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-rw-r--r--src/core/config.h140
1 files changed, 77 insertions, 63 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 9dfbad03..8d85b3a2 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -3,71 +3,75 @@
enum Config {
NUMPLAYERS = 1,
- NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
+ NUMCDIMAGES = 6, // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
- MODELINFOSIZE = 5500,
- TXDSTORESIZE = 850,
- EXTRADIRSIZE = 128,
+ MODELINFOSIZE = 6500,
+ TXDSTORESIZE = 1385,
+ COLSTORESIZE = 31,
+ EXTRADIRSIZE = 256,
CUTSCENEDIRSIZE = 512,
- SIMPLEMODELSIZE = 5000,
- MLOMODELSIZE = 1,
- MLOINSTANCESIZE = 1,
- TIMEMODELSIZE = 30,
+ SIMPLEMODELSIZE = 3885,
+ TIMEMODELSIZE = 385,
CLUMPMODELSIZE = 5,
- PEDMODELSIZE = 90,
- VEHICLEMODELSIZE = 120,
- XTRACOMPSMODELSIZE = 2,
- TWODFXSIZE = 2000,
+ WEAPONMODELSIZE = 37,
+ PEDMODELSIZE = 130,
+ VEHICLEMODELSIZE = 110,
+ TWODFXSIZE = 1210,
MAXVEHICLESLOADED = 50, // 70 on mobile
- NUMOBJECTINFO = 168, // object.dat
+ NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat
// Pool sizes
- NUMPTRNODES = 30000, // 26000 on PS2
- NUMENTRYINFOS = 5400, // 3200 on PS2
- NUMPEDS = 140, // 90 on PS2
- NUMVEHICLES = 110, // 70 on PS2
- NUMBUILDINGS = 5500, // 4915 on PS2
- NUMTREADABLES = 1214,
- NUMOBJECTS = 450,
- NUMDUMMIES = 2802, // 2368 on PS2
- NUMAUDIOSCRIPTOBJECTS = 256,
- NUMCUTSCENEOBJECTS = 50,
-
- NUMANIMBLOCKS = 2,
- NUMANIMATIONS = 250,
-
- NUMTEMPOBJECTS = 30,
+ NUMPTRNODES = 50000,
+ NUMENTRYINFOS = 5400, // only 3200 in VC???
+ NUMPEDS = 140,
+ NUMVEHICLES = 110,
+ NUMBUILDINGS = 7000,
+ NUMTREADABLES = 1214, // 1 in VC
+ NUMOBJECTS = 460,
+ NUMDUMMIES = 2802, // 2340 in VC
+ NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC
+ NUMCUTSCENEOBJECTS = 50, // does not exist in VC
+ // TODO(MIAMI): colmodel pool
+
+ NUMANIMBLOCKS = 35,
+ NUMANIMATIONS = 450,
+
+ NUMTEMPOBJECTS = 40,
// Path data
- NUM_PATHNODES = 4930,
- NUM_CARPATHLINKS = 2076,
+ NUM_PATHNODES = 9650,
+ NUM_CARPATHLINKS = 3500,
NUM_MAPOBJECTS = 1250,
- NUM_PATHCONNECTIONS = 10260,
+ NUM_PATHCONNECTIONS = 20400,
// Link list lengths
NUMALPHALIST = 20,
- NUMALPHAENTITYLIST = 150,
- NUMCOLCACHELINKS = 200,
+ NUMBOATALPHALIST = 20,
+ NUMALPHAENTITYLIST = 200,
+ NUMALPHAUNTERWATERENTITYLIST = 30,
+ NUMCOLCACHELINKS = 50,
NUMREFERENCES = 800,
// Zones
- NUMAUDIOZONES = 36,
- NUMZONES = 50,
- NUMMAPZONES = 25,
+ NUMAUDIOZONES = 14,
+ NUMINFOZONES = 169,
+ NUMMAPZONES = 39,
+ NUMNAVIGZONES = 20,
// Cull zones
- NUMCULLZONES = 512,
- NUMATTRIBZONES = 288,
- NUMZONEINDICES = 55000,
+ NUMATTRIBZONES = 704,
+
+ NUMOCCLUSIONVOLUMES = 350,
+ NUMACTIVEOCCLUDERS = 48,
PATHNODESIZE = 4500,
- NUMWEATHERS = 4,
+ NUMWEATHERS = 7,
NUMHOURS = 24,
NUMEXTRADIRECTIONALS = 4,
@@ -84,7 +88,7 @@ enum Config {
NUMSKIDMARKS = 32,
NUMONSCREENTIMERENTRIES = 1,
- NUMRADARBLIPS = 32,
+ NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
@@ -92,7 +96,7 @@ enum Config {
NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
- NUM_CARGENS = 160,
+ NUM_CARGENS = 185,
NUM_PATH_NODES_IN_AUTOPILOT = 8,
@@ -107,11 +111,12 @@ enum Config {
NUMPEDROUTES = 200,
NUMPHONES = 50,
- NUMPEDGROUPS = 31,
- NUMMODELSPERPEDGROUP = 8,
+ NUMPEDGROUPS = 67,
+ NUMMODELSPERPEDGROUP = 16,
NUMSHOTINFOS = 100,
- NUMROADBLOCKS = 600,
+ NUMROADBLOCKS = 300,
+ NUM_SCRIPT_ROADBLOCKS = 16,
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
@@ -122,16 +127,19 @@ enum Config {
NUM_SOUNDS_SAMPLES_BANKS = 2,
NUM_SOUNDS_SAMPLES_SLOTS = 27,
- NUM_AUDIOENTITIES = 200,
+ NUM_AUDIOENTITIES = 250,
- NUM_AUDIO_REFLECTIONS = 5,
+ NUM_AUDIO_REFLECTIONS = 8,
NUM_SCRIPT_MAX_ENTITIES = 40,
- NUM_GARAGE_STORED_CARS = 6,
+ NUM_GARAGE_STORED_CARS = 4,
NUM_CRANES = 8,
NUM_EXPLOSIONS = 48,
+
+ NUM_SETPIECES = 96,
+ NUM_SHORTCUT_START_POINTS = 16
};
// We'll use this once we're ready to become independent of the game
@@ -162,6 +170,7 @@ enum Config {
#elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
+//# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
@@ -191,8 +200,15 @@ enum Config {
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
-#define MORE_LANGUAGES // Add more translations to the game
+//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
+
+// Just debug menu entries
+#ifdef DEBUGMENU
+#define RELOADABLES // some debug menu options to reload TXD files
+#define MISSION_SWITCHER // from debug menu
+#endif
// Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
@@ -200,14 +216,16 @@ enum Config {
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define DUAL_PASS_RENDERING // dual pass rendering from SkyGfx
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
-// Particle
-//#define PC_PARTICLE
+// Water & Particle
+#define PC_PARTICLE
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
+// #define PC_WATER
+#define WATER_CHEATS
// Pad
#if !defined(RW_GL3) && defined(_WIN32)
@@ -229,21 +247,19 @@ enum Config {
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
#else
-# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
-# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
-# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
+# define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
-# define CUSTOM_FRONTEND_OPTIONS
-#endif
+//#define CUSTOM_FRONTEND_OPTIONS
+#define LEGACY_MENU_OPTIONS
+#define MUCH_SHORTER_OUTRO_SCREEN
// Script
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
-#ifdef PC_MENU
-# define MISSION_REPLAY // mobile feature
+//#define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
@@ -259,7 +275,7 @@ enum Config {
// Vehicles
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
-//#define REMOVE_TREADABLE_PATHFIND
+#define CPLANE_ROTORS // make the rotors of the NPC police heli rotate
// Pickups
//#define MONEY_MESSAGES
@@ -268,13 +284,11 @@ enum Config {
// Peds
#define PED_SKIN // support for skinned geometry on peds
#define ANIMATE_PED_COL_MODEL
-// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
+#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
#define CANCELLABLE_CAR_ENTER
-//#define PEDS_REPORT_CRIMES_ON_PHONE
// Camera
-//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
#define FREE_CAM // Rotating cam