summaryrefslogtreecommitdiffstats
path: root/src/core/Camera.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/Camera.h')
-rw-r--r--src/core/Camera.h108
1 files changed, 50 insertions, 58 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h
index dd78d952..ff74931c 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -26,20 +26,6 @@ enum
CAM_ZOOM_CINEMATIC,
};
-#ifdef FREE_CAM // LCS values
-#define FREE_CAR_ZOOM_VALUE_1 (-1.0f)
-#define FREE_CAR_ZOOM_VALUE_2 (2.0f)
-#define FREE_CAR_ZOOM_VALUE_3 (6.0f)
-
-#define FREE_BOAT_ZOOM_VALUE_1 (-2.41f)
-#define FREE_BOAT_ZOOM_VALUE_2 (6.49f)
-#define FREE_BOAT_ZOOM_VALUE_3 (15.0f)
-#endif
-
-#define DEFAULT_CAR_ZOOM_VALUE_1 (0.05f)
-#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f)
-#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f)
-
const float DefaultFOV = 70.0f; // beta: 80.0f
class CCam
@@ -85,13 +71,15 @@ public:
MODE_SPECIAL_FIXED_FOR_SYPHON,
MODE_FIGHT_CAM,
MODE_TOP_DOWN_PED,
+ MODE_LIGHTHOUSE,
MODE_SNIPER_RUNABOUT,
MODE_ROCKETLAUNCHER_RUNABOUT,
MODE_1STPERSON_RUNABOUT,
MODE_M16_1STPERSON_RUNABOUT,
MODE_FIGHT_CAM_RUNABOUT,
MODE_EDITOR,
- MODE_HELICANNON_1STPERSON, // vice city leftover
+ MODE_HELICANNON_1STPERSON,
+ MODE_CAMERA,
};
bool bBelowMinDist; //used for follow ped mode
@@ -121,7 +109,6 @@ public:
float f_Roll; //used for adding a slight roll to the camera in the
float f_rollSpeed;
float m_fSyphonModeTargetZOffSet;
- float m_fRoadOffSet;
float m_fAmountFractionObscured;
float m_fAlphaSpeedOverOneFrame;
float m_fBetaSpeedOverOneFrame;
@@ -144,7 +131,8 @@ public:
float m_fRealGroundDist; //used for follow ped mode
float m_fTargetBeta;
float m_fTimeElapsedFloat;
-
+ float m_fTilt;
+ float m_fTiltSpeed;
float m_fTransitionBeta;
float m_fTrueBeta;
float m_fTrueAlpha;
@@ -162,6 +150,16 @@ public:
float CA_MAX_DISTANCE;
float SpeedVar;
+ float m_fTargetZoomGroundOne;
+ float m_fTargetZoomGroundTwo;
+ float m_fTargetZoomGroundThree;
+ float m_fTargetZoomOneZExtra;
+ float m_fTargetZoomTwoZExtra;
+ float m_fTargetZoomThreeZExtra;
+ float m_fTargetZoomZCloseIn;
+ float m_fMinRealGroundDist;
+ float m_fTargetCloseInDist;
+
CVector m_cvecSourceSpeedOverOneFrame;
CVector m_cvecTargetSpeedOverOneFrame;
CVector m_cvecUpOverOneFrame;
@@ -194,13 +192,11 @@ public:
void ProcessSpecialHeightRoutines(void);
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);
- float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
- void WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation);
void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight);
bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation);
- bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
+ bool GetBoatLook_L_R_HeightOffset(float &Offset);
void LookBehind(void);
void LookLeft(void);
void LookRight(void);
@@ -231,42 +227,29 @@ public:
void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FlyBy(const CVector&, float, float, float);
- void Process_WheelCam(const CVector&, float, float, float);
+ bool Process_WheelCam(const CVector&, float, float, float);
void Process_Fixed(const CVector &CameraTarget, float, float, float);
void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Circle(const CVector &CameraTarget, float, float, float);
void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float);
+ void Process_LightHouse(const CVector &CameraTarget, float, float, float);
void ProcessPedsDeadBaby(void);
bool ProcessArrestCamOne(void);
bool ProcessArrestCamTwo(void);
-
- /* Some of the unused PS2 cams */
- void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float);
- void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float);
- // TODO:
- // CCam::Process_CushyPillows_Arse
- // CCam::Process_Look_At_Cars
- // CCam::Process_CheesyZoom
- // CCam::Process_Aiming
- void Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
- void Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float);
+ bool GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
+ bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
+ bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float);
};
-VALIDATE_SIZE(CCam, 0x1A4);
-
class CCamPathSplines
{
public:
enum {MAXPATHLENGTH=800};
- float m_arr_PathData[MAXPATHLENGTH];
+// float m_arr_PathData[MAXPATHLENGTH];
+ float *m_arr_PathData;
CCamPathSplines(void);
};
@@ -355,6 +338,7 @@ public:
bool m_bInitialNoNodeStaticsSet;
bool m_bIgnoreFadingStuffForMusic;
bool m_bPlayerIsInGarage;
+ bool m_bPlayerWasOnBike;
bool m_bJustCameOutOfGarage;
bool m_bJustInitalised;
bool m_bJust_Switched;
@@ -379,6 +363,9 @@ public:
bool m_WideScreenOn;
bool m_1rstPersonRunCloseToAWall;
bool m_bHeadBob;
+ bool m_bVehicleSuspenHigh;
+ bool m_bEnable1rstPersonCamCntrlsScript;
+ bool m_bAllow1rstPersonWeaponsCamera;
bool m_bFailedCullZoneTestPreviously;
bool m_FadeTargetIsSplashScreen;
@@ -394,15 +381,16 @@ public:
uint8 m_uiTransitionState; // 0:one mode 1:transition
uint32 m_uiTimeLastChange;
+ uint32 m_uiTimeWeLeftIdle_StillNoInput;
uint32 m_uiTimeWeEnteredIdle;
uint32 m_uiTimeTransitionStart;
uint32 m_uiTransitionDuration;
+ uint32 m_uiTransitionDurationTargetCoors;
int m_BlurBlue;
int m_BlurGreen;
int m_BlurRed;
int m_BlurType;
- uint32 unknown; // some counter having to do with music
int m_iWorkOutSpeedThisNumFrames;
int m_iNumFramesSoFar;
@@ -425,12 +413,9 @@ public:
float CarZoomValueSmooth;
float DistanceToWater;
-#ifndef PS2_CAM_TRANSITION
float FOVDuringInter;
-#endif
float LODDistMultiplier;
float GenerationDistMultiplier;
-#ifndef PS2_CAM_TRANSITION
float m_fAlphaSpeedAtStartInter;
float m_fAlphaWhenInterPol;
float m_fAlphaDuringInterPol;
@@ -441,7 +426,6 @@ public:
float m_fFOVSpeedAtStartInter;
float m_fStartingBetaForInterPol;
float m_fStartingAlphaForInterPol;
-#endif
float m_PedOrientForBehindOrInFront;
float m_CameraAverageSpeed;
float m_CameraSpeedSoFar;
@@ -466,17 +450,18 @@ public:
float PedZoomIndicator;
#endif
float PlayerExhaustion;
- float SoundDistUp, SoundDistLeft, SoundDistRight;
- float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
- float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld;
+ float SoundDistUp;
+ float SoundDistUpAsRead;
+ float SoundDistUpAsReadOld;
+ float m_fAvoidTheGeometryProbsTimer;
+ int16 m_nAvoidTheGeometryProbsDirn;
float m_fWideScreenReductionAmount;
float m_fStartingFOVForInterPol;
- // not static yet
- float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
- float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
- float m_f3rdPersonCHairMultX;
- float m_f3rdPersonCHairMultY;
+ static float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
+ static float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
+ static float m_f3rdPersonCHairMultX;
+ static float m_f3rdPersonCHairMultY;
CCam Cams[3];
@@ -491,7 +476,7 @@ public:
CVector m_vecFixedModeSource;
CVector m_vecFixedModeUpOffSet;
CVector m_vecCutSceneOffset;
-#ifndef PS2_CAM_TRANSITION
+
CVector m_cvecStartingSourceForInterPol;
CVector m_cvecStartingTargetForInterPol;
CVector m_cvecStartingUpForInterPol;
@@ -501,17 +486,17 @@ public:
CVector m_vecSourceWhenInterPol;
CVector m_vecTargetWhenInterPol;
CVector m_vecUpWhenInterPol;
-#endif
+ CVector m_vecClearGeometryVec;
CVector m_vecGameCamPos;
-#ifndef PS2_CAM_TRANSITION
CVector SourceDuringInter;
CVector TargetDuringInter;
CVector UpDuringInter;
-#endif
RwCamera *m_pRwCamera;
CEntity *pTargetEntity;
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
+#ifdef GTA_TRAIN
CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES];
+#endif
CMatrix m_cameraMatrix;
bool m_bGarageFixedCamPositionSet;
bool m_vecDoingSpecialInterPolation;
@@ -530,6 +515,8 @@ public:
float m_fTimeToFadeMusic;
float m_fFractionInterToStopMoving;
float m_fFractionInterToStopCatchUp;
+ float m_fFractionInterToStopMovingTarget;
+ float m_fFractionInterToStopCatchUpTarget;
float m_fGaitSwayBuffer;
float m_fScriptPercentageInterToStopMoving;
float m_fScriptPercentageInterToCatchUp;
@@ -553,7 +540,6 @@ public:
// High level and misc
CCamera(void);
- CCamera(float);
void Init(void);
void Process(void);
void CamControl(void);
@@ -562,6 +548,9 @@ public:
void InitialiseCameraForDebugMode(void);
void CamShake(float strength, float x, float y, float z);
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
+ void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV);
+ void GetArrPosForVehicleType(int apperance, int &index);
+ void GetScreenRect(CRect &rect);
// Who's in control
void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
@@ -587,6 +576,7 @@ public:
bool TryToStartNewCamMode(int32 obbeMode);
void DontProcessObbeCinemaCamera(void);
void ProcessObbeCinemaCameraCar(void);
+ void ProcessObbeCinemaCameraHeli(void);
void ProcessObbeCinemaCameraPed(void);
// Train
@@ -595,6 +585,7 @@ public:
// Script
void LoadPathSplines(int file);
+ void DeleteCutSceneCamDataMemory(void);
void FinishCutscene(void);
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
uint32 GetCutSceneFinishTime(void);
@@ -630,6 +621,7 @@ public:
void UpdateAimingCoors(CVector const &coors);
bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
float Find3rdPersonQuickAimPitch(void);
+ bool Using1stPersonWeaponMode(void);
// Physical camera
void SetRwCamera(RwCamera *cam);