summaryrefslogtreecommitdiffstats
path: root/src/core/Game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp26
1 files changed, 10 insertions, 16 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 0e618c84..d0b3f5a3 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,6 +89,9 @@
eLevelName CGame::currLevel;
+#ifdef MIAMI
+int32 CGame::currArea;
+#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -319,22 +322,7 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
-#ifdef USE_TXD_CDIMAGE
- int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
- if (txdHandle)
- CFileMgr::CloseFile(txdHandle);
- if (!CheckVideoCardCaps() && txdHandle) {
- CdStreamAddImage("MODELS\\TXD.IMG");
- CStreaming::Init();
- } else {
- CStreaming::Init();
- if (CreateTxdImageForVideoCard()) {
- CStreaming::Shutdown();
- CdStreamAddImage("MODELS\\TXD.IMG");
- CStreaming::Init();
- }
- }
-#else
+#ifndef MIAMI
CStreaming::Init();
#endif
CStreaming::LoadInitialVehicles();
@@ -384,8 +372,10 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
+#ifndef MIAMI
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
+#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
@@ -400,7 +390,9 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
+#ifndef MIAMI
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
+#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@@ -540,7 +532,9 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
+#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
+#endif
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif