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-rw-r--r--src/core/Frontend.cpp2011
1 files changed, 828 insertions, 1183 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index d58d0576..5c861cf5 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -37,6 +37,22 @@
#include "Messages.h"
#include "FileLoader.h"
+// TODO(Miami): This is -3 on VC but still -1 on AudioManager?!? What the hell?
+#define INVALID_AUDIO_PROVIDER -1
+
+// Similar story to Hud.cpp:
+// Game has colors inlined in code.
+// For easier modification we collect them here:
+CRGBA LABEL_COLOR(255, 150, 225, 255);
+CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
+CRGBA MENUOPTION_COLOR(255, 150, 225, 255);
+CRGBA SELECTEDMENUOPTION_COLOR(255, 150, 225, 255);
+CRGBA HEADER_COLOR(255, 150, 255, 255);
+CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
+CRGBA SLIDERON_COLOR(97, 194, 247, 255);
+CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
+CRGBA MAPINFOBOX_COLOR(255, 150, 225, 150);
+
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
@@ -66,14 +82,6 @@
#define GetBackJustDown GetSquareJustDown
#endif
-#ifdef MENU_MAP
-bool CMenuManager::bMenuMapActive = false;
-bool CMenuManager::bMapMouseShownOnce = false;
-bool CMenuManager::bMapLoaded = false;
-float CMenuManager::fMapSize;
-float CMenuManager::fMapCenterY;
-float CMenuManager::fMapCenterX;
-#endif
#ifdef PS2_LIKE_MENU
BottomBarOption bbNames[8];
@@ -86,35 +94,8 @@ int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
-int32 CMenuManager::OS_Language = LANG_ENGLISH;
-int8 CMenuManager::m_PrefsUseVibration;
-int8 CMenuManager::m_DisplayControllerOnFoot;
-int8 CMenuManager::m_PrefsVsync = 1;
-int8 CMenuManager::m_PrefsVsyncDisp = 1;
-int8 CMenuManager::m_PrefsFrameLimiter = 1;
-int8 CMenuManager::m_PrefsShowSubtitles = 1;
-int8 CMenuManager::m_PrefsSpeakers;
-int32 CMenuManager::m_ControlMethod;
-int8 CMenuManager::m_PrefsDMA = 1;
-int32 CMenuManager::m_PrefsLanguage;
uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings
-bool CMenuManager::m_PrefsAllowNastyGame = true;
-bool CMenuManager::m_bStartUpFrontEndRequested;
-bool CMenuManager::m_bShutDownFrontEndRequested;
-
-int8 CMenuManager::m_PrefsUseWideScreen;
-int8 CMenuManager::m_PrefsRadioStation;
-int32 CMenuManager::m_PrefsBrightness = 256;
-float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
-int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
-int32 CMenuManager::m_PrefsMusicVolume = 102;
-int32 CMenuManager::m_PrefsSfxVolume = 102;
-
-char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
-
-int32 CMenuManager::m_KeyPressedCode = -1;
-
// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
#ifdef PS2_LIKE_MENU
const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
@@ -125,99 +106,53 @@ const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
-bool holdingScrollBar; // *(bool*)0x628D59; // not original name
-int32 CMenuManager::m_SelectedMap;
-int32 CMenuManager::m_SelectedGameType;
-
-// Used in a hidden menu
-uint8 CMenuManager::m_PrefsPlayerRed = 255;
-uint8 CMenuManager::m_PrefsPlayerGreen = 128;
-uint8 CMenuManager::m_PrefsPlayerBlue; // why??
+bool holdingScrollBar; // *(bool*)0x7039B9; // not original name
CMenuManager FrontEndMenuManager;
+MenuTrapezoid menuBg(CGeneral::GetRandomNumber() % 40 + 65, CGeneral::GetRandomNumber() % 40 + 21,
+ CGeneral::GetRandomNumber() % 40 + 568, CGeneral::GetRandomNumber() % 40 + 44,
+ CGeneral::GetRandomNumber() % 40 + 36, CGeneral::GetRandomNumber() % 40 + 352,
+ CGeneral::GetRandomNumber() % 40 + 593, CGeneral::GetRandomNumber() % 40 + 312);
-uint32 TimeToStopPadShaking;
-char *pEditString;
-int32 *pControlEdit;
-bool DisplayComboButtonErrMsg;
-int32 MouseButtonJustClicked;
-int32 JoyButtonJustClicked;
-//int32 *pControlTemp = 0;
+MenuTrapezoid menuOptionHighlight(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
+
+// TODO(Miami): TEMPORARY
+bool bMapLoaded = false;
+bool bMapMouseShownOnce = false;
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
-// 0x5F311C
+// 0x68C144
const char* FrontendFilenames[][2] = {
- {"fe2_mainpanel_ul", "" },
- {"fe2_mainpanel_ur", "" },
- {"fe2_mainpanel_dl", "" },
- {"fe2_mainpanel_dr", "" },
- {"fe2_mainpanel_dr2", "" },
- {"fe2_tabactive", "" },
- {"fe_iconbrief", "" },
- {"fe_iconstats", "" },
- {"fe_iconcontrols", "" },
- {"fe_iconsave", "" },
- {"fe_iconaudio", "" },
- {"fe_icondisplay", "" },
- {"fe_iconlanguage", "" },
- {"fe_controller", "" },
- {"fe_controllersh", "" },
- {"fe_arrows1", "" },
- {"fe_arrows2", "" },
- {"fe_arrows3", "" },
- {"fe_arrows4", "" },
- {"fe_radio1", "" },
- {"fe_radio2", "" },
- {"fe_radio3", "" },
- {"fe_radio4", "" },
- {"fe_radio5", "" },
- {"fe_radio6", "" },
- {"fe_radio7", "" },
- {"fe_radio8", "" },
- {"fe_radio9", "" },
-};
-
-#ifdef MENU_MAP
-const char* MapFilenames[][2] = {
+ {"background", ""},
+ {"vc_logo", "vc_logom"},
+ {"mouse", "mousea"},
+ {"mapTop01", "mapTop01A"},
+ {"mapTop02", "mapTop02A"},
+ {"mapTop03", "mapTop03A"},
{"mapMid01", "mapMid01A"},
{"mapMid02", "mapMid02A"},
{"mapMid03", "mapMid03A"},
{"mapBot01", "mapBot01A"},
{"mapBot02", "mapBot02A"},
{"mapBot03", "mapBot03A"},
- {"mapTop01", "mapTop01A"},
- {"mapTop02", "mapTop02A"},
- {"mapTop03", "mapTop03A"},
-};
-CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES];
-#endif
-
-// 0x5F3344
-const char* MenuFilenames[][2] = {
- {"connection24", ""},
- {"findgame24", ""},
- {"hostgame24", ""},
- {"mainmenu24", ""},
- {"Playersetup24", ""},
- {"singleplayer24", ""},
- {"multiplayer24", ""},
- {"dmalogo128", "dmalogo128m"},
- {"gtaLogo128", "gtaLogo128"},
- {"rockstarLogo128", "rockstarlogo128m"},
- {"gamespy256", "gamespy256a"},
- {"mouse", "mousetimera"},
- {"mousetimer", "mousetimera"},
- {"mp3logo", "mp3logoA"},
- {"downOFF", "buttonA"},
- {"downON", "buttonA"},
+ {"wildstyle", "wildstyleA"},
+ {"flash", "flashA"},
+ {"kchat", "kchatA"},
+ {"fever", "feverA"},
+ {"vrock", "vrockA"},
+ {"vcpr", "vcprA"},
+ {"espantoso", "espantosoA"},
+ {"emotion", "emotionA"},
+ {"wave103", "wave103A"},
+ {"mp3", "mp3A"},
+ {"downOff", "buttonA"},
+ {"downOn", "buttonA"},
{"upOff", "buttonA"},
- {"upON", "buttonA"},
- {"gta3logo256", "gta3logo256m"},
- { nil, nil }
+ {"upOn", "buttonA"}
};
#ifdef ASPECT_RATIO_SCALE
@@ -246,45 +181,8 @@ ScaleAndCenterX(float x)
#define MENU_Y(y) StretchY(y)
#endif
-#ifdef PS2_LIKE_MENU
-#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
- do { \
- if (reverseAlpha) { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = pendingScreen; \
- m_nCurrOption = pendingOption; \
- reverseAlpha = false; \
- if (updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- } \
- if (withReverseAlpha) { \
- pendingOption = option; \
- pendingScreen = screen; \
- reverseAlpha = true; \
- } else { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = screen; \
- m_nCurrOption = option; \
- if (updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- } \
- m_nMenuFadeAlpha = 255; \
- } while(0)
-#else
-#define ChangeScreen(screen, option, updateDelay, clearAlpha) \
- do { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = screen; \
- m_nCurrOption = option; \
- if(updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- if(clearAlpha) \
- m_nMenuFadeAlpha = 0; \
- } while(0)
-#endif
-
#define PREPARE_MENU_HEADER \
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \
CFont::SetRightJustifyOn(); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
@@ -306,15 +204,86 @@ ScaleAndCenterX(float x)
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
+// TODO: this is COMPLETELY different in VC
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
do { \
- sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
+ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(255, 255, 255, 100)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt; \
} while (0)
// --- Functions not in the game/inlined starts
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+
+#ifdef PS2_LIKE_MENU
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ if (reverseAlpha) {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = pendingScreen;
+ m_nCurrOption = pendingOption;
+ reverseAlpha = false;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ if (withReverseAlpha) {
+ pendingOption = option;
+ pendingScreen = screen;
+ reverseAlpha = true;
+ } else {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = screen;
+ m_nCurrOption = option;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ m_nMenuFadeAlpha = 255;
+}
+#else
+
+// --MIAMI: Done except using VC's gMenuPages
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ bMenuChangeOngoing = true;
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ m_nPrevScreen = m_nCurrScreen;
+ m_ShowEmptyBindingError = false;
+ ResetHelperText();
+
+ ThingsToDoBeforeLeavingPage();
+
+ if (screen == -2) {
+ int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
+ int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] :
+ (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry[0])));
+
+ m_nCurrOption = oldOption;
+ m_nCurrScreen = oldScreen;
+ } else if (screen == 0) {
+ m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
+ m_nCurrOption = 0;
+ } else {
+ m_nCurrOption = 0;
+ m_nCurrScreen = screen;
+ }
+
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
+ m_nCurrOption = 8;
+ m_nMenuFadeAlpha = 0;
+ bOptionHighlightTransitionBlend = 0;
+ m_LastScreenSwitch = CTimer::GetTimeInMilliseconds();
+}
+#endif
+
inline void
CMenuManager::ScrollUpListByOne()
{
@@ -381,13 +350,14 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
+// TODO(Miami)
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
- if (m_nPrefsAudio3DProviderIndex != -1)
+ if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
DMAudio.StopFrontEndTrack();
@@ -411,6 +381,122 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
// ------ Functions not in the game/inlined ends
+CMenuManager::CMenuManager()
+{
+ m_StatsScrollSpeed = 150.0f;
+ m_StatsScrollDirection = 1;
+ m_PrefsSfxVolume = 49;
+ m_PrefsMusicVolume = 49;
+ m_PrefsRadioStation = 0;
+ field_2C = 1;
+ m_PrefsBrightness = 256;
+ m_PrefsLOD = 1.2f;
+ m_KeyPressedCode = -1;
+ m_bFrontEnd_ReloadObrTxtGxt = false;
+ m_PrefsMP3BoostVolume = 0;
+ m_PrefsShowSubtitles = 0;
+ m_PrefsShowLegends = 1;
+ m_PrefsUseWideScreen = 0;
+ m_PrefsVsync = 0;
+ m_PrefsVsyncDisp = 1;
+ m_PrefsFrameLimiter = 1;
+ m_PrefsLanguage = 0;
+ field_54 = 0;
+ m_PrefsAllowNastyGame = 1;
+ m_PrefsSpeakers = 0;
+ field_8 = 0;
+ m_PrefsUseVibration = 0;
+ m_PrefsShowHud = 1;
+ m_PrefsRadarMode = 0;
+ field_10 = 0;
+ m_bShutDownFrontEndRequested = false;
+ m_bStartUpFrontEndRequested = false;
+ pEditString = nil;
+ pControlEdit = nil;
+ DisplayComboButtonErrMsg = false;
+ m_PrefsDMA = 1;
+ OS_Language = LANG_ENGLISH;
+ m_ControlMethod = CONTROL_STANDARD;
+ CCamera::m_bUseMouse3rdPerson = true;
+ m_lastWorking3DAudioProvider = 0;
+ m_nFirstVisibleRowOnList = 0;
+ m_nScrollbarTopMargin = 0.0f;
+ m_nSelectedListRow = 0;
+ m_nSkinsTotal = 0;
+ m_nPrefsAudio3DProviderIndex = -99;
+ m_bGameNotLoaded = true;
+ m_nMousePosX = m_nMouseTempPosX;
+ m_nMousePosY = m_nMouseTempPosY;
+ m_nMouseOldPosX = m_nMousePosX;
+ m_nMouseOldPosY = m_nMousePosY;
+ m_bShowMouse = true;
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
+
+ // TODO(Miami)
+ // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ m_bMenuActive = false;
+ m_bActivateSaveMenu = false;
+ m_bWantToLoad = false;
+ m_nMenuFadeAlpha = 0;
+ m_OnlySaveMenu = false;
+ m_fMapSize = 162.0f;
+ m_fMapCenterX = 320.0f;
+ m_fMapCenterY = 225.0f;
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+}
+
+void
+CMenuManager::SetFrontEndRenderStates(void)
+{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+}
+
+void
+CMenuManager::Initialise(void)
+{
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ m_AllowNavigation = false;
+ m_menuTransitionProgress = -50;
+ m_nMenuFadeAlpha = 0;
+ m_nCurrOption = 0;
+ bOptionHighlightTransitionBlend = 0;
+ CentreMousePointer();
+ m_bShowMouse = true;
+ m_fMapSize = 162.0f;
+ m_fMapCenterX = 320.0f;
+ m_fMapCenterY = 225.0f;
+ CPad::StopPadsShaking();
+ if (!m_OnlySaveMenu)
+ m_nCurrScreen = MENUPAGE_NONE;
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
+ DMAudio.Service();
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+ m_PrefsRadioStation = DMAudio.GetRadioInCar();
+
+ // TODO(Miami)
+ // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ } else if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > WAVE)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
+
+ CFileMgr::SetDir("");
+ //CFileMgr::SetDir("");
+ PcSaveHelper.PopulateSlotInfo();
+ CTimer::StartUserPause();
+}
+
void
CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2)
{
@@ -651,15 +737,15 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
int lastActiveBarX = 0;
float curBarX = 0.0f;
- float spacing = SCREEN_SCALE_X(10.0f);
+ float spacing = SCREEN_SCALE_X(4.0f); // TODO: find actual numbers used in the game
for (int i = 0; i < 16; i++) {
- curBarX = i * rectSize/16.0f + x;
+ curBarX = i * rectSize/32.0f + x;
if (i / 16.0f + 1 / 32.0f < progress) {
- color = CRGBA(255, 217, 106, FadeIn(255));
+ color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255));
lastActiveBarX = curBarX;
} else
- color = CRGBA(185, 120, 0, FadeIn(255));
+ color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255));
maxBarHeight = Max(mostLeftBarSize, mostRightBarSize);
@@ -684,33 +770,22 @@ CMenuManager::DoSettingsBeforeStartingAGame()
DMAudio.Service();
m_bWantToRestart = true;
-
- ShutdownJustMenu();
- UnloadTextures();
+ m_bShutDownFrontEndRequested = true;
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
+ SwitchMenuOnAndOff();
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
void
-CMenuManager::Draw()
+CMenuManager::DrawStandardMenus()
{
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
-#ifdef GTA3_1_1_PATCH
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
- CFont::SetRightJustifyOn();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
- CFont::SetWrapx(SCREEN_WIDTH);
- CFont::SetRightJustifyWrap(0.0f);
- strcpy(gString, "V1.1");
- AsciiToUnicode(gString, gUString);
- CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
-#endif
+
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
@@ -721,24 +796,20 @@ CMenuManager::Draw()
case MENUPAGE_BRIEFS:
PrintBriefs();
break;
-#ifdef MENU_MAP
- case MENUPAGE_MAP:
- PrintMap();
- break;
-#endif
}
// Header height isn't accounted, we will add that later.
float nextYToUse = 40.0f;
// Page name
-#ifdef PS2_SAVE_DIALOG
- if(!m_bRenderGameInMenu)
-#endif
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
-
+
+ PREPARE_MENU_HEADER
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
// Weird place to put that.
nextYToUse += 24.0f + 10.0f;
@@ -747,7 +818,7 @@ CMenuManager::Draw()
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
CFont::SetRightJustifyOff();
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
// Label
wchar *str;
@@ -845,7 +916,7 @@ CMenuManager::Draw()
break;
case MENUPAGE_START_MENU:
columnWidth = 320;
- headerHeight = 140;
+ headerHeight = 110;
lineHeight = 24;
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
@@ -859,15 +930,6 @@ CMenuManager::Draw()
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
-#ifdef PS2_SAVE_DIALOG
- case MENUPAGE_SAVE:
- columnWidth = 180;
- headerHeight = 60;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- break;
-#endif
default:
columnWidth = 320;
headerHeight = 40;
@@ -898,7 +960,7 @@ CMenuManager::Draw()
}
float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
- float smallestSliderBar = lineHeight * 0.1f;
+ float smallestSliderBar = lineHeight * 0.25f; // TODO: find actual number
bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
char asciiTemp[32];
@@ -943,73 +1005,8 @@ CMenuManager::Draw()
}
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
- case MENUACTION_CHANGEMENU: {
- switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
- case MENUPAGE_MULTIPLAYER_MAP:
- switch (m_SelectedMap) {
- case 0:
- rightText = TheText.Get("FEM_MA0");
- break;
- case 1:
- rightText = TheText.Get("FEM_MA1");
- break;
- case 2:
- rightText = TheText.Get("FEM_MA2");
- break;
- case 3:
- rightText = TheText.Get("FEM_MA3");
- break;
- case 4:
- rightText = TheText.Get("FEM_MA4");
- break;
- case 5:
- rightText = TheText.Get("FEM_MA5");
- break;
- case 6:
- rightText = TheText.Get("FEM_MA6");
- break;
- case 7:
- rightText = TheText.Get("FEM_MA7");
- break;
- default:
- break;
- }
- break;
- case MENUPAGE_MULTIPLAYER_MODE:
- switch (m_SelectedGameType) {
- case 0:
- rightText = TheText.Get("FEN_TY0");
- break;
- case 1:
- rightText = TheText.Get("FEN_TY1");
- break;
- case 2:
- rightText = TheText.Get("FEN_TY2");
- break;
- case 3:
- rightText = TheText.Get("FEN_TY3");
- break;
- case 4:
- rightText = TheText.Get("FEN_TY4");
- break;
- case 5:
- rightText = TheText.Get("FEN_TY5");
- break;
- case 6:
- rightText = TheText.Get("FEN_TY6");
- break;
- case 7:
- rightText = TheText.Get("FEN_TY7");
- break;
- default:
- break;
- }
- break;
- default:
- break;
- }
+ case MENUACTION_CHANGEMENU:
break;
- }
case MENUACTION_CTRLVIBRATION:
if (m_PrefsUseVibration)
rightText = TheText.Get("FEM_ON");
@@ -1032,12 +1029,6 @@ CMenuManager::Draw()
break;
}
break;
- case MENUACTION_CTRLDISPLAY:
- if (m_DisplayControllerOnFoot)
- rightText = TheText.Get("FEC_ONF");
- else
- rightText = TheText.Get("FEC_INC");
- break;
case MENUACTION_FRAMESYNC:
rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
break;
@@ -1084,16 +1075,16 @@ CMenuManager::Draw()
rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_PEDROADGROUPS:
- rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
+ // REMOVED(MIAMI)
break;
case MENUACTION_CARROADGROUPS:
- rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
+ // REMOVED(MIAMI)
break;
case MENUACTION_COLLISIONPOLYS:
rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SHOWCULL:
- rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
+ // REMOVED(MIAMI)
break;
case MENUACTION_SHOWHEADBOB:
rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
@@ -1117,7 +1108,7 @@ CMenuManager::Draw()
break;
#endif
case MENUACTION_AUDIOHW:
- if (m_nPrefsAudio3DProviderIndex == -1)
+ if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
else {
char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
@@ -1132,7 +1123,7 @@ CMenuManager::Draw()
}
break;
case MENUACTION_SPEAKERCONF: {
- if (m_nPrefsAudio3DProviderIndex == -1)
+ if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
rightText = TheText.Get("FEA_NAH");
else {
switch (m_PrefsSpeakers) {
@@ -1219,14 +1210,11 @@ CMenuManager::Draw()
}
// Green bar behind selected option
-#ifdef PS2_SAVE_DIALOG
- if (!m_bRenderGameInMenu)
-#endif
if (i == m_nCurrOption && itemsAreSelectable) {
// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
+ CRGBA(SELECTIONBORDER_COLOR.r, SELECTIONBORDER_COLOR.g, SELECTIONBORDER_COLOR.b, FadeIn(255)));
}
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
@@ -1245,14 +1233,14 @@ CMenuManager::Draw()
if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
&& !m_bGameNotLoaded && textLayer == 1) {
- CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
}
if (i == m_nCurrOption && itemsAreSelectable){
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -1274,7 +1262,7 @@ CMenuManager::Draw()
}
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
- && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
+ && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
SetHelperText(3);
@@ -1321,18 +1309,18 @@ CMenuManager::Draw()
// Radio icons
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WILDSTYLE], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FLASH], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_KCHAT], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FEVER], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VROCK], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VCPR], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_ESPANTOSO], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_EMOTION], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WAVE], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8);
if (DMAudio.IsMP3RadioChannelAvailable())
- ProcessRadioIcon(m_aMenuSprites[MENUSPRITE_MP3LOGO], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_MP3], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9);
nextYToUse += 70.0f;
}
@@ -1349,14 +1337,6 @@ CMenuManager::Draw()
DisplayHelperText();
break;
}
-
- if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
- PrintController();
- else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255)));
- }
-
}
int
@@ -1813,11 +1793,21 @@ CMenuManager::DrawControllerSetupScreen()
switch (m_ControlMethod) {
case CONTROL_STANDARD:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
+ TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+
+ PREPARE_MENU_HEADER
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
break;
case CONTROL_CLASSIC:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X + 7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
+ TheText.Get("FET_CTI"));
+
+ PREPARE_MENU_HEADER
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get("FET_CTI"));
break;
default:
@@ -1994,6 +1984,10 @@ void
CMenuManager::DrawFrontEnd()
{
CFont::SetAlphaFade(255.0f);
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ SetFrontEndRenderStates();
+ m_NoEmptyBinding = true;
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_NONE) {
@@ -2037,63 +2031,15 @@ CMenuManager::DrawFrontEnd()
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1;
-#ifdef PS2_SAVE_DIALOG
- if(m_bRenderGameInMenu)
- DrawFrontEndSaveZone();
- else
-#endif
- DrawFrontEndNormal();
-
- PrintErrorMessage();
-}
-
-#ifdef PS2_SAVE_DIALOG
-void
-CMenuManager::DrawFrontEndSaveZone()
-{
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
-
- // Not original dimensions, have been changed to fit PC screen & PC menu layout.
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175));
-
- m_nMenuFadeAlpha = 255;
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- Draw();
-
- CFont::DrawFonts();
-
- // Draw mouse
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- if (m_bShowMouse) {
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
-
- CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
- CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
+ if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255)
+ bMenuChangeOngoing = false;
- mouse.Translate(m_nMousePosX, m_nMousePosY);
- shad.Translate(m_nMousePosX, m_nMousePosY);
- if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
- }else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
- }
- }
+ DrawBackground(false);
}
-#endif
#ifdef PS2_LIKE_MENU
void
-CMenuManager::DrawFrontEndNormal()
+CMenuManager::DrawBackground()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -2210,7 +2156,7 @@ CMenuManager::DrawFrontEndNormal()
DrawControllerSetupScreen();
break;
default:
- Draw();
+ DrawStandardMenus();
break;
}
@@ -2273,168 +2219,200 @@ CMenuManager::DrawFrontEndNormal()
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
+ m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
}else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
}
#else
+
+// --MIAMI: Done except commented things
void
-CMenuManager::DrawFrontEndNormal()
+CMenuManager::DrawBackground(bool transitionCall)
{
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ if (!m_bSpritesLoaded)
+ return;
- LoadSplash(nil);
-
- eMenuSprites previousSprite;
- if (m_nMenuFadeAlpha < 255) {
- switch (m_nPrevScreen) {
+ SetFrontEndRenderStates();
+
+ if (m_menuTransitionProgress < 255) {
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
+ }
+
+ if (m_nMenuFadeAlpha != 0) {
+
+ if (m_nMenuFadeAlpha < 255) {
+
+ menuBg.Translate(m_nMenuFadeAlpha);
+ SetFrontEndRenderStates();
+ m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
+ if (m_nCurrScreen == MENUPAGE_MAP)
+ PrintMap();
+
+ // Left border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Top border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Bottom border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
+
+ // Right border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ } else {
+ m_nMenuFadeAlpha = 255;
+ m_menuTransitionProgress = 255;
+ m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
+ if (m_nCurrScreen == MENUPAGE_MAP)
+ PrintMap();
+
+ // Left border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Top border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Bottom border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
+
+ // Right border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ }
+ } else {
+ menuBg.SaveCurrentCoors();
+ switch (m_nCurrScreen) {
case MENUPAGE_STATS:
- case MENUPAGE_START_MENU:
- case MENUPAGE_PAUSE_MENU:
- previousSprite = MENUSPRITE_MAINMENU;
- break;
- case MENUPAGE_NEW_GAME:
- case MENUPAGE_CHOOSE_LOAD_SLOT:
- case MENUPAGE_CHOOSE_DELETE_SLOT:
- case MENUPAGE_NEW_GAME_RELOAD:
- case MENUPAGE_LOAD_SLOT_CONFIRM:
- case MENUPAGE_DELETE_SLOT_CONFIRM:
- case MENUPAGE_EXIT:
- previousSprite = MENUSPRITE_SINGLEPLAYER;
+ menuBg.topLeft_x = 70.0f;
+ menuBg.topLeft_y = 75.0f;
+ menuBg.topRight_x = 550.0f;
+ menuBg.topRight_y = 16.0f;
+ menuBg.bottomLeft_x = 74.0f;
+ menuBg.bottomLeft_y = 354.0f;
+ menuBg.bottomRight_x = 581.0f;
+ menuBg.bottomRight_y = 340.0f;
break;
- case MENUPAGE_MULTIPLAYER_MAIN:
- previousSprite = MENUSPRITE_MULTIPLAYER;
+ case MENUPAGE_SOUND_SETTINGS:
+ menuBg.topLeft_x = 26.0f;
+ menuBg.topLeft_y = 59.0f;
+ menuBg.topRight_x = 629.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 438.0f;
+ menuBg.bottomRight_x = 610.0f;
+ menuBg.bottomRight_y = 410.0f;
break;
- case MENUPAGE_MULTIPLAYER_MAP:
- case MENUPAGE_MULTIPLAYER_FIND_GAME:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_KEYBOARD_CONTROLS:
- case MENUPAGE_MOUSE_CONTROLS:
- previousSprite = MENUSPRITE_FINDGAME;
- break;
- case MENUPAGE_MULTIPLAYER_CONNECTION:
- case MENUPAGE_MULTIPLAYER_MODE:
- previousSprite = MENUSPRITE_CONNECTION;
+ menuBg.topLeft_x = 14.0f;
+ menuBg.topLeft_y = 39.0f;
+ menuBg.topRight_x = 636.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 426.0f;
+ menuBg.bottomRight_x = 630.0f;
+ menuBg.bottomRight_y = 398.0f;
break;
- case MENUPAGE_MULTIPLAYER_CREATE:
- previousSprite = MENUSPRITE_HOSTGAME;
- break;
- case MENUPAGE_SKIN_SELECT_OLD:
- case MENUPAGE_OPTIONS:
- previousSprite = MENUSPRITE_PLAYERSET;
+ case MENUPAGE_BRIEFS:
+ case MENUPAGE_GRAPHICS_SETTINGS:
+ case MENUPAGE_MAP:
+ case MENUPAGE_CHOOSE_LOAD_SLOT:
+ case MENUPAGE_CHOOSE_DELETE_SLOT:
+ case MENUPAGE_CHOOSE_SAVE_SLOT:
+ case MENUPAGE_MOUSE_CONTROLS:
+ menuBg.topLeft_x = 26.0f;
+ menuBg.topLeft_y = 59.0f;
+ menuBg.topRight_x = 629.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 426.0f;
+ menuBg.bottomRight_x = 610.0f;
+ menuBg.bottomRight_y = 398.0f;
break;
default:
- previousSprite = MENUSPRITE_MAINMENU;
+ menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65;
+ menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21;
+ menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568;
+ menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44;
+ menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36;
+ menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382;
+ menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593;
+ menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342;
break;
}
-
- if (m_nPrevScreen == m_nCurrScreen)
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha));
- else
- m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha));
- }
-
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized
- switch (m_nCurrScreen) {
- case MENUPAGE_STATS:
- case MENUPAGE_START_MENU:
- case MENUPAGE_PAUSE_MENU:
- currentSprite = MENUSPRITE_MAINMENU;
- break;
- case MENUPAGE_NEW_GAME:
- case MENUPAGE_CHOOSE_LOAD_SLOT:
- case MENUPAGE_CHOOSE_DELETE_SLOT:
- case MENUPAGE_NEW_GAME_RELOAD:
- case MENUPAGE_LOAD_SLOT_CONFIRM:
- case MENUPAGE_DELETE_SLOT_CONFIRM:
- case MENUPAGE_EXIT:
- currentSprite = MENUSPRITE_SINGLEPLAYER;
- break;
- case MENUPAGE_MULTIPLAYER_MAIN:
- currentSprite = MENUSPRITE_MULTIPLAYER;
- break;
- case MENUPAGE_MULTIPLAYER_MAP:
- case MENUPAGE_MULTIPLAYER_FIND_GAME:
- case MENUPAGE_SKIN_SELECT:
- case MENUPAGE_KEYBOARD_CONTROLS:
- case MENUPAGE_MOUSE_CONTROLS:
- currentSprite = MENUSPRITE_FINDGAME;
- break;
- case MENUPAGE_MULTIPLAYER_CONNECTION:
- case MENUPAGE_MULTIPLAYER_MODE:
- currentSprite = MENUSPRITE_CONNECTION;
- break;
- case MENUPAGE_MULTIPLAYER_CREATE:
- currentSprite = MENUSPRITE_HOSTGAME;
- break;
- case MENUPAGE_SKIN_SELECT_OLD:
- case MENUPAGE_OPTIONS:
- currentSprite = MENUSPRITE_PLAYERSET;
- break;
+ menuBg.UpdateMultipliers();
+ if (m_menuTransitionProgress == 255)
+ bOptionHighlightTransitionBlend = 0;
}
- if (m_nMenuFadeAlpha < 255) {
+ // Congrats R*, instead of solving the bug you just hacked your million dolar product.
+#if 0
- // Famous transparent menu bug
-#ifdef FIX_BUGS
- static float fadeAlpha = 0.0f;
- if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
+ // This is how I fixed it in III, but I can't apply it here because "forceFadeInCounter > 30" gives it a unique effect.
+ static float fadeAlpha = 0.0f;
+ if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
- // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha += (frameTime) * 20.f / 33.f;
- m_nMenuFadeAlpha = fadeAlpha;
+ // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
+ fadeAlpha += (frameTime) * 20.f / 33.f;
+ m_nMenuFadeAlpha = clamp(fadeAlpha, 0, 255);
+ m_menuTransitionProgress = clamp(fadeAlpha, 0, 255);
#else
- static uint32 LastFade = 0;
+ static uint32 LastFade = 0;
+ static uint8 forceFadeInCounter = 0;
- if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
+ if (m_nMenuFadeAlpha >= 255) {
+ if (m_nMenuFadeAlpha > 255)
+ m_nMenuFadeAlpha = 255;
+ } else {
+ if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 || forceFadeInCounter > 30) {
m_nMenuFadeAlpha += 20;
+ m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255);
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
}
+ forceFadeInCounter++;
+ }
#endif
-
- if (m_nMenuFadeAlpha > 255){
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
- } else {
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
- }
- } else {
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
- // TODO: what is this? waiting mouse?
- if(field_518 == 4){
- if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
- m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)
- field_518 = 2;
- else
- field_518 = 1;
+ if (!transitionCall && m_menuTransitionProgress == 255) {
+ float oldAlpha = m_nMenuFadeAlpha;
+ if (oldAlpha < 255) {
+ int oldScreen = m_nCurrScreen;
+ SetFrontEndRenderStates();
+ m_nCurrScreen = m_nPrevScreen;
+ m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha;
+ switch (m_nCurrScreen) {
+ case MENUPAGE_SKIN_SELECT:
+ CMenuManager::DrawPlayerSetupScreen();
+ break;
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ CMenuManager::DrawControllerSetupScreen();
+ break;
+ /* case MENUPAGE_OUTRO:
+ CMenuManager::DrawQuitGameScreen();
+ break; */ // TODO(Miami)
+ default:
+ CMenuManager::DrawStandardMenus();
+ break;
+ }
+ m_nCurrScreen = oldScreen;
+ m_nMenuFadeAlpha = oldAlpha;
}
}
- // GTA LOGO
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
- if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
- m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
- else
- m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
- }
-
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
DrawPlayerSetupScreen();
@@ -2442,35 +2420,33 @@ CMenuManager::DrawFrontEndNormal()
case MENUPAGE_KEYBOARD_CONTROLS:
DrawControllerSetupScreen();
break;
+ /* case MENUPAGE_OUTRO:
+ CMenuManager::DrawQuitGameScreen();
+ break; */ // TODO(Miami)
default:
- Draw();
+ DrawStandardMenus();
break;
}
CFont::DrawFonts();
+ SetFrontEndRenderStates();
- // Draw mouse
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- if (m_bShowMouse) {
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+// TODO(Miami)
+// if (m_nCurrScreen != MENUPAGE_OUTRO)
+ if (m_menuTransitionProgress == 255) {
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
+ } else {
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ }
- CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
- CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
+ if (m_bShowMouse) {
+ CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f));
+ CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(55.0f), MENU_Y(43.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
- if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
- }else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
- }
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
#endif
@@ -2711,21 +2687,21 @@ CMenuManager::DrawPlayerSetupScreen()
// 2 - leaves gap between button and scrollbar
if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
} else {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
@@ -2733,21 +2709,21 @@ CMenuManager::DrawPlayerSetupScreen()
if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
+ m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f),
+ m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f),
MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
} else {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
+ m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f),
+ m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f),
MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
@@ -2889,11 +2865,6 @@ CMenuManager::DrawPlayerSetupScreen()
int
CMenuManager::FadeIn(int alpha)
{
- if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_DELETING)
- return alpha;
-
return Min(m_nMenuFadeAlpha, alpha);
}
@@ -3002,70 +2973,57 @@ CMenuManager::LoadAllTextures()
if (m_bSpritesLoaded)
return;
- CentreMousePointer();
- DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
- m_nCurrOption = 0;
- m_PrefsRadioStation = DMAudio.GetRadioInCar();
-
- if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
- } else if (m_PrefsRadioStation > CHATTERBOX)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
-
- CFileMgr::SetDir("");
- //CFileMgr::SetDir("");
+ field_F0 = SCREEN_STRETCH_X(178.0f); // TODO(Miami)
CTimer::Stop();
+
CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
CStreaming::ImGonnaUseStreamingMemory();
CGame::TidyUpMemory(false, true);
CTxdStore::PushCurrentTxd();
- int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend");
+ int frontendTxdSlot1 = CTxdStore::FindTxdSlot("frontend1");
- if(frontendTxdSlot == -1)
- frontendTxdSlot = CTxdStore::AddTxdSlot("frontend");
+ if(frontendTxdSlot1 == -1)
+ frontendTxdSlot1 = CTxdStore::AddTxdSlot("frontend1");
- printf("LOAD frontend\n");
- CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
- CTxdStore::AddRef(frontendTxdSlot);
- CTxdStore::SetCurrentTxd(frontendTxdSlot);
-#ifndef GTA3_1_1_PATCH
- CStreaming::IHaveUsedStreamingMemory();
- CTimer::Update();
-#endif
+ printf("LOAD frontend1\n");
+ CTxdStore::LoadTxd(frontendTxdSlot1, "MODELS/FRONTEN1.TXD");
+ CTxdStore::AddRef(frontendTxdSlot1);
+ CTxdStore::SetCurrentTxd(frontendTxdSlot1);
- for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
+ for (int i = 0; i < 3; i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
- int menuTxdSlot = CTxdStore::FindTxdSlot("menu");
+ CTxdStore::PopCurrentTxd();
+ CStreaming::IHaveUsedStreamingMemory();
+
+ if (!m_OnlySaveMenu) {
+ CStreaming::MakeSpaceFor(692 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
+ CStreaming::ImGonnaUseStreamingMemory();
+ CTxdStore::PushCurrentTxd();
- if (menuTxdSlot == -1)
- menuTxdSlot = CTxdStore::AddTxdSlot("menu");
+ int frontendTxdSlot2 = CTxdStore::FindTxdSlot("frontend2");
- printf("LOAD sprite\n");
- CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD");
- CTxdStore::AddRef(menuTxdSlot);
- CTxdStore::SetCurrentTxd(menuTxdSlot);
+ if (frontendTxdSlot2 == -1)
+ frontendTxdSlot2 = CTxdStore::AddTxdSlot("frontend2");
- for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) {
- m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]);
- m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
- }
-#ifdef MENU_MAP
- for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) {
- m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
- m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
+ printf("LOAD frontend2\n");
+ CTxdStore::LoadTxd(frontendTxdSlot2, "MODELS/FRONTEN2.TXD");
+ CTxdStore::AddRef(frontendTxdSlot2);
+ CTxdStore::SetCurrentTxd(frontendTxdSlot2);
+
+ for (int i = 3; i < NUM_MENU_SPRITES; i++) {
+ m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
+ m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
+ }
+
+ CTxdStore::PopCurrentTxd();
+ CStreaming::IHaveUsedStreamingMemory();
}
-#endif
-#ifdef GTA3_1_1_PATCH
- CStreaming::IHaveUsedStreamingMemory();
- CTimer::Update();
-#endif
+
m_bSpritesLoaded = true;
- CTxdStore::PopCurrentTxd();
+ CTimer::Update();
}
void
@@ -3138,6 +3096,9 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
+#ifdef FREE_CAM
+ CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#endif
}
}
@@ -3147,9 +3108,11 @@ CMenuManager::LoadSettings()
m_PrefsVsync = m_PrefsVsyncDisp;
CRenderer::ms_lodDistScale = m_PrefsLOD;
- if (m_nPrefsAudio3DProviderIndex == -1)
+ if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = -2;
+ m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
+
if (m_PrefsLanguage == prevLang)
m_bLanguageLoaded = false;
else {
@@ -3228,15 +3191,16 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
+#ifdef FREE_CAM
+ CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#endif
}
+ m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
}
-bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
-void DoRWStuffEndOfFrame(void);
-
void
CMenuManager::MessageScreen(const char *text)
{
@@ -3270,22 +3234,6 @@ CMenuManager::MessageScreen(const char *text)
}
void
-CMenuManager::PickNewPlayerColour()
-{
- m_PrefsPlayerRed = 0;
- m_PrefsPlayerGreen = 0;
- m_PrefsPlayerBlue = 0;
- while (true) {
- int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue;
- if (sum >= 100 && sum <= 650)
- break;
- m_PrefsPlayerRed = CGeneral::GetRandomNumber();
- m_PrefsPlayerGreen = CGeneral::GetRandomNumber();
- m_PrefsPlayerBlue = CGeneral::GetRandomNumber();
- }
-}
-
-void
CMenuManager::PrintBriefs()
{
CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
@@ -3336,30 +3284,6 @@ CMenuManager::PrintBriefs()
#endif
}
-// Not sure about name. Not to be confused with CPad::PrintErrorMessage
-void
-CMenuManager::PrintErrorMessage()
-{
- if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
- return;
-
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetBackgroundOff();
- CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
-#else
- CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
-#endif
- CFont::DrawFonts();
-}
-
void
CMenuManager::PrintStats()
{
@@ -3373,7 +3297,7 @@ CMenuManager::PrintStats()
// Scroll stats with mouse
#ifdef SCROLLABLE_STATS_PAGE
static float scrollY = 0;
- static uint32 lastChange = m_nScreenChangeDelayTimer;
+ static uint32 lastChange = m_LastScreenSwitch;
if (CPad::GetPad(0)->GetLeftMouse()) {
scrollY += (m_nMouseOldPosY - m_nMousePosY);
lastChange = CTimer::GetTimeInMillisecondsPauseMode();
@@ -3383,7 +3307,7 @@ CMenuManager::PrintStats()
}
#else
// MENU_Y(30.0f) per second
- float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f;
+ float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_LastScreenSwitch) / 1000.0f;
#endif
for (int row = 0; row < rowNum; ++row) {
@@ -3446,167 +3370,95 @@ CMenuManager::PrintStats()
// ::Draw already does that.
/*
PREPARE_MENU_HEADER
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
*/
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
}
+// --MIAMI: Done
void
CMenuManager::Process(void)
{
- m_bMenuStateChanged = false;
-
- if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
+ if (TheCamera.GetScreenFadeStatus() != FADE_0)
return;
- m_bWantToRestart = false;
InitialiseChangedLanguageSettings();
- // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it.
- if (CPad::GetPad(0)->GetEscapeJustDown())
- RequestFrontEndStartUp();
-
- SwitchMenuOnAndOff();
-
- // Be able to re-open menu correctly.
if (m_bMenuActive) {
+ ProcessButtonPresses();
+ ProcessFileActions();
+ DMAudio.Service();
- // Load frontend textures.
- LoadAllTextures();
+ // Game calls some texture pool cleanup functions in here
+ }
- // Set save/delete game pages.
- if (m_nCurrScreen == MENUPAGE_DELETING) {
- bool SlotPopulated = false;
+ SwitchMenuOnAndOff();
+}
- if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
- PcSaveHelper.PopulateSlotInfo();
- SlotPopulated = true;
+void
+CMenuManager::ProcessButtonPresses(void)
+{
+ // TODO(Miami)
+ // if (m_nCurrScreen == MENUPAGE_OUTRO)
+ // return;
+
+ if (m_bWaitingForNewKeyBind) {
+ if (m_bStartWaitingForKeyBind)
+ m_bStartWaitingForKeyBind = false;
+ else {
+ pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
+ JoyButtonJustClicked = false;
+ MouseButtonJustClicked = false;
+
+ if (CPad::GetPad(0)->GetLeftMouseJustDown())
+ MouseButtonJustClicked = 1;
+ else if (CPad::GetPad(0)->GetRightMouseJustUp())
+ MouseButtonJustClicked = 3;
+ else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
+ MouseButtonJustClicked = 2;
+ else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
+ MouseButtonJustClicked = 4;
+ else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
+ MouseButtonJustClicked = 5;
+ // TODO two more buttons
+
+ JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
+
+ int32 TypeOfControl = KEYBOARD;
+ if (JoyButtonJustClicked)
+ TypeOfControl = JOYSTICK;
+ if (MouseButtonJustClicked)
+ TypeOfControl = MOUSE;
+ if (*pControlEdit != rsNULL)
+ TypeOfControl = KEYBOARD;
+
+ if (!m_bKeyIsOK) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
}
+ else if (!m_bKeyChangeNotProcessed) {
+ if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
+ CheckCodesForControls(TypeOfControl);
- if (SlotPopulated)
- ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false);
- else
- SaveLoadFileError_SetUpErrorScreen();
- }
- if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
- int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
- PcSaveHelper.PopulateSlotInfo();
- if (SaveSlot)
- ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false);
- else
- SaveLoadFileError_SetUpErrorScreen();
- }
- if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
- if (CheckSlotDataValid(m_nCurrSaveSlot)) {
- TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
- if (m_PrefsVsyncDisp != m_PrefsVsync)
- m_PrefsVsync = m_PrefsVsyncDisp;
- DMAudio.Service();
- m_bWantToRestart = true;
- RequestFrontEndShutDown();
- m_bWantToLoad = true;
- b_FoundRecentSavedGameWantToLoad = true;
- DMAudio.SetEffectsFadeVol(0);
- DMAudio.SetMusicFadeVol(0);
- DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
- } else
- SaveLoadFileError_SetUpErrorScreen();
- }
-
- ProcessButtonPresses();
-
- // Set binding keys.
- if (pEditString && CPad::EditString(pEditString, 0) == nil) {
- if (*pEditString == 0)
- strcpy(pEditString, "NoName");
- pEditString = nil;
- SaveSettings();
- }
-
- if (m_bWaitingForNewKeyBind) {
- if (m_bStartWaitingForKeyBind)
- m_bStartWaitingForKeyBind = false;
+ field_159 = true;
+ }
else {
- pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
- JoyButtonJustClicked = false;
- MouseButtonJustClicked = false;
-
- if (CPad::GetPad(0)->GetLeftMouseJustDown())
- MouseButtonJustClicked = 1;
- else if (CPad::GetPad(0)->GetRightMouseJustUp())
- MouseButtonJustClicked = 3;
- else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
- MouseButtonJustClicked = 2;
- else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
- MouseButtonJustClicked = 4;
- else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
- MouseButtonJustClicked = 5;
- // TODO two more buttons
-
- JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
-
- int32 TypeOfControl = KEYBOARD;
- if (JoyButtonJustClicked)
- TypeOfControl = JOYSTICK;
- if (MouseButtonJustClicked)
- TypeOfControl = MOUSE;
- if (*pControlEdit != rsNULL)
- TypeOfControl = KEYBOARD;
-
- if (!m_bKeyIsOK) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
- pControlEdit = nil;
- m_bWaitingForNewKeyBind = false;
- m_KeyPressedCode = -1;
- m_bStartWaitingForKeyBind = false;
- } else if (!m_bKeyChangeNotProcessed) {
- if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
- CheckCodesForControls(TypeOfControl);
-
- field_535 = true;
- } else {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- for (int i = 0; i < 4; i++)
- ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
- m_bKeyIsOK = false;
- m_bKeyChangeNotProcessed = false;
- pControlEdit = nil;
- m_bWaitingForNewKeyBind = false;
- m_KeyPressedCode = -1;
- m_bStartWaitingForKeyBind = false;
- }
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ for (int i = 0; i < 4; i++)
+ ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
+ m_bKeyIsOK = false;
+ m_bKeyChangeNotProcessed = false;
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
}
}
-
- if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
- m_nCurrScreen = m_nPrevScreen;
- m_nCurrOption = 0;
- }
-
- // Reset pad shaking.
- if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) {
- CPad::StopPadsShaking();
- TimeToStopPadShaking = 0;
- }
-
- } else {
- UnloadTextures();
- m_bRenderGameInMenu = false;
- // byte_5F33E4 = 1; // unused
- ChangeScreen(MENUPAGE_NONE, 0, false, false);
- pEditString = nil;
- m_bWaitingForNewKeyBind = false;
- }
-
- if (!m_bWantToRestart) {
- if (m_bGameNotLoaded)
- DMAudio.Service();
}
-}
-void
-CMenuManager::ProcessButtonPresses(void)
-{
if (pEditString || pControlEdit)
return;
@@ -3650,7 +3502,7 @@ CMenuManager::ProcessButtonPresses(void)
optionSelected = true;
}
#endif
- if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) {
+ if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) {
if (m_nCurrExLayer == HOVEROPTION_LIST) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_bWaitingForNewKeyBind = true;
@@ -3659,7 +3511,7 @@ CMenuManager::ProcessButtonPresses(void)
pControlEdit = &m_KeyPressedCode;
}
} else {
- field_535 = false;
+ field_159 = false;
}
static uint32 lastTimeClickedScrollButton = 0;
@@ -4322,10 +4174,7 @@ CMenuManager::ProcessButtonPresses(void)
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
} else {
- if (!m_bGameNotLoaded)
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
- else
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
+ SwitchToNewScreen(-2);
}
} else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
@@ -4425,11 +4274,7 @@ CMenuManager::ProcessButtonPresses(void)
if (changeMenu) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
#ifndef TIDY_UP_PBP
- ResetHelperText();
- if (!m_bGameNotLoaded)
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
- else
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
+ RequestFrontEndShutDown();
#else
goBack = true;
break;
@@ -4441,7 +4286,7 @@ CMenuManager::ProcessButtonPresses(void)
}
#endif
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
+ SwitchToNewScreen(0);
}
}
break;
@@ -4453,7 +4298,7 @@ CMenuManager::ProcessButtonPresses(void)
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = saveSlot - 2;
if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) {
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
+ SwitchToNewScreen(0);
}
}
break;
@@ -4468,39 +4313,15 @@ CMenuManager::ProcessButtonPresses(void)
CGame::ReloadIPLs();
break;
case MENUACTION_SHOWCULL:
- gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff;
+ // REMOVED(MIAMI)
break;
case MENUACTION_MEMCARDSAVECONFIRM:
return;
case MENUACTION_RESUME_FROM_SAVEZONE:
RequestFrontEndShutDown();
break;
- case MENUACTION_MPMAP_LIBERTY:
- case MENUACTION_MPMAP_REDLIGHT:
- case MENUACTION_MPMAP_CHINATOWN:
- case MENUACTION_MPMAP_TOWER:
- case MENUACTION_MPMAP_SEWER:
- case MENUACTION_MPMAP_INDUSTPARK:
- case MENUACTION_MPMAP_DOCKS:
- case MENUACTION_MPMAP_STAUNTON:
- m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY;
- SaveSettings();
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
- break;
- case MENUACTION_MPMAP_DEATHMATCH1:
- case MENUACTION_MPMAP_DEATHMATCH2:
- case MENUACTION_MPMAP_TEAMDEATH1:
- case MENUACTION_MPMAP_TEAMDEATH2:
- case MENUACTION_MPMAP_STASH:
- case MENUACTION_MPMAP_CAPTURE:
- case MENUACTION_MPMAP_RATRACE:
- case MENUACTION_MPMAP_DOMINATION:
- m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1;
- SaveSettings();
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
- break;
case MENUACTION_REDEFCTRL:
- ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
m_nSelectedListRow = 0;
m_nCurrExLayer = HOVEROPTION_LIST;
break;
@@ -4526,13 +4347,19 @@ CMenuManager::ProcessButtonPresses(void)
#endif
break;
case MENUACTION_DONTCANCEL:
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
+ SwitchToNewScreen(-2);
break;
case MENUACTION_SCREENRES:
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
m_nPrefsVideoMode = m_nDisplayVideoMode;
_psSelectScreenVM(m_nPrefsVideoMode);
- SetHelperText(0);
+ SetHelperText(0); // TODO(Miami): Remove that
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.Service();
+ CentreMousePointer();
+ m_bShowMouse = true;
+ // m_nCurrOption = 5; // Why?
+ bOptionHighlightTransitionBlend = 0;
SaveSettings();
}
break;
@@ -4549,7 +4376,7 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
- if (selectedProvider != -1) {
+ if (selectedProvider != INVALID_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
@@ -4564,7 +4391,7 @@ CMenuManager::ProcessButtonPresses(void)
}
case MENUACTION_SPEAKERCONF:
#ifndef TIDY_UP_PBP
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
if (--m_PrefsSpeakers < 0)
m_PrefsSpeakers = 2;
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -4576,7 +4403,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_PLAYERSETUP:
CPlayerSkin::BeginFrontendSkinEdit();
- ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_SKIN_SELECT);
m_nCurrExLayer = HOVEROPTION_LIST;
m_bSkinsEnumerated = false;
break;
@@ -4586,7 +4413,7 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsSpeakers = 0;
m_PrefsMusicVolume = 102;
m_PrefsStereoMono = 0;
- m_PrefsRadioStation = HEAD_RADIO;
+ m_PrefsRadioStation = WILDSTYLE;
DMAudio.SetMusicMasterVolume(102);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -4657,7 +4484,7 @@ CMenuManager::ProcessButtonPresses(void)
#endif
break;
case MENUACTION_LOADRADIO:
- ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
@@ -4674,7 +4501,7 @@ CMenuManager::ProcessButtonPresses(void)
#else
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
- if (!m_bGameNotLoaded && !m_bMenuStateChanged) {
+ if (!m_bGameNotLoaded) {
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
@@ -4702,7 +4529,6 @@ CMenuManager::ProcessButtonPresses(void)
#endif
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
- int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
if (oldScreen != -1) {
ThingsToDoBeforeLeavingPage();
@@ -4714,7 +4540,7 @@ CMenuManager::ProcessButtonPresses(void)
} else
#endif
{
- ChangeScreen(oldScreen, oldOption, true, true);
+ SwitchToNewScreen(-2);
}
// We will go back for sure at this point, why process other things?!
@@ -4783,15 +4609,15 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation += changeValueBy;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (m_PrefsRadioStation < HEAD_RADIO)
+ if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = USERTRACK;
if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = HEAD_RADIO;
+ m_PrefsRadioStation = WILDSTYLE;
} else {
- if (m_PrefsRadioStation < HEAD_RADIO)
- m_PrefsRadioStation = CHATTERBOX;
- if (m_PrefsRadioStation > CHATTERBOX)
- m_PrefsRadioStation = HEAD_RADIO;
+ if (m_PrefsRadioStation < WILDSTYLE)
+ m_PrefsRadioStation = WAVE;
+ if (m_PrefsRadioStation > WAVE)
+ m_PrefsRadioStation = WILDSTYLE;
}
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -4841,14 +4667,14 @@ CMenuManager::ProcessButtonPresses(void)
break;
#endif
case MENUACTION_AUDIOHW:
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
break;
case MENUACTION_SPEAKERCONF:
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) {
m_PrefsSpeakers -= changeValueBy;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -4881,11 +4707,6 @@ CMenuManager::ProcessOnOffMenuOptions()
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
-
- if (m_PrefsUseVibration) {
- CPad::GetPad(0)->StartShake(350, 150);
- TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
- }
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_CTRLCONFIG:
@@ -4894,10 +4715,6 @@ CMenuManager::ProcessOnOffMenuOptions()
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_CTRLDISPLAY:
- m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
@@ -4938,22 +4755,17 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_PEDROADGROUPS:
- gbShowPedRoadGroups = !gbShowPedRoadGroups;
+ // REMOVED(MIAMI)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_CARROADGROUPS:
- gbShowCarRoadGroups = !gbShowCarRoadGroups;
+ // REMOVED(MIAMI)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
break;
- case MENUACTION_MP_PLAYERCOLOR:
- PickNewPlayerColour();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
- SaveSettings();
- break;
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
@@ -4975,6 +4787,13 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
+#ifdef FREE_CAM
+ case MENUACTION_FREECAM:
+ TheCamera.bFreeCam = !TheCamera.bFreeCam;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ SaveSettings();
+ break;
+#endif
}
}
@@ -4982,7 +4801,6 @@ void
CMenuManager::RequestFrontEndShutDown()
{
m_bShutDownFrontEndRequested = true;
- DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
void
@@ -5005,20 +4823,20 @@ CMenuManager::SaveLoadFileError_SetUpErrorScreen()
case SAVESTATUS_ERR_SAVE_CREATE:
case SAVESTATUS_ERR_SAVE_WRITE:
case SAVESTATUS_ERR_SAVE_CLOSE:
- ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false);
+ SwitchToNewScreen(MENUPAGE_SAVE_FAILED);
break;
case SAVESTATUS_ERR_LOAD_OPEN:
case SAVESTATUS_ERR_LOAD_READ:
case SAVESTATUS_ERR_LOAD_CLOSE:
- ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false);
+ SwitchToNewScreen(MENUPAGE_LOAD_FAILED);
break;
case SAVESTATUS_ERR_DATA_INVALID:
- ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false);
+ SwitchToNewScreen(MENUPAGE_LOAD_FAILED_2);
break;
case SAVESTATUS_DELETEFAILED8:
case SAVESTATUS_DELETEFAILED9:
case SAVESTATUS_DELETEFAILED10:
- ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false);
+ SwitchToNewScreen(MENUPAGE_DELETE_FAILED);
break;
default: break;
}
@@ -5031,13 +4849,6 @@ CMenuManager::SetHelperText(int text)
m_nHelperTextAlpha = 300;
}
-void
-CMenuManager::ShutdownJustMenu()
-{
- m_bMenuActive = false;
- CTimer::EndUserPause();
-}
-
float
CMenuManager::StretchX(float x)
{
@@ -5058,80 +4869,131 @@ float CMenuManager::StretchY(float y)
}
void
+CMenuManager::ProcessFileActions()
+{
+ if (m_nCurrScreen == MENUPAGE_DELETING) {
+ bool SlotPopulated = false;
+
+ if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
+ PcSaveHelper.PopulateSlotInfo();
+ SlotPopulated = true;
+ }
+
+ if (SlotPopulated)
+ SwitchToNewScreen(MENUPAGE_DELETE_SUCCESS);
+ else
+ SaveLoadFileError_SetUpErrorScreen();
+ }
+ if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
+ int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
+ PcSaveHelper.PopulateSlotInfo();
+ if (SaveSlot)
+ SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL);
+ else
+ SaveLoadFileError_SetUpErrorScreen();
+ }
+ if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
+ if (CheckSlotDataValid(m_nCurrSaveSlot)) {
+ DoSettingsBeforeStartingAGame();
+ m_bWantToLoad = true;
+ }
+ else
+ SaveLoadFileError_SetUpErrorScreen();
+ }
+}
+
+// --MIAMI: Done except DxInput things, are they even needed?
+void
CMenuManager::SwitchMenuOnAndOff()
{
- bool menuWasActive = GetIsMenuActive();
+ if (!TheCamera.m_WideScreenOn) {
+
+ // Reminder: You need REGISTER_START_BUTTON defined to make it work.
+ if ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown())
+ && (!m_bMenuActive || m_nCurrScreen == MENUPAGE_PAUSE_MENU || m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT/* || m_nCurrScreen == 20 */) // TODO(Miami): What is screen 20?
+ || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+
+ if (m_nCurrScreen != MENUPAGE_LOADING_IN_PROGRESS) {
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ }
- // Reminder: You need REGISTER_START_BUTTON defined to make it work.
- if (CPad::GetPad(0)->GetStartJustDown()
-#ifdef FIX_BUGS
- && !m_bGameNotLoaded
-#endif
- || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+ if (m_bShutDownFrontEndRequested)
+ m_bMenuActive = false;
+ else if (m_bStartUpFrontEndRequested)
+ m_bMenuActive = true;
+ else
+ m_bMenuActive = !m_bMenuActive;
- m_bMenuActive = !m_bMenuActive;
+ if (m_bMenuActive) {
+ Initialise();
+ LoadAllTextures();
+
+ // TODO(Miami): DxInput??
+ } else {
+ if (CMBlur::BlurOn)
+ CMBlur::MotionBlurOpen(Scene.camera);
+ else
+ CMBlur::MotionBlurClose();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
- if (m_bShutDownFrontEndRequested)
- m_bMenuActive = false;
- if (m_bStartUpFrontEndRequested)
- m_bMenuActive = true;
+ // TODO(Miami): DxInput??
- if (m_bMenuActive) {
- CTimer::StartUserPause();
- } else {
#ifdef PS2_LIKE_MENU
- bottomBarActive = false;
-#endif
-#ifdef FIX_BUGS
- ThingsToDoBeforeLeavingPage();
+ bottomBarActive = false;
#endif
- ShutdownJustMenu();
- SaveSettings();
- m_bStartUpFrontEndRequested = false;
- pControlEdit = nil;
- m_bShutDownFrontEndRequested = false;
- DisplayComboButtonErrMsg = false;
+
+ m_StatsScrollSpeed = 150.0f;
+ SaveSettings();
+ pControlEdit = nil;
+ pEditString = nil;
+ DisplayComboButtonErrMsg = false;
+ m_bShutDownFrontEndRequested = false;
+ m_bStartUpFrontEndRequested = false;
+ m_bWaitingForNewKeyBind = false;
#ifdef REGISTER_START_BUTTON
- int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
- start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
+ int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
+ start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
#endif
- CPad::GetPad(0)->Clear(false);
- CPad::GetPad(1)->Clear(false);
+ CPad::GetPad(0)->Clear(false);
+ CPad::GetPad(1)->Clear(false);
#ifdef REGISTER_START_BUTTON
- CPad::GetPad(0)->PCTempJoyState.Start = start1;
- CPad::GetPad(0)->PCTempKeyState.Start = start2;
- CPad::GetPad(0)->OldState.Start = start3;
- CPad::GetPad(0)->NewState.Start = start4;
+ CPad::GetPad(0)->PCTempJoyState.Start = start1;
+ CPad::GetPad(0)->PCTempKeyState.Start = start2;
+ CPad::GetPad(0)->OldState.Start = start3;
+ CPad::GetPad(0)->NewState.Start = start4;
#endif
- m_nCurrScreen = MENUPAGE_NONE;
+ UnloadTextures();
+ CTimer::EndUserPause();
+ CTimer::Update();
+ m_OnlySaveMenu = false;
+ }
}
}
// Just entered the save/safe zone
- if (m_bSaveMenuActive && !m_bQuitGameNoCD) {
- m_bSaveMenuActive = false;
+ if (m_bActivateSaveMenu) {
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ m_bActivateSaveMenu = false;
m_bMenuActive = true;
- CTimer::StartUserPause();
-#ifdef PS2_SAVE_DIALOG
- m_nCurrScreen = MENUPAGE_SAVE;
- m_bRenderGameInMenu = true;
-#else
+ m_OnlySaveMenu = true;
+
+ // TODO(Miami): DxInput??
+
+ Initialise();
+ LoadAllTextures();
m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
-#endif
- PcSaveHelper.PopulateSlotInfo();
m_nCurrOption = 0;
}
-/* // PS2 leftover
- if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying)
- {
- DMAudio.StopFrontEndTrack();
- OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
- gMusicPlaying = 0;
- }
-*/
- if (m_bMenuActive != menuWasActive)
- m_bMenuStateChanged = true;
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
@@ -5140,27 +5002,31 @@ CMenuManager::SwitchMenuOnAndOff()
void
CMenuManager::UnloadTextures()
{
- if (!m_bSpritesLoaded)
- return;
+ if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS)
+ DMAudio.StopFrontEndTrack();
+
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ if (m_bSpritesLoaded) {
+ printf("REMOVE frontend\n");
+ int frontend = CTxdStore::FindTxdSlot("frontend1");
+ for (int i = 0; i < 3; ++i)
+ m_aFrontEndSprites[i].Delete();
- printf("REMOVE frontend\n");
- for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
- m_aFrontEndSprites[i].Delete();
+ CTxdStore::RemoveTxd(frontend);
- int frontend = CTxdStore::FindTxdSlot("frontend");
- CTxdStore::RemoveTxd(frontend);
+ if (!m_OnlySaveMenu) {
+ int frontend2 = CTxdStore::FindTxdSlot("frontend2");
+ for (int i = 3; i < NUM_MENU_SPRITES; ++i)
+ m_aFrontEndSprites[i].Delete();
- printf("REMOVE menu textures\n");
- for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
- m_aMenuSprites[i].Delete();
-#ifdef MENU_MAP
- for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i)
- m_aMapSprites[i].Delete();
-#endif
- int menu = CTxdStore::FindTxdSlot("menu");
- CTxdStore::RemoveTxd(menu);
+ CTxdStore::RemoveTxd(frontend2);
+ }
- m_bSpritesLoaded = false;
+ m_bSpritesLoaded = false;
+ }
+ m_OnlySaveMenu = false;
+ // TODO(Miami): Place name thing
}
void
@@ -5191,274 +5057,53 @@ CMenuManager::WaitForUserCD()
}
}
-void
-CMenuManager::PrintController(void)
-{
- // FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?)
- // Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X)
-
- m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255));
- m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- if (m_DisplayControllerOnFoot) {
- if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
- m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- else
- m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- } else {
- if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
- m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- else
- m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- }
-
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X
-
- // CFont::SetScale(0.4f, 0.4f);
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X
-
- // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
- CFont::SetDropShadowPosition(1); // X
- CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X
-
- if (m_DisplayControllerOnFoot) {
- switch (CPad::GetPad(0)->Mode) {
- case 0:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 1:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 2:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 3:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- default:
- return;
- }
- } else {
- switch (CPad::GetPad(0)->Mode) {
- case 0:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 1:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 2:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 3:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA"));
- break;
- default:
- return;
- }
- }
-
- CFont::SetDropShadowPosition(0); // X
-}
-
#ifdef MENU_MAP
#define ZOOM(x, y, in) \
do { \
- if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \
+ if(m_fMapSize > SCREEN_HEIGHT * 3.0f && in) \
break; \
float z2 = in? 1.1f : 1.f/1.1f; \
- fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \
- fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \
+ m_fMapCenterX += (x - m_fMapCenterX) * (1.0f - z2); \
+ m_fMapCenterY += (y - m_fMapCenterY) * (1.0f - z2); \
\
- if (fMapSize < SCREEN_HEIGHT / 2 && !in) \
+ if (m_fMapSize < SCREEN_HEIGHT / 2 && !in) \
break; \
\
- fMapSize *= z2; \
+ m_fMapSize *= z2; \
} while(0) \
void
CMenuManager::PrintMap(void)
{
CFont::SetJustifyOn();
- bMenuMapActive = true;
+ m_bMenuMapActive = true;
CRadar::InitFrontEndMap();
// Just entered to map
if (!bMapLoaded) {
- fMapSize = SCREEN_HEIGHT * 2.0f;
- fMapCenterX = 0.0f;
- fMapCenterY = 0.0f;
+ m_fMapSize = SCREEN_HEIGHT * 2.0f;
+ m_fMapCenterX = 0.0f;
+ m_fMapCenterY = 0.0f;
CVector2D radarSpacePlayer;
CVector2D screenSpacePlayer;
CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors()));
CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer);
- fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
- fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
+ m_fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
+ m_fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
bMapMouseShownOnce = false;
bMapLoaded = true;
// Let's wait for a frame to not toggle the waypoint
if (CPad::GetPad(0)->NewState.Cross) {
- bMenuMapActive = false;
+ m_bMenuMapActive = false;
return;
}
}
- // Because fMapSize is half of the map length, and map consists of 3x3 tiles.
- float halfTile = fMapSize / 3.0f;
+ // Because m_fMapSize is half of the map length, and map consists of 3x3 tiles.
+ float halfTile = m_fMapSize / 3.0f;
// Darken background a bit
CSprite2d::DrawRect(CRect(0, 0,
@@ -5467,49 +5112,49 @@ CMenuManager::PrintMap(void)
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize,
- fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX - halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize,
- fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX + halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize,
- fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile,
- fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - halfTile,
+ m_fMapCenterX - halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile,
- fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - halfTile,
+ m_fMapCenterX + halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile,
- fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - halfTile,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile,
- fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY + halfTile,
+ m_fMapCenterX - halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile,
- fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY + halfTile,
+ m_fMapCenterX + halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile,
- fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY + halfTile,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
CRadar::DrawBlips();
@@ -5533,34 +5178,35 @@ CMenuManager::PrintMap(void)
CRGBA(0, 0, 0, 150));
if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
- mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
+ if (mapPoint.y > m_fMapCenterY - m_fMapSize && mapPoint.y < m_fMapCenterY + m_fMapSize &&
+ mapPoint.x > m_fMapCenterX - m_fMapSize && mapPoint.x < m_fMapCenterX + m_fMapSize) {
- float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
+ // Don't ask me the meanings, I don't know. Found them by trying
+ float diffX = m_fMapCenterX - m_fMapSize, diffY = m_fMapCenterY - m_fMapSize;
+ float x = ((mapPoint.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT);
+ float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapPoint.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE);
CRadar::ToggleTargetMarker(x, y);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
}
if (CPad::GetPad(0)->GetLeftMouse()) {
- fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
- fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
+ m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
+ m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
} else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) {
- fMapCenterX += 15.0f;
+ m_fMapCenterX += 15.0f;
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) {
- fMapCenterX -= 15.0f;
+ m_fMapCenterX -= 15.0f;
} else if (CPad::GetPad(0)->GetLeftStickX()) {
- fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f;
+ m_fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f;
}
if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) {
- fMapCenterY += 15.0f;
+ m_fMapCenterY += 15.0f;
} else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) {
- fMapCenterY -= 15.0f;
+ m_fMapCenterY -= 15.0f;
} else if (CPad::GetPad(0)->GetLeftStickY()) {
- fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
+ m_fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
}
if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
@@ -5575,25 +5221,26 @@ CMenuManager::PrintMap(void)
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
}
- if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2)
- fMapCenterX = fMapSize + SCREEN_WIDTH / 2;
+ if (m_fMapCenterX - m_fMapSize > SCREEN_WIDTH / 2)
+ m_fMapCenterX = m_fMapSize + SCREEN_WIDTH / 2;
- if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2)
- fMapCenterX = SCREEN_WIDTH / 2 - fMapSize;
+ if (m_fMapCenterX + m_fMapSize < SCREEN_WIDTH / 2)
+ m_fMapCenterX = SCREEN_WIDTH / 2 - m_fMapSize;
- if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
- fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize;
+ if (m_fMapCenterY + m_fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
+ m_fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - m_fMapSize;
- fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border
+ if (m_fMapCenterY - m_fMapSize > SCREEN_HEIGHT / 2)
+ m_fMapCenterY = SCREEN_HEIGHT / 2 + m_fMapSize;
- bMenuMapActive = false;
+ m_bMenuMapActive = false;
// CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC
// CFont::SetRightJustifyWrap(10.0f);
CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f),
SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
- CRGBA(235, 170, 50, 255));
+ CRGBA(MAPINFOBOX_COLOR.r, MAPINFOBOX_COLOR.g, MAPINFOBOX_COLOR.b, MAPINFOBOX_COLOR.a));
CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
@@ -5654,9 +5301,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
STAT_LINE("PL_STAT", nil, false, nil);
- int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
- CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
- percentCompleted = Min(percentCompleted, 100);
+ int percentCompleted = CStats::GetPercentageProgress();
STAT_LINE("PER_COM", &percentCompleted, false, nil);
STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);