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-rw-r--r--src/core/config.h32
1 files changed, 28 insertions, 4 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 1bff7c7f..7795060c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -181,6 +181,7 @@ enum Config {
# define VU_COLLISION
# define PS2_MENU
#elif defined GTA_PC
+# define EXTERNAL_3D_SOUND
# ifndef GTA_HANDHELD
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# endif
@@ -189,6 +190,9 @@ enum Config {
# define PC_MENU
# define PC_WATER
#elif defined GTA_XBOX
+#elif defined GTA_MOBILE
+# define MISSION_REPLAY
+# define SIMPLER_MISSIONS
#endif
// This is enabled for all released games.
@@ -281,6 +285,9 @@ enum Config {
#define NO_MOVIES // add option to disable intro videos
+#define EXTENDED_OFFSCREEN_DESPAWN_RANGE // Use onscreen despawn range for offscreen peds and vehicles to avoid them despawning in the distance when you look
+ // away
+
#if defined(__LP64__) || defined(_WIN64)
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
#endif
@@ -370,6 +377,7 @@ enum Config {
# define CUTSCENE_BORDERS_SWITCH
# define MULTISAMPLING // adds MSAA option
# define INVERT_LOOK_FOR_PAD // enable the hidden option
+# define PED_CAR_DENSITY_SLIDERS
# endif
#endif
@@ -379,14 +387,16 @@ enum Config {
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#define SUPPORT_JAPANESE_SCRIPT
//#define SUPPORT_XBOX_SCRIPT
-//#define SUPPORT_MOBILE_SCRIPT
+#define SUPPORT_MOBILE_SCRIPT
+#define SUPPORT_GINPUT_SCRIPT
#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
#endif
#ifdef PC_MENU
-//#define MISSION_REPLAY // mobile feature
+#define MISSION_REPLAY // mobile feature
+//#define SIMPLER_MISSIONS // apply simplifications from mobile
+#define USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
#endif
-//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
@@ -403,6 +413,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifndef MISSION_REPLAY
+#undef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
@@ -423,10 +437,12 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define FREE_CAM // Rotating cam
// Audio
+#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
+ // originally and making it work in 2d only requires more resource). Will not work on PS2
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
-//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
@@ -456,6 +472,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#undef PS2_AUDIO_CHANNELS
+ #undef EXTENDED_OFFSCREEN_DESPAWN_RANGE
#endif
// if these defines are enabled saves are not vanilla compatible without COMPATIBLE_SAVES
@@ -472,3 +489,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
#endif // VANILLA_DEFINES
+
+#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)
+#error AUDIO_OAL cannot work without EXTERNAL_3D_SOUND
+#endif
+#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND)
+#error EXTERNAL_3D_SOUND cannot work on PS2
+#endif