diff options
Diffstat (limited to 'src/core/World.cpp')
-rw-r--r-- | src/core/World.cpp | 164 |
1 files changed, 82 insertions, 82 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index 544542d2..d7694fc4 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -144,13 +144,13 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov } } CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); - CWorld::Remove(pVehicle); + Remove(pVehicle); delete pVehicle; } } CObject::DeleteAllTempObjectsInArea(pos, radius); gFireManager.ExtinguishPoint(pos, radius); - CWorld::ExtinguishAllCarFiresInArea(pos, radius); + ExtinguishAllCarFiresInArea(pos, radius); CExplosion::RemoveAllExplosionsInArea(pos, radius); if(bRemoveProjectilesAndTidyUpShadows) { CProjectileInfo::RemoveAllProjectiles(); @@ -781,7 +781,7 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) { - CWorld::AdvanceCurrentScanCode(); + AdvanceCurrentScanCode(); *nEntitiesFound = 0; const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); @@ -791,44 +791,44 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { - CSector *pSector = CWorld::GetSector(x, y); + CSector *pSector = GetSector(x, y); if(bBuildings) { - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); } if(bVehicles) { - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); } if(bPeds) { - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); } if(bObjects) { - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); } if(bDummies) { - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsOfTypeInRangeSectorList( + FindObjectsOfTypeInRangeSectorList( modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities); } @@ -1052,7 +1052,7 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) { - CWorld::AdvanceCurrentScanCode(); + AdvanceCurrentScanCode(); *nCollidingEntities = 0; const CVector2D vecSectorStartPos(position.x - radius, position.y - radius); const CVector2D vecSectorEndPos(position.x + radius, position.y + radius); @@ -1062,44 +1062,44 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { - CSector *pSector = CWorld::GetSector(x, y); + CSector *pSector = GetSector(x, y); if(bBuildings) { - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); } if(bVehicles) { - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); } if(bPeds) { - CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, + FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); } if(bObjects) { - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); } if(bDummies) { - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); - CWorld::FindObjectsKindaCollidingSectorList( + FindObjectsKindaCollidingSectorList( pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly, nCollidingEntities, maxEntitiesToFind, aEntities); } @@ -1133,7 +1133,7 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) { - CWorld::AdvanceCurrentScanCode(); + AdvanceCurrentScanCode(); *nIntersecting = 0; const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0); const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0); @@ -1141,44 +1141,44 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { - CSector *pSector = CWorld::GetSector(x, y); + CSector *pSector = GetSector(x, y); if(bBuildings) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList( + FindObjectsIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); } if(bVehicles) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList( + FindObjectsIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); } if(bPeds) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS], + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); } if(bObjects) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList( + FindObjectsIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); } if(bDummies) { - CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], + FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingCubeSectorList( + FindObjectsIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities); } @@ -1214,7 +1214,7 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies) { - CWorld::AdvanceCurrentScanCode(); + AdvanceCurrentScanCode(); *nEntitiesFound = 0; const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0); const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0); @@ -1222,44 +1222,44 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { - CSector *pSector = CWorld::GetSector(x, y); + CSector *pSector = GetSector(x, y); if(bBuildings) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); } if(bVehicles) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); } if(bPeds) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); } if(bObjects) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); } if(bDummies) { - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); - CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList( + FindObjectsIntersectingAngledCollisionBoxSectorList( pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position, nEntitiesFound, maxEntitiesToFind, aEntities); } @@ -1294,7 +1294,7 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV int16 maxEntitiesToFind, CEntity **aEntities, bool bVehicles, bool bPeds, bool bObjects) { - CWorld::AdvanceCurrentScanCode(); + AdvanceCurrentScanCode(); *nIntersecting = 0; const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0); const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0); @@ -1302,28 +1302,28 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { - CSector *pSector = CWorld::GetSector(x, y); + CSector *pSector = GetSector(x, y); if(bVehicles) { - CWorld::FindMissionEntitiesIntersectingCubeSectorList( + FindMissionEntitiesIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, true, false); - CWorld::FindMissionEntitiesIntersectingCubeSectorList( + FindMissionEntitiesIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, true, false); } if(bPeds) { - CWorld::FindMissionEntitiesIntersectingCubeSectorList( + FindMissionEntitiesIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, true); - CWorld::FindMissionEntitiesIntersectingCubeSectorList( + FindMissionEntitiesIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, true); } if(bObjects) { - CWorld::FindMissionEntitiesIntersectingCubeSectorList( + FindMissionEntitiesIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, false); - CWorld::FindMissionEntitiesIntersectingCubeSectorList( + FindMissionEntitiesIntersectingCubeSectorList( pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting, maxEntitiesToFind, aEntities, false, false); } @@ -1383,7 +1383,7 @@ CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, floa } } CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); - CWorld::Remove(pVehicle); + Remove(pVehicle); delete pVehicle; } } @@ -1409,7 +1409,7 @@ CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, floa void CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) { - CWorld::AdvanceCurrentScanCode(); + AdvanceCurrentScanCode(); float fStartX = x1 - 10.0f; float fStartY = y1 - 10.0f; float fEndX = x2 + 10.0f; @@ -1420,13 +1420,13 @@ CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2) const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { - CSector *pSector = CWorld::GetSector(x, y); - CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2, + CSector *pSector = GetSector(x, y); + CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2, y2, fStartX, fStartY, fEndX, fEndY); - CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1, + CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1, y1, x2, y2, fStartX, fStartY, fEndX, fEndY); - CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2); - CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2, + CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2); + CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2, y2); } } @@ -1629,27 +1629,27 @@ CWorld::ShutDown(void) CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } #ifndef FIX_BUGS @@ -1722,19 +1722,19 @@ CWorld::ClearForRestart(void) CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) { CVehicle *pVehicle = (CVehicle *)pNode->item; if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) { - CWorld::Remove(pVehicle); + Remove(pVehicle); delete pVehicle; } } for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } } @@ -1765,7 +1765,7 @@ CWorld::RepositionOneObject(CEntity *pEntity) modelId == MI_PARKTABLE) { CVector &position = pEntity->GetMatrix().GetPosition(); float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z; - position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y, + position.z = FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, nil) - fBoundingBoxMinZ; pEntity->m_matrix.UpdateRW(); @@ -1774,7 +1774,7 @@ CWorld::RepositionOneObject(CEntity *pEntity) float fWaterLevel = 0.0f; bool bFound = true; const CVector &position = pEntity->GetPosition(); - float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y, + float fGroundZ = FindGroundZFor3DCoord(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound); if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z, &fWaterLevel)) { @@ -1822,17 +1822,17 @@ CWorld::RemoveStaticObjects() CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y); for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) { CEntity *pEntity = (CEntity *)pNode->item; - CWorld::Remove(pEntity); + Remove(pEntity); delete pEntity; } pSector->m_lists[ENTITYLIST_BUILDINGS].Flush(); @@ -2026,12 +2026,12 @@ CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, C const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1); for(int32 y = nStartY; y <= nEndY; y++) { for(int32 x = nStartX; x <= nEndX; x++) { - CSector *pSector = CWorld::GetSector(x, y); - CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius, + CSector *pSector = GetSector(x, y); + TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius, fPower, pCreator, bProcessVehicleBombTimer); - CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower, + TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower, pCreator, bProcessVehicleBombTimer); - CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius, + TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius, fPower, pCreator, bProcessVehicleBombTimer); } } |