diff options
Diffstat (limited to 'src/core/PlayerInfo.cpp')
-rw-r--r-- | src/core/PlayerInfo.cpp | 66 |
1 files changed, 30 insertions, 36 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 3db42d8b..d7b3f0e5 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -275,47 +275,41 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) // Interesting *size = sizeof(CPlayerInfo); -INITSAVEBUF - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); - for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]); - } -// Save struct is different -// VALIDATESAVEBUF(*size) +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); +#undef CopyToBuf } void CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) { -INITSAVEBUF - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf); - for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { - CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf); - } -// Save struct is different -// VALIDATESAVEBUF(size) +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName) +#undef CopyFromBuf } void |