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-rw-r--r--src/core/Clock.cpp33
1 files changed, 11 insertions, 22 deletions
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp
index a97dcb5f..e4b908e0 100644
--- a/src/core/Clock.cpp
+++ b/src/core/Clock.cpp
@@ -1,22 +1,22 @@
#include "common.h"
-#include "patcher.h"
+
#include "Timer.h"
#include "Pad.h"
#include "Clock.h"
#include "Stats.h"
_TODO("gbFastTime");
-bool &gbFastTime = *(bool*)0x95CDBB;
+bool gbFastTime;
-uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
-uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
-uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C;
-uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
-uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
-uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
-uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
-uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4;
-bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;
+uint8 CClock::ms_nGameClockHours;
+uint8 CClock::ms_nGameClockMinutes;
+uint16 CClock::ms_nGameClockSeconds;
+uint8 CClock::ms_Stored_nGameClockHours;
+uint8 CClock::ms_Stored_nGameClockMinutes;
+uint16 CClock::ms_Stored_nGameClockSeconds;
+uint32 CClock::ms_nMillisecondsPerGameMinute;
+uint32 CClock::ms_nLastClockTick;
+bool CClock::ms_bClockHasBeenStored;
void
CClock::Initialise(uint32 scale)
@@ -115,14 +115,3 @@ CClock::RestoreClock(void)
ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
}
-
-
-STARTPATCHES
- InjectHook(0x473370, CClock::Initialise, PATCH_JUMP);
- InjectHook(0x473460, CClock::Update, PATCH_JUMP);
- InjectHook(0x4733C0, CClock::SetGameClock, PATCH_JUMP);
- InjectHook(0x4733F0, CClock::GetGameClockMinutesUntil, PATCH_JUMP);
- InjectHook(0x473420, CClock::GetIsTimeInRange, PATCH_JUMP);
- InjectHook(0x473540, CClock::StoreClock, PATCH_JUMP);
- InjectHook(0x473570, CClock::RestoreClock, PATCH_JUMP);
-ENDPATCHES