Add(pCar);
- if (CGeneral::GetRandomNumberInRange(0, 100) < m_nAlarm)
- pCar->m_nAlarmState = -1;
- if (CGeneral::GetRandomNumberInRange(0, 100) < m_nDoorlock)
- pCar->m_nDoorLock = CARLOCK_LOCKED;
- if (m_nColor1 != -1 && m_nColor2) {
- pCar->m_currentColour1 = m_nColor1;
- pCar->m_currentColour2 = m_nColor2;
- }
- m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pCar);
- }
- }
- if (m_nUsesRemaining < -1) /* I don't think this is a correct comparasion */
- --m_nUsesRemaining;
- m_nTimer = CalcNextGen();
- if (m_nUsesRemaining == 0)
- --CTheCarGenerators::CurrentActiveCount;
-}
-
-void CCarGenerator::Process()
-{
- if (m_nVehicleHandle == -1 &&
- (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter || CTimer::GetTimeInMilliseconds() >= m_nTimer) &&
- m_nUsesRemaining != 0 && CheckIfWithinRangeOfAnyPlayer())
- DoInternalProcessing();
- if (m_nVehicleHandle == -1)
- return;
- CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_nVehicleHandle);
- if (!pVehicle){
- m_nVehicleHandle = -1;
- return;
- }
- if (pVehicle->m_status != STATUS_PLAYER)
- return;
- m_nTimer += 60000;
- m_nVehicleHandle = -1;
- m_bIsBlocking = true;
- pVehicle->bExtendedRange = false;
-}
-
-void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
-{
- CMatrix m1, m2, m3; /* Unused but present on stack, so I'll leave them. */
- m_vecPos = CVector(x, y, z);
- m_fAngle = angle;
- m_nModelIndex = mi;
- m_nColor1 = color1;
- m_nColor2 = color2;
- m_bForceSpawn = force;
- m_nAlarm = alarm;
- m_nDoorlock = lock;
- m_nMinDelay = min_delay;
- m_nMaxDelay = max_delay;
- m_nVehicleHandle = -1;
- m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
- m_nUsesRemaining = 0;
- m_bIsBlocking = false;
- m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
- m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
- m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
-}
-
-bool CCarGenerator::CheckForBlockage()
-{
- int16 entities;
- CWorld::FindObjectsKindaColliding(CVector(m_vecPos), m_fSize, 1, &entities, 2, nil, false, true, true, false, false);
- return entities > 0;
-}
-
-bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
-{
- CVector2D direction = FindPlayerCentreOfWorld(CWorld::PlayerInFocus) - m_vecPos;
- float distance = direction.Magnitude();
- float farclip = 120.0f * TheCamera.GenerationDistMultiplier;
- float nearclip = farclip - 20.0f;
- if (distance >= farclip){
- if (m_bIsBlocking)
- m_bIsBlocking = false;
- return false;
- }
- if (CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter)
- return true;
- if (m_bIsBlocking)
- return false;
- if (distance < nearclip)
- return false;
- return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
-}
-
-void CCarGenerator::Save(uint8 *&buffer)
-{
- WriteSaveBuf(buffer, m_nModelIndex);
- WriteSaveBuf(buffer, m_vecPos);
- WriteSaveBuf(buffer, m_fAngle);
- WriteSaveBuf(buffer, m_nColor1);
- WriteSaveBuf(buffer, m_nColor2);
- WriteSaveBuf(buffer, m_bForceSpawn);
- WriteSaveBuf(buffer, m_nAlarm);
- WriteSaveBuf(buffer, m_nDoorlock);
- WriteSaveBuf(buffer, (uint8)0);
- WriteSaveBuf(buffer, m_nMinDelay);
- WriteSaveBuf(buffer, m_nMaxDelay);
- WriteSaveBuf(buffer, m_nTimer);
- WriteSaveBuf(buffer, m_nVehicleHandle);
- WriteSaveBuf(buffer, m_nUsesRemaining);
- WriteSaveBuf(buffer, m_bIsBlocking);
- WriteSaveBuf(buffer, (uint8)0);
- WriteSaveBuf(buffer, m_vecInf);
- WriteSaveBuf(buffer, m_vecSup);
- WriteSaveBuf(buffer, m_fSize);
-
- // or
- //WriteSaveBuf(buffer, *this);
-
-}
-
-void CCarGenerator::Load(uint8 *&buffer)
-{
- m_nModelIndex = ReadSaveBuf<uint32>(buffer);
- m_vecPos = ReadSaveBuf<CVector>(buffer);
- m_fAngle = ReadSaveBuf<float>(buffer);
- m_nColor1 = ReadSaveBuf<int16>(buffer);
- m_nColor2 = ReadSaveBuf<int16>(buffer);
- m_bForceSpawn = ReadSaveBuf<uint8>(buffer);
- m_nAlarm = ReadSaveBuf<uint8>(buffer);
- m_nDoorlock = ReadSaveBuf<uint8>(buffer);
- ReadSaveBuf<uint8>(buffer);
- m_nMinDelay = ReadSaveBuf<uint16>(buffer);
- m_nMaxDelay = ReadSaveBuf<uint16>(buffer);
- m_nTimer = ReadSaveBuf<uint32>(buffer);
- m_nVehicleHandle = ReadSaveBuf<int32>(buffer);
- m_nUsesRemaining = ReadSaveBuf<uint16>(buffer);
- m_bIsBlocking = ReadSaveBuf<bool>(buffer);
- ReadSaveBuf<uint8>(buffer);
- m_vecInf = ReadSaveBuf<CVector>(buffer);
- m_vecSup = ReadSaveBuf<CVector>(buffer);
- m_fSize = ReadSaveBuf<float>(buffer);
-
- // or
- //*this = ReadSaveBuf<CCarGenerator>(buffer);
-}
-
-void CTheCarGenerators::Process()
-{
- if (FindPlayerTrain() || CCutsceneMgr::IsRunning())
- return;
- if (++CTheCarGenerators::ProcessCounter == 4)
- CTheCarGenerators::ProcessCounter = 0;
- for (uint32 i = ProcessCounter; i < NumOfCarGenerators; i += 4)
- CTheCarGenerators::CarGeneratorArray[i].Process();
- if (GenerateEvenIfPlayerIsCloseCounter)
- GenerateEvenIfPlayerIsCloseCounter--;
-}
-
-int32 CTheCarGenerators::CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay)
-{
- CarGeneratorArray[NumOfCarGenerators].Setup(x, y, z, angle, mi, color1, color2, force, alarm, lock, min_delay, max_delay);
- return NumOfCarGenerators++;
-}
-
-void CTheCarGenerators::Init()
-{
- GenerateEvenIfPlayerIsCloseCounter = 0;
- NumOfCarGenerators = 0;
- ProcessCounter = 0;
- CurrentActiveCount = 0;
-}
-
-void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
-{
- *size = 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
-INITSAVEBUF
- WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE);
-
- WriteSaveBuf(buffer, 12); /* what is this? */
- WriteSaveBuf(buffer, NumOfCarGenerators);
- WriteSaveBuf(buffer, CurrentActiveCount);
- WriteSaveBuf(buffer, ProcessCounter);
- WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
- WriteSaveBuf(buffer, (int16)0);
- WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
- for (int i = 0; i < NUM_CARGENS; i++){
- CarGeneratorArray[i].Save(buffer);
- }
-VALIDATESAVEBUF(*size)
-}
-
-void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
-{
- Init();
-INITSAVEBUF
- assert(size == 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE);
- CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
- ReadSaveBuf<uint32>(buffer);
- NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
- CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
- ProcessCounter = ReadSaveBuf<uint8>(buffer);
- GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
- ReadSaveBuf<int16>(buffer);
- assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
- for (int i = 0; i < NUM_CARGENS; i++) {
- CarGeneratorArray[i].Load(buffer);
- }
-VALIDATESAVEBUF(size)
-}
-
-STARTPATCHES
-InjectHook(0x543020, CTheCarGenerators::Init, PATCH_JUMP);
-InjectHook(0x542F40, CTheCarGenerators::Process, PATCH_JUMP);
-InjectHook(0x543050, CTheCarGenerators::SaveAllCarGenerators, PATCH_JUMP);
-InjectHook(0x5431E0, CTheCarGenerators::LoadAllCarGenerators, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/control/CarGen.h b/src/control/CarGen.h
deleted file mode 100644
index 75acdd56..00000000
--- a/src/control/CarGen.h
+++ /dev/null
@@ -1,56 +0,0 @@
-#pragma once
-#include "common.h"
-#include "config.h"
-
-enum {
- CARGEN_MAXACTUALLIMIT = 100
-};
-
-class CCarGenerator
-{
- int32 m_nModelIndex;
- CVector m_vecPos;
- float m_fAngle;
- int16 m_nColor1;
- int16 m_nColor2;
- uint8 m_bForceSpawn;
- uint8 m_nAlarm;
- uint8 m_nDoorlock;
- int16 m_nMinDelay;
- int16 m_nMaxDelay;
- uint32 m_nTimer;
- int32 m_nVehicleHandle;
- uint16 m_nUsesRemaining;
- bool m_bIsBlocking;
- CVector m_vecInf;
- CVector m_vecSup;
- float m_fSize;
-public:
- void SwitchOff();
- void SwitchOn();
- uint32 CalcNextGen();
- void DoInternalProcessing();
- void Process();
- void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
- bool CheckForBlockage();
- bool CheckIfWithinRangeOfAnyPlayer();
- void Save(uint8*&);
- void Load(uint8*&);
- void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
-};
-
-class CTheCarGenerators
-{
-public:
- static uint8 &ProcessCounter;
- static uint32 &NumOfCarGenerators;
- static CCarGenerator (&CarGeneratorArray)[NUM_CARGENS];
- static uint8 &GenerateEvenIfPlayerIsCloseCounter;
- static uint32 &CurrentActiveCount;
-
- static void Process();
- static int32 CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
- static void Init();
- static void SaveAllCarGenerators(uint8 *, uint32 *);
- static void LoadAllCarGenerators(uint8 *, uint32);
-};
diff --git a/src/control/Cranes.cpp b/src/control/Cranes.cpp
deleted file mode 100644
index 021a5c19..00000000
--- a/src/control/Cranes.cpp
+++ /dev/null
@@ -1,677 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "Cranes.h"
-
-#include "Camera.h"
-#include "DMAudio.h"
-#include "Garages.h"
-#include "General.h"
-#include "Entity.h"
-#include "ModelIndices.h"
-#include "Replay.h"
-#include "Object.h"
-#include "World.h"
-
-#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
-#define CRANE_UPDATE_RADIUS (300.0f)
-#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
-#define CRUSHER_Z (-0.951f)
-#define MILITARY_Z (10.7862f)
-#define DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE (5.0f)
-#define DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT (0.5f)
-#define CAR_REWARD_MILITARY_CRANE (1500)
-#define CAR_MOVING_SPEED_THRESHOLD (0.01f)
-#define CRANE_SLOWDOWN_MULTIPLIER (0.3f)
-
-#define OSCILLATION_SPEED (0.002f)
-#define CAR_ROTATION_SPEED (0.0035f)
-#define CRANE_MOVEMENT_SPEED (0.001f)
-#define HOOK_ANGLE_MOVEMENT_SPEED (0.004f)
-#define HOOK_OFFSET_MOVEMENT_SPEED (0.1f)
-#define HOOK_HEIGHT_MOVEMENT_SPEED (0.06f)
-
-#define MESSAGE_SHOW_DURATION (4000)
-
-#define MAX_DISTANCE (99999.9f)
-#define MIN_VALID_POSITION (-10000.0f)
-#define DEFAULT_OFFSET (20.0f)
-
-uint32 TimerForCamInterpolation;
-
-uint32& CCranes::CarsCollectedMilitaryCrane = *(uint32*)0x8F6248;
-int32& CCranes::NumCranes = *(int32*)0x8E28AC;
-CCrane(&CCranes::aCranes)[NUM_CRANES] = *(CCrane(*)[NUM_CRANES])*(uintptr*)0x6FA4E0;
-
-void CCranes::InitCranes(void)
-{
- CarsCollectedMilitaryCrane = 0;
- NumCranes = 0;
- for (int i = 0; i < NUMSECTORS_X; i++) {
- for (int j = 0; j < NUMSECTORS_Y; j++) {
- for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
- CEntity* pEntity = (CEntity*)pNode->item;
- if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
- MODELID_CRANE_2 == pEntity->GetModelIndex() ||
- MODELID_CRANE_3 == pEntity->GetModelIndex())
- AddThisOneCrane(pEntity);
- }
- }
- }
- for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) {
- CEntity* pEntity = (CEntity*)pNode->item;
- if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
- MODELID_CRANE_2 == pEntity->GetModelIndex() ||
- MODELID_CRANE_3 == pEntity->GetModelIndex())
- AddThisOneCrane(pEntity);
- }
-}
-
-void CCranes::AddThisOneCrane(CEntity* pEntity)
-{
- pEntity->GetMatrix().ResetOrientation();
- if (NumCranes >= NUM_CRANES)
- return;
- CCrane* pCrane = &aCranes[NumCranes];
- pCrane->Init();
- pCrane->m_pCraneEntity = (CBuilding*)pEntity;
- pCrane->m_nCraneStatus = CCrane::NONE;
- pCrane->m_fHookAngle = NumCranes; // lol wtf
- while (pCrane->m_fHookAngle > TWOPI)
- pCrane->m_fHookAngle -= TWOPI;
- pCrane->m_fHookOffset = DEFAULT_OFFSET;
- pCrane->m_fHookHeight = DEFAULT_OFFSET;
- pCrane->m_nTimeForNextCheck = 0;
- pCrane->m_nCraneState = CCrane::IDLE;
- pCrane->m_bWasMilitaryCrane = false;
- pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
- if (pCrane->m_nAudioEntity >= 0)
- DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
- pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
- // Is this used to avoid military crane?
- if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
- CObject* pHook = new CObject(MI_MAGNET, false);
- pHook->ObjectCreatedBy = MISSION_OBJECT;
- pHook->bUsesCollision = false;
- pHook->bExplosionProof = true;
- pHook->bAffectedByGravity = false;
- pCrane->m_pHook = pHook;
- pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z);
- pCrane->SetHookMatrix();
- }
- else
- pCrane->m_pHook = nil;
- NumCranes++;
-}
-
-void CCranes::ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY)
-{
- float fMinDistance = MAX_DISTANCE;
- float X = fPosX, Y = fPosY;
- if (X <= MIN_VALID_POSITION || Y <= MIN_VALID_POSITION) {
- X = fDropOffX;
- Y = fDropOffY;
- }
- int index = 0;
- for (int i = 0; i < NumCranes; i++) {
- float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
- if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
- fMinDistance = distance;
- index = i;
- }
- }
-#ifdef FIX_BUGS // classic
- if (fMinDistance == MAX_DISTANCE)
- return;
-#endif
- CCrane* pCrane = &aCranes[index];
- pCrane->m_fPickupX1 = fInfX;
- pCrane->m_fPickupX2 = fSupX;
- pCrane->m_fPickupY1 = fInfY;
- pCrane->m_fPickupY2 = fSupY;
- pCrane->m_vecDropoffTarget.x = fDropOffX;
- pCrane->m_vecDropoffTarget.y = fDropOffY;
- pCrane->m_vecDropoffTarget.z = fDropOffZ;
- pCrane->m_nCraneStatus = CCrane::ACTIVATED;
- pCrane->m_pVehiclePickedUp = nil;
- pCrane->m_nVehiclesCollected = 0;
- pCrane->m_fDropoffHeading = fHeading;
- pCrane->m_bIsCrusher = bIsCrusher;
- pCrane->m_bIsMilitaryCrane = bIsMilitary;
- bool military = true;
- if (!bIsMilitary && !pCrane->m_bWasMilitaryCrane)
- military = false;
- pCrane->m_bWasMilitaryCrane = military;
- pCrane->m_nTimeForNextCheck = 0;
- pCrane->m_nCraneState = CCrane::IDLE;
- float Z;
- if (bIsCrusher)
- Z = CRUSHER_Z;
- else if (bIsMilitary)
- Z = MILITARY_Z;
- else
- Z = CWorld::FindGroundZForCoord((fInfX + fSupX) / 2, (fInfY + fSupY) / 2);
- pCrane->FindParametersForTarget((fInfX + fSupX) / 2, (fInfY + fSupY) / 2, Z, &pCrane->m_fPickupAngle, &pCrane->m_fPickupDistance, &pCrane->m_fPickupHeight);
- pCrane->FindParametersForTarget(fDropOffX, fDropOffY, fDropOffZ, &pCrane->m_fDropoffAngle, &pCrane->m_fDropoffDistance, &pCrane->m_fDropoffHeight);
-}
-
-void CCranes::DeActivateCrane(float X, float Y)
-{
- float fMinDistance = MAX_DISTANCE;
- int index = 0;
- for (int i = 0; i < NumCranes; i++) {
- float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
- if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
- fMinDistance = distance;
- index = i;
- }
- }
-#ifdef FIX_BUGS // classic
- if (fMinDistance == MAX_DISTANCE)
- return;
-#endif
- aCranes[index].m_nCraneStatus = CCrane::DEACTIVATED;
- aCranes[index].m_nCraneState = CCrane::IDLE;
-}
-
-bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
-{
- int index = 0;
- bool result = false;
- for (int i = 0; i < NumCranes; i++) {
- float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
- if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
- if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET)
- result = true;
- }
- }
- return true;
-}
-
-void CCranes::UpdateCranes(void)
-{
- for (int i = 0; i < NumCranes; i++) {
- if (aCranes[i].m_bIsTop || aCranes[i].m_bIsCrusher ||
- (TheCamera.GetPosition().x + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().x &&
- TheCamera.GetPosition().x - CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().x &&
- TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS > aCranes[i].m_pCraneEntity->GetPosition().y &&
- TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS < aCranes[i].m_pCraneEntity->GetPosition().y))
- aCranes[i].Update();
- }
-}
-
-void CCrane::Update(void)
-{
- if (CReplay::IsPlayingBack())
- return;
- if (((m_nCraneStatus == ACTIVATED || m_nCraneStatus == DEACTIVATED) &&
- Abs(TheCamera.GetGameCamPosition().x - m_pCraneEntity->GetPosition().x) < CRANE_MOVEMENT_PROCESSING_RADIUS &&
- Abs(TheCamera.GetGameCamPosition().y - m_pCraneEntity->GetPosition().y) < CRANE_MOVEMENT_PROCESSING_RADIUS) ||
- m_nCraneState != IDLE) {
- switch (m_nCraneState) {
- case IDLE:
- if (GoTowardsTarget(m_fPickupAngle, m_fPickupDistance, GetHeightToPickup()) &&
- CTimer::GetTimeInMilliseconds() > m_nTimeForNextCheck) {
- CWorld::AdvanceCurrentScanCode();
-#ifdef FIX_BUGS
- int xstart = max(0, CWorld::GetSectorIndexX(m_fPickupX1));
- int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2));
- int ystart = max(0, CWorld::GetSectorIndexY(m_fPickupY1));
- int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2));
-#else
- int xstart = CWorld::GetSectorIndexX(m_fPickupX1);
- int xend = CWorld::GetSectorIndexX(m_fPickupX2);
- int ystart = CWorld::GetSectorIndexY(m_fPickupY1);
- int yend = CWorld::GetSectorIndexY(m_fPickupY1);
-#endif
- assert(xstart <= xend);
- assert(ystart <= yend);
- for (int i = xstart; i <= xend; i++) {
- for (int j = ystart; j <= yend; j++) {
- FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES]);
- FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
- }
- }
- }
- break;
- case GOING_TOWARDS_TARGET:
- if (m_pVehiclePickedUp){
- if (m_pVehiclePickedUp->GetPosition().x < m_fPickupX1 ||
- m_pVehiclePickedUp->GetPosition().x > m_fPickupX2 ||
- m_pVehiclePickedUp->GetPosition().y < m_fPickupY1 ||
- m_pVehiclePickedUp->GetPosition().y > m_fPickupY2 ||
- m_pVehiclePickedUp->pDriver ||
- Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > CAR_MOVING_SPEED_THRESHOLD ||
- Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > CAR_MOVING_SPEED_THRESHOLD ||
- Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > CAR_MOVING_SPEED_THRESHOLD ||
- FindPlayerPed()->GetPedState() == PED_ENTER_CAR && // TODO: fix carjack bug
- FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
- m_pVehiclePickedUp = nil;
- m_nCraneState = IDLE;
- }
- else {
- float fAngle, fOffset, fHeight;
- FindParametersForTarget(
- m_pVehiclePickedUp->GetPosition().x,
- m_pVehiclePickedUp->GetPosition().y,
- m_pVehiclePickedUp->GetPosition().z + m_pVehiclePickedUp->GetColModel()->boundingBox.max.z,
- &fAngle, &fOffset, &fHeight);
- if (GoTowardsTarget(fAngle, fOffset, fHeight)) {
- CVector distance = m_pVehiclePickedUp->GetPosition() - m_vecHookCurPos;
- distance.z += m_pVehiclePickedUp->GetColModel()->boundingBox.max.z;
- if (distance.MagnitudeSqr() < SQR(DISTANCE_FROM_HOOK_TO_VEHICLE_TO_COLLECT)) {
- m_nCraneState = GOING_TOWARDS_TARGET_ONLY_HEIGHT;
- m_vecHookVelocity *= 0.4f;
- m_pVehiclePickedUp->bLightsOn = false;
- m_pVehiclePickedUp->bUsesCollision = false;
- if (m_bIsCrusher)
- m_pVehiclePickedUp->bCollisionProof = true;
- DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f);
- }
- }
- }
- }
- else
- m_nCraneState = IDLE;
- break;
- case LIFTING_TARGET:
- RotateCarriedCarProperly();
- if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoff(), CRANE_SLOWDOWN_MULTIPLIER))
- m_nCraneState = ROTATING_TARGET;
- if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) {
- m_pVehiclePickedUp = nil;
- m_nCraneState = IDLE;
- }
- break;
- case GOING_TOWARDS_TARGET_ONLY_HEIGHT:
- RotateCarriedCarProperly();
- if (GoTowardsHeightTarget(GetHeightToPickupHeight(), CRANE_SLOWDOWN_MULTIPLIER))
- m_nCraneState = LIFTING_TARGET;
- TimerForCamInterpolation = CTimer::GetTimeInMilliseconds();
- if (!m_pVehiclePickedUp || m_pVehiclePickedUp->pDriver) {
- m_pVehiclePickedUp = nil;
- m_nCraneState = IDLE;
- }
- break;
- case ROTATING_TARGET:
- {
- bool bRotateFinished = RotateCarriedCarProperly();
- bool bMovementFinished = GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, m_fDropoffHeight, 0.3f);
- if (bMovementFinished && bRotateFinished) {
- float fDistanceFromPlayer = m_pVehiclePickedUp ? ((CVector2D)FindPlayerCoors() - (CVector2D)m_pVehiclePickedUp->GetPosition()).Magnitude() : 0.0f;
- if (fDistanceFromPlayer > DISTANCE_FROM_PLAYER_TO_REMOVE_VEHICLE || !m_bWasMilitaryCrane) {
- m_nCraneState = DROPPING_TARGET;
- if (m_pVehiclePickedUp) {
- m_pVehiclePickedUp->bUsesCollision = true;
- m_pVehiclePickedUp->m_nStaticFrames = 0;
- ++m_nVehiclesCollected;
- if (m_bIsMilitaryCrane) {
- CCranes::RegisterCarForMilitaryCrane(m_pVehiclePickedUp->GetModelIndex());
- if (!CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()) {
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += CAR_REWARD_MILITARY_CRANE;
- CGarages::TriggerMessage("GA_10", CAR_REWARD_MILITARY_CRANE, MESSAGE_SHOW_DURATION, -1);
- }
- CWorld::Remove(m_pVehiclePickedUp);
- delete m_pVehiclePickedUp;
- }
- }
- m_pVehiclePickedUp = nil;
- }
- }
- break;
- }
- case DROPPING_TARGET:
- if (GoTowardsTarget(m_fDropoffAngle, m_fDropoffDistance, GetHeightToDropoffHeight(), CRANE_SLOWDOWN_MULTIPLIER)) {
- m_nCraneState = IDLE;
- m_nTimeForNextCheck = CTimer::GetTimeInMilliseconds() + 10000;
- }
- break;
- default:
- break;
- }
- CVector vecHook;
- CalcHookCoordinates(&vecHook.x, &vecHook.y, &vecHook.z);
- m_vecHookVelocity += ((CVector2D)vecHook - (CVector2D)m_vecHookCurPos) * CTimer::GetTimeStep() * CRANE_MOVEMENT_SPEED;
- m_vecHookVelocity *= Pow(0.98f, CTimer::GetTimeStep());
- m_vecHookCurPos.x += m_vecHookVelocity.x * CTimer::GetTimeStep();
- m_vecHookCurPos.y += m_vecHookVelocity.y * CTimer::GetTimeStep();
- m_vecHookCurPos.z = vecHook.z;
- switch (m_nCraneState) {
- case LIFTING_TARGET:
- case GOING_TOWARDS_TARGET_ONLY_HEIGHT:
- case ROTATING_TARGET:
- if (m_pVehiclePickedUp) {
- m_pVehiclePickedUp->GetPosition() = CVector(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z);
- m_pVehiclePickedUp->SetMoveSpeed(0.0f, 0.0f, 0.0f);
- CVector up(vecHook.x - m_vecHookCurPos.x, vecHook.y - m_vecHookCurPos.y, 20.0f);
- up.Normalise();
- m_pVehiclePickedUp->GetRight() = CrossProduct(m_pVehiclePickedUp->GetForward(), up);
- m_pVehiclePickedUp->GetForward() = CrossProduct(up, m_pVehiclePickedUp->GetRight());
- m_pVehiclePickedUp->GetUp() = up;
- }
- break;
- default:
- break;
- }
- }
- else {
- int16 rnd = (m_pCraneEntity->m_randomSeed + (CTimer::GetTimeInMilliseconds() >> 11)) & 0xF;
- // 16 options, lasting 2048 ms each
- // a bit awkward: why there are 4 periods for -= and 6 for +=? is it a bug?
- if (rnd < 4) {
- m_fHookAngle -= OSCILLATION_SPEED * CTimer::GetTimeStep();
- if (m_fHookAngle < 0.0f)
- m_fHookAngle += TWOPI;
- }
- else if (rnd > 5 && rnd < 12) {
- m_fHookAngle += OSCILLATION_SPEED * CTimer::GetTimeStep();
- if (m_fHookAngle > TWOPI)
- m_fHookAngle -= TWOPI;
- }
- CalcHookCoordinates(&m_vecHookCurPos.x, &m_vecHookCurPos.y, &m_vecHookCurPos.z);
- m_vecHookVelocity.x = m_vecHookVelocity.y = 0.0f;
- }
- float fCos = Cos(m_fHookAngle);
- float fSin = Sin(m_fHookAngle);
- m_pCraneEntity->GetRight().x = fCos;
- m_pCraneEntity->GetForward().y = fCos;
- m_pCraneEntity->GetRight().y = fSin;
- m_pCraneEntity->GetForward().x = -fSin;
- m_pCraneEntity->GetMatrix().UpdateRW();
- m_pCraneEntity->UpdateRwFrame();
- SetHookMatrix();
-}
-
-bool CCrane::RotateCarriedCarProperly()
-{
- if (m_fDropoffHeading <= 0.0f)
- return true;
- if (!m_pVehiclePickedUp)
- return true;
- float fAngleDelta = m_fDropoffHeading - CGeneral::GetATanOfXY(m_pVehiclePickedUp->GetForward().x, m_pVehiclePickedUp->GetForward().y);
- while (fAngleDelta < -HALFPI)
- fAngleDelta += PI;
- while (fAngleDelta > HALFPI)
- fAngleDelta -= PI;
- float fDeltaThisFrame = CAR_ROTATION_SPEED * CTimer::GetTimeStep();
- if (Abs(fAngleDelta) <= fDeltaThisFrame) // no rotation is actually applied?
- return true;
- m_pVehiclePickedUp->GetMatrix().RotateZ(Abs(fDeltaThisFrame));
- return false;
-}
-
-void CCrane::FindCarInSectorList(CPtrList* pList)
-{
- CPtrNode* node;
- for (node = pList->first; node; node = node->next) {
- CVehicle* pVehicle = (CVehicle*)node->item;
- if (pVehicle->m_scanCode == CWorld::GetCurrentScanCode())
- continue;
- pVehicle->m_scanCode = CWorld::GetCurrentScanCode();
- if (pVehicle->GetPosition().x < m_fPickupX1 || pVehicle->GetPosition().x > m_fPickupX2 ||
- pVehicle->GetPosition().y < m_fPickupY1 || pVehicle->GetPosition().y > m_fPickupY2)
- continue;
- if (Abs(pVehicle->GetMoveSpeed().x) >= CAR_MOVING_SPEED_THRESHOLD ||
- Abs(pVehicle->GetMoveSpeed().y) >= CAR_MOVING_SPEED_THRESHOLD ||
- Abs(pVehicle->GetMoveSpeed().z) >= CAR_MOVING_SPEED_THRESHOLD)
- continue;
- if (!pVehicle->IsCar() || pVehicle->m_status == STATUS_WRECKED || pVehicle->m_fHealth < 250.0f)
- continue;
- if (!DoesCranePickUpThisCarType(pVehicle->GetModelIndex()) ||
- m_bIsMilitaryCrane && CCranes::DoesMilitaryCraneHaveThisOneAlready(pVehicle->GetModelIndex())) {
- if (!pVehicle->bCraneMessageDone) {
- pVehicle->bCraneMessageDone = true;
- if (!m_bIsMilitaryCrane)
- CGarages::TriggerMessage("CR_1", -1, MESSAGE_SHOW_DURATION, -1); // Crane cannot lift this vehicle.
- else if (DoesCranePickUpThisCarType(pVehicle->GetModelIndex()))
- CGarages::TriggerMessage("GA_20", -1, MESSAGE_SHOW_DURATION, -1); // We got more of these than we can shift. Sorry man, no deal.
- else
- CGarages::TriggerMessage("GA_19", -1, MESSAGE_SHOW_DURATION, -1); // We're not interested in that model.
- }
- }
- else {
- m_pVehiclePickedUp = pVehicle;
- pVehicle->RegisterReference((CEntity**)&m_pVehiclePickedUp);
- m_nCraneState = GOING_TOWARDS_TARGET;
- }
- }
-}
-
-bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
-{
- if (m_bIsCrusher) {
- return mi != MI_FIRETRUCK &&
- mi != MI_TRASH &&
-#ifndef FIX_BUGS // why
- mi != MI_BLISTA &&
-#endif
- mi != MI_SECURICA &&
- mi != MI_BUS &&
- mi != MI_DODO &&
- mi != MI_RHINO;
- }
- if (m_bIsMilitaryCrane) {
- return mi == MI_FIRETRUCK ||
- mi == MI_AMBULAN ||
- mi == MI_ENFORCER ||
- mi == MI_FBICAR ||
- mi == MI_RHINO ||
- mi == MI_BARRACKS ||
- mi == MI_POLICE;
- }
- return true;
-}
-
-bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
-{
- switch (mi) {
- case MI_FIRETRUCK: return (CCranes::CarsCollectedMilitaryCrane & 1);
- case MI_AMBULAN: return (CCranes::CarsCollectedMilitaryCrane & 2);
- case MI_ENFORCER: return (CCranes::CarsCollectedMilitaryCrane & 4);
- case MI_FBICAR: return (CCranes::CarsCollectedMilitaryCrane & 8);
- case MI_RHINO: return (CCranes::CarsCollectedMilitaryCrane & 0x10);
- case MI_BARRACKS: return (CCranes::CarsCollectedMilitaryCrane & 0x20);
- case MI_POLICE: return (CCranes::CarsCollectedMilitaryCrane & 0x40);
- default: break;
- }
- return false;
-}
-
-void CCranes::RegisterCarForMilitaryCrane(uint32 mi)
-{
- switch (mi) {
- case MI_FIRETRUCK: CCranes::CarsCollectedMilitaryCrane |= 1; break;
- case MI_AMBULAN: CCranes::CarsCollectedMilitaryCrane |= 2; break;
- case MI_ENFORCER: CCranes::CarsCollectedMilitaryCrane |= 4; break;
- case MI_FBICAR: CCranes::CarsCollectedMilitaryCrane |= 8; break;
- case MI_RHINO: CCranes::CarsCollectedMilitaryCrane |= 0x10; break;
- case MI_BARRACKS: CCranes::CarsCollectedMilitaryCrane |= 0x20; break;
- case MI_POLICE: CCranes::CarsCollectedMilitaryCrane |= 0x40; break;
- default: break;
- }
-}
-
-bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()
-{
- return (CCranes::CarsCollectedMilitaryCrane & 0x7F) == 0x7F;
-}
-
-bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier)
-{
- bool bAngleMovementFinished, bOffsetMovementFinished, bHeightMovementFinished;
- float fHookAngleDelta = fAngleToTarget - m_fHookAngle;
- while (fHookAngleDelta > PI)
- fHookAngleDelta -= TWOPI;
- while (fHookAngleDelta < -PI)
- fHookAngleDelta += TWOPI;
- float fHookAngleChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_ANGLE_MOVEMENT_SPEED;
- if (Abs(fHookAngleDelta) < fHookAngleChangeThisFrame) {
- m_fHookAngle = fAngleToTarget;
- bAngleMovementFinished = true;
- }
- else {
- if (fHookAngleDelta < 0.0f) {
- m_fHookAngle -= fHookAngleChangeThisFrame;
- if (m_fHookAngle < 0.0f)
- m_fHookAngle += TWOPI;
- }
- else {
- m_fHookAngle += fHookAngleChangeThisFrame;
- if (m_fHookAngle > TWOPI)
- m_fHookAngle -= TWOPI;
- }
- bAngleMovementFinished = false;
- }
- float fHookOffsetDelta = fDistanceToTarget - m_fHookOffset;
- float fHookOffsetChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_OFFSET_MOVEMENT_SPEED;
- if (Abs(fHookOffsetDelta) < fHookOffsetChangeThisFrame) {
- m_fHookOffset = fDistanceToTarget;
- bOffsetMovementFinished = true;
- }
- else {
- if (fHookOffsetDelta < 0.0f)
- m_fHookOffset -= fHookOffsetChangeThisFrame;
- else
- m_fHookOffset += fHookOffsetChangeThisFrame;
- bOffsetMovementFinished = false;
- }
- float fHookHeightDelta = fTargetHeight - m_fHookHeight;
- float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED;
- if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
- m_fHookHeight = fTargetHeight;
- bHeightMovementFinished = true;
- }
- else {
- if (fHookHeightDelta < 0.0f)
- m_fHookHeight -= fHookHeightChangeThisFrame;
- else
- m_fHookHeight += fHookHeightChangeThisFrame;
- bHeightMovementFinished = false;
- }
- return bAngleMovementFinished && bOffsetMovementFinished && bHeightMovementFinished;
-}
-
-bool CCrane::GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier)
-{
- bool bHeightMovementFinished;
- float fHookHeightDelta = fTargetHeight - m_fHookHeight;
- float fHookHeightChangeThisFrame = fSpeedMultiplier * CTimer::GetTimeStep() * HOOK_HEIGHT_MOVEMENT_SPEED;
- if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
- m_fHookHeight = fTargetHeight;
- bHeightMovementFinished = true;
- }
- else {
- if (fHookHeightDelta < 0.0f)
- m_fHookHeight -= fHookHeightChangeThisFrame;
- else
- m_fHookHeight += fHookHeightChangeThisFrame;
- bHeightMovementFinished = false;
- }
- return bHeightMovementFinished;
-}
-
-void CCrane::FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight)
-{
- *pAngle = CGeneral::GetATanOfXY(X - m_pCraneEntity->GetPosition().x, Y - m_pCraneEntity->GetPosition().y);
- *pDistance = ((CVector2D(X, Y) - (CVector2D)m_pCraneEntity->GetPosition())).Magnitude();
- *pHeight = Z;
-}
-
-void CCrane::CalcHookCoordinates(float* pX, float* pY, float* pZ)
-{
- *pX = Cos(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().x;
- *pY = Sin(m_fHookAngle) * m_fHookOffset + m_pCraneEntity->GetPosition().y;
- *pZ = m_fHookHeight;
-}
-
-void CCrane::SetHookMatrix()
-{
- if (!m_pHook)
- return;
- m_pHook->GetPosition() = m_vecHookCurPos;
- CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f);
- up.Normalise();
- m_pHook->GetRight() = CrossProduct(CVector(0.0f, 1.0f, 0.0f), up);
- m_pHook->GetForward() = CrossProduct(up, m_pHook->GetRight());
- m_pHook->GetUp() = up;
- m_pHook->SetOrientation(0.0f, 0.0f, -HALFPI);
- m_pHook->GetMatrix().UpdateRW();
- m_pHook->UpdateRwFrame();
- CWorld::Remove(m_pHook);
- CWorld::Add(m_pHook);
-}
-
-bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle)
-{
- for (int i = 0; i < NumCranes; i++) {
- if (pVehicle == aCranes[i].m_pVehiclePickedUp) {
- switch (aCranes[i].m_nCraneState) {
- case CCrane::GOING_TOWARDS_TARGET_ONLY_HEIGHT:
- case CCrane::LIFTING_TARGET:
- case CCrane::ROTATING_TARGET:
- return true;
- default:
- break;
- }
- }
- }
- return false;
-}
-
-bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle)
-{
- for (int i = 0; i < NumCranes; i++) {
- if (pVehicle == aCranes[i].m_pVehiclePickedUp)
- return true;
- }
- return false;
-}
-
-void CCranes::Save(uint8* buf, uint32* size)
-{
- INITSAVEBUF
-
- *size = 2 * sizeof(uint32) + NUM_CRANES * sizeof(CCrane);
- WriteSaveBuf(buf, NumCranes);
- WriteSaveBuf(buf, CarsCollectedMilitaryCrane);
- for (int i = 0; i < NUM_CRANES; i++) {
- CCrane* pCrane = WriteSaveBuf(buf, aCranes[i]);
- if (pCrane->m_pCraneEntity)
- pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pCrane->m_pCraneEntity) + 1);
- if (pCrane->m_pHook)
- pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex((CObject*)pCrane->m_pHook) + 1);
- if (pCrane->m_pVehiclePickedUp)
- pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex((CVehicle*)pCrane->m_pVehiclePickedUp) + 1);
- }
-
- VALIDATESAVEBUF(*size);
-}
-
-void CranesLoad(uint8* buf, uint32 size)
-{
- INITSAVEBUF
-
- CCranes::NumCranes = ReadSaveBuf<int32>(buf);
- CCranes::CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
- for (int i = 0; i < NUM_CRANES; i++)
- CCranes::aCranes[i] = ReadSaveBuf<CCrane>(buf);
- for (int i = 0; i < NUM_CRANES; i++) {
- CCrane* pCrane = &CCranes::aCranes[i];
- if (pCrane->m_pCraneEntity)
- pCrane->m_pCraneEntity = CPools::GetBuildingPool()->GetSlot((uint32)pCrane->m_pCraneEntity - 1);
- if (pCrane->m_pHook)
- pCrane->m_pHook = CPools::GetObjectPool()->GetSlot((uint32)pCrane->m_pHook - 1);
- if (pCrane->m_pVehiclePickedUp)
- pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uint32)pCrane->m_pVehiclePickedUp + 1);
- }
- for (int i = 0; i < NUM_CRANES; i++) {
- CCranes::aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &CCranes::aCranes[i]);
- if (CCranes::aCranes[i].m_nAudioEntity)
- DMAudio.SetEntityStatus(CCranes::aCranes[i].m_nAudioEntity, 1);
- }
-
- VALIDATESAVEBUF(size);
-}
-
-STARTPATCHES
- InjectHook(0x5454D0, CranesLoad, PATCH_JUMP); // GenericLoad
-ENDPATCHES \ No newline at end of file
diff --git a/src/control/Cranes.h b/src/control/Cranes.h
deleted file mode 100644
index d9817282..00000000
--- a/src/control/Cranes.h
+++ /dev/null
@@ -1,98 +0,0 @@
-#pragma once
-#include "common.h"
-
-#include "World.h"
-
-class CVehicle;
-class CEntity;
-class CObject;
-class CBuilding;
-
-class CCrane
-{
-public:
- enum CraneState : uint8 {
- IDLE = 0,
- GOING_TOWARDS_TARGET = 1,
- LIFTING_TARGET = 2,
- GOING_TOWARDS_TARGET_ONLY_HEIGHT = 3,
- ROTATING_TARGET = 4,
- DROPPING_TARGET = 5
- };
- enum CraneStatus : uint8 {
- NONE = 0,
- ACTIVATED = 1,
- DEACTIVATED = 2
- };
- CBuilding *m_pCraneEntity;
- CObject *m_pHook;
- int32 m_nAudioEntity;
- float m_fPickupX1;
- float m_fPickupX2;
- float m_fPickupY1;
- float m_fPickupY2;
- CVector m_vecDropoffTarget;
- float m_fDropoffHeading;
- float m_fPickupAngle;
- float m_fDropoffAngle;
- float m_fPickupDistance;
- float m_fDropoffDistance;
- float m_fPickupHeight;
- float m_fDropoffHeight;
- float m_fHookAngle;
- float m_fHookOffset;
- float m_fHookHeight;
- CVector m_vecHookInitPos;
- CVector m_vecHookCurPos;
- CVector2D m_vecHookVelocity;
- CVehicle *m_pVehiclePickedUp;
- uint32 m_nTimeForNextCheck;
- CraneStatus m_nCraneStatus;
- CraneState m_nCraneState;
- uint8 m_nVehiclesCollected;
- bool m_bIsCrusher;
- bool m_bIsMilitaryCrane;
- bool m_bWasMilitaryCrane;
- bool m_bIsTop;
-
- void Init(void) { memset(this, 0, sizeof(*this)); }
- void Update(void);
- bool RotateCarriedCarProperly(void);
- void FindCarInSectorList(CPtrList* pList);
- bool DoesCranePickUpThisCarType(uint32 mi);
- bool GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier = 1.0f);
- bool GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier = 1.0f);
- void FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight);
- void CalcHookCoordinates(float* pX, float* pY, float* pZ);
- void SetHookMatrix(void);
-
- float GetHeightToPickup() { return 4.0f + m_fPickupHeight + (m_bIsCrusher ? 4.5f : 0.0f); };
- float GetHeightToDropoff() { return m_bIsCrusher ? (2.0f + m_fDropoffHeight + 3.0f) : (2.0f + m_fDropoffHeight); }
- float GetHeightToPickupHeight() { return m_fPickupHeight + (m_bIsCrusher ? 7.0f : 4.0f); }
- float GetHeightToDropoffHeight() { return m_fDropoffHeight + (m_bIsCrusher ? 7.0f : 2.0f); }
-};
-
-static_assert(sizeof(CCrane) == 128, "CCrane: error");
-
-class CCranes
-{
-public:
- static void InitCranes(void);
- static void AddThisOneCrane(CEntity* pCraneEntity);
- static void ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY);
- static void DeActivateCrane(float fX, float fY);
- static bool IsThisCarPickedUp(float fX, float fY, CVehicle* pVehicle);
- static void UpdateCranes(void);
- static bool DoesMilitaryCraneHaveThisOneAlready(uint32 mi);
- static void RegisterCarForMilitaryCrane(uint32 mi);
- static bool HaveAllCarsBeenCollectedByMilitaryCrane(void);
- static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
- static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
- static void Save(uint8* buf, uint32* size);
-
- static uint32& CarsCollectedMilitaryCrane;
- static int32& NumCranes;
- static CCrane(&aCranes)[NUM_CRANES];
-};
-
-void CranesLoad(uint8*, uint32); // is this really outside CCranes?
diff --git a/src/control/Gangs.cpp b/src/control/Gangs.cpp
deleted file mode 100644
index 57d9c67e..00000000
--- a/src/control/Gangs.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "ModelIndices.h"
-#include "Gangs.h"
-#include "Weapon.h"
-
-//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
-CGangInfo CGangs::Gang[NUM_GANGS];
-
-CGangInfo::CGangInfo() :
- m_nVehicleMI(MI_BUS),
- m_nPedModelOverride(-1),
- m_Weapon1(WEAPONTYPE_UNARMED),
- m_Weapon2(WEAPONTYPE_UNARMED)
-{}
-
-void CGangs::Initialise(void)
-{
- Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
- Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
- Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
- Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
- Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
- Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
- Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
- Gang[GANG_7].m_nVehicleMI = -1;
- Gang[GANG_8].m_nVehicleMI = -1;
-#ifdef FIX_BUGS
- for (int i = 0; i < NUM_GANGS; i++)
- Gang[i].m_nPedModelOverride = -1;
-#endif
-}
-
-void CGangs::SetGangVehicleModel(int16 gang, int32 model)
-{
- GetGangInfo(gang)->m_nVehicleMI = model;
-}
-
-void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2)
-{
- CGangInfo *gi = GetGangInfo(gang);
- gi->m_Weapon1 = weapon1;
- gi->m_Weapon2 = weapon2;
-}
-
-void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
-{
- GetGangInfo(gang)->m_nPedModelOverride = ovrd;
-}
-
-int8 CGangs::GetGangPedModelOverride(int16 gang)
-{
- return GetGangInfo(gang)->m_nPedModelOverride;
-}
-
-void CGangs::SaveAllGangData(uint8 *buf, uint32 *size)
-{
-INITSAVEBUF
-
- *size = SAVE_HEADER_SIZE + sizeof(Gang);
- WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE);
- for (int i = 0; i < NUM_GANGS; i++)
- WriteSaveBuf(buf, Gang[i]);
-
-VALIDATESAVEBUF(*size);
-}
-
-void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
-{
- Initialise();
-
-INITSAVEBUF
- // original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
- CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
-
- for (int i = 0; i < NUM_GANGS; i++)
- Gang[i] = ReadSaveBuf<CGangInfo>(buf);
-VALIDATESAVEBUF(size);
-}
-
-STARTPATCHES
- InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP);
- InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
- InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
- InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
- InjectHook(0x4C4070, CGangs::GetGangPedModelOverride, PATCH_JUMP);
- InjectHook(0x4C4080, CGangs::SaveAllGangData, PATCH_JUMP);
- InjectHook(0x4C4100, CGangs::LoadAllGangData, PATCH_JUMP);
-ENDPATCHES
diff --git a/src/control/Gangs.h b/src/control/Gangs.h
deleted file mode 100644
index dd7a7f93..00000000
--- a/src/control/Gangs.h
+++ /dev/null
@@ -1,44 +0,0 @@
-#pragma once
-
-struct CGangInfo
-{
- int32 m_nVehicleMI;
- int8 m_nPedModelOverride;
- int32 m_Weapon1;
- int32 m_Weapon2;
-
- CGangInfo();
-};
-
-static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
-
-enum {
- GANG_MAFIA = 0,
- GANG_TRIAD,
- GANG_DIABLOS,
- GANG_YAKUZA,
- GANG_YARDIE,
- GANG_COLUMB,
- GANG_HOODS,
- GANG_7,
- GANG_8,
- NUM_GANGS
-};
-
-class CGangs
-{
-public:
- static void Initialise(void);
- static void SetGangVehicleModel(int16, int32);
- static void SetGangWeapons(int16, int32, int32);
- static void SetGangPedModelOverride(int16, int8);
- static int8 GetGangPedModelOverride(int16);
- static void SaveAllGangData(uint8 *, uint32 *);
- static void LoadAllGangData(uint8 *, uint32);
-
- static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
- static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
-
-private:
- static CGangInfo Gang[NUM_GANGS];
-};
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 48a99170..d187f666 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -307,13 +307,13 @@ void CGarage::Update()
CGarages::bCamShouldBeOutisde = true;
}
if (pVehicle) {
- if (IsEntityEntirelyOutside(pVehicle, 0.0f))
+ if (!IsEntityEntirelyOutside(pVehicle, 0.0f))
TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
if (pVehicle->IsWithinArea(
m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
- m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fY1 + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fX2 - DISTANCE_FOR_MRWHOOP_HACK,
m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
@@ -2108,7 +2108,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
continue;
if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
- aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) {
+ (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
@@ -2313,6 +2313,10 @@ void CGarages::Load(uint8* buf, uint32 size)
#ifdef FIX_GARAGE_SIZE
VALIDATESAVEBUF(size);
#endif
+
+ MessageEndTime = 0;
+ bCamShouldBeOutisde = false;
+ MessageStartTime = 0;
}
bool
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 608a209a..9f45c454 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -5,13 +5,17 @@
#include "Camera.h"
#include "Vehicle.h"
#include "World.h"
+#include "Lines.h" // for debug
#include "PathFind.h"
-CPathFind &ThePaths = *(CPathFind*)0x8F6754;
+bool gbShowPedPaths;
+bool gbShowCarPaths;
+bool gbShowCarPathsLinks;
-WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
+CPathFind &ThePaths = *(CPathFind*)0x8F6754;
#define MAX_DIST INT16_MAX-1
+#define MIN_PED_ROUTE_DISTANCE 23.8f
// object flags:
// 1 UseInRoadBlock
@@ -23,6 +27,199 @@ CPathInfoForObject *&InfoForTilePeds = *(CPathInfoForObject**)0x8F1AE4;
CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824;
CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0;
+bool
+CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
+{
+ *pointsFound = 0;
+ CVector vecDistance = destination - position;
+ if (Abs(vecDistance.x) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.y) > MIN_PED_ROUTE_DISTANCE || Abs(vecDistance.z) > MIN_PED_ROUTE_DISTANCE)
+ return false;
+ CVector vecPos = (position + destination) * 0.5f;
+ CVector vecSectorStartPos (vecPos.x - 14.0f, vecPos.y - 14.0f, vecPos.z);
+ CVector2D vecSectorEndPos (vecPos.x + 28.0f, vecPos.x + 28.0f);
+ const int16 nodeStartX = (position.x - vecSectorStartPos.x) / 0.7f;
+ const int16 nodeStartY = (position.y - vecSectorStartPos.y) / 0.7f;
+ const int16 nodeEndX = (destination.x - vecSectorStartPos.x) / 0.7f;
+ const int16 nodeEndY = (destination.y - vecSectorStartPos.y) / 0.7f;
+ if (nodeStartX == nodeEndX && nodeStartY == nodeEndY)
+ return false;
+ CPedPathNode pathNodes[40][40];
+ CPedPathNode pathNodesList[416];
+ for (int32 x = 0; x < 40; x++) {
+ for (int32 y = 0; y < 40; y++) {
+ pathNodes[x][y].bBlockade = false;
+ pathNodes[x][y].id = INT16_MAX;
+ pathNodes[x][y].nodeIdX = x;
+ pathNodes[x][y].nodeIdY = y;
+ }
+ }
+ CWorld::AdvanceCurrentScanCode();
+ if (pathType != ROUTE_NO_BLOCKADE) {
+ const int32 nStartX = max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ for (int32 y = nStartY; y <= nEndY; y++) {
+ for (int32 x = nStartX; x <= nEndX; x++) {
+ CSector *pSector = CWorld::GetSector(x, y);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], pathNodes, &vecSectorStartPos);
+ AddBlockadeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], pathNodes, &vecSectorStartPos);
+ }
+ }
+ }
+ for (int32 i = 0; i < 416; i++) {
+ pathNodesList[i].prev = nil;
+ pathNodesList[i].next = nil;
+ }
+ CPedPathNode *pStartPathNode = &pathNodes[nodeStartX][nodeStartY];
+ CPedPathNode *pEndPathNode = &pathNodes[nodeEndX][nodeEndY];
+ pEndPathNode->bBlockade = false;
+ pEndPathNode->id = 0;
+ pEndPathNode->prev = nil;
+ pEndPathNode->next = pathNodesList;
+ pathNodesList[0].prev = pEndPathNode;
+ int32 pathNodeIndex = 0;
+ CPedPathNode *pPreviousNode = nil;
+ for (; pathNodeIndex < 414; pathNodeIndex++)
+ {
+ pPreviousNode = pathNodesList[pathNodeIndex].prev;
+ while (pPreviousNode && pPreviousNode != pStartPathNode) {
+ const uint8 nodeIdX = pPreviousNode->nodeIdX;
+ const uint8 nodeIdY = pPreviousNode->nodeIdY;
+ if (nodeIdX > 0) {
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX - 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
+ }
+ if (nodeIdX < 39) {
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY - 1], pathNodeIndex + 7, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX + 1][nodeIdY + 1], pathNodeIndex + 7, pathNodesList);
+ }
+ if (nodeIdY > 0)
+ AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY - 1], pathNodeIndex + 5, pathNodesList);
+ if (nodeIdY < 39)
+ AddNodeToPathList(&pathNodes[nodeIdX][nodeIdY + 1], pathNodeIndex + 5, pathNodesList);
+ pPreviousNode = pPreviousNode->prev;
+ if (!pPreviousNode)
+ break;
+ }
+
+ if (pPreviousNode && pPreviousNode == pStartPathNode)
+ break;
+ }
+ if (pathNodeIndex == 414)
+ return false;
+ CPedPathNode *pPathNode = pStartPathNode;
+ for (*pointsFound = 0; pPathNode != pEndPathNode && *pointsFound < maxPoints; ++ *pointsFound) {
+ const uint8 nodeIdX = pPathNode->nodeIdX;
+ const uint8 nodeIdY = pPathNode->nodeIdY;
+ if (nodeIdX > 0 && pathNodes[nodeIdX - 1][nodeIdY].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY];
+ else if (nodeIdX > 39 && pathNodes[nodeIdX + 1][nodeIdY].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY];
+ else if (nodeIdY > 0 && pathNodes[nodeIdX][nodeIdY - 1].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX][nodeIdY - 1];
+ else if (nodeIdY > 39 && pathNodes[nodeIdX][nodeIdY + 1].id + 5 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX][nodeIdY + 1];
+ else if (nodeIdX > 0 && nodeIdY > 0 && pathNodes[nodeIdX - 1][nodeIdY - 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY - 1];
+ else if (nodeIdX > 0 && nodeIdY < 39 && pathNodes[nodeIdX - 1][nodeIdY + 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX - 1][nodeIdY + 1];
+ else if (nodeIdX < 39 && nodeIdY > 0 && pathNodes[nodeIdX + 1][nodeIdY - 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY - 1];
+ else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id)
+ pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1];
+ pointPoses[*pointsFound] = vecSectorStartPos;
+ pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f;
+ pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f;
+ }
+ return true;
+}
+
+
+void
+CPedPath::AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList)
+{
+ if (!pNodeToAdd->bBlockade && id < pNodeToAdd->id) {
+ if (pNodeToAdd->id != INT16_MAX)
+ RemoveNodeFromList(pNodeToAdd);
+ AddNodeToList(pNodeToAdd, id, pNodeList);
+ }
+}
+
+void
+CPedPath::RemoveNodeFromList(CPedPathNode *pNode)
+{
+ pNode->next->prev = pNode->prev;
+ if (pNode->prev)
+ pNode->prev->next = pNode->next;
+}
+
+void
+CPedPath::AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList)
+{
+ pNode->prev = pList[index].prev;
+ pNode->next = &pList[index];
+ if (pList[index].prev)
+ pList[index].prev->next = pNode;
+ pList[index].prev = pNode;
+ pNode->id = index;
+}
+
+void
+CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition)
+{
+ CPtrNode* listNode = list.first;
+ while (listNode) {
+ CEntity* pEntity = (CEntity*)listNode->item;
+ if (pEntity->m_scanCode != CWorld::GetCurrentScanCode() && pEntity->bUsesCollision) {
+ pEntity->m_scanCode = CWorld::GetCurrentScanCode();
+ AddBlockade(pEntity, pathNodes, pPosition);
+ }
+ listNode = listNode->next;
+ }
+}
+
+void
+CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition)
+{
+ const CColBox& boundingBox = pEntity->GetColModel()->boundingBox;
+ const float fBoundMaxY = boundingBox.max.y + 0.3f;
+ const float fBoundMinY = boundingBox.min.y - 0.3f;
+ const float fBoundMaxX = boundingBox.max.x + 0.3f;
+ const float fDistanceX = pPosition->x - pEntity->m_matrix.GetPosition().x;
+ const float fDistanceY = pPosition->y - pEntity->m_matrix.GetPosition().y;
+ const float fBoundRadius = pEntity->GetBoundRadius();
+ CVector vecBoundCentre;
+ pEntity->GetBoundCentre(vecBoundCentre);
+ if (vecBoundCentre.x + fBoundRadius >= pPosition->x &&
+ vecBoundCentre.y + fBoundRadius >= pPosition->y &&
+ vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f &&
+ vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) {
+ for (int16 x = 0; x < 40; x++) {
+ const float pointX = x * 0.7f + fDistanceX;
+ for (int16 y = 0; y < 40; y++) {
+ if (!pathNodes[x][y].bBlockade) {
+ const float pointY = y * 0.7f + fDistanceY;
+ CVector2D point(pointX, pointY);
+ if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
+ float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
+ if (fBoundMaxY > fDotProduct && fBoundMinY < fDotProduct)
+ pathNodes[x][y].bBlockade = true;
+ }
+ }
+ }
+ }
+ }
+}
+
void
CPathFind::Init(void)
{
@@ -466,20 +663,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
- if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
- m_carPathLinks[k].dirY == tempnodes[j].dirY &&
- m_carPathLinks[k].posX == tempnodes[j].pos.x &&
- m_carPathLinks[k].posY == tempnodes[j].pos.y){
+ if(m_carPathLinks[k].dir.x == tempnodes[j].dirX &&
+ m_carPathLinks[k].dir.y == tempnodes[j].dirY &&
+ m_carPathLinks[k].pos.x == tempnodes[j].pos.x &&
+ m_carPathLinks[k].pos.y == tempnodes[j].pos.y){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
- m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
- m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
- m_carPathLinks[m_numCarPathLinks].posX = tempnodes[j].pos.x;
- m_carPathLinks[m_numCarPathLinks].posY = tempnodes[j].pos.y;
+ m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX;
+ m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY;
+ m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x;
+ m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
@@ -529,20 +726,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
- if(m_carPathLinks[k].dirX == dx &&
- m_carPathLinks[k].dirY == dy &&
- m_carPathLinks[k].posX == posx &&
- m_carPathLinks[k].posY == posy){
+ if(m_carPathLinks[k].dir.x == dx &&
+ m_carPathLinks[k].dir.y == dy &&
+ m_carPathLinks[k].pos.x == posx &&
+ m_carPathLinks[k].pos.y == posy){
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
- m_carPathLinks[m_numCarPathLinks].dirX = dx;
- m_carPathLinks[m_numCarPathLinks].dirY = dy;
- m_carPathLinks[m_numCarPathLinks].posX = posx;
- m_carPathLinks[m_numCarPathLinks].posY = posy;
+ m_carPathLinks[m_numCarPathLinks].dir.x = dx;
+ m_carPathLinks[m_numCarPathLinks].dir.y = dy;
+ m_carPathLinks[m_numCarPathLinks].pos.x = posx;
+ m_carPathLinks[m_numCarPathLinks].pos.y = posy;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
@@ -760,8 +957,8 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
{
int i;
for(i = 0; i < m_numCarPathLinks; i++)
- if(x1 < m_carPathLinks[i].posX && m_carPathLinks[i].posX < x2 &&
- y1 < m_carPathLinks[i].posY && m_carPathLinks[i].posY < y2)
+ if(x1 < m_carPathLinks[i].pos.x && m_carPathLinks[i].pos.x < x2 &&
+ y1 < m_carPathLinks[i].pos.y && m_carPathLinks[i].pos.y < y2)
m_carPathLinks[i].bBridgeLights = enable;
}
@@ -1444,7 +1641,140 @@ CPathFind::Load(uint8 *buf, uint32 size)
m_pathNodes[i].bBetweenLevels = false;
}
+void
+CPathFind::DisplayPathData(void)
+{
+ // Not the function from mobm_carPathLinksile but my own!
+
+ int i, j, k;
+ // Draw 50 units around camera
+ CVector pos = TheCamera.GetPosition();
+ const float maxDist = 50.0f;
+
+ // Render car path nodes
+ if(gbShowCarPaths)
+ for(i = 0; i < m_numCarPathNodes; i++){
+ if((m_pathNodes[i].pos - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ CVector n1 = m_pathNodes[i].pos;
+ n1.z += 0.3f;
+
+ // Draw node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ for(j = 0; j < m_pathNodes[i].numLinks; j++){
+ k = m_connections[m_pathNodes[i].firstLink + j];
+ CVector n2 = m_pathNodes[k].pos;
+ n2.z += 0.3f;
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+ }
+ }
+
+ // Render car path nodes
+ if(gbShowCarPathsLinks)
+ for(i = 0; i < m_numCarPathLinks; i++){
+ CVector2D n1_2d = m_carPathLinks[i].pos;
+ if((n1_2d - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ int ni = m_carPathLinks[i].pathNodeIndex;
+ CVector pn1 = m_pathNodes[ni].pos;
+ pn1.z += 0.3f;
+ CVector n1(n1_2d.x, n1_2d.y, pn1.z);
+ n1.z += 0.3f;
+
+ // Draw car node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z + 0.5f,
+ n1.x+m_carPathLinks[i].dir.x, n1.y+m_carPathLinks[i].dir.y, n1.z + 0.5f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ // Draw connection to car path node
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ pn1.x, pn1.y, pn1.z,
+ 0xFF0000FF, 0xFFFFFFFF);
+
+ // traffic light type
+ uint32 col = 0xFF;
+ if((m_carPathLinks[i].trafficLightType&0x7F) == 1)
+ col += 0xFF000000;
+ if((m_carPathLinks[i].trafficLightType&0x7F) == 2)
+ col += 0x00FF0000;
+ if(m_carPathLinks[i].trafficLightType & 0x80)
+ col += 0x0000FF00;
+ CLines::RenderLineWithClipping(n1.x+0.2f, n1.y, n1.z,
+ n1.x+0.2f, n1.y, n1.z + 1.0f,
+ col, col);
+
+ for(j = 0; j < m_pathNodes[ni].numLinks; j++){
+ k = m_carPathConnections[m_pathNodes[ni].firstLink + j];
+ CVector2D n2_2d = m_carPathLinks[k].pos;
+ int nk = m_carPathLinks[k].pathNodeIndex;
+ CVector pn2 = m_pathNodes[nk].pos;
+ pn2.z += 0.3f;
+ CVector n2(n2_2d.x, n2_2d.y, pn2.z);
+ n2.z += 0.3f;
+
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFF00FFFF, 0xFF00FFFF);
+ }
+ }
+
+ // Render ped path nodes
+ if(gbShowPedPaths)
+ for(i = m_numCarPathNodes; i < m_numPathNodes; i++){
+ if((m_pathNodes[i].pos - pos).MagnitudeSqr() > SQR(maxDist))
+ continue;
+
+ CVector n1 = m_pathNodes[i].pos;
+ n1.z += 0.3f;
+
+ // Draw node itself
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n1.x, n1.y, n1.z + 1.0f,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ for(j = 0; j < m_pathNodes[i].numLinks; j++){
+ k = m_connections[m_pathNodes[i].firstLink + j];
+ CVector n2 = m_pathNodes[k].pos;
+ n2.z += 0.3f;
+ // Draw links to neighbours
+ CLines::RenderLineWithClipping(n1.x, n1.y, n1.z,
+ n2.x, n2.y, n2.z,
+ 0xFFFFFFFF, 0xFFFFFFFF);
+
+ // Draw connection flags
+ CVector mid = (n1+n2)/2.0f;
+ uint32 col = 0xFF;
+ if(m_connectionFlags[m_pathNodes[i].firstLink + j].bCrossesRoad)
+ col += 0x00FF0000;
+ if(m_connectionFlags[m_pathNodes[i].firstLink + j].bTrafficLight)
+ col += 0xFF000000;
+ CLines::RenderLineWithClipping(mid.x, mid.y, mid.z,
+ mid.x, mid.y, mid.z + 1.0f,
+ col, col);
+ }
+ }
+}
+
STARTPATCHES
+ InjectHook(0x42E680, &CPedPath::CalcPedRoute, PATCH_JUMP);
+ InjectHook(0x42F100, &CPedPath::AddNodeToPathList, PATCH_JUMP);
+ InjectHook(0x42F140, &CPedPath::RemoveNodeFromList, PATCH_JUMP);
+ InjectHook(0x42F160, &CPedPath::AddNodeToList, PATCH_JUMP);
+ InjectHook(0x42F1A0, &CPedPath::AddBlockade, PATCH_JUMP);
+ InjectHook(0x42F420, &CPedPath::AddBlockadeSectorList, PATCH_JUMP);
+
InjectHook(0x4294A0, &CPathFind::Init, PATCH_JUMP);
InjectHook(0x42D580, &CPathFind::AllocatePathFindInfoMem, PATCH_JUMP);
InjectHook(0x429540, &CPathFind::RegisterMapObject, PATCH_JUMP);
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index c51cb7c7..ea88ade6 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -3,11 +3,7 @@
#include "Treadable.h"
class CVehicle;
-
-class CPedPath {
-public:
- static bool CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16);
-};
+class CPtrList;
enum
{
@@ -30,6 +26,33 @@ enum
SWITCH_ON = 1,
};
+enum
+{
+ ROUTE_ADD_BLOCKADE = 0,
+ ROUTE_NO_BLOCKADE = 1
+};
+
+struct CPedPathNode
+{
+ bool bBlockade;
+ uint8 nodeIdX;
+ uint8 nodeIdY;
+ int16 id;
+ CPedPathNode* prev;
+ CPedPathNode* next;
+};
+static_assert(sizeof(CPedPathNode) == 0x10, "CPedPathNode: error");
+
+class CPedPath {
+public:
+ static bool CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints);
+ static void AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList);
+ static void RemoveNodeFromList(CPedPathNode *pNode);
+ static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
+ static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
+ static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
+};
+
struct CPathNode
{
CVector pos;
@@ -84,10 +107,8 @@ union CConnectionFlags
struct CCarPathLink
{
- float posX;
- float posY;
- float dirX;
- float dirY;
+ CVector2D pos;
+ CVector2D dir;
int16 pathNodeIndex;
int8 numLeftLanes;
int8 numRightLanes;
@@ -208,7 +229,13 @@ public:
bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
void Save(uint8 *buf, uint32 *size);
void Load(uint8 *buf, uint32 size);
+
+ void DisplayPathData(void);
};
static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
extern CPathFind &ThePaths;
+
+extern bool gbShowPedPaths;
+extern bool gbShowCarPaths;
+extern bool gbShowCarPathsLinks;
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 774abd8c..eb561670 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -54,23 +54,6 @@ uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 25
uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
-WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); }
-WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
-WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); }
-WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); }
-WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); }
-WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
-WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); }
-WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); }
-WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); }
-WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); }
-WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); }
-WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); }
-WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); }
-WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); }
-WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); }
-
-
void
CPickup::RemoveKeepType()
{
@@ -111,7 +94,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
object->bUsesCollision = false;
object->bIsPickup = true;
- object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
+ object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
switch (m_eType)
{
@@ -289,13 +272,6 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
- //case PICKUP_IN_SHOP_OUT_OF_STOCK:
- //case PICKUP_MINE_INACTIVE:
- //case PICKUP_MINE_ARMED:
- //case PICKUP_NAUTICAL_MINE_INACTIVE:
- //case PICKUP_NAUTICAL_MINE_ARMED:
- //case PICKUP_FLOATINGPACKAGE:
- //case PICKUP_FLOATINGPACKAGE_FLOATING:
default:
break;
}
@@ -530,14 +506,12 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
}
}
- if (!bFreeFound)
- {
+ if (!bFreeFound) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
}
- if (slot >= NUMGENERALPICKUPS)
- {
+ if (slot >= NUMGENERALPICKUPS) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
}
@@ -671,9 +645,9 @@ void
CPickups::DoPickUpEffects(CEntity *entity)
{
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
- entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
+ entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
- if (!entity->m_flagD80) {
+ if (!entity->bDoNotRender) {
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
float modifiedSin = 0.3f * (s + 1.0f);
@@ -716,7 +690,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CObject *object = (CObject*)entity;
- if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) {
+ if (object->m_obj_flag2 || object->bOutOfStock || object->m_nBonusValue) {
float dist = (TheCamera.GetPosition() - pos).Magnitude();
const float MAXDIST = 12.0f;
@@ -734,7 +708,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
- aMessages[NumMessages].m_quantity = object->field_172;
+ aMessages[NumMessages].m_quantity = object->m_nBonusValue;
NumMessages++;
}
}
@@ -1021,6 +995,418 @@ INITSAVEBUF
VALIDATESAVEBUF(*size)
}
+void
+CPacManPickup::Update()
+{
+ if (FindPlayerVehicle() == nil) return;
+
+ CVehicle *veh = FindPlayerVehicle();
+
+ if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) {
+ switch (m_eType)
+ {
+ case PACMAN_SCRAMBLE:
+ {
+ veh->m_nPacManPickupsCarried++;
+ veh->m_vecMoveSpeed *= 0.65f;
+ float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
+ veh->m_fMass *= massMult;
+ veh->m_fTurnMass *= massMult;
+ veh->m_fForceMultiplier *= massMult;
+ FindPlayerPed()->m_pWanted->m_nChaos += 10;
+ FindPlayerPed()->m_pWanted->UpdateWantedLevel();
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
+ break;
+ }
+ case PACMAN_RACE:
+ CPacManPickups::PillsEatenInRace++;
+ DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0);
+ break;
+ default:
+ break;
+ }
+ m_eType = PACMAN_NONE;
+ if (m_pObject != nil) {
+ CWorld::Remove(m_pObject);
+ delete m_pObject;
+ m_pObject = nil;
+ }
+ }
+}
+
+int32 CollectGameState;
+int16 ThingsToCollect;
+
+CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS];
+CVector CPacManPickups::LastPickUpCoors;
+int32 CPacManPickups::PillsEatenInRace;
+bool CPacManPickups::bPMActive;
+
+void
+CPacManPickups::Init()
+{
+ for (int i = 0; i < NUMPACMANPICKUPS; i++)
+ aPMPickUps[i].m_eType = PACMAN_NONE;
+ bPMActive = false;
+}
+
+void
+CPacManPickups::Update()
+{
+ if (FindPlayerVehicle()) {
+ float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f));
+ switch (CollectGameState) {
+ case 1:
+ if (dist < 10.0f) {
+ ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
+ FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
+ FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
+ }
+ if (ThingsToCollect <= 0) {
+ CollectGameState = 2;
+ ClearPMPickUps();
+ }
+ break;
+ case 2:
+ if (dist > 11.0f)
+ CollectGameState = 0;
+ break;
+ case 20:
+ if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) {
+ LastPickUpCoors = FindPlayerCoors();
+ printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (bPMActive) {
+#define PACMANPICKUPS_FRAME_SPAN (4)
+ for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) {
+ if (aPMPickUps[i].m_eType != PACMAN_NONE)
+ aPMPickUps[i].Update();
+ }
+#undef PACMANPICKUPS_FRAME_SPAN
+ }
+}
+
+void
+CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
+{
+ int i = 0;
+ while (count > 0) {
+ while (aPMPickUps[i].m_eType != PACMAN_NONE)
+ i++;
+
+ bool bPickupCreated = false;
+ while (!bPickupCreated) {
+ CVector newPos = pos;
+ CColPoint colPoint;
+ CEntity *pRoad;
+ uint16 nRand = CGeneral::GetRandomNumber();
+ newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f;
+ newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f;
+ newPos.z = 1000.0f;
+ if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) {
+ newPos.z = 0.7f + colPoint.point.z;
+ aPMPickUps[i].m_eType = type;
+ aPMPickUps[i].m_vecPosn = newPos;
+ CObject *obj = new CObject(MI_BULLION, true);
+ if (obj != nil) {
+ obj->ObjectCreatedBy = MISSION_OBJECT;
+ obj->GetPosition() = aPMPickUps[i].m_vecPosn;
+ obj->SetOrientation(0.0f, 0.0f, -HALFPI);
+ obj->GetMatrix().UpdateRW();
+ obj->UpdateRwFrame();
+
+ obj->bAffectedByGravity = false;
+ obj->bExplosionProof = true;
+ obj->bUsesCollision = false;
+ obj->bIsPickup = false;
+ CWorld::Add(obj);
+ }
+ aPMPickUps[i].m_pObject = obj;
+ bPickupCreated = true;
+ }
+ }
+ count--;
+ }
+ bPMActive = true;
+}
+
+// diablo porn mission pickups
+static const CVector aRacePoints1[] = {
+ CVector(913.62219f, -155.13692f, 4.9699469f),
+ CVector(913.92401f, -124.12943f, 4.9692569f),
+ CVector(913.27899f, -93.524231f, 7.4325991f),
+ CVector(912.60852f, -63.15905f, 7.4533591f),
+ CVector(934.22144f, -42.049122f, 7.4511471f),
+ CVector(958.88092f, -23.863735f, 7.4652338f),
+ CVector(978.50812f, -0.78458798f, 5.13515f),
+ CVector(1009.4175f, -2.1041219f, 2.4461579f),
+ CVector(1040.6313f, -2.0793829f, 2.293175f),
+ CVector(1070.7863f, -2.084095f, 2.2789791f),
+ CVector(1100.5773f, -8.468729f, 5.3248072f),
+ CVector(1119.9341f, -31.738031f, 7.1913071f),
+ CVector(1122.1664f, -62.762737f, 7.4703908f),
+ CVector(1122.814f, -93.650566f, 8.5577497f),
+ CVector(1125.8253f, -124.26616f, 9.9803305f),
+ CVector(1153.8727f, -135.47169f, 14.150617f),
+ CVector(1184.0831f, -135.82845f, 14.973998f),
+ CVector(1192.0432f, -164.57816f, 19.18627f),
+ CVector(1192.7761f, -194.28871f, 24.799675f),
+ CVector(1215.1527f, -215.0714f, 25.74975f),
+ CVector(1245.79f, -215.39304f, 28.70726f),
+ CVector(1276.2477f, -216.39485f, 33.71236f),
+ CVector(1306.5535f, -216.71007f, 39.711472f),
+ CVector(1335.0244f, -224.59329f, 46.474979f),
+ CVector(1355.4879f, -246.27664f, 49.934841f),
+ CVector(1362.6003f, -276.47064f, 49.96265f),
+ CVector(1363.027f, -307.30847f, 49.969173f),
+ CVector(1365.343f, -338.08609f, 49.967789f),
+ CVector(1367.5957f, -368.01105f, 50.092304f),
+ CVector(1368.2749f, -398.38049f, 50.061268f),
+ CVector(1366.9034f, -429.98483f, 50.057545f),
+ CVector(1356.8534f, -459.09259f, 50.035545f),
+ CVector(1335.5819f, -481.13544f, 47.217903f),
+ CVector(1306.7552f, -491.07443f, 40.202629f),
+ CVector(1275.5978f, -491.33194f, 33.969223f),
+ CVector(1244.702f, -491.46451f, 29.111021f),
+ CVector(1213.2222f, -491.8754f, 25.771168f),
+ CVector(1182.7729f, -492.19995f, 24.749964f),
+ CVector(1152.6874f, -491.42221f, 21.70038f),
+ CVector(1121.5352f, -491.94604f, 20.075182f),
+ CVector(1090.7056f, -492.63751f, 17.585758f),
+ CVector(1059.6008f, -491.65762f, 14.848632f),
+ CVector(1029.113f, -489.66031f, 14.918498f),
+ CVector(998.20679f, -486.78107f, 14.945688f),
+ CVector(968.00555f, -484.91266f, 15.001229f),
+ CVector(937.74939f, -492.09015f, 14.958629f),
+ CVector(927.17352f, -520.97736f, 14.972308f),
+ CVector(929.29749f, -552.08643f, 14.978855f),
+ CVector(950.69525f, -574.47778f, 14.972788f),
+ CVector(974.02826f, -593.56024f, 14.966445f),
+ CVector(989.04779f, -620.12854f, 14.951016f),
+ CVector(1014.1639f, -637.3905f, 14.966736f),
+ CVector(1017.5961f, -667.3736f, 14.956415f),
+ CVector(1041.9735f, -685.94391f, 15.003841f),
+ CVector(1043.3064f, -716.11298f, 14.974236f),
+ CVector(1043.5337f, -746.63855f, 14.96919f),
+ CVector(1044.142f, -776.93823f, 14.965424f),
+ CVector(1044.2657f, -807.29395f, 14.97171f),
+ CVector(1017.0797f, -820.1076f, 14.975431f),
+ CVector(986.23865f, -820.37103f, 14.972883f),
+ CVector(956.10065f, -820.23291f, 14.981133f),
+ CVector(925.86914f, -820.19049f, 14.976553f),
+ CVector(897.69702f, -831.08734f, 14.962709f),
+ CVector(868.06586f, -835.99237f, 14.970685f),
+ CVector(836.93054f, -836.84387f, 14.965049f),
+ CVector(811.63586f, -853.7915f, 15.067576f),
+ CVector(811.46344f, -884.27368f, 12.247812f),
+ CVector(811.60651f, -914.70959f, 9.2393751f),
+ CVector(811.10425f, -945.16272f, 5.817255f),
+ CVector(816.54584f, -975.64587f, 4.998558f),
+ CVector(828.2951f, -1003.3685f, 5.0471172f),
+ CVector(852.28839f, -1021.5963f, 4.9371028f),
+ CVector(882.50067f, -1025.4459f, 5.14077f),
+ CVector(912.84821f, -1026.7874f, 8.3415451f),
+ CVector(943.68274f, -1026.6914f, 11.341879f),
+ CVector(974.4129f, -1027.3682f, 14.410345f),
+ CVector(1004.1079f, -1036.0778f, 14.92961f),
+ CVector(1030.1144f, -1051.1224f, 14.850387f),
+ CVector(1058.7585f, -1060.342f, 14.821624f),
+ CVector(1087.7797f, -1068.3263f, 14.800561f),
+ CVector(1099.8807f, -1095.656f, 11.877907f),
+ CVector(1130.0005f, -1101.994f, 11.853914f),
+ CVector(1160.3809f, -1101.6355f, 11.854824f),
+ CVector(1191.8524f, -1102.1577f, 11.853843f),
+ CVector(1223.3307f, -1102.7448f, 11.852233f),
+ CVector(1253.564f, -1098.1045f, 11.853944f),
+ CVector(1262.0203f, -1069.1785f, 14.8147f),
+ CVector(1290.9998f, -1059.1882f, 14.816016f),
+ CVector(1316.246f, -1041.0635f, 14.81109f),
+ CVector(1331.7539f, -1013.835f, 14.81207f),
+ CVector(1334.0579f, -983.55402f, 14.827253f),
+ CVector(1323.2429f, -954.23083f, 14.954678f),
+ CVector(1302.7495f, -932.21216f, 14.962917f),
+ CVector(1317.418f, -905.89325f, 14.967506f),
+ CVector(1337.9503f, -883.5025f, 14.969675f),
+ CVector(1352.6929f, -855.96954f, 14.967854f),
+ CVector(1357.2388f, -826.26971f, 14.97295f),
+ CVector(1384.8668f, -812.47693f, 12.907736f),
+ CVector(1410.8983f, -795.39056f, 12.052228f),
+ CVector(1433.901f, -775.55811f, 11.96265f),
+ CVector(1443.8615f, -746.92511f, 11.976114f),
+ CVector(1457.7015f, -720.00903f, 11.971177f),
+ CVector(1481.5685f, -701.30237f, 11.977908f),
+ CVector(1511.4004f, -696.83295f, 11.972709f),
+ CVector(1542.1796f, -695.61676f, 11.970441f),
+ CVector(1570.3301f, -684.6239f, 11.969202f),
+ CVector(0.0f, 0.0f, 0.0f),
+};
+
+void
+CPacManPickups::GeneratePMPickUpsForRace(int32 race)
+{
+ const CVector *pPos = nil;
+ int i = 0;
+
+ if (race == 0) pPos = aRacePoints1; // there's only one available
+ assert(pPos != nil);
+
+ while (!pPos->IsZero()) {
+ while (aPMPickUps[i].m_eType != PACMAN_NONE)
+ i++;
+
+ aPMPickUps[i].m_eType = PACMAN_RACE;
+ aPMPickUps[i].m_vecPosn = *(pPos++);
+ if (race == 0) {
+ CObject* obj = new CObject(MI_DONKEYMAG, true);
+ if (obj != nil) {
+ obj->ObjectCreatedBy = MISSION_OBJECT;
+
+ obj->GetPosition() = aPMPickUps[i].m_vecPosn;
+ obj->SetOrientation(0.0f, 0.0f, -HALFPI);
+ obj->GetMatrix().UpdateRW();
+ obj->UpdateRwFrame();
+
+ obj->bAffectedByGravity = false;
+ obj->bExplosionProof = true;
+ obj->bUsesCollision = false;
+ obj->bIsPickup = false;
+
+ CWorld::Add(obj);
+ }
+ aPMPickUps[i].m_pObject = obj;
+ } else
+ aPMPickUps[i].m_pObject = nil;
+ }
+ bPMActive = true;
+}
+
+void
+CPacManPickups::GenerateOnePMPickUp(CVector pos)
+{
+ bPMActive = true;
+ aPMPickUps[0].m_eType = PACMAN_RACE;
+ aPMPickUps[0].m_vecPosn = pos;
+}
+
+void
+CPacManPickups::Render()
+{
+ if (!bPMActive) return;
+
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6]));
+
+ RwV3d pos;
+ float w, h;
+
+ for (int i = 0; i < NUMPACMANPICKUPS; i++) {
+ switch (aPMPickUps[i].m_eType)
+ {
+ case PACMAN_SCRAMBLE:
+ case PACMAN_RACE:
+ if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) {
+ if (aPMPickUps[i].m_pObject != nil) {
+ aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f);
+ aPMPickUps[i].m_pObject->GetMatrix().UpdateRW();
+ aPMPickUps[i].m_pObject->UpdateRwFrame();
+ }
+ float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now...
+ CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
+}
+
+void
+CPacManPickups::ClearPMPickUps()
+{
+ bPMActive = false;
+
+ for (int i = 0; i < NUMPACMANPICKUPS; i++) {
+ if (aPMPickUps[i].m_pObject != nil) {
+ CWorld::Remove(aPMPickUps[i].m_pObject);
+ delete aPMPickUps[i].m_pObject;
+ aPMPickUps[i].m_pObject = nil;
+ }
+ aPMPickUps[i].m_eType = PACMAN_NONE;
+ }
+}
+
+void
+CPacManPickups::StartPacManRace(int32 race)
+{
+ GeneratePMPickUpsForRace(race);
+ PillsEatenInRace = 0;
+}
+
+void
+CPacManPickups::StartPacManRecord()
+{
+ CollectGameState = 20;
+ LastPickUpCoors = FindPlayerCoors();
+}
+
+uint32
+CPacManPickups::QueryPowerPillsEatenInRace()
+{
+ return PillsEatenInRace;
+}
+
+void
+CPacManPickups::ResetPowerPillsEatenInRace()
+{
+ PillsEatenInRace = 0;
+}
+
+void
+CPacManPickups::CleanUpPacManStuff()
+{
+ ClearPMPickUps();
+}
+
+void
+CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
+{
+ GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE);
+}
+
+uint32
+CPacManPickups::QueryPowerPillsCarriedByPlayer()
+{
+ if (FindPlayerVehicle())
+ return FindPlayerVehicle()->m_nPacManPickupsCarried;
+ return 0;
+}
+
+void
+CPacManPickups::ResetPowerPillsCarriedByPlayer()
+{
+ if (FindPlayerVehicle() != nil) {
+ FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
+ FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
+ FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
+ }
+}
+
STARTPATCHES
InjectHook(0x430220, CPickups::Init, PATCH_JUMP);
InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP);
@@ -1046,4 +1432,21 @@ STARTPATCHES
InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
+ InjectHook(0x4331B0, &CPacManPickup::Update, PATCH_JUMP);
+ InjectHook(0x432760, CPacManPickups::Init, PATCH_JUMP);
+ InjectHook(0x432800, CPacManPickups::Update, PATCH_JUMP);
+ InjectHook(0x432AE0, CPacManPickups::GeneratePMPickUps, PATCH_JUMP);
+ InjectHook(0x432D50, CPacManPickups::GeneratePMPickUpsForRace, PATCH_JUMP);
+ InjectHook(0x432F20, CPacManPickups::GenerateOnePMPickUp, PATCH_JUMP);
+ InjectHook(0x432F60, CPacManPickups::Render, PATCH_JUMP);
+ InjectHook(0x433150, CPacManPickups::ClearPMPickUps, PATCH_JUMP);
+ InjectHook(0x433340, CPacManPickups::StartPacManRace, PATCH_JUMP);
+ InjectHook(0x433360, CPacManPickups::StartPacManRecord, PATCH_JUMP);
+ InjectHook(0x4333A0, CPacManPickups::QueryPowerPillsEatenInRace, PATCH_JUMP);
+ InjectHook(0x4333B0, CPacManPickups::ResetPowerPillsEatenInRace, PATCH_JUMP);
+ InjectHook(0x4333C0, CPacManPickups::CleanUpPacManStuff, PATCH_JUMP);
+ InjectHook(0x4333D0, CPacManPickups::StartPacManScramble, PATCH_JUMP);
+ InjectHook(0x4333F0, CPacManPickups::QueryPowerPillsCarriedByPlayer, PATCH_JUMP);
+ InjectHook(0x433410, CPacManPickups::ResetPowerPillsCarriedByPlayer, PATCH_JUMP);
+
ENDPATCHES
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 3e075b24..b5b4f396 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -102,8 +102,31 @@ extern uint16 AmmoForWeapon[20];
extern uint16 AmmoForWeapon_OnStreet[20];
extern uint16 CostOfWeapon[20];
+enum ePacmanPickupType
+{
+ PACMAN_NONE,
+ PACMAN_SCRAMBLE,
+ PACMAN_RACE,
+};
+
+class CPacManPickup
+{
+public:
+ CVector m_vecPosn;
+ CObject *m_pObject;
+ uint8 m_eType;
+
+ void Update();
+};
+
class CPacManPickups
{
+ friend CPacManPickup;
+
+ static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
+ static CVector LastPickUpCoors;
+ static int PillsEatenInRace;
+ static bool bPMActive;
public:
static void Init(void);
static void Update(void);
@@ -111,11 +134,11 @@ public:
static void GeneratePMPickUpsForRace(int32);
static void GenerateOnePMPickUp(CVector);
static void Render(void);
- static void DoCleanUpPacManStuff(void);
static void StartPacManRace(int32);
static void StartPacManRecord(void);
static uint32 QueryPowerPillsEatenInRace(void);
static void ResetPowerPillsEatenInRace(void);
+ static void ClearPMPickUps(void);
static void CleanUpPacManStuff(void);
static void StartPacManScramble(CVector, float, int16);
static uint32 QueryPowerPillsCarriedByPlayer(void);
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 7c330311..ca4128e3 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -2,18 +2,522 @@
#include "patcher.h"
#include "Record.h"
+#include "FileMgr.h"
+#include "Pad.h"
+#include "Pools.h"
+#include "Streaming.h"
+#include "Timer.h"
+#include "VehicleModelInfo.h"
+#include "World.h"
+
uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
+uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70;
+uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0;
+int& CRecordDataForGame::FId = *(int*)0x885BA4;
+tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
+
+#define MEMORY_FOR_GAME_RECORD (150000)
+
+void CRecordDataForGame::Init(void)
+{
+ RecordingState = STATE_NONE;
+ delete[] pDataBuffer;
+ pDataBufferPointer = nil;
+ pDataBuffer = nil;
+#ifndef GTA_PS2 // this stuff is not present on PS2
+ FId = CFileMgr::OpenFile("playback.dat", "r");
+ if (FId <= 0) {
+ if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
+ RecordingState = STATE_NONE;
+ else {
+ CFileMgr::CloseFile(FId);
+ FId = CFileMgr::OpenFileForWriting("record.dat");
+ RecordingState = STATE_RECORD;
+ }
+ }
+ else {
+ RecordingState = STATE_PLAYBACK;
+ }
+ if (RecordingState == STATE_PLAYBACK) {
+ pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
+ pDataBuffer = pDataBufferPointer;
+ pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
+ CFileMgr::CloseFile(FId);
+ }
+#else
+ RecordingState = STATE_NONE; // second time to make sure
+#endif
+}
+
+void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
+{
+ switch (RecordingState) {
+ case STATE_RECORD:
+ {
+ pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
+ pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
+ pDataBufferForFrame.m_nSizeOfPads[0] = 0;
+ pDataBufferForFrame.m_nSizeOfPads[1] = 0;
+ pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
+ uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
+ pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
+ uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
+ pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
+ uint8* pEndPtr = pController2;
+ if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
+ pEndPtr += 2;
+ CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
+ break;
+ }
+ case STATE_PLAYBACK:
+ if (pDataBufferPointer[8] == (uint8)-1)
+ CPad::GetPad(0)->NewState.Clear();
+ else {
+ tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
+ CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
+ CTimer::SetTimeStep(pData->m_fTimeStep);
+ uint8 size1 = pData->m_nSizeOfPads[0];
+ uint8 size2 = pData->m_nSizeOfPads[1];
+ pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
+ pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
+ pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
+ if ((size1 + size2) & 1)
+ pDataBufferPointer += 2;
+ if (pData->m_nChecksum != CalcGameChecksum())
+ printf("Playback out of sync\n");
+ }
+ }
+}
+
+#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
+ do { \
+ if (os->field != ns->field){ \
+ *buf++ = id; \
+ *buf++ = ns->field; \
+ } \
+ } while (0);
+
+uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
+{
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
+ PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
+ return buf;
+}
+#undef PROCESS_BUTTON_STATE_STORE
+
+#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
+
+uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
+{
+ for (uint8 i = 0; i < total; i++) {
+ switch (*buf++) {
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
+ PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
+ }
+ }
+ return buf;
+}
+
+#undef PROCESS_BUTTON_STATE_RESTORE
+
+uint16 CRecordDataForGame::CalcGameChecksum(void)
+{
+ uint32 checksum = 0;
+ int i = CPools::GetPedPool()->GetSize();
+ while (i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed)
+ continue;
+ checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
+ }
+ i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
+ }
+ return checksum ^ checksum >> 16;
+}
+
+uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE;
+int& CRecordDataForChase::PositionChanges = *(int*)0x8F59C8;
+uint8& CRecordDataForChase::CurrentCar = *(uint8*)0x95CDC9;
+CAutomobile* (&CRecordDataForChase::pChaseCars)[NUM_CHASE_CARS] = *(CAutomobile * (*)[NUM_CHASE_CARS])*(uintptr*)0x6F46A8;
+uint32& CRecordDataForChase::AnimStartTime = *(uint32*)0x8F1AEC;
+float& CRecordDataForChase::AnimTime = *(float*)0x880F88;
+CCarStateEachFrame* (&CRecordDataForChase::pBaseMemForCar)[NUM_CHASE_CARS] = *(CCarStateEachFrame * (*)[NUM_CHASE_CARS])*(uintptr*)0x70EA18;
+float& CRecordDataForChase::TimeMultiplier = *(float*)0x8E2A94;
+int& CRecordDataForChase::FId2 = *(int*)0x8E2C18;
+
+#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
+#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
+#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
+#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
+
+void CRecordDataForChase::Init(void)
+{
+ Status = STATE_NONE;
+ PositionChanges = 0;
+ CurrentCar = 0;
+ for (int i = 0; i < NUM_CHASE_CARS; i++)
+ pChaseCars[i] = nil;
+ AnimStartTime = 0;
+}
+
+void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
+{
+ switch (Status) {
+ case STATE_NONE:
+ return;
+ case STATE_RECORD:
+ {
+ if ((CTimer::GetFrameCounter() & 1) == 0)
+ StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
+ if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
+ return;
+ CFileMgr::SetDir("data\\paths");
+ sprintf(gString, "chase%d.dat", CurrentCar);
+ int fid = CFileMgr::OpenFileForWriting(gString);
+ uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
+ printf("FileSize:%d\n", fs);
+ CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
+ CFileMgr::CloseFile(fid);
+ CFileMgr::SetDir("");
+ sprintf(gString, "car%d.max", CurrentCar);
+ int fid2 = CFileMgr::OpenFileForWriting(gString);
+ for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
+ // WTF? Was it ever used?
+#ifdef FIX_BUGS
+ CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
+#else
+ CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
+#endif
+ CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
+ CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
+ CVector up = CrossProduct(right, forward);
+ sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
+ CFileMgr::Write(fid2, gString, strlen(gString) - 1);
+ sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
+ CFileMgr::Write(fid2, gString, strlen(gString) - 1);
+ sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
+ CFileMgr::Write(fid2, gString, strlen(gString) - 1);
+ sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
+ CFileMgr::Write(fid2, gString, strlen(gString) - 1);
+ }
+ CFileMgr::CloseFile(fid2);
+ }
+ case STATE_PLAYBACK:
+ case STATE_PLAYBACK_BEFORE_RECORDING:
+ case STATE_PLAYBACK_INIT:
+ break;
+ }
+}
+
+struct tCoors {
+ CVector pos;
+ float angle;
+};
+
+// I guess developer was filling this with actual data before running the game
+tCoors NewCoorsForRecordedCars[7];
+
+void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
+{
+ switch (Status) {
+ case STATE_NONE:
+ return;
+ case STATE_RECORD:
+ case STATE_PLAYBACK_BEFORE_RECORDING:
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (i != CurrentCar && CTimer::GetFrameCounter()) {
+ RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
+ pChaseCars[i]->GetMatrix().UpdateRW();
+ pChaseCars[i]->UpdateRwFrame();
+ }
+ }
+ if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
+ RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
+ pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
+ pChaseCars[CurrentCar]->UpdateRwFrame();
+ }
+ if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
+ if (!CPad::GetPad(0)->GetRightShockJustDown()) {
+ pChaseCars[CurrentCar]->GetPosition() = NewCoorsForRecordedCars[PositionChanges].pos;
+ pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
+ ++PositionChanges;
+ }
+ if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
+ Status = STATE_RECORD;
+ pChaseCars[CurrentCar]->m_status = STATUS_PLAYER;
+ }
+ }
+ break;
+ case STATE_PLAYBACK_INIT:
+ Status = STATE_PLAYBACK;
+ break;
+ case STATE_PLAYBACK:
+ {
+ TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
+ float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (!pBaseMemForCar[i])
+ continue;
+ if (!pChaseCars[i])
+ continue;
+ if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
+ int FlooredEOFTime = EndOfFrameTime;
+ RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
+ CMatrix tmp;
+ float dp = EndOfFrameTime - FlooredEOFTime;
+ RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
+ pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
+ pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
+ pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
+ pChaseCars[i]->GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
+ }
+ else{
+ RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
+ if (i == 0)
+ pChaseCars[i]->GetPosition().z += 0.2f;
+ }
+ pChaseCars[i]->GetMatrix().UpdateRW();
+ pChaseCars[i]->UpdateRwFrame();
+ pChaseCars[i]->RemoveAndAdd();
+ }
+ break;
+ }
+ }
+}
+
+void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
+{
+ pState->rightX = INT8_MAX * pCar->GetRight().x;
+ pState->rightY = INT8_MAX * pCar->GetRight().y;
+ pState->rightZ = INT8_MAX * pCar->GetRight().z;
+ pState->forwardX = INT8_MAX * pCar->GetForward().x;
+ pState->forwardY = INT8_MAX * pCar->GetForward().y;
+ pState->forwardZ = INT8_MAX * pCar->GetForward().z;
+ pState->pos = pCar->GetPosition();
+ pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x;
+ pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y;
+ pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z;
+ pState->wheel = 20 * pCar->m_fSteerAngle;
+ pState->gas = 100 * pCar->m_fGasPedal;
+ pState->brake = 100 * pCar->m_fBrakePedal;
+ pState->handbrake = pCar->bIsHandbrakeOn;
+}
+
+void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
+{
+ matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
+ matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
+ matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
+ matrix.GetPosition() = pState->pos;
+}
+
+void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
+{
+ CVector oldPos = pCar->GetPosition();
+ RestoreInfoForMatrix(pCar->GetMatrix(), pState);
+ pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f);
+ pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
+ pCar->m_fSteerAngle = pState->wheel / 20.0f;
+ pCar->m_fGasPedal = pState->gas / 100.0f;
+ pCar->m_fBrakePedal = pState->brake / 100.0f;
+ pCar->bIsHandbrakeOn = pState->handbrake;
+ if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
+ if (pCar == pChaseCars[14]) {
+ pCar->m_currentColour1 = 58;
+ pCar->m_currentColour2 = 1;
+ }
+ else
+ pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
+ }
+ pCar->m_fHealth = min(pCar->m_fHealth, 500.0f);
+ if (stop) {
+ pCar->m_fGasPedal = 0.0f;
+ pCar->m_fBrakePedal = 0.0f;
+ pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ pCar->bIsHandbrakeOn = false;
+ }
+}
+
+void CRecordDataForChase::ProcessControlCars(void)
+{
+ if (Status != STATE_PLAYBACK)
+ return;
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (pChaseCars[i])
+ pChaseCars[i]->ProcessControl();
+ }
+}
+
+#if (defined(GTA_PS2) || defined(FIX_BUGS))
+bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
+{
+ // may be wrong
+ if (Status == STATE_NONE || Status == STATE_PLAYBACK)
+ return false;
+ return pad != 0;
+}
+#endif
+
+void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
+{
+ CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ if (!CStreaming::HasModelLoaded(mi))
+ return;
+ CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
+ pCar->GetPosition() = pos;
+ pCar->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
+ pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
+ pCar->pDriver = nil;
+ pCar->m_currentColour1 = colour1;
+ pCar->m_currentColour2 = colour2;
+ CWorld::Add(pCar);
+ *ppCar = pCar;
+}
+
+void RemoveUnusedCollision(void)
+{
+ static const char* dontDeleteArray[] = {
+ "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
+ "road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
+ "cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
+ "com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
+ };
+ for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
+ CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
+ for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
+ CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
+}
+
+void CRecordDataForChase::StartChaseScene(float startTime)
+{
+ char filename[28];
+ SetUpCarsForChaseScene();
+ Status = STATE_PLAYBACK;
+ AnimTime = startTime;
+ AnimStartTime = CTimer::GetTimeInMilliseconds();
+ RemoveUnusedCollision();
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+ CGame::TidyUpMemory(true, true);
+ CStreaming::ImGonnaUseStreamingMemory();
+ CFileMgr::SetDir("data\\paths");
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (!pChaseCars[i]) {
+ pBaseMemForCar[i] = nil;
+ continue;
+ }
+ sprintf(filename, "chase%d.dat", i);
+ FId2 = CFileMgr::OpenFile(filename, "rb");
+ if (FId2 <= 0) {
+ pBaseMemForCar[i] = nil;
+ continue;
+ }
+ pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
+ for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
+ CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
+ CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
+ }
+ CFileMgr::CloseFile(FId2);
+ }
+ CFileMgr::SetDir("");
+ CStreaming::IHaveUsedStreamingMemory();
+ TimeMultiplier = 0.0f;
+}
+
+void CRecordDataForChase::CleanUpChaseScene(void)
+{
+ if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
+ return;
+ Status = STATE_NONE;
+ CleanUpCarsForChaseScene();
+ for (int i = 0; i < NUM_CHASE_CARS; i++) {
+ if (pBaseMemForCar[i]) {
+ delete[] pBaseMemForCar[i];
+ pBaseMemForCar[i] = nil;
+ }
+ }
+}
+
+void CRecordDataForChase::SetUpCarsForChaseScene(void)
+{
+ GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
+ GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
+ GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
+ GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
+ GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
+ GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
+ GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
+ GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
+ GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
+ GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
+ GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
+ GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
+ GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
+}
+
+void CRecordDataForChase::CleanUpCarsForChaseScene(void)
+{
+ for (int i = 0; i < NUM_CHASE_CARS; i++)
+ RemoveCarFromChase(i);
+}
-uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
+void CRecordDataForChase::RemoveCarFromChase(int32 i)
+{
+ if (!pChaseCars[i])
+ return;
+ CWorld::Remove(pChaseCars[i]);
+ delete pChaseCars[i];
+ pChaseCars[i] = nil;
+}
-WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
-WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); }
+CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
+{
+ CVehicle* pVehicle = pChaseCars[i];
+ pChaseCars[i] = nil;
+ pVehicle->m_status = STATUS_PHYSICS;
+ return pVehicle;
+}
-WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
-WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
-WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
-WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
-WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
-WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
-WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
-WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); }
diff --git a/src/control/Record.h b/src/control/Record.h
index e52a623e..4abeb68a 100644
--- a/src/control/Record.h
+++ b/src/control/Record.h
@@ -1,34 +1,106 @@
#pragma once
+class CAutomobile;
class CVehicle;
+class CControllerState;
-enum {
- RECORDSTATE_0,
- RECORDSTATE_1,
- RECORDSTATE_2,
+class CCarStateEachFrame
+{
+public:
+ int16 velX;
+ int16 velY;
+ int16 velZ;
+ int8 rightX;
+ int8 rightY;
+ int8 rightZ;
+ int8 forwardX;
+ int8 forwardY;
+ int8 forwardZ;
+ int8 wheel;
+ uint8 gas;
+ uint8 brake;
+ bool handbrake;
+ CVector pos;
};
+extern char* gString;
+
class CRecordDataForChase
{
-public:
+ enum {
+ NUM_CHASE_CARS = 20
+ };
+ enum {
+ STATE_NONE = 0,
+ STATE_RECORD = 1,
+ STATE_PLAYBACK_INIT = 2,
+ STATE_PLAYBACK = 3,
+ STATE_PLAYBACK_BEFORE_RECORDING = 4
+ };
static uint8 &Status;
+ static int &PositionChanges;
+ static uint8 &CurrentCar;
+ static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS];
+ static float &AnimTime;
+ static uint32 &AnimStartTime;
+ static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS];
+ static float &TimeMultiplier;
+ static int &FId2;
+public:
+
+ static bool IsRecording(void) { return Status == STATE_RECORD; }
+ static void Init(void);
static void SaveOrRetrieveDataForThisFrame(void);
- static void ProcessControlCars(void);
static void SaveOrRetrieveCarPositions(void);
+ static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*);
+ static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
+ static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
+ static void ProcessControlCars(void);
+#if (defined(GTA_PS2) || defined(FIX_BUGS))
+ static bool ShouldThisPadBeLeftAlone(uint8 pad);
+#endif
+ static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
static void StartChaseScene(float);
- static void CleanUpChaseScene();
+ static void CleanUpChaseScene(void);
+ static void SetUpCarsForChaseScene(void);
+ static void CleanUpCarsForChaseScene(void);
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
- static void Init(void);
+
};
+struct tGameBuffer
+{
+ float m_fTimeStep;
+ uint32 m_nTimeInMilliseconds;
+ uint8 m_nSizeOfPads[2];
+ uint16 m_nChecksum;
+ uint8 m_ControllerBuffer[116];
+};
class CRecordDataForGame
{
+ enum {
+ STATE_NONE = 0,
+ STATE_RECORD = 1,
+ STATE_PLAYBACK = 2,
+ };
+ static uint16& RecordingState;
+ static uint8* &pDataBuffer;
+ static uint8* &pDataBufferPointer;
+ static int &FId;
+ static tGameBuffer &pDataBufferForFrame;
+
public:
- static uint16 &RecordingState;
+ static bool IsRecording() { return RecordingState == STATE_RECORD; }
+ static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
static void SaveOrRetrieveDataForThisFrame(void);
static void Init(void);
+
+private:
+ static uint16 CalcGameChecksum(void);
+ static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
+ static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
};
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index e39fe481..9548bc0a 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -2,36 +2,202 @@
#include "patcher.h"
#include "RoadBlocks.h"
#include "PathFind.h"
+#include "ModelIndices.h"
+#include "Streaming.h"
+#include "World.h"
+#include "PedPlacement.h"
+#include "Automobile.h"
+#include "CopPed.h"
+#include "VisibilityPlugins.h"
+#include "PlayerPed.h"
+#include "Wanted.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "General.h"
int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34;
int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8;
bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810;
-WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
-WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }
-
void
CRoadBlocks::Init(void)
{
- NumRoadBlocks = 0;
- for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
- if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
- if (NumRoadBlocks < 600) {
- InOrOut[NumRoadBlocks] = true;
- RoadBlockObjects[NumRoadBlocks] = objId;
- NumRoadBlocks++;
- } else {
+ NumRoadBlocks = 0;
+ for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
+ if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
+ if (NumRoadBlocks < NUMROADBLOCKS) {
+ InOrOut[NumRoadBlocks] = true;
+ RoadBlockObjects[NumRoadBlocks] = objId;
+ NumRoadBlocks++;
+ } else {
#ifndef MASTER
- printf("Not enough room for the potential roadblocks\n");
+ printf("Not enough room for the potential roadblocks\n");
#endif
- // FIX: Don't iterate loop after NUMROADBLOCKS
- return;
- }
- }
- }
+ // FIX: Don't iterate loop after NUMROADBLOCKS
+ return;
+ }
+ }
+ }
+
+}
+
+void
+CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
+{
+ static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
+ {1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
+ CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
+ if (!pEntityToAttack)
+ pEntityToAttack = (CEntity*)FindPlayerPed();
+ CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
+ float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
+ for (int32 i = 0; i < 2; i++) {
+ const int32 roadBlockIndex = i + 2 * roadBlockType;
+ CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
+ int32 modelInfoId = MI_COP;
+ eCopType copType = COP_STREET;
+ switch (pVehicle->GetModelIndex())
+ {
+ case MI_FBICAR:
+ modelInfoId = MI_FBI;
+ copType = COP_FBI;
+ break;
+ case MI_ENFORCER:
+ modelInfoId = MI_SWAT;
+ copType = COP_SWAT;
+ break;
+ case MI_BARRACKS:
+ modelInfoId = MI_ARMY;
+ copType = COP_ARMY;
+ break;
+ }
+ if (!CStreaming::HasModelLoaded(modelInfoId))
+ copType = COP_STREET;
+ CCopPed* pCopPed = new CCopPed(copType);
+ if (copType == COP_STREET)
+ pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
+ CPedPlacement::FindZCoorForPed(&posForZ);
+ pCopPed->m_matrix.GetPosition() = posForZ;
+ CVector vecSavedPos = pCopPed->m_matrix.GetPosition();
+ pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
+ pCopPed->m_matrix.GetPosition() += vecSavedPos;
+ pCopPed->m_bIsDisabledCop = true;
+ pCopPed->SetIdle();
+ pCopPed->bKindaStayInSamePlace = true;
+ pCopPed->bNotAllowedToDuck = false;
+ pCopPed->m_wRoadblockNode = roadBlockNode;
+ pCopPed->bCrouchWhenShooting = roadBlockType != 2;
+ if (pEntityToAttack) {
+ pCopPed->m_pPointGunAt = pEntityToAttack;
+ pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
+ pCopPed->SetAttack(pEntityToAttack);
+ }
+ pCopPed->m_pMyVehicle = pVehicle;
+ pVehicle->RegisterReference((CEntity**)&pCopPed->m_pMyVehicle);
+ pCopPed->bCullExtraFarAway = true;
+ CVisibilityPlugins::SetClumpAlpha(pCopPed->GetClump(), 0);
+ CWorld::Add(pCopPed);
+ }
+}
+void
+CRoadBlocks::GenerateRoadBlocks(void)
+{
+ CMatrix offsetMatrix;
+ uint32 frame = CTimer::GetFrameCounter() & 0xF;
+ int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
+ const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
+ int16 numRoadBlocks = CRoadBlocks::NumRoadBlocks;
+ if (CRoadBlocks::NumRoadBlocks >= maxRoadBlocks)
+ numRoadBlocks = maxRoadBlocks;
+ for (; nRoadblockNode < numRoadBlocks; nRoadblockNode++) {
+ CTreadable *mapObject = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[nRoadblockNode]];
+ CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
+ if (vecDistance.x > -80.0f && vecDistance.x < 80.0f &&
+ vecDistance.y > -80.0f && vecDistance.y < 80.0f &&
+ vecDistance.Magnitude() < 80.0f) {
+ if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
+ CRoadBlocks::InOrOut[nRoadblockNode] = true;
+ if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
+ CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
+ float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
+ int32 vehicleId = MI_POLICE;
+ if (pPlayerWanted->AreArmyRequired())
+ vehicleId = MI_BARRACKS;
+ else if (pPlayerWanted->AreFbiRequired())
+ vehicleId = MI_FBICAR;
+ else if (pPlayerWanted->AreSwatRequired())
+ vehicleId = MI_ENFORCER;
+ if (!CStreaming::HasModelLoaded(vehicleId))
+ vehicleId = MI_POLICE;
+ CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
+ float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
+ int16 radius = (int16)(fMapObjectRadius / fModelRadius);
+ if (radius > 0 && radius < 6) {
+ CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition();
+ float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp());
+ float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
+ for (int16 i = 0; i < radius; i++) {
+ uint8 nRoadblockType = fDotProduct < 0.0f;
+ if (CGeneral::GetRandomNumber() & 1) {
+ offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
+ }
+ else {
+ nRoadblockType = !nRoadblockType;
+ offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
+ }
+ if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
+ offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
+ else
+ offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
+ CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
+ float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
+ int16 colliding = 0;
+ CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
+ if (!colliding) {
+ CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
+ pVehicle->m_status = STATUS_ABANDONED;
+ // pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
+ vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
+ pVehicle->m_matrix = vehicleMatrix;
+ pVehicle->PlaceOnRoadProperly();
+ pVehicle->bIsStatic = false;
+ pVehicle->m_matrix.UpdateRW();
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->bIsLocked = false;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCurrentLane = 0;
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
+ pVehicle->bExtendedRange = true;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
+ pVehicle->m_bSirenOrAlarm = true;
+ if (pVehicle->m_matrix.GetForward().z > 0.94f) {
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
+ CWorld::Add(pVehicle);
+ pVehicle->bCreateRoadBlockPeds = true;
+ pVehicle->m_nRoadblockType = nRoadblockType;
+ pVehicle->m_nRoadblockNode = nRoadblockNode;
+ }
+ else {
+ delete pVehicle;
+ }
+ }
+ }
+ }
+ }
+ }
+ } else {
+ CRoadBlocks::InOrOut[nRoadblockNode] = false;
+ }
+ }
}
STARTPATCHES
InjectHook(0x436F50, &CRoadBlocks::Init, PATCH_JUMP);
+ InjectHook(0x4376A0, &CRoadBlocks::GenerateRoadBlockCopsForCar, PATCH_JUMP);
+ InjectHook(0x436FA0, &CRoadBlocks::GenerateRoadBlocks, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
index 3f5868e7..16e3a362 100644
--- a/src/control/RoadBlocks.h
+++ b/src/control/RoadBlocks.h
@@ -11,6 +11,6 @@ public:
static bool (&InOrOut)[NUMROADBLOCKS];
static void Init(void);
- static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16);
+ static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode);
static void GenerateRoadBlocks(void);
};
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 3e55d431..8d804e4d 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -2,11 +2,1096 @@
#include "patcher.h"
#include "SceneEdit.h"
-bool &CSceneEdit::m_bEditOn = *(bool*)0x95CD77;
-int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
-bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
-CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
-CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C;
-
-WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
-WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }
+#include "Automobile.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CivilianPed.h"
+#include "FileMgr.h"
+#include "Font.h"
+#include "ModelIndices.h"
+#include "ModelInfo.h"
+#include "Pad.h"
+#include "Ped.h"
+#include "Population.h"
+#include "Text.h"
+#include "Timecycle.h"
+#include "Streaming.h"
+#include "Vehicle.h"
+#include "WeaponInfo.h"
+#include "World.h"
+
+bool CSceneEdit::m_bEditOn;
+int32 CSceneEdit::m_bCameraFollowActor;
+bool CSceneEdit::m_bRecording;
+CVector CSceneEdit::m_vecCurrentPosition;
+CVector CSceneEdit::m_vecCamHeading;
+CVector CSceneEdit::m_vecGotoPosition;
+int32 CSceneEdit::m_nVehicle;
+int32 CSceneEdit::m_nVehicle2;
+int32 CSceneEdit::m_nActor;
+int32 CSceneEdit::m_nActor2;
+int32 CSceneEdit::m_nVehiclemodelId;
+int32 CSceneEdit::m_nPedmodelId;
+int16 CSceneEdit::m_nCurrentMovieCommand;
+int16 CSceneEdit::m_nNumActors;
+int16 CSceneEdit::m_nNumMovieCommands;
+int16 CSceneEdit::m_nCurrentCommand;
+int16 CSceneEdit::m_nCurrentVehicle;
+int16 CSceneEdit::m_nCurrentActor;
+int16 CSceneEdit::m_nWeaponType;
+bool CSceneEdit::m_bCommandActive;
+bool CSceneEdit::m_bActorSelected;
+bool CSceneEdit::m_bActor2Selected;
+bool CSceneEdit::m_bVehicleSelected;
+int16 CSceneEdit::m_nNumVehicles;
+CPed* CSceneEdit::pActors[NUM_ACTORS_IN_MOVIE];
+CVehicle* CSceneEdit::pVehicles[NUM_VEHICLES_IN_MOVIE];
+bool CSceneEdit::m_bDrawGotoArrow;
+CMovieCommand CSceneEdit::Movie[NUM_COMMANDS_IN_MOVIE];
+
+#define SHADOW_OFFSET (2.0f)
+#define ACTION_MESSAGE_X_RIGHT (60.0f)
+#define ACTION_MESSAGE_Y (8.0f)
+#define SELECTED_MESSAGE_X_RIGHT (60.0f)
+#define SELECTED_MESSAGE_Y (248.0f)
+#define COMMAND_NAME_X_RIGHT (60.0f)
+#define COMMAND_NAME_Y (38.0f)
+#define COMMAND_NAME_HEIGHT (16.0f)
+
+#define NUM_COMMANDS_TO_DRAW (9)
+
+static const char* pCommandStrings[] = {
+ "do-nothing", "New Actor", "Move Actor", "Select Actor", "Delete Actor",
+ "New Vehicle", "Move Vehicle", "Select Vehicle", "Delete Vehicle", "Give Weapon",
+ "Goto", "Goto (wait)", "Get In Car", "Get Out Car", "Kill",
+ "Flee", "Wait", "Position Camera", "Set Camera Target", "Select Camera Mode",
+ "Save Movie", "Load Movie", "Play Movie", "END"
+};
+
+static_assert(ARRAY_SIZE(pCommandStrings) == CSceneEdit::MOVIE_TOTAL_COMMANDS, "Scene edit: not all commands have names");
+
+static int32 NextValidModelId(int32 mi, int32 step)
+{
+ int32 result = -1;
+ int32 i = mi;
+ while (result == -1) {
+ i += step;
+ if (i < 0 || i > 5500) {
+ step = -step;
+ continue;
+ }
+ CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(i);
+ CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo;
+ if (!pInfo)
+ continue;
+ if (pInfo->m_type == MITYPE_PED
+#ifdef FIX_BUGS
+ && !(i >= MI_SPECIAL01 && i <= MI_SPECIAL04)
+#endif
+ ||
+ pInfo->m_type == MITYPE_VEHICLE &&
+#ifdef FIX_BUGS
+ (pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT))
+#else // && and || priority failure it seems, also crashes on special models
+ pVehicleInfo->m_vehicleType == VEHICLE_TYPE_CAR || pVehicleInfo->m_vehicleType == VEHICLE_TYPE_BOAT)
+#endif
+ result = i;
+ }
+ return result;
+}
+
+void CSceneEdit::LoadMovie(void)
+{
+ ReInitialise();
+ CFileMgr::SetDir("DATA");
+ int fid = CFileMgr::OpenFile("movie.dat", "r");
+#ifdef FIX_BUGS
+ if (fid >= 0)
+#endif
+ {
+ CFileMgr::Read(fid, (char*)&Movie, sizeof(Movie));
+ CFileMgr::Read(fid, (char*)&m_nNumMovieCommands, sizeof(m_nNumMovieCommands));
+ CFileMgr::CloseFile(fid);
+ }
+ CFileMgr::SetDir("");
+ m_bCommandActive = false;
+}
+
+void CSceneEdit::SaveMovie(void)
+{
+ CFileMgr::SetDir("DATA");
+ int fid = CFileMgr::OpenFileForWriting("movie.dat");
+ if (fid >= 0) {
+ CFileMgr::Write(fid, (char*)&Movie, sizeof(Movie));
+ CFileMgr::Write(fid, (char*)&m_nNumMovieCommands, sizeof(m_nNumMovieCommands));
+ CFileMgr::CloseFile(fid);
+ }
+ CFileMgr::SetDir("");
+ m_bCommandActive = false;
+}
+
+void CSceneEdit::Initialise(void)
+{
+ m_nActor = -1;
+ m_nActor2 = -1;
+ m_nVehicle = -1;
+ m_nVehicle2 = -1;
+ m_nCurrentCommand = MOVIE_NEW_ACTOR;
+ m_nVehiclemodelId = MI_INFERNUS;
+ m_nPedmodelId = MI_MALE01;
+ m_nNumVehicles = 0;
+ m_nNumActors = 0;
+ m_nNumMovieCommands = 0;
+ m_bCommandActive = false;
+ m_bRecording = true;
+ m_bEditOn = false;
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++)
+ pActors[i] = nil;
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++)
+ pVehicles[i] = nil;
+ m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front;
+ m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_bCameraFollowActor = false;
+ TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
+ m_bDrawGotoArrow = false;
+}
+
+void CSceneEdit::InitPlayback(void)
+{
+ m_nVehiclemodelId = MI_INFERNUS;
+ m_nPedmodelId = MI_MALE01;
+ m_bCommandActive = false;
+ m_nNumActors = 0;
+ m_nNumVehicles = 0;
+ m_nActor = -1;
+ m_nActor2 = -1;
+ m_nVehicle = -1;
+ m_nVehicle2 = -1;
+ TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
+ m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].Front;
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i]) {
+ CPopulation::RemovePed(pActors[i]);
+ pActors[i] = nil;
+ }
+ }
+ m_nCurrentActor = 0;
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
+ if (pVehicles[i]) {
+ CWorld::Remove(pVehicles[i]);
+ delete pVehicles[i];
+ pVehicles[i] = nil;
+ }
+ }
+ m_nCurrentVehicle = 0;
+ m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_nCurrentMovieCommand = MOVIE_DO_NOTHING;
+ m_bDrawGotoArrow = false;
+}
+
+void CSceneEdit::ReInitialise(void)
+{
+ m_nVehiclemodelId = MI_INFERNUS;
+ m_nPedmodelId = MI_MALE01;
+ m_nCurrentCommand = MOVIE_NEW_ACTOR;
+ m_bEditOn = true;
+ m_bRecording = true;
+ m_bCommandActive = false;
+#ifdef FIX_BUGS
+ m_bCameraFollowActor = false;
+ TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true; // not enough...
+#endif
+ m_nActor = -1;
+ m_nActor2 = -1;
+ m_nVehicle = -1;
+ m_nVehicle2 = -1;
+ m_nNumMovieCommands = 0;
+ m_nCurrentMovieCommand = MOVIE_DO_NOTHING;
+ m_nNumActors = 0;
+ m_nNumVehicles = 0;
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i]) {
+ CPopulation::RemovePed(pActors[i]);
+ pActors[i] = nil;
+ }
+ }
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
+ if (pVehicles[i]) {
+ CWorld::Remove(pVehicles[i]);
+ delete pVehicles[i];
+ pVehicles[i] = nil;
+ }
+ }
+ for (int i = 0; i < NUM_COMMANDS_IN_MOVIE; i++) {
+ Movie[i].m_nCommandId = MOVIE_DO_NOTHING;
+ Movie[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
+ Movie[i].m_vecCamera = CVector(0.0f, 0.0f, 0.0f);
+ Movie[i].m_nActorId = -1;
+ Movie[i].m_nActor2Id = -1;
+ Movie[i].m_nVehicleId = -1;
+ Movie[i].m_nModelIndex = 0;
+ }
+ m_vecGotoPosition = CVector(0.0f, 0.0f, 0.0f);
+ m_bDrawGotoArrow = false;
+}
+
+void CSceneEdit::Update(void)
+{
+ if (!m_bEditOn)
+ return;
+ if (m_bRecording)
+ ProcessCommand();
+ else {
+ if (m_bCameraFollowActor && m_nActor != -1) {
+ if (pActors[m_nActor]->bInVehicle)
+ TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT);
+ else
+ TheCamera.TakeControl(pActors[m_nActor], CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT);
+ }
+ PlayBack();
+ }
+}
+
+void CSceneEdit::Draw(void)
+{
+ char str[200];
+ wchar wstr[200];
+ if (TheCamera.m_WideScreenOn)
+ return;
+#ifndef FIX_BUGS
+ CFont::SetPropOff();
+#endif
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetCentreOn();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+#ifdef FIX_BUGS
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetPropOn();
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetDropShadowPosition(1);
+#else
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetPropOff();
+#endif
+ sprintf(str, "Action");
+ AsciiToUnicode(str, wstr);
+ CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
+ CFont::SetColor(CRGBA(193, 164, 120, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
+ sprintf(str, "Selected");
+ AsciiToUnicode(str, wstr);
+ CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
+ CFont::SetColor(CRGBA(193, 164, 120, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
+ CFont::SetCentreOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
+#ifdef FIX_BUGS
+ CFont::SetFontStyle(FONT_BANK);
+#else
+ CFont::SetFontStyle(FONT_HEADING);
+#endif
+ CFont::SetColor(CRGBA(0, 0, 0, 0));
+ for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
+ int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
+ if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
+ nCommandDrawn -= (MOVIE_TOTAL_COMMANDS - 1);
+ if (nCommandDrawn <= MOVIE_DO_NOTHING)
+ nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
+ sprintf(str, pCommandStrings[nCommandDrawn]);
+ AsciiToUnicode(str, wstr);
+ CFont::SetColor(CRGBA(0, 0, 0, 0));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
+ if (nCommandDrawn == m_nCurrentCommand)
+ CFont::SetColor(CRGBA(156, 91, 40, 255));
+ else
+ CFont::SetColor(CRGBA(193, 164, 120, 255));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
+ }
+}
+
+void CSceneEdit::ProcessCommand(void)
+{
+ if (!m_bCommandActive) {
+ ClearForNewCommand();
+ if (CPad::GetPad(1)->GetDPadUpJustDown()) {
+ if (--m_nCurrentCommand == MOVIE_DO_NOTHING)
+ m_nCurrentCommand = MOVIE_END;
+ }
+ if (CPad::GetPad(1)->GetDPadDownJustDown()) {
+ if (++m_nCurrentCommand == MOVIE_TOTAL_COMMANDS)
+ m_nCurrentCommand = MOVIE_NEW_ACTOR;
+ }
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ if (m_nCurrentCommand != MOVIE_DO_NOTHING)
+ m_bCommandActive = true;
+ }
+ return;
+ }
+ switch (m_nCurrentCommand) {
+ case MOVIE_DO_NOTHING:
+ m_bCommandActive = false;
+ break;
+ case MOVIE_NEW_ACTOR:
+ if (m_nActor == -1) {
+ if (m_nNumActors == NUM_ACTORS_IN_MOVIE)
+ break;
+ if (!CStreaming::HasModelLoaded(m_nPedmodelId)) {
+ CStreaming::RequestModel(m_nPedmodelId, 0);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :(
+#endif
+ break;
+ }
+ CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ pPed->GetPosition() = m_vecCurrentPosition;
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(pPed);
+ pPed->bUsesCollision = false;
+ pPed->bAffectedByGravity = false;
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i] == nil) {
+ m_nActor = i;
+ pActors[i] = pPed;
+ break;
+ }
+ }
+ }
+ else {
+ pActors[m_nActor]->GetPosition() = m_vecCurrentPosition;
+ pActors[m_nActor]->SetOrientation(0.0f, 0.0f, 0.0f);
+ int32 mi = m_nPedmodelId;
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown())
+ mi = NextValidModelId(m_nPedmodelId, -1);
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown())
+ mi = NextValidModelId(m_nPedmodelId, 1);
+ if (mi == m_nPedmodelId) {
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ pActors[m_nActor]->bUsesCollision = true;
+ pActors[m_nActor]->bAffectedByGravity = true;
+ ++m_nNumActors;
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_NEW_ACTOR;
+ Movie[m_nNumMovieCommands].m_vecPosition = m_vecCurrentPosition;
+ Movie[m_nNumMovieCommands].m_nModelIndex = m_nPedmodelId;
+ Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ CWorld::Remove(pActors[m_nActor]);
+ delete pActors[m_nActor];
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ }
+ else {
+ m_nPedmodelId = mi;
+ if (pActors[m_nActor]) {
+ CWorld::Remove(pActors[m_nActor]);
+ delete pActors[m_nActor];
+ }
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ }
+ }
+ break;
+ case MOVIE_MOVE_ACTOR:
+ SelectActor();
+ if (m_bCommandActive)
+ break;
+ pActors[m_nActor]->GetPosition() = m_vecCurrentPosition;
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bCommandActive = false;
+#ifndef FIX_BUGS // why? it crashes, also makes no sense
+ pActors[m_nActor] = nil;
+#endif
+ SelectActor();
+ }
+ break;
+ case MOVIE_SELECT_ACTOR:
+ SelectActor();
+ break;
+ case MOVIE_DELETE_ACTOR:
+ SelectActor();
+ if (m_bActorSelected) {
+ CPopulation::RemovePed(pActors[m_nActor]);
+ m_nCurrentActor = 0;
+ --m_nNumActors;
+#ifdef FIX_BUGS
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+#else
+ m_nActor = -1;
+ pActors[m_nActor] = nil;
+#endif
+ SelectActor();
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_NEW_VEHICLE:
+ if (m_nVehicle == -1) {
+ if (m_nNumVehicles == NUM_VEHICLES_IN_MOVIE)
+ break;
+ if (!CStreaming::HasModelLoaded(m_nVehiclemodelId)) {
+ CStreaming::RequestModel(m_nVehiclemodelId, 0);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :(
+#endif
+ break;
+ }
+ CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE);
+ pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->GetPosition() = m_vecCurrentPosition;
+ pVehicle->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(pVehicle);
+ pVehicle->bUsesCollision = false;
+ pVehicle->bAffectedByGravity = false;
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
+ if (pVehicles[i] == nil) {
+ m_nVehicle = i;
+ pVehicles[i] = pVehicle;
+ break;
+ }
+ }
+ }
+ else {
+ pVehicles[m_nVehicle]->GetPosition() = m_vecCurrentPosition;
+ pVehicles[m_nVehicle]->SetOrientation(0.0f, 0.0f, 0.0f);
+ int32 mi = m_nVehiclemodelId;
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown())
+ mi = NextValidModelId(m_nVehiclemodelId, -1);
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown())
+ mi = NextValidModelId(m_nVehiclemodelId, 1);
+ if (mi == m_nVehiclemodelId) {
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ pVehicles[m_nVehicle]->bUsesCollision = true;
+ pVehicles[m_nVehicle]->bAffectedByGravity = true;
+ ++m_nNumVehicles;
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_NEW_VEHICLE;
+ Movie[m_nNumMovieCommands].m_vecPosition = m_vecCurrentPosition;
+ Movie[m_nNumMovieCommands].m_nModelIndex = m_nVehiclemodelId;
+ Movie[m_nNumMovieCommands++].m_nVehicleId = m_nVehicle;
+ m_nVehicle = -1;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ CWorld::Remove(pVehicles[m_nVehicle]);
+ delete pVehicles[m_nVehicle];
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ m_bCommandActive = false;
+ }
+ }
+ else {
+ m_nVehiclemodelId = mi;
+ if (pVehicles[m_nVehicle]) {
+ CWorld::Remove(pVehicles[m_nVehicle]);
+ delete pVehicles[m_nVehicle];
+ }
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ }
+ }
+ break;
+ case MOVIE_MOVE_VEHICLE:
+ SelectVehicle();
+ if (m_bCommandActive)
+ break;
+ pVehicles[m_nVehicle]->GetPosition() = m_vecCurrentPosition;
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bCommandActive = false;
+#ifndef FIX_BUGS // again, why? works wrong
+ pVehicles[m_nVehicle] = nil;
+#endif
+ m_nVehicle = -1;
+ }
+ break;
+ case MOVIE_SELECT_VEHICLE:
+ SelectVehicle();
+ break;
+ case MOVIE_DELETE_VEHICLE:
+ SelectVehicle();
+ if (m_bVehicleSelected) {
+ CWorld::Remove(pVehicles[m_nVehicle]);
+ delete pVehicles[m_nVehicle];
+ m_nCurrentVehicle = 0;
+ --m_nNumVehicles;
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ SelectVehicle();
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_GIVE_WEAPON:
+ if (m_bActorSelected) {
+ if (SelectWeapon()) {
+ m_bCommandActive = false;
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GIVE_WEAPON;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_nModelIndex = m_nWeaponType;
+ }
+ }
+ else {
+ SelectActor();
+ m_bCommandActive = true;
+ }
+ break;
+ case MOVIE_GOTO:
+ case MOVIE_GOTO_WAIT:
+ if (!m_bActorSelected) {
+ m_bDrawGotoArrow = true;
+ SelectActor();
+ if (m_nActor == -1)
+ m_bCommandActive = true;
+ }
+ else {
+ m_vecGotoPosition = m_vecCurrentPosition;
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ if (pActors[m_nActor]->bInVehicle) {
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pActors[m_nActor]->m_pMyVehicle, m_vecGotoPosition, false))
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ else
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
+ pActors[m_nActor]->m_pMyVehicle->m_status = STATUS_PHYSICS;
+ pActors[m_nActor]->m_pMyVehicle->bEngineOn = true;
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed);
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ TheCamera.TakeControl(pActors[m_nActor]->m_pMyVehicle, CCam::MODE_BEHINDCAR, JUMP_CUT, CAMCONTROL_SCRIPT);
+ }
+ else {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_vecGotoPosition);
+ TheCamera.TakeControl(pActors[m_nActor], CCam::MODE_FOLLOWPED, JUMP_CUT, CAMCONTROL_SCRIPT);
+ }
+ m_bDrawGotoArrow = false;
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GOTO;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_vecPosition = m_vecGotoPosition;
+ }
+ if (!m_bDrawGotoArrow) {
+ if (pActors[m_nActor]->bInVehicle && pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE ||
+ !pActors[m_nActor]->bInVehicle && pActors[m_nActor]->m_objective == OBJECTIVE_NONE) {
+ if (pActors[m_nActor]) // if there is something that requires this check the least, it's this one
+ m_vecCamHeading = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].Source;
+ m_bCommandActive = false;
+ TheCamera.Cams[TheCamera.ActiveCam].Mode = CCam::MODE_FIGHT_CAM_RUNABOUT;
+ m_vecCurrentPosition = pActors[m_nActor]->GetPosition();
+ pActors[m_nActor]->SetObjective(OBJECTIVE_NONE);
+ if (pActors[m_nActor]->bInVehicle)
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ }
+ break;
+ case MOVIE_GET_IN_CAR:
+ if (m_bActorSelected)
+ SelectVehicle();
+ else {
+ SelectActor();
+ if (m_nActor != -1)
+ m_bCommandActive = true;
+ }
+ if (m_bVehicleSelected) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicles[m_nVehicle]);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_IN_CAR;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_nVehicleId = m_nVehicle;
+ m_nVehicle = -1;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_GET_OUT_CAR:
+ SelectActor();
+ if (m_bActorSelected) {
+ if (pActors[m_nActor]->bInVehicle) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_GET_OUT_CAR;
+ Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
+ }
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pVehicles[m_nVehicle] = nil;
+ m_nVehicle = -1;
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_KILL:
+ if (!m_bActorSelected) {
+ SelectActor();
+ m_bCommandActive = true;
+ }
+ else if (!m_bActor2Selected) {
+ SelectActor2();
+ if (m_bActorSelected && m_bActor2Selected && m_nActor != -1 && m_nActor2 != -1 && m_nActor != m_nActor2) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pActors[m_nActor2]);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_KILL;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_nActor2Id = m_nActor2;
+ m_bCommandActive = false;
+ }
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ pActors[m_nActor2] = nil;
+ m_nActor2 = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_FLEE:
+ if (!m_bActorSelected) {
+ SelectActor();
+ m_bCommandActive = true;
+ }
+ else if (!m_bActor2Selected) {
+ SelectActor2();
+ if (m_bActorSelected && m_bActor2Selected && m_nActor != -1 && m_nActor2 != -1 && m_nActor != m_nActor2) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pActors[m_nActor2]);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_FLEE;
+ Movie[m_nNumMovieCommands].m_nActorId = m_nActor;
+ Movie[m_nNumMovieCommands++].m_nActor2Id = m_nActor2;
+ m_bCommandActive = false;
+ }
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ pActors[m_nActor2] = nil;
+ m_nActor2 = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_WAIT:
+ SelectActor();
+ if (m_bActorSelected) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_WAIT;
+ Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor] = nil;
+ m_nActor = -1;
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_POSITION_CAMERA:
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_POSITION_CAMERA;
+ Movie[m_nNumMovieCommands].m_vecPosition = TheCamera.Cams[TheCamera.ActiveCam].Source;
+ Movie[m_nNumMovieCommands++].m_vecCamera = m_vecCamHeading;
+ m_bCommandActive = false;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_bCommandActive = false;
+ }
+ break;
+ case MOVIE_SET_CAMERA_TARGET:
+ if (!m_bActorSelected) {
+ SelectActor();
+ m_bCommandActive = true;
+ }
+ else {
+ TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity = pActors[m_nActor];
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ Movie[m_nNumMovieCommands].m_nCommandId = MOVIE_SET_CAMERA_TARGET;
+ Movie[m_nNumMovieCommands++].m_nActorId = m_nActor;
+ m_bCommandActive = false;
+ }
+ }
+ break;
+ case MOVIE_SELECT_CAMERA_MODE:
+ m_bCommandActive = false;
+ break;
+ case MOVIE_SAVE_MOVIE:
+ SaveMovie();
+ break;
+ case MOVIE_LOAD_MOVIE:
+ LoadMovie();
+ break;
+ case MOVIE_PLAY_MOVIE:
+ InitPlayback();
+ LoadMovie();
+ m_bRecording = false;
+ break;
+ case MOVIE_END:
+ m_bRecording = false;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+void CSceneEdit::PlayBack(void)
+{
+ m_nCurrentCommand = Movie[m_nCurrentMovieCommand].m_nCommandId;
+ if (m_nCurrentMovieCommand >= m_nNumMovieCommands) {
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_nCurrentCommand = MOVIE_DO_NOTHING;
+ m_bRecording = true;
+ ReInitialise();
+ }
+ return;
+ }
+ switch (m_nCurrentCommand) {
+ case MOVIE_DO_NOTHING:
+ case MOVIE_MOVE_ACTOR:
+ case MOVIE_SELECT_ACTOR:
+ case MOVIE_DELETE_ACTOR:
+ case MOVIE_MOVE_VEHICLE:
+ case MOVIE_SELECT_VEHICLE:
+ case MOVIE_DELETE_VEHICLE:
+ break;
+ case MOVIE_NEW_ACTOR:
+ {
+ m_nPedmodelId = Movie[m_nCurrentMovieCommand].m_nModelIndex;
+ m_vecCurrentPosition = Movie[m_nCurrentMovieCommand].m_vecPosition;
+ if (!CStreaming::HasModelLoaded(m_nPedmodelId)) {
+ CStreaming::RequestModel(m_nPedmodelId, 0);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :(
+#endif
+ break;
+ }
+ CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId);
+ pPed->CharCreatedBy = MISSION_CHAR;
+ CWorld::Add(pPed);
+ pPed->GetPosition() = m_vecCurrentPosition;
+ pPed->SetOrientation(0.0f, 0.0f, 0.0f);
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i] == nil) {
+ m_nActor = i;
+ pActors[i] = pPed;
+ break;
+ }
+ }
+ m_nNumActors++;
+ m_nCurrentMovieCommand++;
+ break;
+ }
+ case MOVIE_NEW_VEHICLE:
+ {
+ m_nVehiclemodelId = Movie[m_nCurrentMovieCommand].m_nModelIndex;
+ m_vecCurrentPosition = Movie[m_nCurrentMovieCommand].m_vecPosition;
+ if (!CStreaming::HasModelLoaded(m_nVehiclemodelId)) {
+ CStreaming::RequestModel(m_nVehiclemodelId, 0);
+#ifdef FIX_BUGS
+ CStreaming::LoadAllRequestedModels(false); // otherwise gets stuck :(
+#endif
+ break;
+ }
+ CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE);
+ pVehicle->m_status = STATUS_PHYSICS;
+ pVehicle->GetPosition() = m_vecCurrentPosition;
+ pVehicle->SetOrientation(0.0f, 0.0f, 0.0f);
+ CWorld::Add(pVehicle);
+ for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) {
+ if (pVehicles[i] == nil) {
+ m_nVehicle = i;
+ pVehicles[i] = pVehicle;
+ break;
+ }
+ }
+ m_nNumVehicles++;
+ m_nCurrentMovieCommand++;
+ break;
+ }
+ case MOVIE_GIVE_WEAPON:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ m_nWeaponType = Movie[m_nCurrentMovieCommand].m_nModelIndex;
+ pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
+ pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType);
+ m_nCurrentMovieCommand++;
+ break;
+ case MOVIE_GOTO:
+ case MOVIE_GOTO_WAIT:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ m_vecGotoPosition = Movie[m_nCurrentMovieCommand].m_vecPosition;
+ if (pActors[m_nActor]->bInVehicle) {
+ if (pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS &&
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT) {
+ if ((pActors[m_nActor]->m_pMyVehicle->GetPosition() - m_vecGotoPosition).Magnitude() < 5.0f) {
+ if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pActors[m_nActor]->m_pMyVehicle, m_vecGotoPosition, false))
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
+ else
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
+ pActors[m_nActor]->m_pMyVehicle->m_status = STATUS_PHYSICS;
+ pActors[m_nActor]->m_pMyVehicle->bEngineOn = true;
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = max(16, pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nCruiseSpeed);
+ pActors[m_nActor]->m_pMyVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
+ if (m_nCurrentCommand != MOVIE_GOTO_WAIT)
+ ++m_nCurrentMovieCommand;
+ }
+ else
+ ++m_nCurrentMovieCommand;
+ }
+ }
+ else {
+ if (pActors[m_nActor]->m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT) {
+ pActors[m_nActor]->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_vecGotoPosition);
+ ++m_nCurrentMovieCommand;
+ }
+ }
+ break;
+ case MOVIE_GET_IN_CAR:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ if (!pActors[m_nActor]->bInVehicle){
+ m_nVehicle = Movie[m_nCurrentMovieCommand].m_nVehicleId;
+ pActors[m_nActor]->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicles[m_nVehicle]);
+ }
+ else
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_GET_OUT_CAR:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ if (pActors[m_nActor]->bInVehicle)
+ pActors[m_nActor]->SetObjective(OBJECTIVE_LEAVE_VEHICLE);
+ else
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_KILL:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ m_nActor2 = Movie[m_nCurrentMovieCommand].m_nActor2Id;
+ pActors[m_nActor]->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pActors[m_nActor2]);
+ if (pActors[m_nActor2]->GetPedState() == PED_DEAD)
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_FLEE:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ m_nActor2 = Movie[m_nCurrentMovieCommand].m_nActor2Id;
+ pActors[m_nActor]->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pActors[m_nActor2]);
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_WAIT:
+ m_nActor = Movie[m_nCurrentMovieCommand].m_nActorId;
+ pActors[m_nActor]->SetObjective(OBJECTIVE_IDLE);
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_POSITION_CAMERA:
+ TheCamera.Cams[TheCamera.ActiveCam].Source = Movie[m_nCurrentMovieCommand].m_vecPosition;
+ m_vecCamHeading = Movie[m_nCurrentMovieCommand].m_vecCamera;
+ TheCamera.Cams[TheCamera.ActiveCam].Front = m_vecCamHeading;
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_SET_CAMERA_TARGET:
+ m_bCameraFollowActor = true;
+ TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity = pActors[Movie[m_nNumMovieCommands].m_nActorId];
+ TheCamera.pTargetEntity = pActors[Movie[m_nNumMovieCommands].m_nActorId];
+ TheCamera.m_bLookingAtPlayer = false;
+ ++m_nCurrentMovieCommand;
+ break;
+ case MOVIE_SELECT_CAMERA_MODE:
+ m_bCommandActive = false; // this is wrong
+ break;
+ }
+}
+
+void CSceneEdit::ClearForNewCommand(void)
+{
+ m_nActor = -1;
+ m_nActor2 = -1;
+ m_nVehicle = -1;
+ m_bActorSelected = false;
+ m_bActor2Selected = false;
+ m_bVehicleSelected = false;
+ m_bDrawGotoArrow = false;
+}
+void CSceneEdit::SelectActor(void)
+{
+ m_bActorSelected = false;
+ if (m_nActor != -1) {
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
+ CPed* pPed;
+ do {
+ if (--m_nActor < 0)
+ m_nActor = NUM_ACTORS_IN_MOVIE - 1;
+ pPed = pActors[m_nActor];
+ } while (pPed == nil);
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading;
+ }
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) {
+ CPed* pPed;
+ do {
+ if (++m_nActor == NUM_ACTORS_IN_MOVIE)
+ m_nActor = 0;
+ pPed = pActors[m_nActor];
+ } while (pPed == nil);
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading;
+ }
+ m_vecCurrentPosition = pActors[m_nActor]->GetPosition();
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bActorSelected = true;
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_nActor = -1;
+ }
+ }
+ else if (m_nNumActors != 0) {
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i] != nil) {
+ m_nActor = i;
+ break;
+ }
+ }
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pActors[m_nActor]->GetPosition() - m_vecCamHeading;
+ if (m_nNumActors == 1) {
+ m_bActorSelected = true;
+ m_bCommandActive = false;
+ }
+ }
+ else {
+ m_bCommandActive = false;
+ }
+}
+
+void CSceneEdit::SelectActor2(void)
+{
+ m_bActor2Selected = false;
+ if (m_nNumActors <= 1) {
+ m_bCommandActive = false;
+ return;
+ }
+ if (m_nActor2 != -1) {
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
+ CPed* pPed;
+ do {
+ if (--m_nActor2 < 0)
+ m_nActor2 = NUM_ACTORS_IN_MOVIE - 1;
+ pPed = pActors[m_nActor2];
+ } while (pPed == nil || pPed == pActors[m_nActor]);
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading;
+ }
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) {
+ CPed* pPed;
+ do {
+ if (++m_nActor2 == NUM_ACTORS_IN_MOVIE)
+ m_nActor2 = 0;
+ pPed = pActors[m_nActor2];
+ } while (pPed == nil || pPed == pActors[m_nActor]);
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pPed->GetPosition() - m_vecCamHeading;
+ }
+ m_vecCurrentPosition = pActors[m_nActor2]->GetPosition();
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bActor2Selected = true;
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_nActor2 = -1;
+ }
+ }
+ else {
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pActors[i] != nil && pActors[m_nActor] != pActors[i] ) {
+ m_nActor2 = i;
+ break;
+ }
+ }
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pActors[m_nActor2]->GetPosition() - m_vecCamHeading;
+ }
+}
+
+void CSceneEdit::SelectVehicle(void)
+{
+ m_bVehicleSelected = false;
+ if (m_nVehicle != -1) {
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
+ CVehicle* pVehicle;
+ do {
+ if (--m_nVehicle < 0)
+ m_nVehicle = NUM_VEHICLES_IN_MOVIE - 1;
+ pVehicle = pVehicles[m_nVehicle];
+ } while (pVehicle == nil);
+ }
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()) {
+ CVehicle* pVehicle;
+ do {
+ if (++m_nVehicle == NUM_VEHICLES_IN_MOVIE)
+ m_nVehicle = 0;
+ pVehicle = pVehicles[m_nVehicle];
+ } while (pVehicle == nil);
+ }
+ m_vecCurrentPosition = pVehicles[m_nVehicle]->GetPosition();
+ TheCamera.Cams[TheCamera.ActiveCam].Source = pVehicles[m_nVehicle]->GetPosition() - m_vecCamHeading;
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bVehicleSelected = true;
+ m_bCommandActive = false;
+ }
+ else if (CPad::GetPad(1)->GetCircleJustDown()) {
+ m_nVehicle = -1;
+ }
+ }
+ else if (m_nNumVehicles != 0) {
+ for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) {
+ if (pVehicles[i] != nil) {
+ m_nVehicle = i;
+ break;
+ }
+ }
+ }
+}
+
+bool CSceneEdit::SelectWeapon(void)
+{
+ if (m_nWeaponType == WEAPONTYPE_UNARMED) {
+ m_nWeaponType = WEAPONTYPE_COLT45;
+ return false;
+ }
+ if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
+ if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
+ m_nWeaponType = WEAPONTYPE_BASEBALLBAT;
+ pActors[m_nActor]->ClearWeapons();
+ pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
+ pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType);
+ }
+ else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
+ if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
+ m_nWeaponType = WEAPONTYPE_GRENADE;
+ pActors[m_nActor]->ClearWeapons();
+ pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
+ pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
+ pActors[m_nActor]->SetCurrentWeapon(m_nWeaponType);
+ }
+ if (CPad::GetPad(1)->GetTriangleJustDown()) {
+ m_bCommandActive = false;
+ return true;
+ }
+ if (CPad::GetPad(1)->GetCircleJustDown()) {
+ pActors[m_nActor]->ClearWeapons();
+ m_nWeaponType = WEAPONTYPE_UNARMED;
+ m_bCommandActive = false;
+ return false;
+ }
+ return false;
+} \ No newline at end of file
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index 0de72c19..6dcefa31 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -1,14 +1,95 @@
#pragma once
+class CPed;
+class CVehicle;
+
+struct CMovieCommand
+{
+ int32 m_nCommandId;
+ CVector m_vecPosition;
+ CVector m_vecCamera;
+ int16 m_nActorId;
+ int16 m_nActor2Id;
+ int16 m_nVehicleId;
+ int16 m_nModelIndex;
+};
+
class CSceneEdit
{
public:
- static bool &m_bEditOn;
- static int32 &m_bCameraFollowActor;
- static bool &m_bRecording;
- static CVector &m_vecCurrentPosition;
- static CVector &m_vecCamHeading;
+ enum {
+ MOVIE_DO_NOTHING = 0,
+ MOVIE_NEW_ACTOR,
+ MOVIE_MOVE_ACTOR,
+ MOVIE_SELECT_ACTOR,
+ MOVIE_DELETE_ACTOR,
+ MOVIE_NEW_VEHICLE,
+ MOVIE_MOVE_VEHICLE,
+ MOVIE_SELECT_VEHICLE,
+ MOVIE_DELETE_VEHICLE,
+ MOVIE_GIVE_WEAPON,
+ MOVIE_GOTO,
+ MOVIE_GOTO_WAIT,
+ MOVIE_GET_IN_CAR,
+ MOVIE_GET_OUT_CAR,
+ MOVIE_KILL,
+ MOVIE_FLEE,
+ MOVIE_WAIT,
+ MOVIE_POSITION_CAMERA,
+ MOVIE_SET_CAMERA_TARGET,
+ MOVIE_SELECT_CAMERA_MODE,
+ MOVIE_SAVE_MOVIE,
+ MOVIE_LOAD_MOVIE,
+ MOVIE_PLAY_MOVIE,
+ MOVIE_END,
+ MOVIE_TOTAL_COMMANDS
+ };
+ enum {
+ NUM_ACTORS_IN_MOVIE = 5,
+ NUM_VEHICLES_IN_MOVIE = 5,
+ NUM_COMMANDS_IN_MOVIE = 20
+ };
+ static int32 m_bCameraFollowActor;
+ static CVector m_vecCurrentPosition;
+ static CVector m_vecCamHeading;
+ static CVector m_vecGotoPosition;
+ static int32 m_nVehicle;
+ static int32 m_nVehicle2;
+ static int32 m_nActor;
+ static int32 m_nActor2;
+ static int32 m_nVehiclemodelId;
+ static int32 m_nPedmodelId;
+ static int16 m_nCurrentMovieCommand;
+ static int16 m_nCurrentCommand;
+ static int16 m_nCurrentVehicle;
+ static int16 m_nCurrentActor;
+ static bool m_bEditOn;
+ static bool m_bRecording;
+ static bool m_bCommandActive;
+ static bool m_bActorSelected;
+ static bool m_bActor2Selected;
+ static bool m_bVehicleSelected;
+ static int16 m_nNumActors;
+ static int16 m_nNumVehicles;
+ static int16 m_nNumMovieCommands;
+ static int16 m_nWeaponType;
+ static CPed* pActors[NUM_ACTORS_IN_MOVIE];
+ static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
+ static bool m_bDrawGotoArrow;
+ static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
+ static void LoadMovie(void);
+ static void SaveMovie(void);
+ static void Initialise(void);
+ static void InitPlayback(void);
+ static void ReInitialise(void);
static void Update(void);
- static void Init(void);
+ static void Draw(void);
+ static void ProcessCommand(void);
+ static void PlayBack(void);
+ static void ClearForNewCommand(void);
+ static void SelectActor(void);
+ static void SelectActor2(void);
+ static void SelectVehicle(void);
+ static bool SelectWeapon(void);
};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index ddea0e3c..83d072f3 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -8442,7 +8442,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
pPlayerInfo->MakePlayerSafe(true);
- CCutsceneMgr::SetRunning(true);
+ CCutsceneMgr::StartCutsceneProcessing();
return 0;
}
case COMMAND_USE_TEXT_COMMANDS:
@@ -8921,6 +8921,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
UpdateCompareFlag(CCredits::AreCreditsDone());
return 0;
case COMMAND_CREATE_SINGLE_PARTICLE:
+ CollectParameters(&m_nIp, 8);
CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1],
*(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0);
return 0;
@@ -11358,7 +11359,7 @@ VALIDATESAVEBUF(size)
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
- static CColPoint aTempColPoints[32];
+ static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
int16 entities = 0;
CEntity* aEntities[16];
CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
@@ -11373,15 +11374,15 @@ void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntit
continue;
CEntity* pFound = aEntities[i];
int cols;
- if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0)
- cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
- pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil);
+ if (pEntity->GetColModel()->numLines <= 0)
+ cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
+ pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil);
else {
float lines[4];
lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
- CColPoint tmp;
- cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
- pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines);
+ CColPoint tmp[4];
+ cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
+ pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines);
}
if (cols <= 0)
continue;
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index 2cd09a03..ab9cd92d 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -1,23 +1,335 @@
#include "common.h"
#include "patcher.h"
-#include "TrafficLights.h"
+#include "General.h"
+#include "Camera.h"
+#include "World.h"
+#include "PathFind.h"
#include "Timer.h"
+#include "Clock.h"
+#include "Weather.h"
+#include "Timecycle.h"
+#include "Pointlights.h"
+#include "Shadows.h"
+#include "Coronas.h"
+#include "SpecialFX.h"
#include "Vehicle.h"
+#include "TrafficLights.h"
+
+// TODO: figure out the meaning of this
+enum { SOME_FLAG = 0x80 };
+
+void
+CTrafficLights::DisplayActualLight(CEntity *ent)
+{
+ if(ent->GetUp().z < 0.96f || ent->bRenderDamaged)
+ return;
+
+ int phase;
+ if(FindTrafficLightType(ent) == 1)
+ phase = LightForCars1();
+ else
+ phase = LightForCars2();
+
+ int i;
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ float x = mi->Get2dEffect(0)->pos.x;
+ float yMin = mi->Get2dEffect(0)->pos.y;
+ float yMax = mi->Get2dEffect(0)->pos.y;
+ float zMin = mi->Get2dEffect(0)->pos.z;
+ float zMax = mi->Get2dEffect(0)->pos.z;
+ for(i = 1; i < 6; i++){
+ assert(mi->Get2dEffect(i));
+ yMin = min(yMin, mi->Get2dEffect(i)->pos.y);
+ yMax = max(yMax, mi->Get2dEffect(i)->pos.y);
+ zMin = min(zMin, mi->Get2dEffect(i)->pos.z);
+ zMax = max(zMax, mi->Get2dEffect(i)->pos.z);
+ }
+
+ CVector pos1, pos2;
+ uint8 r, g;
+ int id;
+ switch(phase){
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ default:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
+ id = 2;
+ break;
+ }
+
+ if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
+
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ 0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r*CTimeCycle::GetSpriteBrightness()*0.7f,
+ g*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 0*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 255,
+ pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)ent + id + 3,
+ r*CTimeCycle::GetSpriteBrightness()*0.7f,
+ g*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 0*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 255,
+ pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+
+ static const float top = -0.127f;
+ static const float bot = -0.539f;
+ static const float mid = bot + (top-bot)/3.0f;
+ static const float left = 1.256f;
+ static const float right = 0.706f;
+ phase = CTrafficLights::LightForPeds();
+ if(phase == PED_LIGHTS_DONT_WALK){
+ CVector p0(2.7f, right, top);
+ CVector p1(2.7f, left, top);
+ CVector p2(2.7f, right, mid);
+ CVector p3(2.7f, left, mid);
+ CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 0, 0, 60.0f);
+ }else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
+ CVector p0(2.7f, right, mid);
+ CVector p1(2.7f, left, mid);
+ CVector p2(2.7f, right, bot);
+ CVector p3(2.7f, left, bot);
+ CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
+ 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 255, 255, 60.0f);
+ }
+}
+
+void
+CTrafficLights::ScanForLightsOnMap(void)
+{
+ int x, y;
+ int i, j, l;
+ CPtrNode *node;
+
+ for(x = 0; x < NUMSECTORS_X; x++)
+ for(y = 0; y < NUMSECTORS_Y; y++){
+ CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
+ for(node = list.first; node; node = node->next){
+ CEntity *light = (CEntity*)node->item;
+ if(light->GetModelIndex() != MI_TRAFFICLIGHTS)
+ continue;
+
+ // Check cars
+ for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
+ CVector2D dist = ThePaths.m_carPathLinks[i].pos - light->GetPosition();
+ float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
+ float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
+ // it has to be on the correct side of the node and also not very far away
+ if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
+ float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].pos.z -
+ light->GetPosition().z;
+ if(dz < 15.0f){
+ ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
+ // Find two neighbour nodes of this one
+ int n1 = -1;
+ int n2 = -1;
+ for(j = 0; j < ThePaths.m_numPathNodes; j++)
+ for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
+ if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
+ if(n1 == -1)
+ n1 = j;
+ else
+ n2 = j;
+ }
+ // What's going on here?
+ if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
+ n1 = n2;
+ if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
+ ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
+ }
+ }
+ }
+
+ // Check peds
+ for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){
+ float dist1, dist2;
+ dist1 = Abs(ThePaths.m_pathNodes[i].pos.x - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[i].pos.y - light->GetPosition().y);
+ if(dist1 < 50.0f){
+ for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
+ j = ThePaths.m_pathNodes[i].firstLink + l;
+ if(ThePaths.m_connectionFlags[j].bCrossesRoad){
+ dist2 = Abs(ThePaths.m_pathNodes[j].pos.x - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[j].pos.y - light->GetPosition().y);
+ if(dist1 < 15.0f || dist2 < 15.0f)
+ ThePaths.m_connectionFlags[j].bTrafficLight = true;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool
+CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
+{
+ int node, type;
-WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
-WRAPPER void CTrafficLights::ScanForLightsOnMap(void) { EAXJMP(0x454F40); }
-WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); }
-WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); }
+ node = vehicle->AutoPilot.m_nNextPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nNextDirection == -1){
+ if(dist > 0.0f && dist < 8.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -8.0f)
+ return true;
+ }
+ }
+ }
+
+ node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nCurrentDirection == -1){
+ if(dist > 0.0f && dist < 8.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -8.0f)
+ return true;
+ }
+ }
+ }
+
+ if(vehicle->m_status == STATUS_PHYSICS){
+ node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nPreviousDirection == -1){
+ if(dist > 0.0f && dist < 6.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -6.0f)
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+bool
+CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
+{
+ return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
+ !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
+}
+
+int
+CTrafficLights::FindTrafficLightType(CEntity *light)
+{
+ float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y));
+ if((orientation > 60.0f && orientation < 60.0f + 90.0f) ||
+ (orientation > 240.0f && orientation < 240.0f + 90.0f))
+ return 1;
+ return 2;
+}
uint8
CTrafficLights::LightForPeds(void)
{
- uint32 period = CTimer::GetTimeInMilliseconds() & 0x3FFF; // Equals to % 16384
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
- if (period >= 15384)
- return PED_LIGHTS_WALK_BLINK;
- else if (period >= 12000)
+ if(period < 12000)
+ return PED_LIGHTS_DONT_WALK;
+ else if(period < 16384 - 1000)
return PED_LIGHTS_WALK;
else
- return PED_LIGHTS_DONT_WALK;
-} \ No newline at end of file
+ return PED_LIGHTS_WALK_BLINK;
+}
+
+uint8
+CTrafficLights::LightForCars1(void)
+{
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 5000)
+ return CAR_LIGHTS_GREEN;
+ else if(period < 5000 + 1000)
+ return CAR_LIGHTS_YELLOW;
+ else
+ return CAR_LIGHTS_RED;
+}
+
+uint8
+CTrafficLights::LightForCars2(void)
+{
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 6000)
+ return CAR_LIGHTS_RED;
+ else if(period < 12000 - 1000)
+ return CAR_LIGHTS_GREEN;
+ else if(period < 12000)
+ return CAR_LIGHTS_YELLOW;
+ else
+ return CAR_LIGHTS_RED;
+}
+
+STARTPATCHES
+ InjectHook(0x455760, &CTrafficLights::LightForCars1, PATCH_JUMP);
+ InjectHook(0x455790, &CTrafficLights::LightForCars2, PATCH_JUMP);
+ InjectHook(0x4557D0, &CTrafficLights::LightForPeds, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/control/TrafficLights.h b/src/control/TrafficLights.h
index 06505ed6..f3df6cd5 100644
--- a/src/control/TrafficLights.h
+++ b/src/control/TrafficLights.h
@@ -7,6 +7,10 @@ enum {
PED_LIGHTS_WALK,
PED_LIGHTS_WALK_BLINK,
PED_LIGHTS_DONT_WALK,
+
+ CAR_LIGHTS_GREEN = 0,
+ CAR_LIGHTS_YELLOW,
+ CAR_LIGHTS_RED
};
class CTrafficLights
@@ -14,7 +18,10 @@ class CTrafficLights
public:
static void DisplayActualLight(CEntity *ent);
static void ScanForLightsOnMap(void);
+ static int FindTrafficLightType(CEntity *light);
static uint8 LightForPeds(void);
+ static uint8 LightForCars1(void);
+ static uint8 LightForCars2(void);
static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*);
};