summaryrefslogtreecommitdiffstats
path: root/src/core/Game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index c5e5224d..77c8965f 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -333,6 +333,7 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.Initialise();
#ifndef GTA_PS2
+#ifdef EXTERNAL_3D_SOUND
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
@@ -344,6 +345,7 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
+#endif
DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
@@ -373,7 +375,11 @@ bool CGame::Initialise(const char* datFile)
CPools::Initialise();
#ifndef GTA_PS2
- CIniFile::LoadIniFile();
+#ifdef PED_CAR_DENSITY_SLIDERS
+ // Load density values from gta3.ini only if our reVC.ini have them 0.6f
+ if (CIniFile::PedNumberMultiplier == 0.6f && CIniFile::CarNumberMultiplier == 0.6f)
+#endif
+ CIniFile::LoadIniFile();
#endif
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(false);
@@ -899,7 +905,13 @@ void CGame::Process(void)
CEventList::Update();
CParticle::Update();
gFireManager.Update();
+
+ // Otherwise even on 30 fps most probably you won't see any peds around Ocean View Hospital
+#if defined FIX_BUGS && !defined SQUEEZE_PERFORMANCE
+ if (processTime > 2) {
+#else
if (processTime >= 2) {
+#endif
CPopulation::Update(false);
} else {
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();