diff options
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 88 |
1 files changed, 52 insertions, 36 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 7983a7c3..3f75b46b 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -64,6 +64,7 @@ #include "Script.h" #include "Shadows.h" #include "Skidmarks.h" +#include "SetPieces.h" #include "SpecialFX.h" #include "Sprite2d.h" #include "Stats.h" @@ -84,10 +85,11 @@ #include "World.h" #include "ZoneCull.h" #include "Zones.h" +#include "Occlusion.h" #include "debugmenu.h" -#include "frontendoption.h" eLevelName CGame::currLevel; +int32 CGame::currArea; bool CGame::bDemoMode = true; bool CGame::nastyGame = true; bool CGame::frenchGame; @@ -218,20 +220,20 @@ bool CGame::InitialiseOnceAfterRW(void) if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) { - CMenuManager::m_PrefsSpeakers = 0; + FrontEndMenuManager.m_PrefsSpeakers = 0; int8 provider = DMAudio.AutoDetect3DProviders(); if ( provider != -1 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider; } DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); - DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers); - DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA); - DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); - DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); + DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers); + DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA); + DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); + DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); - CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); + CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile); #ifdef CUSTOM_FRONTEND_OPTIONS CustomFrontendOptionsPopulate(); @@ -253,7 +255,7 @@ bool CGame::Initialise(const char* datFile) strcpy(aDatFile, datFile); CPools::Initialise(); CIniFile::LoadIniFile(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_BEACH; LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); @@ -273,7 +275,9 @@ bool CGame::Initialise(const char* datFile) ThePaths.AllocatePathFindInfoMem(4500); CWeather::Init(); CCullZones::Init(); + COcclusion::Init(); CCollision::Init(); + CSetPieces::Init(); CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); @@ -303,12 +307,11 @@ bool CGame::Initialise(const char* datFile) CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); LoadingScreen("Loading the Game", "Setup water", nil); - CWaterLevel::Initialise("DATA\\WATER.DAT"); + WaterLevelInitialise("DATA\\WATER.DAT"); TheConsole.Init(); CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); - CStreaming::Init(); CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); @@ -316,6 +319,7 @@ bool CGame::Initialise(const char* datFile) printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024); LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); CAnimManager::LoadAnimFiles(); + CStreaming::LoadInitialWeapons(); CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); @@ -356,10 +360,7 @@ bool CGame::Initialise(const char* datFile) CWaterCannons::Init(); CBridge::Init(); CGarages::Init(); - LoadingScreen("Loading the Game", "Position dynamic objects", nil); - CWorld::RepositionCertainDynamicObjects(); LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); - CCullZones::ResolveVisibilities(); CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -370,7 +371,6 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); @@ -476,7 +476,6 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); - CCullZones::ResolveVisibilities(); if ( !FrontEndMenuManager.m_bWantToLoad ) { @@ -494,24 +493,7 @@ void CGame::ReInitGameObjectVariables(void) void CGame::ReloadIPLs(void) { - CTimer::Stop(); - CWorld::RemoveStaticObjects(); - ThePaths.Init(); - CCullZones::Init(); - CFileLoader::ReloadPaths("GTA3.IDE"); - CFileLoader::LoadScene("INDUST.IPL"); - CFileLoader::LoadScene("COMMER.IPL"); - CFileLoader::LoadScene("SUBURBAN.IPL"); - CFileLoader::LoadScene("CULL.IPL"); - ThePaths.PreparePathData(); - CTrafficLights::ScanForLightsOnMap(); - CRoadBlocks::Init(); - CCranes::InitCranes(); - CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); - CRenderer::SortBIGBuildings(); - CTimer::Update(); + // Empty and unused } void CGame::ShutDownForRestart(void) @@ -527,6 +509,7 @@ void CGame::ShutDownForRestart(void) CTheScripts::UndoBuildingSwaps(); CTheScripts::UndoEntityInvisibilitySettings(); CWorld::ClearForRestart(); + CGameLogic::ClearShortCut(); CTimer::Shutdown(); CStreaming::FlushRequestList(); CStreaming::DeleteAllRwObjects(); @@ -535,6 +518,7 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllParticleObjects(); + CSetPieces::Init(); CPedType::Shutdown(); CSpecialFX::Shutdown(); TidyUpMemory(true, false); @@ -547,7 +531,14 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); CSprite2d::SetRecipNearClip(); - + + if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad) + { + LoadSplash("splash1"); + if (FrontEndMenuManager.m_bWantToLoad) + FrontEndMenuManager.MessageScreen("FELD_WR", true); + } + b_FoundRecentSavedGameWantToLoad = false; TheCamera.Init(); @@ -573,7 +564,7 @@ void CGame::InitialiseWhenRestarting(void) for ( int32 i = 0; i < 50; i++ ) { HandleExit(); - FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now. } ShutDownForRestart(); @@ -581,7 +572,7 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); FrontEndMenuManager.m_bWantToLoad = false; ReInitGameObjectVariables(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_NONE; CCollision::SortOutCollisionAfterLoad(); } } @@ -628,6 +619,7 @@ void CGame::Process(void) CAntennas::Update(); CGlass::Update(); CSceneEdit::Update(); + CSetPieces::Update(); CEventList::Update(); CParticle::Update(); gFireManager.Update(); @@ -670,6 +662,30 @@ void CGame::Process(void) } } +void +CGame::InitAfterFocusLoss() +{ + FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider; + DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider); + + if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive) + FrontEndMenuManager.m_bStartUpFrontEndRequested = true; +} + +bool +CGame::CanSeeWaterFromCurrArea(void) +{ + return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION + || currArea == AREA_HOTEL; +} + +bool +CGame::CanSeeOutSideFromCurrArea(void) +{ + return currArea == AREA_MAIN_MAP || currArea == AREA_MALL || + currArea == AREA_MANSION || currArea == AREA_HOTEL; +} + void CGame::DrasticTidyUpMemory(bool) { #ifdef PS2 |