diff options
Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r-- | src/core/Cam.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 5cf1c8f3..801652cb 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) ResetStatics = false; } +#ifndef GTA3_1_1_PATCH ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation); Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation); +#endif // Look around bool UseMouse = false; @@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); +#ifdef GTA3_1_1_PATCH + HeadPos.x = 0.0f; + HeadPos.y = 0.0f; + HeadPos.z = 0.0f; + ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); + Source = HeadPos; + Source.z += 0.1f; + Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation); + Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation); +#endif + TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; TargetCoors.z = 3.0f * Sin(Alpha) + Source.z; |