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-rw-r--r--src/core/config.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 907d93cb..b0ef3f67 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -194,7 +194,7 @@ enum Config {
# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
# define DEBUGMENU
-//# define TIMEBARS // print debug timers
+# define TIMEBARS // print debug timers
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
@@ -202,6 +202,8 @@ enum Config {
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
+// Rendering/display
+#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
// Just debug menu entries
#ifdef DEBUGMENU
#define TOGGLEABLE_BETA_FEATURES // not too many things
@@ -240,13 +242,16 @@ enum Config {
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
+//#define CUSTOM_FRONTEND_OPTIONS
#define LEGACY_MENU_OPTIONS
#define MUCH_SHORTER_OUTRO_SCREEN
// Script
-#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
+#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
+//#define MISSION_REPLAY // mobile feature
+//#define SIMPLIER_MISSIONS // apply simplifications from mobile
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!