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-rw-r--r--src/control/AutoPilot.cpp4
-rw-r--r--src/control/Bridge.h3
-rw-r--r--src/control/CarAI.cpp3
-rw-r--r--src/control/CarCtrl.cpp12
-rw-r--r--src/control/Curves.cpp10
-rw-r--r--src/control/Darkel.cpp17
-rw-r--r--src/control/Darkel.h2
-rw-r--r--src/control/GameLogic.cpp3
-rw-r--r--src/control/Gangs.cpp13
-rw-r--r--src/control/Gangs.h8
-rw-r--r--src/control/Garages.cpp2374
-rw-r--r--src/control/Garages.h176
-rw-r--r--src/control/PathFind.cpp17
-rw-r--r--src/control/PathFind.h9
-rw-r--r--src/control/Phones.cpp1
-rw-r--r--src/control/Pickups.cpp32
-rw-r--r--src/control/Remote.cpp2
-rw-r--r--src/control/Replay.cpp127
-rw-r--r--src/control/Replay.h10
-rw-r--r--src/control/RoadBlocks.cpp34
-rw-r--r--src/control/RoadBlocks.h4
-rw-r--r--src/control/SceneEdit.cpp6
-rw-r--r--src/control/SceneEdit.h6
-rw-r--r--src/control/Script.cpp57
-rw-r--r--src/control/Script.h2
25 files changed, 2528 insertions, 404 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index e3d5c9e9..70099291 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -6,9 +6,6 @@
#include "Curves.h"
#include "PathFind.h"
-#if 0
-WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); }
-#else
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = max(0.01f, speed);
@@ -41,7 +38,6 @@ void CAutoPilot::ModifySpeed(float speed)
m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nSpeedScaleFactor;
#endif
}
-#endif
void CAutoPilot::RemoveOnePathNode()
{
diff --git a/src/control/Bridge.h b/src/control/Bridge.h
index 377c8bf8..63f41578 100644
--- a/src/control/Bridge.h
+++ b/src/control/Bridge.h
@@ -1,5 +1,6 @@
#pragma once
-#include "Entity.h"
+
+class CEntity;
enum bridgeStates {
STATE_BRIDGE_LOCKED,
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index c5d62c48..e47e3d5e 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -9,6 +9,9 @@
#include "HandlingMgr.h"
#include "ModelIndices.h"
#include "PlayerPed.h"
+#include "Wanted.h"
+#include "DMAudio.h"
+#include "Fire.h"
#include "Pools.h"
#include "Timer.h"
#include "TrafficLights.h"
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index de8c799e..3174a253 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -19,6 +19,7 @@
#include "Ped.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
+#include "Wanted.h"
#include "Pools.h"
#include "Renderer.h"
#include "RoadBlocks.h"
@@ -27,7 +28,7 @@
#include "Streaming.h"
#include "VisibilityPlugins.h"
#include "Vehicle.h"
-#include "Wanted.h"
+#include "Fire.h"
#include "World.h"
#include "Zones.h"
@@ -880,9 +881,7 @@ CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle)
pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep()));
}
}
-#if 0
-WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); }
-#else
+
void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed)
{
float frontOffset = pVehicle->GetModelInfo()->GetColModel()->boundingBox.max.y;
@@ -990,7 +989,6 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f
}
}
}
-#endif
void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList& lst, CVehicle* pVehicle, float x_inf, float y_inf, float x_sup, float y_sup, float* pSpeed, float curSpeed)
{
@@ -1054,9 +1052,6 @@ void CCarCtrl::SlowCarDownForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle,
}
}
-#if 0
-WRAPPER float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id) { EAXJMP(0x41A020); }
-#else
float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle* pVehicleB, float projectionX, float projectionY, CVector* pForwardA, CVector* pForwardB, uint8 id)
{
CVector2D vecBToA = pVehicleA->GetPosition() - pVehicleB->GetPosition();
@@ -1179,7 +1174,6 @@ float CCarCtrl::TestCollisionBetween2MovingRects(CVehicle* pVehicleA, CVehicle*
}
return proximity;
}
-#endif
float CCarCtrl::FindAngleToWeaveThroughTraffic(CVehicle* pVehicle, CPhysical* pTarget, float angleToTarget, float angleForward)
{
diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp
index c5f64bf7..5c6ef06d 100644
--- a/src/control/Curves.cpp
+++ b/src/control/Curves.cpp
@@ -2,9 +2,6 @@
#include "patcher.h"
#include "Curves.h"
-#if 0
-WRAPPER float CCurves::CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float) { EAXJMP(0x420410); }
-#else
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
{
CVector2D dir1(dir1X, dir1Y);
@@ -16,11 +13,7 @@ float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float di
else
return ((1.0f - dp) * 0.2f + 1.0f) * distance;
}
-#endif
-#if 0
-WRAPPER void CCurves::CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*) { EAXJMP(0x4204D0); }
-#else
void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir)
{
float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y);
@@ -35,5 +28,4 @@ void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVe
(dir1.x * (1.0f - curveCoef) + dir2.x * curveCoef) / (timeOnCurve * 0.001f),
(dir1.y * (1.0f - curveCoef) + dir2.y * curveCoef) / (timeOnCurve * 0.001f),
0.0f);
-}
-#endif \ No newline at end of file
+} \ No newline at end of file
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index b7ae0726..b4d15abf 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -3,6 +3,7 @@
#include "main.h"
#include "Darkel.h"
#include "PlayerPed.h"
+#include "Wanted.h"
#include "Timer.h"
#include "DMAudio.h"
#include "Population.h"
@@ -161,9 +162,6 @@ CDarkel::ReadStatus()
return Status;
}
-#if 0
-WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
-#else
void
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
@@ -177,11 +175,7 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
RegisteredKills[vehicle->GetModelIndex()]++;
CStats::CarsExploded++;
}
-#endif
-#if 0
-WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
-#else
void
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
{
@@ -206,7 +200,6 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
CStats::HeadsPopped++;
CStats::KillsSinceLastCheckpoint++;
}
-#endif
void
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
@@ -221,9 +214,6 @@ CDarkel::ResetModelsKilledByPlayer()
RegisteredKills[i] = 0;
}
-#if 0
-WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); }
-#else
void
CDarkel::ResetOnPlayerDeath()
{
@@ -252,11 +242,7 @@ CDarkel::ResetOnPlayerDeath()
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
}
-#endif
-#if 0
-WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); }
-#else
void
CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
{
@@ -305,7 +291,6 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
if (CDarkel::bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
}
-#endif
void
CDarkel::Update()
diff --git a/src/control/Darkel.h b/src/control/Darkel.h
index f17d7581..12ce4451 100644
--- a/src/control/Darkel.h
+++ b/src/control/Darkel.h
@@ -1,9 +1,9 @@
#pragma once
-#include "Weapon.h"
#include "ModelIndices.h"
class CVehicle;
class CPed;
+enum eWeaponType;
enum
{
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 1e5b72c3..0abae7d6 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -9,6 +9,7 @@
#include "CutsceneMgr.h"
#include "World.h"
#include "PlayerPed.h"
+#include "Wanted.h"
#include "Camera.h"
#include "Messages.h"
#include "CarCtrl.h"
@@ -56,7 +57,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
CStreaming::FlushRequestList();
CStreaming::DeleteRwObjectsAfterDeath(pos);
CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::DrasticTidyUpMemory();
+ CGame::DrasticTidyUpMemory(true);
CStreaming::LoadScene(pos);
CTimer::Update();
}
diff --git a/src/control/Gangs.cpp b/src/control/Gangs.cpp
index f9cb4698..ac32ad98 100644
--- a/src/control/Gangs.cpp
+++ b/src/control/Gangs.cpp
@@ -1,7 +1,8 @@
#include "common.h"
#include "patcher.h"
#include "ModelIndices.h"
-#include "Gangs.h"
+#include "Gangs.h"
+#include "Weapon.h"
//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
CGangInfo CGangs::Gang[NUM_GANGS];
@@ -13,7 +14,7 @@ CGangInfo::CGangInfo() :
m_Weapon2(WEAPONTYPE_UNARMED)
{}
-void CGangs::Initialize(void)
+void CGangs::Initialise(void)
{
Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
@@ -38,8 +39,8 @@ void CGangs::SetGangVehicleModel(int16 gang, int32 model)
void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2)
{
CGangInfo *gi = GetGangInfo(gang);
- gi->m_Weapon1 = (eWeaponType)weapon1;
- gi->m_Weapon2 = (eWeaponType)weapon2;
+ gi->m_Weapon1 = weapon1;
+ gi->m_Weapon2 = weapon2;
}
void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
@@ -66,7 +67,7 @@ VALIDATESAVEBUF(*size);
void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
{
- Initialize();
+ Initialise();
INITSAVEBUF
// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
@@ -78,7 +79,7 @@ VALIDATESAVEBUF(size);
}
STARTPATCHES
- InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
+ InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP);
InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
diff --git a/src/control/Gangs.h b/src/control/Gangs.h
index a348f259..dd7a7f93 100644
--- a/src/control/Gangs.h
+++ b/src/control/Gangs.h
@@ -1,13 +1,11 @@
#pragma once
-#include "Weapon.h"
-
struct CGangInfo
{
int32 m_nVehicleMI;
int8 m_nPedModelOverride;
- eWeaponType m_Weapon1;
- eWeaponType m_Weapon2;
+ int32 m_Weapon1;
+ int32 m_Weapon2;
CGangInfo();
};
@@ -30,7 +28,7 @@ enum {
class CGangs
{
public:
- static void Initialize(void);
+ static void Initialise(void);
static void SetGangVehicleModel(int16, int32);
static void SetGangWeapons(int16, int32, int32);
static void SetGangPedModelOverride(int16, int8);
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 5ac15377..7e9fc0fa 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1,152 +1,1384 @@
#include "common.h"
#include "patcher.h"
-#include "main.h"
-#include "ModelIndices.h"
#include "Garages.h"
-#include "Timer.h"
+#include "main.h"
+
+#ifdef FIX_BUGS
+#include "Boat.h"
+#endif
+#include "DMAudio.h"
+#include "General.h"
#include "Font.h"
+#include "HandlingMgr.h"
+#include "Hud.h"
#include "Messages.h"
+#include "ModelIndices.h"
+#include "Pad.h"
+#include "Particle.h"
#include "PlayerPed.h"
+#include "Replay.h"
+#include "Stats.h"
+#include "Streaming.h"
#include "Text.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "Wanted.h"
#include "World.h"
-int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
-bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
-bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
-int32 &CGarages::CarsCollected = *(int32 *)0x880E18;
-int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])*(uintptr*)0x8E286C;
-int32 &CGarages::CrushedCarId = *(int32 *)0x943060;
-uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58;
-int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8;
-const char *CGarages::MessageIDString = (const char *)0x878358;
-int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14;
-uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530;
-uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C;
-uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4;
-bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
-int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
-uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
-
-CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0;
-
-WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
-WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
-WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
-WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); }
+#define CRUSHER_GARAGE_X1 (1135.5f)
+#define CRUSHER_GARAGE_Y1 (57.0f)
+#define CRUSHER_GARAGE_Z1 (-1.0f)
+#define CRUSHER_GARAGE_X2 (1149.5f)
+#define CRUSHER_GARAGE_Y2 (63.7f)
+#define CRUSHER_GARAGE_Z2 (3.5f)
-bool
-CGarages::IsModelIndexADoor(uint32 id)
+#define ROTATED_DOOR_OPEN_SPEED (0.015f)
+#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
+#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
+#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
+#define CRUSHER_CRANE_SPEED (0.005f)
+
+// Prices
+#define BOMB_PRICE (1000)
+#define RESPRAY_PRICE (1000)
+
+// Distances
+#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
+#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
+#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
+#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
+#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
+#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
+#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.2f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
+#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
+#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
+
+#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f)
+
+// Time
+#define TIME_TO_RESPRAY (2000)
+#define TIME_TO_SETUP_BOMB (2000)
+#define TIME_TO_CRUSH_CAR (3000)
+#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000)
+
+// Respray stuff
+#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
+#define NUM_PARTICLES_IN_RESPRAY (200)
+#define RESPRAY_CENTERING_COEFFICIENT (0.75f)
+
+// Bomb stuff
+#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
+
+// Collect specific cars stuff
+#define REWARD_FOR_FIRST_POLICE_CAR (5000)
+#define REWARD_FOR_FIRST_BANK_VAN (5000)
+#define MAX_POLICE_CARS_TO_COLLECT (10)
+#define MAX_BANK_VANS_TO_COLLECT (10)
+
+// Collect cars stuff
+#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
+#define IMPORT_REWARD (1000)
+#define IMPORT_ALLCARS_REWARD (200000)
+
+// Crusher stuff
+#define CRUSHER_VEHICLE_TEST_SPAN (8)
+#define CRUSHER_MIN_REWARD (25)
+#define CRUSHER_MAX_REWARD (125)
+#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)
+
+// Hideout stuff
+#define MAX_STORED_CARS_IN_INDUSTRIAL (1)
+#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS)
+#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS)
+#define LIMIT_CARS_IN_INDUSTRIAL (1)
+#define LIMIT_CARS_IN_COMMERCIAL (2)
+#define LIMIT_CARS_IN_SUBURBAN (3)
+#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
+#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
+
+// Camera stuff
+#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f)
+#define MARGIN_FOR_CAMERA_DEFAULT (4.0f)
+
+const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{
- return id == MI_GARAGEDOOR1 ||
- id == MI_GARAGEDOOR2 ||
- id == MI_GARAGEDOOR3 ||
- id == MI_GARAGEDOOR4 ||
- id == MI_GARAGEDOOR5 ||
- id == MI_GARAGEDOOR6 ||
- id == MI_GARAGEDOOR7 ||
- id == MI_GARAGEDOOR9 ||
- id == MI_GARAGEDOOR10 ||
- id == MI_GARAGEDOOR11 ||
- id == MI_GARAGEDOOR12 ||
- id == MI_GARAGEDOOR13 ||
- id == MI_GARAGEDOOR14 ||
- id == MI_GARAGEDOOR15 ||
- id == MI_GARAGEDOOR16 ||
- id == MI_GARAGEDOOR17 ||
- id == MI_GARAGEDOOR18 ||
- id == MI_GARAGEDOOR19 ||
- id == MI_GARAGEDOOR20 ||
- id == MI_GARAGEDOOR21 ||
- id == MI_GARAGEDOOR22 ||
- id == MI_GARAGEDOOR23 ||
- id == MI_GARAGEDOOR24 ||
- id == MI_GARAGEDOOR25 ||
- id == MI_GARAGEDOOR26 ||
- id == MI_GARAGEDOOR27 ||
- id == MI_GARAGEDOOR28 ||
- id == MI_GARAGEDOOR29 ||
- id == MI_GARAGEDOOR30 ||
- id == MI_GARAGEDOOR31 ||
- id == MI_GARAGEDOOR32 ||
- id == MI_CRUSHERBODY ||
- id == MI_CRUSHERLID;
+ { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
+ { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT },
+ { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }
+};
+
+int32& CGarages::BankVansCollected = *(int32*)0x8F1B34;
+bool& CGarages::BombsAreFree = *(bool*)0x95CD7A;
+bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D;
+int32& CGarages::CarsCollected = *(int32*)0x880E18;
+int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C;
+int32& CGarages::CrushedCarId = *(int32*)0x943060;
+uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58;
+int32& CGarages::MessageNumberInString = *(int32*)0x885BA8;
+char(&CGarages::MessageIDString)[MESSAGE_LENGTH] = *(char(*)[MESSAGE_LENGTH]) * (uintptr*)0x878358;
+int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14;
+uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530;
+uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C;
+uint32& CGarages::NumGarages = *(uint32*)0x8F29F4;
+bool& CGarages::PlayerInGarage = *(bool*)0x95CD83;
+int32& CGarages::PoliceCarsCollected = *(int32*)0x941444;
+uint32& CGarages::GarageToBeTidied = *(uint32*)0x623570;
+CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210;
+CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300;
+CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0;
+int32& CGarages::AudioEntity = *(int32*)0x5ECEA8;
+CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0;
+bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2;
+
+void CGarages::Init(void)
+{
+ CrushedCarId = -1;
+ NumGarages = 0;
+ MessageEndTime = 0;
+ MessageStartTime = 0;
+ PlayerInGarage = false;
+ BombsAreFree = false;
+ CarsCollected = 0;
+ BankVansCollected = 0;
+ PoliceCarsCollected = 0;
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ CarTypesCollected[i] = 0;
+ LastTimeHelpMessage = 0;
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+ aCarsInSafeHouse1[i].Init();
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+ aCarsInSafeHouse2[i].Init();
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+ aCarsInSafeHouse3[i].Init();
+ AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+ if (AudioEntity >= 0)
+ DMAudio.SetEntityStatus(AudioEntity, 1);
+ AddOne(
+ CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
+ CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
+ GARAGE_CRUSHER, 0);
}
-bool CGarages::HasCarBeenCrushed(int32 handle)
+#ifndef PS2
+void CGarages::Shutdown(void)
{
- return CrushedCarId == handle;
+ NumGarages = 0;
+ if (AudioEntity < 0)
+ return;
+ DMAudio.DestroyEntity(AudioEntity);
+ AudioEntity = AEHANDLE_NONE;
}
+#endif
-WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
-WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
-WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
-WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
-WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); }
-WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
-WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
-WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
-WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); }
+void CGarages::Update(void)
+{
+ static int GarageToBeTidied = 0;
+#ifndef PS2
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
+ bCamShouldBeOutisde = false;
+ TheCamera.pToGarageWeAreIn = nil;
+ TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ if (aGarages[i].IsUsed())
+ aGarages[i].Update();
+ }
+ if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
+ return;
+ if (++GarageToBeTidied >= NUM_GARAGES)
+ GarageToBeTidied = 0;
+ if (!aGarages[GarageToBeTidied].IsUsed())
+ return;
+ if (!aGarages[GarageToBeTidied].IsFar())
+ aGarages[GarageToBeTidied].TidyUpGarageClose();
+ else
+ aGarages[GarageToBeTidied].TidyUpGarage();
+}
-int32 CGarages::QueryCarsCollected(int16 garage)
+int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId)
{
- return 0;
+ if (NumGarages >= NUM_GARAGES) {
+ assert(0);
+ return NumGarages++;
+ }
+ CGarage* pGarage = &aGarages[NumGarages];
+ pGarage->m_fX1 = min(X1, X2);
+ pGarage->m_fX2 = max(X1, X2);
+ pGarage->m_fY1 = min(Y1, Y2);
+ pGarage->m_fY2 = max(Y1, Y2);
+ pGarage->m_fZ1 = min(Z1, Z2);
+ pGarage->m_fZ2 = max(Z1, Z2);
+ pGarage->m_pDoor1 = nil;
+ pGarage->m_pDoor2 = nil;
+ pGarage->m_fDoor1Z = Z1;
+ pGarage->m_fDoor2Z = Z1;
+ pGarage->m_eGarageType = type;
+ pGarage->m_bRecreateDoorOnNextRefresh = false;
+ pGarage->m_bRotatedDoor = false;
+ pGarage->m_bCameraFollowsPlayer = false;
+ pGarage->RefreshDoorPointers(true);
+ if (pGarage->m_pDoor1) {
+ pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
+ pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x;
+ pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y;
+ }
+ if (pGarage->m_pDoor2) {
+ pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z;
+ pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x;
+ pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y;
+ }
+ pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
+ pGarage->m_fDoorPos = 0.0f;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_nTimeToStartAction = 0;
+ pGarage->field_2 = false;
+ pGarage->m_nTargetModelIndex = targetId;
+ pGarage->field_96 = nil;
+ pGarage->m_bCollectedCarsState = 0;
+ pGarage->m_bDeactivated = false;
+ pGarage->m_bResprayHappened = false;
+ switch (type) {
+ case GARAGE_MISSION:
+ case GARAGE_COLLECTORSITEMS:
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_FORCARTOCOMEOUTOF:
+ case GARAGE_60SECONDS:
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+ pGarage->m_fDoorPos = 0.0f;
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ case GARAGE_RESPRAY:
+ pGarage->m_eGarageState = GS_OPENED;
+ pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
+ break;
+ case GARAGE_CRUSHER:
+ pGarage->m_eGarageState = GS_OPENED;
+ pGarage->m_fDoorPos = HALFPI;
+ break;
+ default:
+ assert(false);
+ }
+ if (type == GARAGE_CRUSHER)
+ pGarage->UpdateCrusherAngle();
+ else
+ pGarage->UpdateDoorsHeight();
+ return NumGarages++;
}
-void CGarages::GivePlayerDetonator()
+void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
{
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
- FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+ CGarage* pGarage = &aGarages[garage];
+ pGarage->m_eGarageType = type;
+ pGarage->m_nTargetModelIndex = mi;
+ pGarage->m_eGarageState = GS_FULLYCLOSED;
+}
+
+void CGarage::Update()
+{
+ if (m_eGarageType != GARAGE_CRUSHER) {
+ switch (m_eGarageState) {
+ case GS_FULLYCLOSED:
+ case GS_OPENED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ case GS_OPENEDCONTAINSCAR:
+ case GS_CLOSEDCONTAINSCAR:
+ if (FindPlayerPed() && !m_bCameraFollowsPlayer) {
+ CVehicle* pVehicle = FindPlayerVehicle();
+ if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) {
+ TheCamera.pToGarageWeAreIn = this;
+ CGarages::bCamShouldBeOutisde = true;
+ }
+ if (pVehicle) {
+ if (IsEntityEntirelyOutside(pVehicle, 0.0f))
+ TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
+ if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
+ if (pVehicle->IsWithinArea(
+ m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
+ TheCamera.pToGarageWeAreIn = this;
+ CGarages::bCamShouldBeOutisde = true;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
+ return;
+ switch (m_eGarageType) {
+ case GARAGE_RESPRAY:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
+ if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
+ m_eGarageState = GS_CLOSING;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ }
+ else {
+ CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray!
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
+ }
+ }
+ else {
+ CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot!
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1);
+ }
+ }
+ if (FindPlayerVehicle()) {
+ if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ CWorld::CallOffChaseForArea(
+ m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ CStats::CheckPointReachedSuccessfully();
+ }
+ UpdateDoorsHeight();
+#ifdef FIX_BUGS
+ if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
+#else
+ if (FindPlayerVehicle())
+#endif
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ CWorld::CallOffChaseForArea(
+ m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ break;
+ case GS_FULLYCLOSED:
+ if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
+ m_eGarageState = GS_OPENING;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
+ bool bTakeMoney = false;
+ if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0)
+ bTakeMoney = true;
+ FindPlayerPed()->m_pWanted->Reset();
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+#ifdef FIX_BUGS
+ bool bChangedColour = false;
+#else
+ bool bChangedColour;
+#endif
+ if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
+ if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
+ bTakeMoney = true;
+ FindPlayerVehicle()->m_fHealth = 1000.0f;
+ ((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+ ((CAutomobile*)(FindPlayerVehicle()))->Fix();
+ if (FindPlayerVehicle()->GetUp().z < 0.0f) {
+ FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
+ FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
+ }
+ bChangedColour = false;
+ if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+ uint8 colour1, colour2;
+ uint16 attempt;
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2);
+ for (attempt = 0; attempt < 10; attempt++) {
+ if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2)
+ break;
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2);
+ }
+ bChangedColour = (attempt < 10);
+ FindPlayerVehicle()->m_currentColour1 = colour1;
+ FindPlayerVehicle()->m_currentColour2 = colour2;
+ if (bChangedColour) {
+ for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
+ CVector pos;
+#ifdef FIX_BUGS
+ pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f);
+ pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f);
+ pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
+#else
+ // wtf is this
+ pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f);
+ pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f);
+ pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f;
+#endif
+ CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
+ }
+ }
+ }
+ CenterCarInGarage(FindPlayerVehicle());
+ }
+ if (bTakeMoney) {
+ if (!CGarages::RespraysAreFree)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
+ CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
+ }
+ else if (bChangedColour) {
+ if (CGeneral::GetRandomTrueFalse())
+ CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color.
+ else
+ CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary.
+ }
+ m_bResprayHappened = true;
+ }
+ CWorld::CallOffChaseForArea(
+ m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
+ m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
+ m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+ break;
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENEDCONTAINSCAR:
+ if (IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENED;
+ break;
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
+#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check
+ if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
+#else
+ if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
+#endif
+ CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
+ break;
+ }
+ if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney < BOMB_PRICE) {
+ CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each"
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
+ break;
+ }
+ m_eGarageState = GS_CLOSING;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
+ case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
+ case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
+ }
+ m_eGarageState = GS_OPENING;
+ if (!CGarages::BombsAreFree)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
+ if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
+ ((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+ ((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
+ if (m_eGarageType == GARAGE_BOMBSHOP3)
+ CGarages::GivePlayerDetonator();
+ CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
+ }
+ switch (m_eGarageType) {
+ case GARAGE_BOMBSHOP1:
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP2:
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ case 1:
+ case 2:
+ CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ case 3:
+ CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP3:
+ CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
+ break;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENEDCONTAINSCAR;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENEDCONTAINSCAR:
+ if (IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENED;
+ break;
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_MISSION:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
+ if ((CTimer::GetFrameCounter() & 0x1F) == 0 && !IsAnyOtherCarTouchingGarage(nil)) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ }
+ else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_bClosingWithoutTargetCar)
+ m_eGarageState = GS_FULLYCLOSED;
+ else {
+ if (m_pTarget) {
+ m_eGarageState = GS_CLOSEDCONTAINSCAR;
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ m_pTarget = nil;
+ }
+ else {
+ m_eGarageState = GS_FULLYCLOSED;
+ }
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget) {
+ if (CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_COLLECTSPECIFICCARS:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
+ m_pTarget = FindPlayerVehicle();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ if (!FindPlayerVehicle()) {
+ if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
+ if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ }
+ }
+ else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE ||
+ Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) {
+ m_eGarageState = GS_CLOSING;
+ m_pTarget = nil;
+ }
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_pTarget) {
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ m_pTarget = nil;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ int16 reward;
+ switch (m_nTargetModelIndex) {
+ case MI_POLICE:
+ reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT;
+ break;
+ case MI_SECURICA:
+ reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT;
+ break;
+#ifdef FIX_BUGS // not possible though
+ default:
+ reward = 0;
+ break;
+#endif
+ }
+ if (reward > 0) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
+ CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1);
+ }
+ else {
+ CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us!
+ DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1);
+ }
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
+ if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ case GS_OPENING:
+ if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
+ m_pTarget = FindPlayerVehicle();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ m_pTarget = FindPlayerVehicle();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
+ Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
+ m_eGarageState = GS_CLOSING;
+ m_pTarget = nil;
+ break;
+ }
+ if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
+ !IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+#ifdef FIX_BUGS
+ if (!m_pTarget->IsCar() ||
+ ((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
+ ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
+#else
+ if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
+ ((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
+#endif
+ if (m_pTarget->m_status != STATUS_WRECKED) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
+ }
+ }
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_pTarget) {
+ MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ m_pTarget = nil;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() &&
+ CalcSmallestDistToGarageDoorSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
+ if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
+ CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
+ else
+ m_eGarageState = GS_OPENING;
+ }
+ else {
+ if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
+ CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
+ else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
+ CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
+ }
+ }
+ m_pTarget = nil;
+ break;
+ case GS_OPENING:
+ if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
+ m_pTarget = FindPlayerVehicle();
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FORCARTOCOMEOUTOF:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (IsGarageEmpty())
+ m_eGarageState = GS_CLOSING;
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ if (!IsGarageEmpty())
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_FULLYCLOSED:
+ break;
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_CRUSHER:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ {
+ int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
+ int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
+ for (; i < end; i++) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
+ m_eGarageState = GS_CLOSING;
+ m_pTarget = pVehicle;
+ m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+ }
+ }
+ break;
+ }
+ case GS_CLOSING:
+ if (m_pTarget) {
+ m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
+ if (m_fDoorPos < TWOPI / 5) {
+ m_pTarget->bUsesCollision = false;
+ m_pTarget->bAffectedByGravity = false;
+ m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
+ }
+ else {
+ m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep()));
+ }
+ if (m_fDoorPos == 0.0f) {
+ CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
+ float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
+ DestroyVehicleAndDriverAndPassengers(m_pTarget);
+ ++CStats::CarsCrushed;
+ m_pTarget = nil;
+ m_eGarageState = GS_AFTERDROPOFF;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ }
+ else
+ m_eGarageState = GS_OPENING;
+ UpdateCrusherAngle();
+ break;
+ case GS_AFTERDROPOFF:
+ if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
+ UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
+ }
+ else {
+ UpdateCrusherShake(0.0f, 0.0f);
+ m_eGarageState = GS_OPENING;
+ }
+ break;
+ case GS_OPENING:
+ m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
+ if (m_fDoorPos == HALFPI) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateCrusherAngle();
+ break;
+ //case GS_FULLYCLOSED:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_OPENEDCONTAINSCAR:
+ default:
+ break;
+ }
+ if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed()))
+ FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
+ break;
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) &&
+ !IsAnyOtherCarTouchingGarage(nil)) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) {
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = false;
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ if (m_bClosingWithoutTargetCar)
+ m_eGarageState = GS_FULLYCLOSED;
+ else {
+ if (m_pTarget) {
+ m_eGarageState = GS_CLOSEDCONTAINSCAR;
+ m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE;
+ m_pTarget = nil;
+ }
+ else
+ m_eGarageState = GS_FULLYCLOSED;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+ FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
+ CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE))
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_CLOSEDCONTAINSCAR:
+ if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction)
+ m_eGarageState = GS_OPENING;
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ switch (m_eGarageState) {
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENED:
+ //case GS_CLOSING:
+ //case GS_FULLYCLOSED:
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ switch (m_eGarageState) {
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENED:
+ //case GS_FULLYCLOSED:
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ {
+ float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ // Close car doors either if player is far, or if he is in vehicle and garage is full,
+ // or if player is very very far so that we can remove whatever is blocking garage door without him noticing
+ if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
+ !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
+ !IsAnyCarBlockingDoor()))
+ m_eGarageState = GS_CLOSING;
+ else if (FindPlayerVehicle() &&
+ CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
+ CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
+ m_eGarageState = GS_CLOSING;
+ }
+ else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
+ m_eGarageState = GS_CLOSING;
+ RemoveCarsBlockingDoorNotInside();
+ }
+ break;
+ }
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (!IsPlayerOutsideGarage())
+ m_eGarageState = GS_OPENING;
+ else if (m_fDoorPos == 0.0f) {
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ m_eGarageState = GS_FULLYCLOSED;
+ switch (m_eGarageType) {
+ case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
+ case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break;
+ case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break;
+ }
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ {
+ float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
+ if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
+ distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
+ if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
+ if (m_pDoor1) {
+ if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
+ CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
+ CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
+ CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
+ }
+ }
+ }
+ else {
+#ifdef FIX_BUGS
+ bool bCreatedAllCars = false;
+#else
+ bool bCraetedAllCars;
+#endif
+ switch (m_eGarageType) {
+ case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
+ case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break;
+ case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break;
+ }
+ if (bCreatedAllCars)
+ m_eGarageState = GS_OPENING;
+ }
+ }
+ break;
+ }
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
+ if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) {
+ m_eGarageState = GS_CLOSING;
+ m_bClosingWithoutTargetCar = true;
+ }
+ }
+ break;
+ case GS_CLOSING:
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == 0.0f) {
+ m_eGarageState = GS_FULLYCLOSED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ case GS_FULLYCLOSED:
+ if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
+ CalcDistToGarageRectangleSquared(
+ FindPlayerVehicle()->GetPosition().x,
+ FindPlayerVehicle()->GetPosition().y
+ ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+ m_eGarageState = GS_OPENING;
+ break;
+ case GS_OPENING:
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
+ if (m_fDoorPos == m_fDoorHeight) {
+ m_eGarageState = GS_OPENED;
+ DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+ }
+ UpdateDoorsHeight();
+ break;
+ //case GS_OPENEDCONTAINSCAR:
+ //case GS_CLOSEDCONTAINSCAR:
+ //case GS_AFTERDROPOFF:
+ default:
+ break;
+ }
+ break;
+ //case GARAGE_COLLECTORSITEMS:
+ //case GARAGE_60SECONDS:
+ default:
+ break;
+ }
+}
+
+bool CGarage::IsStaticPlayerCarEntirelyInside()
+{
+ if (!FindPlayerVehicle())
+ return false;
+ if (!FindPlayerVehicle()->IsCar())
+ return false;
+ if (FindPlayerPed()->GetPedState() != PED_DRIVING)
+ return false;
+ if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE)
+ return false;
+ CVehicle* pVehicle = FindPlayerVehicle();
+ if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
+ pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2)
+ return false;
+ if (Abs(pVehicle->GetSpeed().x) > 0.01f ||
+ Abs(pVehicle->GetSpeed().y) > 0.01f ||
+ Abs(pVehicle->GetSpeed().z) > 0.01f)
+ return false;
+ if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f))
+ return false;
+ return IsEntityEntirelyInside3D(pVehicle, 0.0f);
}
-WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
-WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { EAXJMP(0x4222A0); }
-WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
-WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }
+bool CGarage::IsEntityEntirelyInside(CEntity * pEntity)
+{
+ if (pEntity->GetPosition().x < m_fX1 || pEntity->GetPosition().x > m_fX2 ||
+ pEntity->GetPosition().y < m_fY1 || pEntity->GetPosition().y > m_fY2)
+ return false;
+ CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x - radius < m_fX1 || pos.x + radius > m_fX2 ||
+ pos.y - radius < m_fY1 || pos.y + radius > m_fY2)
+ return false;
+ }
+ return true;
+}
-void CGarage::OpenThisGarage()
+bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin)
{
- if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
- m_eGarageState = GS_OPENING;
+ if (pEntity->GetPosition().x < m_fX1 - fMargin || pEntity->GetPosition().x > m_fX2 + fMargin ||
+ pEntity->GetPosition().y < m_fY1 - fMargin || pEntity->GetPosition().y > m_fY2 + fMargin ||
+ pEntity->GetPosition().z < m_fZ1 - fMargin || pEntity->GetPosition().z > m_fZ2 + fMargin)
+ return false;
+ CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x + radius < m_fX1 - fMargin || pos.x - radius > m_fX2 + fMargin ||
+ pos.y + radius < m_fY1 - fMargin || pos.y - radius > m_fY2 + fMargin ||
+ pos.z + radius < m_fZ1 - fMargin || pos.z - radius > m_fZ2 + fMargin)
+ return false;
+ }
+ return true;
}
-bool CGarages::IsGarageOpen(int16 garage)
+bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin)
{
- return Garages[garage].IsOpen();
+ if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin &&
+ pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin)
+ return false;
+ CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin &&
+ pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin)
+ return false;
+ }
+ return true;
}
-bool CGarages::IsGarageClosed(int16 garage)
+bool CGarage::IsGarageEmpty()
{
- return Garages[garage].IsClosed();
+ int16 num;
+ CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false);
+ return num == 0;
}
-void CGarage::CloseThisGarage()
+bool CGarage::IsPlayerOutsideGarage()
{
- if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
- m_eGarageState = GS_CLOSING;
+ if (FindPlayerVehicle())
+ return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f);
+ return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f);
}
-void CGarages::SetGarageDoorToRotate(int16 garage)
+bool CGarage::IsEntityTouching3D(CEntity * pEntity)
{
- if (Garages[garage].m_bRotatedDoor)
- return;
- Garages[garage].m_bRotatedDoor = true;
- Garages[garage].m_fDoorHeight /= 2.0f;
- Garages[garage].m_fDoorHeight -= 0.1f;
+ float radius = pEntity->GetBoundRadius();
+ if (pEntity->GetPosition().x - radius < m_fX1 || pEntity->GetPosition().x + radius > m_fX2 ||
+ pEntity->GetPosition().y - radius < m_fY1 || pEntity->GetPosition().y + radius > m_fY2 ||
+ pEntity->GetPosition().z - radius < m_fZ1 || pEntity->GetPosition().z + radius > m_fZ2)
+ return false;
+ CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ radius = pColModel->spheres[i].radius;
+ if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
+ pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
+ pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ return false;
+ }
+ return true;
}
-bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
+bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin)
{
- return CarTypesCollected[GetCarsCollectedIndexForGarageType(Garages[garage].m_eGarageType)] & (1 << car);
+ CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x + radius + fMargin < m_fX1 || pos.x - radius - fMargin > m_fX2 ||
+ pos.y + radius + fMargin < m_fY1 || pos.y - radius - fMargin > m_fY2 ||
+ pos.z + radius + fMargin < m_fZ1 || pos.z - radius - fMargin > m_fZ2)
+ return true;
+ }
+ return false;
}
-void CGarages::SetLeaveCameraForThisGarage(int16 garage)
+bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException)
{
- Garages[garage].m_bCameraFollowsPlayer = true;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
+ pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
+ pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException)
+{
+ uint32 i = CPools::GetPedPool()->GetSize();
+ while (i--) {
+ CPed* pPed = CPools::GetPedPool()->GetSlot(i);
+ if (!pPed || pPed == pException)
+ continue;
+ if (!IsEntityTouching3D(pPed))
+ continue;
+ CColModel* pColModel = CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 &&
+ pos.y + radius > m_fY1 && pos.y - radius < m_fY2 &&
+ pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2)
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CGarage::IsAnyCarBlockingDoor()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
+ pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
+ pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2)
+ return true;
+ }
+ }
+ return false;
+}
+
+int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException)
+{
+ int32 total = 0;
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || pVehicle == pException)
+ continue;
+ if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
+ pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
+ pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2)
+ total++;
+ }
+ return total;
+}
+
+void CGarage::RemoveCarsBlockingDoorNotInside()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (!IsEntityTouching3D(pVehicle))
+ continue;
+ if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
+ pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 ||
+ pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) {
+ if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ return; // WHY?
+ }
+ }
+ }
}
-#if 0
-WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
-#else
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
@@ -159,8 +1391,11 @@ void CGarages::PrintMessages()
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(0, 0, 0, 255));
+#if defined(PS2) || defined (FIX_BUGS)
float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
- // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
+#else
+ float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
+#endif
if (MessageNumberInString2 < 0) {
if (MessageNumberInString < 0) {
@@ -187,4 +1422,931 @@ void CGarages::PrintMessages()
}
}
}
-#endif \ No newline at end of file
+
+bool CGarages::IsCarSprayable(CVehicle * pVehicle)
+{
+ switch (pVehicle->GetModelIndex()) {
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_BUS:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ case MI_DODO:
+ case MI_COACH:
+ return false;
+ default:
+ break;
+ }
+ return true;
+}
+
+void CGarage::UpdateDoorsHeight()
+{
+ RefreshDoorPointers(false);
+ if (m_pDoor1) {
+ m_pDoor1->GetPosition().z = m_fDoorPos + m_fDoor1Z;
+ if (m_bRotatedDoor)
+ BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight);
+ m_pDoor1->GetMatrix().UpdateRW();
+ m_pDoor1->UpdateRwFrame();
+ }
+ if (m_pDoor2) {
+ m_pDoor2->GetPosition().z = m_fDoorPos + m_fDoor2Z;
+ if (m_bRotatedDoor)
+ BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight);
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+ }
+}
+
+void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
+{
+ float fAngle = -fPosition * HALFPI;
+ CVector up(-Sin(fAngle) * pDoor->GetForward().y, Sin(fAngle) * pDoor->GetForward().z, Cos(fAngle));
+ pDoor->GetRight() = CrossProduct(up, pDoor->GetForward());
+ pDoor->GetUp() = up;
+}
+
+void CGarage::UpdateCrusherAngle()
+{
+ RefreshDoorPointers(false);
+ m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+}
+
+void CGarage::UpdateCrusherShake(float X, float Y)
+{
+ RefreshDoorPointers(false);
+ m_pDoor1->GetPosition().x += X;
+ m_pDoor1->GetPosition().y += Y;
+ m_pDoor1->GetMatrix().UpdateRW();
+ m_pDoor1->UpdateRwFrame();
+ m_pDoor1->GetPosition().x -= X;
+ m_pDoor1->GetPosition().y -= Y;
+ m_pDoor2->GetPosition().x += X;
+ m_pDoor2->GetPosition().y += Y;
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+ m_pDoor2->GetPosition().x -= X;
+ m_pDoor2->GetPosition().y -= Y;
+}
+
+// This is dumb but there is no way to avoid goto. What was there originally even?
+static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
+{
+ bool bNeedToFindDoorEntities = false;
+ if (pDoor) {
+ if (bIsDummy) {
+ if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
+ return true;
+ if (nIndex != CPools::GetDummyPool()->GetIndex((CDummy*)pDoor))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
+ return true;
+ }
+ else {
+ if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
+ return true;
+ if (nIndex != CPools::GetObjectPool()->GetIndex((CObject*)pDoor))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
+ return true;
+ }
+ }
+ return bNeedToFindDoorEntities;
+}
+
+void CGarage::RefreshDoorPointers(bool bCreate)
+{
+ bool bNeedToFindDoorEntities = true;
+ if (!bCreate && !m_bRecreateDoorOnNextRefresh)
+ bNeedToFindDoorEntities = false;
+ m_bRecreateDoorOnNextRefresh = false;
+ if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
+ bNeedToFindDoorEntities = true;
+ if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
+ bNeedToFindDoorEntities = true;
+ if (bNeedToFindDoorEntities)
+ FindDoorsEntities();
+}
+
+void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2)
+{
+ if (strcmp(text, MessageIDString) == 0 &&
+ CTimer::GetTimeInMilliseconds() >= MessageStartTime &&
+ CTimer::GetTimeInMilliseconds() <= MessageEndTime) {
+ if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500)
+ return;
+ MessageStartTime = CTimer::GetTimeInMilliseconds() - 500;
+ MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time;
+ }
+ else {
+ strcpy(MessageIDString, text);
+ MessageStartTime = CTimer::GetTimeInMilliseconds();
+ MessageEndTime = CTimer::GetTimeInMilliseconds() + time;
+ }
+ MessageNumberInString = num1;
+ MessageNumberInString2 = num2;
+}
+
+void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle)
+{
+ assert(garage >= 0 && garage < NUM_GARAGES);
+ if (pVehicle) {
+ aGarages[garage].m_pTarget = pVehicle;
+ if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR)
+ aGarages[garage].m_eGarageState = GS_FULLYCLOSED;
+ }
+ else
+ aGarages[garage].m_pTarget = nil;
+}
+
+bool CGarages::HasCarBeenDroppedOffYet(int16 garage)
+{
+ return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR;
+}
+
+void CGarages::DeActivateGarage(int16 garage)
+{
+ aGarages[garage].m_bDeactivated = true;
+}
+
+void CGarages::ActivateGarage(int16 garage)
+{
+ aGarages[garage].m_bDeactivated = false;
+ if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED)
+ aGarages[garage].m_eGarageState = GS_OPENING;
+}
+
+int32 CGarages::QueryCarsCollected(int16 garage)
+{
+ return 0;
+}
+
+bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
+{
+ return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car));
+}
+
+bool CGarages::IsGarageOpen(int16 garage)
+{
+ return aGarages[garage].IsOpen();
+}
+
+bool CGarages::IsGarageClosed(int16 garage)
+{
+ return aGarages[garage].IsClosed();
+}
+
+bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id)
+{
+ return aGarages[garage].m_bCollectedCarsState & BIT(id);
+}
+
+bool CGarage::DoesCraigNeedThisCar(int32 mi)
+{
+ if (mi == MI_CORPSE)
+ mi = MI_MANANA;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i])
+ return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0;
+ }
+ return false;
+}
+
+bool CGarage::HasCraigCollectedThisCar(int32 mi)
+{
+ if (mi == MI_CORPSE)
+ mi = MI_MANANA;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][i])
+ return CGarages::CarTypesCollected[ct] & BIT(i);
+ }
+ return false;
+}
+
+bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi)
+{
+ if (mi == MI_CORPSE)
+ mi = MI_MANANA;
+ int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType);
+ int index;
+ for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) {
+ if (mi == gaCarsToCollectInCraigsGarages[ct][index])
+ break;
+ }
+ if (index >= TOTAL_COLLECTCARS_CARS)
+ return false;
+ CGarages::CarTypesCollected[ct] |= BIT(index);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD;
+ for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) {
+ if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) {
+ CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you.
+ return false;
+ }
+ }
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD;
+ CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something.
+ return true;
+}
+
+void CGarage::OpenThisGarage()
+{
+ if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
+ m_eGarageState = GS_OPENING;
+}
+
+void CGarage::CloseThisGarage()
+{
+ if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
+ m_eGarageState = GS_CLOSING;
+}
+
+float CGarage::CalcDistToGarageRectangleSquared(float X, float Y)
+{
+ float distX, distY;
+ if (X < m_fX1)
+ distX = m_fX1 - X;
+ else if (X > m_fX2)
+ distX = X - m_fX2;
+ else
+ distX = 0.0f;
+ if (Y < m_fY1)
+ distY = m_fY1 - X;
+ else if (Y > m_fY2)
+ distY = Y - m_fY2;
+ else
+ distY = 0.0f;
+ return SQR(distX) + SQR(distY);
+}
+
+float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y)
+{
+ float dist1 = 10000000.0f;
+ float dist2 = 10000000.0f;
+ if (m_pDoor1)
+ dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y);
+ if (m_pDoor2)
+ dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y);
+ return min(dist1, dist2);
+}
+
+void CGarage::FindDoorsEntities()
+{
+ m_pDoor1 = false;
+ m_pDoor2 = false;
+ int xstart = max(0, CWorld::GetSectorIndexX(m_fX1));
+ int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2));
+ int ystart = max(0, CWorld::GetSectorIndexY(m_fY1));
+ int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true);
+ FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true);
+ }
+ }
+ if (!m_pDoor1 || !m_pDoor2)
+ return;
+ if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID)
+ return;
+ CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
+ CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
+ if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
+ if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) {
+ m_pDoor1 = m_pDoor2;
+ m_bDoor1IsDummy = m_bDoor2IsDummy;
+ }
+ m_pDoor2 = nil;
+ m_bDoor2IsDummy = false;
+ }
+}
+
+void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
+{
+ CPtrNode* node;
+ for (node = list.first; node; node = node->next) {
+ CEntity* pEntity = (CEntity*)node->item;
+ if (pEntity->m_scanCode == CWorld::GetCurrentScanCode())
+ continue;
+ pEntity->m_scanCode = CWorld::GetCurrentScanCode();
+ if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
+ continue;
+ if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
+ continue;
+ if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
+ continue;
+ if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ // very odd pool operations, they could have used GetJustIndex
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ if (!m_pDoor1) {
+ m_pDoor1 = pEntity;
+ m_bDoor1IsDummy = dummy;
+ if (dummy)
+ m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ continue;
+ }
+ else {
+ m_pDoor2 = pEntity;
+ m_bDoor2IsDummy = dummy;
+ if (dummy)
+ m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
+ else
+ m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
+ }
+ }
+}
+
+bool CGarages::HasResprayHappened(int16 garage)
+{
+ bool result = aGarages[garage].m_bResprayHappened;
+ aGarages[garage].m_bResprayHappened = false;
+ return result;
+}
+
+void CGarages::SetGarageDoorToRotate(int16 garage)
+{
+ if (aGarages[garage].m_bRotatedDoor)
+ return;
+ aGarages[garage].m_bRotatedDoor = true;
+ aGarages[garage].m_fDoorHeight /= 2.0f;
+ aGarages[garage].m_fDoorHeight -= 0.1f;
+}
+
+void CGarages::SetLeaveCameraForThisGarage(int16 garage)
+{
+ aGarages[garage].m_bCameraFollowsPlayer = true;
+}
+
+bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar)
+{
+ return aGarages[garage].IsEntityEntirelyInside3D(pCar, 0.0f);
+}
+
+bool CGarages::HasCarBeenCrushed(int32 handle)
+{
+ return CrushedCarId == handle;
+}
+
+void CStoredCar::StoreCar(CVehicle* pVehicle)
+{
+ m_nModelIndex = pVehicle->GetModelIndex();
+ m_vecPos = pVehicle->GetPosition();
+ m_vecAngle = pVehicle->GetForward();
+ m_nPrimaryColor = pVehicle->m_currentColour1;
+ m_nSecondaryColor = pVehicle->m_currentColour2;
+ m_nRadioStation = pVehicle->m_nRadioStation;
+ m_nVariationA = pVehicle->m_aExtras[0];
+ m_nVariationB = pVehicle->m_aExtras[1];
+ m_bBulletproof = pVehicle->bBulletProof;
+ m_bFireproof = pVehicle->bFireProof;
+ m_bExplosionproof = pVehicle->bExplosionProof;
+ m_bCollisionproof = pVehicle->bCollisionProof;
+ m_bMeleeproof = pVehicle->bMeleeProof;
+ if (pVehicle->IsCar())
+ m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
+}
+
+CVehicle* CStoredCar::RestoreCar()
+{
+ CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
+ if (!CStreaming::HasModelLoaded(m_nModelIndex))
+ return nil;
+ CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
+#ifdef FIX_BUGS
+ CVehicle* pVehicle;
+ if (CModelInfo::IsBoatModel(m_nModelIndex))
+ pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
+ else
+ pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
+#else
+ CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
+#endif
+ pVehicle->GetPosition() = m_vecPos;
+ pVehicle->m_status = STATUS_ABANDONED;
+ pVehicle->GetForward() = m_vecAngle;
+ pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
+ pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ pVehicle->pDriver = nil;
+ pVehicle->m_currentColour1 = m_nPrimaryColor;
+ pVehicle->m_currentColour2 = m_nSecondaryColor;
+ pVehicle->m_nRadioStation = m_nRadioStation;
+ pVehicle->bFreebies = false;
+#ifdef FIX_BUGS
+ ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
+#endif
+ pVehicle->bHasBeenOwnedByPlayer = true;
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ pVehicle->bBulletProof = m_bBulletproof;
+ pVehicle->bFireProof = m_bFireproof;
+ pVehicle->bExplosionProof = m_bExplosionproof;
+ pVehicle->bCollisionProof = m_bCollisionproof;
+ pVehicle->bMeleeProof = m_bMeleeproof;
+ return pVehicle;
+}
+
+void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
+{
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+ aCars[i].Clear();
+ int i = CPools::GetVehiclePool()->GetSize();
+ int index = 0;
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle)
+ continue;
+ if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
+ pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
+ pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
+ aCars[index++].StoreCar(pVehicle);
+ CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+ // why?
+ for (i = index; i < NUM_GARAGE_STORED_CARS; i++)
+ aCars[i].Clear();
+}
+
+bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
+{
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ if (aCars[i].HasCar()) {
+ CVehicle* pVehicle = aCars[i].RestoreCar();
+ if (pVehicle) {
+ CWorld::Add(pVehicle);
+ aCars[i].Clear();
+ }
+ }
+ }
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ if (aCars[i].HasCar())
+ return false;
+ }
+ return true;
+}
+
+bool CGarages::IsPointInAGarageCameraZone(CVector point)
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ break;
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.x &&
+ aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.x &&
+ aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS <= point.y &&
+ aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_COLLECTCARS >= point.y)
+ return true;
+ break;
+ default:
+ if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT <= point.x &&
+ aGarages[i].m_fX2 + MARGIN_FOR_CAMERA_DEFAULT >= point.x &&
+ aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT <= point.y &&
+ aGarages[i].m_fY2 + MARGIN_FOR_CAMERA_DEFAULT >= point.y)
+ return true;
+ break;
+ }
+ }
+ return false;
+}
+
+bool CGarages::CameraShouldBeOutside()
+{
+ return bCamShouldBeOutisde;
+}
+
+void CGarages::GivePlayerDetonator()
+{
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
+ FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
+}
+
+float CGarages::FindDoorHeightForMI(int32 mi)
+{
+ return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
+}
+
+void CGarage::TidyUpGarage()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || !pVehicle->IsCar())
+ continue;
+ if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
+ pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
+ pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
+ if (pVehicle->m_status == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+ }
+}
+
+void CGarage::TidyUpGarageClose()
+{
+ uint32 i = CPools::GetVehiclePool()->GetSize();
+ while (i--) {
+ CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!pVehicle || !pVehicle->IsCar())
+ continue;
+ if (!pVehicle->IsCar() || pVehicle->m_status != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
+ continue;
+ bool bRemove = false;
+ if (m_eGarageState != GS_FULLYCLOSED) {
+ CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel();
+ for (int i = 0; i < pColModel->numSpheres; i++) {
+ CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
+ float radius = pColModel->spheres[i].radius;
+ if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
+ pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
+ pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) {
+ bRemove = true;
+ }
+ }
+ }
+ else
+ bRemove = true;
+ if (bRemove) {
+ // no MISSION_VEHICLE check???
+ CWorld::Remove(pVehicle);
+ delete pVehicle;
+ }
+ }
+}
+
+void CGarages::PlayerArrestedOrDied()
+{
+ static int GarageToBeTidied = 0; // lol
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ if (aGarages[i].m_eGarageType != GARAGE_NONE)
+ aGarages[i].PlayerArrestedOrDied();
+ }
+ MessageEndTime = 0;
+ MessageStartTime = 0;
+}
+
+void CGarage::PlayerArrestedOrDied()
+{
+ switch (m_eGarageType) {
+ case GARAGE_MISSION:
+ case GARAGE_COLLECTORSITEMS:
+ case GARAGE_COLLECTSPECIFICCARS:
+ case GARAGE_COLLECTCARS_1:
+ case GARAGE_COLLECTCARS_2:
+ case GARAGE_COLLECTCARS_3:
+ case GARAGE_FORCARTOCOMEOUTOF:
+ case GARAGE_60SECONDS:
+ case GARAGE_MISSION_KEEPCAR:
+ case GARAGE_FOR_SCRIPT_TO_OPEN:
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+ case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+ case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+ switch (m_eGarageState) {
+ case GS_OPENED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ m_eGarageState = GS_CLOSING;
+ break;
+ default:
+ break;
+ }
+ break;
+ case GARAGE_BOMBSHOP1:
+ case GARAGE_BOMBSHOP2:
+ case GARAGE_BOMBSHOP3:
+ case GARAGE_RESPRAY:
+ case GARAGE_CRUSHER:
+ switch (m_eGarageState) {
+ case GS_FULLYCLOSED:
+ case GS_CLOSING:
+ case GS_OPENING:
+ m_eGarageState = GS_OPENING;
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void CGarage::CenterCarInGarage(CVehicle* pVehicle)
+{
+ if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle()))
+ return;
+ if (IsAnyOtherPedTouchingGarage(FindPlayerPed()))
+ return;
+ CVector pos = pVehicle->GetPosition();
+ float garageX = GetGarageCenterX();
+ float garageY = GetGarageCenterY();
+ float offsetX = garageX - pos.x;
+ float offsetY = garageY - pos.y;
+ float offsetZ = pos.z - pos.z;
+ float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
+ if (distance < RESPRAY_CENTERING_COEFFICIENT) {
+ pVehicle->GetPosition().x = GetGarageCenterX();
+ pVehicle->GetPosition().y = GetGarageCenterY();
+ }
+ else {
+ pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
+ pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
+ }
+ if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
+ pVehicle->GetPosition() = pos;
+}
+
+void CGarages::CloseHideOutGaragesBeforeSave()
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE &&
+ aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO &&
+ aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
+ continue;
+ if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
+ aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) {
+ aGarages[i].m_eGarageState = GS_FULLYCLOSED;
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_HIDEOUT_ONE:
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ break;
+ case GARAGE_HIDEOUT_TWO:
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ break;
+ case GARAGE_HIDEOUT_THREE:
+ aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS);
+ aGarages[i].RemoveCarsBlockingDoorNotInside();
+ break;
+ default:
+ break;
+ }
+ }
+ aGarages[i].m_fDoorPos = 0.0f;
+ aGarages[i].UpdateDoorsHeight();
+ }
+}
+
+int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
+{
+ int32 total = 0;
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ switch (type) {
+ case GARAGE_HIDEOUT_ONE:
+ total += (aCarsInSafeHouse1[i].HasCar());
+ break;
+ case GARAGE_HIDEOUT_TWO:
+ total += (aCarsInSafeHouse2[i].HasCar());
+ break;
+ case GARAGE_HIDEOUT_THREE:
+ total += (aCarsInSafeHouse3[i].HasCar());
+ break;
+ }
+ }
+ return total;
+}
+
+int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
+{
+ switch (type) {
+ case GARAGE_HIDEOUT_ONE:
+ return LIMIT_CARS_IN_INDUSTRIAL;
+ case GARAGE_HIDEOUT_TWO:
+ return LIMIT_CARS_IN_COMMERCIAL;
+ case GARAGE_HIDEOUT_THREE:
+ return LIMIT_CARS_IN_SUBURBAN;
+ }
+ return 0;
+}
+
+bool CGarages::IsPointWithinHideOutGarage(CVector& point)
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_HIDEOUT_ONE:
+ case GARAGE_HIDEOUT_TWO:
+ case GARAGE_HIDEOUT_THREE:
+ if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
+ point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
+ point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CGarages::IsPointWithinAnyGarage(CVector& point)
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ default:
+ if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
+ point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
+ point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
+ return true;
+ }
+ }
+ return false;
+}
+
+void CGarages::SetAllDoorsBackToOriginalHeight()
+{
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ switch (aGarages[i].m_eGarageType) {
+ case GARAGE_NONE:
+ continue;
+ default:
+ aGarages[i].RefreshDoorPointers(true);
+ if (aGarages[i].m_pDoor1) {
+ aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z;
+ if (aGarages[i].m_pDoor1->IsObject())
+ ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
+ if (aGarages[i].m_bRotatedDoor)
+ aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f);
+ aGarages[i].m_pDoor1->GetMatrix().UpdateRW();
+ aGarages[i].m_pDoor1->UpdateRwFrame();
+ }
+ if (aGarages[i].m_pDoor2) {
+ aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z;
+ if (aGarages[i].m_pDoor2->IsObject())
+ ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
+ if (aGarages[i].m_bRotatedDoor)
+ aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f);
+ aGarages[i].m_pDoor2->GetMatrix().UpdateRW();
+ aGarages[i].m_pDoor2->UpdateRwFrame();
+ }
+ }
+ }
+}
+
+void CGarages::Save(uint8 * buf, uint32 * size)
+{
+#ifdef FIX_GARAGE_SIZE
+ *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
+#else
+ * size = 5484;
+#endif
+ CloseHideOutGaragesBeforeSave();
+ WriteSaveBuf(buf, NumGarages);
+ WriteSaveBuf(buf, (uint32)BombsAreFree);
+ WriteSaveBuf(buf, (uint32)RespraysAreFree);
+ WriteSaveBuf(buf, CarsCollected);
+ WriteSaveBuf(buf, BankVansCollected);
+ WriteSaveBuf(buf, PoliceCarsCollected);
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ WriteSaveBuf(buf, CarTypesCollected[i]);
+ WriteSaveBuf(buf, LastTimeHelpMessage);
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ WriteSaveBuf(buf, aCarsInSafeHouse1[i]);
+ WriteSaveBuf(buf, aCarsInSafeHouse2[i]);
+ WriteSaveBuf(buf, aCarsInSafeHouse3[i]);
+ }
+ for (int i = 0; i < NUM_GARAGES; i++)
+ WriteSaveBuf(buf, aGarages[i]);
+}
+
+CStoredCar::CStoredCar(const CStoredCar & other)
+{
+ m_nModelIndex = other.m_nModelIndex;
+ m_vecPos = other.m_vecPos;
+ m_vecAngle = other.m_vecAngle;
+ m_bBulletproof = other.m_bBulletproof;
+ m_bFireproof = other.m_bFireproof;
+ m_bExplosionproof = other.m_bExplosionproof;
+ m_bCollisionproof = other.m_bCollisionproof;
+ m_bMeleeproof = other.m_bMeleeproof;
+ m_nPrimaryColor = other.m_nPrimaryColor;
+ m_nSecondaryColor = other.m_nSecondaryColor;
+ m_nRadioStation = other.m_nRadioStation;
+ m_nVariationA = other.m_nVariationA;
+ m_nVariationB = other.m_nVariationB;
+ m_nCarBombType = other.m_nCarBombType;
+}
+
+void CGarages::Load(uint8* buf, uint32 size)
+{
+#ifdef FIX_GARAGE_SIZE
+ assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
+#else
+ assert(size == 5484);
+#endif
+ CloseHideOutGaragesBeforeSave();
+ NumGarages = ReadSaveBuf<uint32>(buf);
+ BombsAreFree = ReadSaveBuf<uint32>(buf);
+ RespraysAreFree = ReadSaveBuf<uint32>(buf);
+ CarsCollected = ReadSaveBuf<int32>(buf);
+ BankVansCollected = ReadSaveBuf<int32>(buf);
+ PoliceCarsCollected = ReadSaveBuf<int32>(buf);
+ for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+ CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
+ LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
+ for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
+ aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
+ aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
+ aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
+ }
+ for (int i = 0; i < NUM_GARAGES; i++) {
+ aGarages[i] = ReadSaveBuf<CGarage>(buf);
+ aGarages[i].m_pDoor1 = nil;
+ aGarages[i].m_pDoor2 = nil;
+ aGarages[i].m_pTarget = nil;
+ aGarages[i].field_96 = nil;
+ aGarages[i].m_bRecreateDoorOnNextRefresh = true;
+ aGarages[i].RefreshDoorPointers(true);
+ if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
+ aGarages[i].UpdateCrusherAngle();
+ else
+ aGarages[i].UpdateDoorsHeight();
+ }
+}
+
+bool
+CGarages::IsModelIndexADoor(uint32 id)
+{
+ return id == MI_GARAGEDOOR1 ||
+ id == MI_GARAGEDOOR2 ||
+ id == MI_GARAGEDOOR3 ||
+ id == MI_GARAGEDOOR4 ||
+ id == MI_GARAGEDOOR5 ||
+ id == MI_GARAGEDOOR6 ||
+ id == MI_GARAGEDOOR7 ||
+ id == MI_GARAGEDOOR9 ||
+ id == MI_GARAGEDOOR10 ||
+ id == MI_GARAGEDOOR11 ||
+ id == MI_GARAGEDOOR12 ||
+ id == MI_GARAGEDOOR13 ||
+ id == MI_GARAGEDOOR14 ||
+ id == MI_GARAGEDOOR15 ||
+ id == MI_GARAGEDOOR16 ||
+ id == MI_GARAGEDOOR17 ||
+ id == MI_GARAGEDOOR18 ||
+ id == MI_GARAGEDOOR19 ||
+ id == MI_GARAGEDOOR20 ||
+ id == MI_GARAGEDOOR21 ||
+ id == MI_GARAGEDOOR22 ||
+ id == MI_GARAGEDOOR23 ||
+ id == MI_GARAGEDOOR24 ||
+ id == MI_GARAGEDOOR25 ||
+ id == MI_GARAGEDOOR26 ||
+ id == MI_GARAGEDOOR27 ||
+ id == MI_GARAGEDOOR28 ||
+ id == MI_GARAGEDOOR29 ||
+ id == MI_GARAGEDOOR30 ||
+ id == MI_GARAGEDOOR31 ||
+ id == MI_GARAGEDOOR32 ||
+ id == MI_CRUSHERBODY ||
+ id == MI_CRUSHERLID;
+}
+
+
+STARTPATCHES
+ InjectHook(0x426B20, CGarages::TriggerMessage, PATCH_JUMP); // CCrane::Update, CCrane::FindCarInSectorList
+ InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl
+ InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl
+ InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad
+ENDPATCHES \ No newline at end of file
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 5e106ade..e3864a48 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -1,9 +1,11 @@
#pragma once
#include "Automobile.h"
#include "audio_enums.h"
+#include "Camera.h"
#include "config.h"
class CVehicle;
+class CCamera;
enum eGarageState : int8
{
@@ -44,7 +46,8 @@ enum eGarageType : int8
enum
{
- TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1
+ TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1,
+ TOTAL_COLLECTCARS_CARS = 16
};
class CStoredCar
@@ -63,34 +66,43 @@ class CStoredCar
int8 m_nVariationA;
int8 m_nVariationB;
int8 m_nCarBombType;
+public:
+ void Init() { m_nModelIndex = 0; }
+ void Clear() { m_nModelIndex = 0; }
+ bool HasCar() { return m_nModelIndex != 0; }
+ CStoredCar(const CStoredCar& other);
+ void StoreCar(CVehicle*);
+ CVehicle* RestoreCar();
};
static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
+#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
+
class CGarage
{
-public:
eGarageType m_eGarageType;
eGarageState m_eGarageState;
- char field_2;
- char m_bClosingWithoutTargetCar;
- char m_bDeactivated;
- char m_bResprayHappened;
- char field_6;
- char field_7;
+ bool field_2; // unused
+ bool m_bClosingWithoutTargetCar;
+ bool m_bDeactivated;
+ bool m_bResprayHappened;
int m_nTargetModelIndex;
CEntity *m_pDoor1;
CEntity *m_pDoor2;
- char m_bDoor1PoolIndex;
- char m_bDoor2PoolIndex;
- char m_bIsDoor1Object;
- char m_bIsDoor2Object;
- char field_24;
- char m_bRotatedDoor;
- char m_bCameraFollowsPlayer;
- char field_27;
- CVector m_vecInf;
- CVector m_vecSup;
+ uint8 m_bDoor1PoolIndex;
+ uint8 m_bDoor2PoolIndex;
+ bool m_bDoor1IsDummy;
+ bool m_bDoor2IsDummy;
+ bool m_bRecreateDoorOnNextRefresh;
+ bool m_bRotatedDoor;
+ bool m_bCameraFollowsPlayer;
+ float m_fX1;
+ float m_fX2;
+ float m_fY1;
+ float m_fY2;
+ float m_fZ1;
+ float m_fZ2;
float m_fDoorPos;
float m_fDoorHeight;
float m_fDoor1X;
@@ -99,26 +111,74 @@ public:
float m_fDoor2Y;
float m_fDoor1Z;
float m_fDoor2Z;
- int m_nDoorOpenTime;
- char m_bCollectedCarsState;
- char field_89;
- char field_90;
- char field_91;
+ uint32 m_nTimeToStartAction;
+ uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
- int field_96;
- CStoredCar m_sStoredCar;
+ void* field_96; // unused
+ CStoredCar m_sStoredCar; // not needed
void OpenThisGarage();
void CloseThisGarage();
bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
+ bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
+ void Update();
+ float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
+ float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
+ bool IsFar()
+ {
+#ifdef FIX_BUGS
+ return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
+ Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
+#else
+ return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE ||
+ Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
+#endif
+ }
+ void TidyUpGarageClose();
+ void TidyUpGarage();
+ void RefreshDoorPointers(bool);
+ void UpdateCrusherAngle();
+ void UpdateDoorsHeight();
+ bool IsEntityEntirelyInside3D(CEntity*, float);
+ bool IsEntityEntirelyOutside(CEntity*, float);
+ bool IsEntityEntirelyInside(CEntity*);
+ float CalcDistToGarageRectangleSquared(float, float);
+ float CalcSmallestDistToGarageDoorSquared(float, float);
+ bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
+ bool IsStaticPlayerCarEntirelyInside();
+ bool IsPlayerOutsideGarage();
+ bool IsAnyCarBlockingDoor();
+ void CenterCarInGarage(CVehicle*);
+ bool DoesCraigNeedThisCar(int32);
+ bool MarkThisCarAsCollectedForCraig(int32);
+ bool HasCraigCollectedThisCar(int32);
+ bool IsGarageEmpty();
+ void UpdateCrusherShake(float, float);
+ int32 CountCarsWithCenterPointWithinGarage(CEntity* pException);
+ void RemoveCarsBlockingDoorNotInside();
+ void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32);
+ bool RestoreCarsForThisHideout(CStoredCar*);
+ bool IsEntityTouching3D(CEntity*);
+ bool EntityHasASphereWayOutsideGarage(CEntity*, float);
+ bool IsAnyOtherPedTouchingGarage(CPed* pException);
+ void BuildRotatedDoorMatrix(CEntity*, float);
+ void FindDoorsEntities();
+ void FindDoorsEntitiesSectorList(CPtrList&, bool);
+ void PlayerArrestedOrDied();
+
+ friend class CGarages;
+ friend class cAudioManager;
+ friend class CCamera;
};
static_assert(sizeof(CGarage) == 140, "CGarage");
class CGarages
{
-public:
+ enum {
+ MESSAGE_LENGTH = 8
+ };
static int32 &BankVansCollected;
static bool &BombsAreFree;
static bool &RespraysAreFree;
@@ -127,7 +187,7 @@ public:
static int32 &CrushedCarId;
static uint32 &LastTimeHelpMessage;
static int32 &MessageNumberInString;
- static const char *MessageIDString;
+ static char(&MessageIDString)[MESSAGE_LENGTH];
static int32 &MessageNumberInString2;
static uint32 &MessageStartTime;
static uint32 &MessageEndTime;
@@ -135,36 +195,62 @@ public:
static bool &PlayerInGarage;
static int32 &PoliceCarsCollected;
static uint32 &GarageToBeTidied;
- static CGarage(&Garages)[NUM_GARAGES];
+ static CGarage(&aGarages)[NUM_GARAGES];
+ static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
+ static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
+ static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
+ static int32 &AudioEntity;
+ static bool &bCamShouldBeOutisde;
public:
- static bool IsModelIndexADoor(uint32 id);
- static void TriggerMessage(const char *text, int16, uint16 time, int16);
- static void PrintMessages(void);
- static bool HasCarBeenCrushed(int32);
- static bool IsPointWithinHideOutGarage(CVector&);
- static bool IsPointWithinAnyGarage(CVector&);
- static void PlayerArrestedOrDied();
static void Init(void);
+#ifndef PS2
+ static void Shutdown(void);
+#endif
static void Update(void);
- static void Load(uint8 *buf, uint32 size);
- static void Save(uint8 *buf, uint32 *size);
- static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
+
+ static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
+ static void ChangeGarageType(int16, eGarageType, int32);
+ static void PrintMessages(void);
+ static void TriggerMessage(const char* text, int16, uint16 time, int16);
static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16);
- static void ActivateGarage(int16);
static void DeActivateGarage(int16);
+ static void ActivateGarage(int16);
static int32 QueryCarsCollected(int16);
- static bool HasThisCarBeenCollected(int16, uint8);
- static void ChangeGarageType(int16, eGarageType, int32);
- static bool HasResprayHappened(int16);
- static void GivePlayerDetonator();
+ static bool HasImportExportGarageCollectedThisCar(int16, int8);
static bool IsGarageOpen(int16);
static bool IsGarageClosed(int16);
+ static bool HasThisCarBeenCollected(int16, uint8);
+ static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
+ static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
+ static bool HasResprayHappened(int16);
static void SetGarageDoorToRotate(int16);
- static bool HasImportExportGarageCollectedThisCar(int16, int8);
static void SetLeaveCameraForThisGarage(int16);
static bool IsThisCarWithinGarageArea(int16, CEntity*);
+ static bool HasCarBeenCrushed(int32);
+ static bool IsPointInAGarageCameraZone(CVector);
+ static bool CameraShouldBeOutside(void);
+ static void GivePlayerDetonator(void);
+ static void PlayerArrestedOrDied(void);
+ static bool IsPointWithinHideOutGarage(CVector&);
+ static bool IsPointWithinAnyGarage(CVector&);
+ static void SetAllDoorsBackToOriginalHeight(void);
+ static void Save(uint8* buf, uint32* size);
+ static void Load(uint8* buf, uint32 size);
+ static bool IsModelIndexADoor(uint32 id);
+ static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
+ static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
+
+private:
+ static bool IsCarSprayable(CVehicle*);
+ static float FindDoorHeightForMI(int32);
+ static void CloseHideOutGaragesBeforeSave(void);
+ static int32 CountCarsInHideoutGarage(eGarageType);
+ static int32 FindMaxNumStoredCarsForGarage(eGarageType);
+ static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
+ static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
- static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
+ friend class cAudioManager;
+ friend class CGarage;
};
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index daa27e57..608a209a 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -11,19 +11,10 @@ CPathFind &ThePaths = *(CPathFind*)0x8F6754;
WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
-enum
-{
- NodeTypeExtern = 1,
- NodeTypeIntern = 2,
-
- ObjectFlag1 = 1,
- ObjectEastWest = 2,
-
- MAX_DIST = INT16_MAX-1
-};
+#define MAX_DIST INT16_MAX-1
// object flags:
-// 1
+// 1 UseInRoadBlock
// 2 east/west road(?)
CPathInfoForObject *&InfoForTileCars = *(CPathInfoForObject**)0x8F1A8C;
@@ -218,14 +209,14 @@ CPathFind::PreparePathData(void)
if(numIntern == 1 && numExtern == 2){
if(numLanes < 4){
if((i & 7) == 4){ // WHAT?
- m_objectFlags[i] |= ObjectFlag1;
+ m_objectFlags[i] |= UseInRoadBlock;
if(maxX > maxY)
m_objectFlags[i] |= ObjectEastWest;
else
m_objectFlags[i] &= ~ObjectEastWest;
}
}else{
- m_objectFlags[i] |= ObjectFlag1;
+ m_objectFlags[i] |= UseInRoadBlock;
if(maxX > maxY)
m_objectFlags[i] |= ObjectEastWest;
else
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index d42b8bb3..c51cb7c7 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -11,6 +11,15 @@ public:
enum
{
+ NodeTypeExtern = 1,
+ NodeTypeIntern = 2,
+
+ UseInRoadBlock = 1,
+ ObjectEastWest = 2,
+};
+
+enum
+{
PATH_CAR = 0,
PATH_PED = 1,
};
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index f3b3a8db..276f02b9 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -11,6 +11,7 @@
#include "General.h"
#include "AudioScriptObject.h"
#include "RpAnimBlend.h"
+#include "AnimBlendAssociation.h"
CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 53da89f4..3e3c2a48 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -15,8 +15,14 @@
#include "Pad.h"
#include "Pickups.h"
#include "PlayerPed.h"
+#include "Wanted.h"
+#include "DMAudio.h"
+#include "Fire.h"
#include "PointLights.h"
#include "Pools.h"
+#ifdef FIX_BUGS
+#include "Replay.h"
+#endif
#include "Script.h"
#include "Shadows.h"
#include "SpecialFX.h"
@@ -639,32 +645,26 @@ CPickups::AddToCollectedPickupsArray(int32 index)
void
CPickups::Update()
{
-#ifndef FIX_BUGS
- // BUG: this code can only reach 318 out of 320 pickups
+#ifdef FIX_BUGS // RIP speedrunning (solution from SA)
+ if (CReplay::IsPlayingBack())
+ return;
+#endif
#define PICKUPS_FRAME_SPAN (6)
-#define PICKUPS_PER_FRAME (NUMGENERALPICKUPS/PICKUPS_FRAME_SPAN)
-
- for (uint32 i = PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
- if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
- AddToCollectedPickupsArray(i);
- }
- }
-
- for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
+#ifdef FIX_BUGS
+ for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
+#else // BUG: this code can only reach 318 out of 320 pickups
+ for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
+#endif
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
AddToCollectedPickupsArray(i);
}
}
-
#undef PICKUPS_FRAME_SPAN
-#undef PICKUPS_PER_FRAME
-#else
- for (uint32 i = 0; i < NUMPICKUPS; i++) {
+ for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
AddToCollectedPickupsArray(i);
}
}
-#endif
}
void
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
index e3891502..f7d12702 100644
--- a/src/control/Remote.cpp
+++ b/src/control/Remote.cpp
@@ -35,7 +35,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
- TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAM_CONTROLLER_1);
+ TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
}
void
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index a68dd5e7..2e325249 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -5,6 +5,7 @@
#include "SpecialFX.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
+#include "Wanted.h"
#include "Clock.h"
#include "DMAudio.h"
#include "Draw.h"
@@ -22,6 +23,8 @@
#include "Pools.h"
#include "Population.h"
#include "Replay.h"
+#include "References.h"
+#include "Pools.h"
#include "RpAnimBlend.h"
#include "RwHelper.h"
#include "CutsceneMgr.h"
@@ -33,6 +36,8 @@
#include "Zones.h"
#include "Font.h"
#include "Text.h"
+#include "Camera.h"
+#include "Radar.h"
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
@@ -108,9 +113,6 @@ static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
};
-#if 0
-WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); }
-#else
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
{
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
@@ -123,16 +125,12 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
}
return 0;
}
-#endif
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
return CBArray_RE3[id];
}
-#if 0
-WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); }
-#else
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
@@ -164,7 +162,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
}
}
-#endif
void PrintElementsInPtrList(void)
{
@@ -257,9 +254,6 @@ void CReplay::Update(void)
}
}
-#if 0
-WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
-#else
void CReplay::RecordThisFrame(void)
{
#ifdef FIX_REPLAY_BUGS
@@ -372,11 +366,7 @@ void CReplay::RecordThisFrame(void)
MarkEverythingAsNew();
#endif
}
-#endif
-#if 0
-WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
-#else
void CReplay::StorePedUpdate(CPed *ped, int id)
{
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@@ -394,11 +384,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
StorePedAnimation(ped, &pp->anim_state);
Record.m_nOffset += sizeof(tPedUpdatePacket);
}
-#endif
-#if 0
-WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
-#else
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* second;
@@ -437,11 +423,7 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
state->partBlendAmount = 0;
}
}
-#endif
-#if 0
-WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
-#else
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
@@ -498,10 +480,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
}
-#endif
-#if 0
-WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
-#else
+
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
{
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@@ -538,11 +517,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
CWorld::Add(ped);
buffer->m_nOffset += sizeof(tPedUpdatePacket);
}
-#endif
-#if 0
-WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
-#else
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
@@ -580,11 +555,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
}
}
}
-#endif
-#if 0
-WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
-#else
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
#ifdef FIX_REPLAY_BUGS
@@ -653,11 +624,7 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
}
}
-#endif
-#if 0
-WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
-#else
void CReplay::PlaybackThisFrame(void)
{
static int FrameSloMo = 0;
@@ -682,7 +649,6 @@ void CReplay::PlaybackThisFrame(void)
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
}
-#endif
// next two functions are only found in mobile version
// most likely they were optimized out for being unused
@@ -707,9 +673,6 @@ bool CReplay::FastForwardToTime(uint32 start)
return true;
}
-#if 0
-WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
-#else
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@@ -745,11 +708,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
}
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
}
-#endif
-#if 0
-WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
-#else
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@@ -819,11 +778,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
((CBoat*)vehicle)->m_bIsAnchored = false;
}
}
-#endif
-#if 0
-WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
-#else
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){
/* Mistake. Not even sure what this is even doing here...
* PlayerWanted is a backup to restore at the end of replay.
@@ -1023,10 +978,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
ProcessReplayCamera();
return false;
}
-#endif
-#if 0
-WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
-#else
+
void CReplay::FinishPlayback(void)
{
if (Mode != MODE_PLAYBACK)
@@ -1048,11 +1000,7 @@ void CReplay::FinishPlayback(void)
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
}
-#endif
-#if 0
-WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
-#else
void CReplay::EmptyReplayBuffer(void)
{
if (Mode == MODE_PLAYBACK)
@@ -1067,11 +1015,7 @@ void CReplay::EmptyReplayBuffer(void)
Record.m_pBase[Record.m_nOffset] = 0;
MarkEverythingAsNew();
}
-#endif
-#if 0
-WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
-#else
void CReplay::ProcessReplayCamera(void)
{
switch (CameraMode) {
@@ -1115,11 +1059,7 @@ void CReplay::ProcessReplayCamera(void)
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
}
-#endif
-#if 0
-WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
-#else
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
{
if (Mode != MODE_RECORD)
@@ -1169,11 +1109,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
if (cam_mode == REPLAYCAMMODE_ASSTORED)
TheCamera.CarZoomIndicator = 5.0f;
}
-#endif
-#if 0
-WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
-#else
void CReplay::StoreStuffInMem(void)
{
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
@@ -1218,11 +1154,7 @@ void CReplay::StoreStuffInMem(void)
StoreDetailedPedAnimation(ped, &pPedAnims[i]);
}
}
-#endif
-#if 0
-WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
-#else
void CReplay::RestoreStuffFromMem(void)
{
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
@@ -1383,11 +1315,7 @@ void CReplay::RestoreStuffFromMem(void)
DMAudio.SetRadioInCar(OldRadioStation);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
-#endif
-#if 0
-WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
-#else
void CReplay::EmptyPedsAndVehiclePools(void)
{
int i = CPools::GetVehiclePool()->GetSize();
@@ -1407,11 +1335,7 @@ void CReplay::EmptyPedsAndVehiclePools(void)
delete p;
}
}
-#endif
-#if 0
-WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
-#else
void CReplay::EmptyAllPools(void)
{
EmptyPedsAndVehiclePools();
@@ -1432,11 +1356,7 @@ void CReplay::EmptyAllPools(void)
delete d;
}
}
-#endif
-#if 0
-WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
-#else
void CReplay::MarkEverythingAsNew(void)
{
int i = CPools::GetVehiclePool()->GetSize();
@@ -1454,11 +1374,7 @@ void CReplay::MarkEverythingAsNew(void)
p->bHasAlreadyBeenRecorded = false;
}
}
-#endif
-#if 0
-WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
-#else
void CReplay::SaveReplayToHD(void)
{
CFileMgr::SetDirMyDocuments();
@@ -1489,11 +1405,7 @@ void CReplay::SaveReplayToHD(void)
CFileMgr::CloseFile(fw);
CFileMgr::SetDir("");
}
-#endif
-#if 0
-WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
-#else
void PlayReplayFromHD(void)
{
CFileMgr::SetDirMyDocuments();
@@ -1525,11 +1437,7 @@ void PlayReplayFromHD(void)
CReplay::bAllowLookAroundCam = true;
CReplay::StreamAllNecessaryCarsAndPeds();
}
-#endif
-#if 0
-WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
-#else
void CReplay::StreamAllNecessaryCarsAndPeds(void)
{
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
@@ -1550,11 +1458,7 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
}
CStreaming::LoadAllRequestedModels(false);
}
-#endif
-#if 0
-WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
-#else
void CReplay::FindFirstFocusCoordinate(CVector *coord)
{
*coord = CVector(0.0f, 0.0f, 0.0f);
@@ -1569,11 +1473,7 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
}
}
}
-#endif
-#if 0
-WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
-#else
bool CReplay::ShouldStandardCameraBeProcessed(void)
{
if (Mode != MODE_PLAYBACK)
@@ -1582,11 +1482,7 @@ bool CReplay::ShouldStandardCameraBeProcessed(void)
return false;
return FindPlayerVehicle() != nil;
}
-#endif
-#if 0
-WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
-#else
void CReplay::ProcessLookAroundCam(void)
{
if (!bAllowLookAroundCam)
@@ -1642,11 +1538,7 @@ void CReplay::ProcessLookAroundCam(void)
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
}
-#endif
-#if 0
-WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
-#else
size_t CReplay::FindSizeOfPacket(uint8 type)
{
switch (type) {
@@ -1664,11 +1556,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
}
return 0;
}
-#endif
-#if 0
-WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
-#else
void CReplay::Display()
{
static int TimeCount = 0;
@@ -1686,7 +1574,6 @@ void CReplay::Display()
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}
-#endif
STARTPATCHES
InjectHook(0x592FE0, &CReplay::Init, PATCH_JUMP);
diff --git a/src/control/Replay.h b/src/control/Replay.h
index cc652a11..56de52a3 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -1,14 +1,7 @@
#pragma once
-#include "Camera.h"
-#include "Ped.h"
#include "Pools.h"
-#include "Radar.h"
-#include "References.h"
-#include "Vehicle.h"
-#include "Wanted.h"
#include "World.h"
-#include "common.h"
#ifdef FIX_BUGS
#ifndef DONT_FIX_REPLAY_BUGS
@@ -16,6 +9,9 @@
#endif
#endif
+class CVehicle;
+struct CReference;
+
struct CAddressInReplayBuffer
{
uint32 m_nOffset;
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index ed092391..e39fe481 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -1,7 +1,37 @@
#include "common.h"
#include "patcher.h"
#include "RoadBlocks.h"
+#include "PathFind.h"
+
+int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34;
+int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8;
+bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810;
-WRAPPER void CRoadBlocks::Init(void) { EAXJMP(0x436F50); }
WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
-WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); } \ No newline at end of file
+WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }
+
+void
+CRoadBlocks::Init(void)
+{
+ NumRoadBlocks = 0;
+ for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
+ if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
+ if (NumRoadBlocks < 600) {
+ InOrOut[NumRoadBlocks] = true;
+ RoadBlockObjects[NumRoadBlocks] = objId;
+ NumRoadBlocks++;
+ } else {
+#ifndef MASTER
+ printf("Not enough room for the potential roadblocks\n");
+#endif
+ // FIX: Don't iterate loop after NUMROADBLOCKS
+ return;
+ }
+ }
+ }
+
+}
+
+STARTPATCHES
+ InjectHook(0x436F50, &CRoadBlocks::Init, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
index b1bb3589..3f5868e7 100644
--- a/src/control/RoadBlocks.h
+++ b/src/control/RoadBlocks.h
@@ -6,6 +6,10 @@ class CVehicle;
class CRoadBlocks
{
public:
+ static int16 (&NumRoadBlocks);
+ static int16 (&RoadBlockObjects)[NUMROADBLOCKS];
+ static bool (&InOrOut)[NUMROADBLOCKS];
+
static void Init(void);
static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16);
static void GenerateRoadBlocks(void);
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 28b4ea6c..3e55d431 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -2,5 +2,11 @@
#include "patcher.h"
#include "SceneEdit.h"
+bool &CSceneEdit::m_bEditOn = *(bool*)0x95CD77;
+int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
+bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
+CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
+CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C;
+
WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index e9209b90..0de72c19 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -3,6 +3,12 @@
class CSceneEdit
{
public:
+ static bool &m_bEditOn;
+ static int32 &m_bCameraFollowActor;
+ static bool &m_bRecording;
+ static CVector &m_vecCurrentPosition;
+ static CVector &m_vecCamHeading;
+
static void Update(void);
static void Init(void);
};
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 4aeacf3f..f96ec060 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1,3 +1,4 @@
+#define WITHWINDOWS // for our script loading hack
#include "common.h"
#include "patcher.h"
@@ -52,6 +53,8 @@
#include "Restart.h"
#include "Replay.h"
#include "RpAnimBlend.h"
+#include "AnimBlendAssociation.h"
+#include "Fire.h"
#include "Rubbish.h"
#include "Shadows.h"
#include "SpecialFX.h"
@@ -64,6 +67,7 @@
#include "Weather.h"
#include "World.h"
#include "Zones.h"
+#include "Radar.h"
#define PICKUP_PLACEMENT_OFFSET 0.5f
#define PED_FIND_Z_OFFSET 5.0f
@@ -2838,9 +2842,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return -1;
}
-#if 0
-WRAPPER int8 CRunningScript::ProcessCommand300To399(int32 command) { EAXJMP(0x43ED30); }
-#else
int8 CRunningScript::ProcessCommands300To399(int32 command)
{
switch (command) {
@@ -3072,7 +3073,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
{
CollectParameters(&m_nIp, 3);
// ScriptParams[0] is unused.
- TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
+ TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CAR:
@@ -3080,7 +3081,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
- TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
+ TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_POINT_CAMERA_AT_CHAR:
@@ -3088,7 +3089,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
- TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAM_CONTROLLER_1);
+ TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_RESTORE_CAMERA:
@@ -3139,7 +3140,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAM_CONTROLLER_1);
+ TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT);
return 0;
}
case COMMAND_ADD_BLIP_FOR_CAR_OLD:
@@ -3572,11 +3573,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
}
return -1;
}
-#endif
-#if 0
-WRAPPER int8 CRunningScript::ProcessCommands400To499(int32 command) { EAXJMP(0x440CB0); }
-#else
int8 CRunningScript::ProcessCommands400To499(int32 command)
{
switch (command) {
@@ -4366,11 +4363,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
}
return -1;
}
-#endif
-#if 0
-WRAPPER int8 CRunningScript::ProcessCommands500To599(int32 command) { EAXJMP(0x4429C0); }
-#else
int8 CRunningScript::ProcessCommands500To599(int32 command)
{
switch (command) {
@@ -4629,7 +4622,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], 0);
+ ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -4654,7 +4647,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
- ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], ScriptParams[7]);
+ ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]);
StoreParameters(&m_nIp, 1);
return 0;
}
@@ -4678,7 +4671,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
return 0;
case COMMAND_SET_FREE_BOMBS:
CollectParameters(&m_nIp, 1);
- CGarages::BombsAreFree = (ScriptParams[0] != 0);
+ CGarages::SetFreeBombs(ScriptParams[0] != 0);
return 0;
#ifdef GTA_PS2
case COMMAND_SET_POWERPOINT:
@@ -5197,11 +5190,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
}
return -1;
}
-#endif
-#if 0
-WRAPPER int8 CRunningScript::ProcessCommands600To699(int32 command) { EAXJMP(0x444B20); }
-#else
int8 CRunningScript::ProcessCommands600To699(int32 command)
{
switch (command){
@@ -5555,11 +5544,7 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
}
return -1;
}
-#endif
-#if 0
-WRAPPER int8 CRunningScript::ProcessCommands700To799(int32 command) { EAXJMP(0x4458A0); }
-#else
int8 CRunningScript::ProcessCommands700To799(int32 command)
{
switch (command){
@@ -6425,11 +6410,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
}
return -1;
}
-#endif
-
-#if 0
-WRAPPER int8 CRunningScript::ProcessCommands800To899(int32 command) { EAXJMP(0x448240); }
-#else
int8 CRunningScript::ProcessCommands800To899(int32 command)
{
CMatrix tmp_matrix;
@@ -6682,7 +6662,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
case COMMAND_SET_FREE_RESPRAYS:
CollectParameters(&m_nIp, 1);
- CGarages::RespraysAreFree = (ScriptParams[0] != 0);
+ CGarages::SetFreeResprays(ScriptParams[0] != 0);
return 0;
case COMMAND_SET_PLAYER_VISIBLE:
{
@@ -7130,13 +7110,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
case COMMAND_OPEN_GARAGE:
{
CollectParameters(&m_nIp, 1);
- CGarages::Garages[ScriptParams[0]].OpenThisGarage();
+ CGarages::OpenGarage(ScriptParams[0]);
return 0;
}
case COMMAND_CLOSE_GARAGE:
{
CollectParameters(&m_nIp, 1);
- CGarages::Garages[ScriptParams[0]].CloseThisGarage();
+ CGarages::CloseGarage(ScriptParams[1]);
return 0;
}
case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
@@ -7511,11 +7491,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
return -1;
}
-#endif
-#if 0
-WRAPPER int8 CRunningScript::ProcessCommands900To999(int32 command) { EAXJMP(0x44CB80); }
-#else
int8 CRunningScript::ProcessCommands900To999(int32 command)
{
char str[52];
@@ -8416,7 +8392,6 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
}
return -1;
}
-#endif
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
{
@@ -9815,7 +9790,7 @@ void CTheScripts::UndoBuildingSwaps()
}
}
-void CTheScripts::UndoEntityVisibilitySettings()
+void CTheScripts::UndoEntityInvisibilitySettings()
{
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
if (InvisibilitySettingArray[i]) {
@@ -11653,7 +11628,7 @@ InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP);
InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
-InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
+InjectHook(0x44FD60, &CTheScripts::UndoEntityInvisibilitySettings, PATCH_JUMP);
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
diff --git a/src/control/Script.h b/src/control/Script.h
index b6844b6c..fbcdce48 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -281,7 +281,7 @@ public:
static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
static void UndoBuildingSwaps();
- static void UndoEntityVisibilitySettings();
+ static void UndoEntityInvisibilitySettings();
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
static void RenderTheScriptDebugLines();