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-rw-r--r--src/control/CarCtrl.cpp75
1 files changed, 14 insertions, 61 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 8b1c5887..ffa419c1 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -328,44 +328,6 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nCurrentRouteNode = curNodeId;
pVehicle->AutoPilot.m_nNextRouteNode = nextNodeId;
switch (carClass) {
- case POOR:
- case RICH:
- case EXEC:
- case WORKER:
- case BIG:
- case TAXI:
- // TODO(MIAMI): check this
- case MOPED:
- case MOTORBIKE:
- case LEISUREBOAT:
- case WORKERBOAT:
- //
- case MAFIA:
- case TRIAD:
- case DIABLO:
- case YAKUZA:
- case YARDIE:
- case COLOMB:
- case NINES:
- case GANG8:
- case GANG9:
- {
- pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14);
- if (carClass == EXEC)
- pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18);
- else if (carClass == POOR)
- pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10);
- CVehicleModelInfo* pVehicleInfo = pVehicle->GetModelInfo();
- if (pVehicleInfo->GetColModel()->boundingBox.max.y - pVehicle->GetModelInfo()->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) {
- pVehicle->AutoPilot.m_nCruiseSpeed *= 3;
- pVehicle->AutoPilot.m_nCruiseSpeed /= 4;
- }
- pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- break;
- }
case COPS:
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
@@ -392,6 +354,19 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceBoatMissionForWantedLevel();
break;
default:
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14);
+ if (carClass == EXEC)
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(12, 18);
+ else if (carClass == POOR)
+ pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(7, 10);
+ if (pVehicle->GetColModel()->boundingBox.max.y - pVehicle->GetColModel()->boundingBox.min.y > 10.0f || carClass == BIG) {
+ pVehicle->AutoPilot.m_nCruiseSpeed *= 3;
+ pVehicle->AutoPilot.m_nCruiseSpeed /= 4;
+ }
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
break;
}
if (pVehicle && pVehicle->GetModelIndex() == MI_MRWHOOP)
@@ -526,29 +501,6 @@ CCarCtrl::GenerateOneRandomCar()
CVector2D speedDifferenceWithTarget = (CVector2D)pVehicle->GetMoveSpeed() - vecPlayerSpeed;
CVector2D distanceToTarget = positionIncludingCurve - vecTargetPos;
switch (carClass) {
- case POOR:
- case RICH:
- case EXEC:
- case WORKER:
- // TODO(MIAMI): check this
- case MOPED:
- case MOTORBIKE:
- case LEISUREBOAT:
- case WORKERBOAT:
- //
- case BIG:
- case TAXI:
- case MAFIA:
- case TRIAD:
- case DIABLO:
- case YAKUZA:
- case YARDIE:
- case COLOMB:
- case NINES:
- case GANG8:
- case GANG9:
- pVehicle->SetStatus(STATUS_SIMPLE);
- break;
case COPS:
pVehicle->SetStatus((pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) ? STATUS_SIMPLE : STATUS_PHYSICS);
pVehicle->ChangeLawEnforcerState(1);
@@ -557,6 +509,7 @@ CCarCtrl::GenerateOneRandomCar()
pVehicle->ChangeLawEnforcerState(1);
pVehicle->SetStatus(STATUS_PHYSICS);
default:
+ pVehicle->SetStatus(STATUS_SIMPLE);
break;
}
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);