summaryrefslogtreecommitdiffstats
path: root/src/core/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp86
1 files changed, 79 insertions, 7 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 51c48452..4b5d7004 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -634,7 +634,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
return;
#endif
- if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
+#ifndef GTA_PS2
+ if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
+#else
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+#endif
+ {
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -696,8 +701,13 @@ LoadingIslandScreen(const char *levelName)
splash = LoadSplash(nil);
name = TheText.Get(levelName);
+
+#ifndef GTA_PS2
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
+#else
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
@@ -706,23 +716,61 @@ LoadingIslandScreen(const char *levelName)
col = CRGBA(255, 255, 255, 255);
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+#else
CFont::SetScale(1.5f, 1.5f);
+#endif
CFont::SetPropOn();
CFont::SetRightJustifyOn();
+#ifdef FIX_BUGS
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f));
+#else
+ CFont::SetRightJustifyWrap(150.0f);
+#endif
CFont::SetFontStyle(FONT_HEADING);
sprintf(str, "WELCOME TO");
AsciiToUnicode(str, wstr);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(3);
CFont::SetColor(CRGBA(243, 237, 71, 255));
+#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME"));
+ #else
+ CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME"));
+ #endif
+#else
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ #else
+ CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ #endif
+#endif
TextCopy(wstr, name);
TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255));
+#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
+#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr);
+ #endif
+#else
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
+ #endif
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -1042,8 +1090,12 @@ DisplayGameDebugText()
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
+#else
+ CFont::PrintString(10.0f, 10.0f, ver);
#endif
+#endif // #ifdef DRAW_GAME_VERSION_TEXT
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
@@ -1097,19 +1149,35 @@ DisplayGameDebugText()
// Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f));
+#else
CFont::SetScale(0.7f, 1.5f);
+#endif
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+#ifdef FIX_BUGS
+ CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+#else
+ CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
+#endif
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(42.0f, 42.0f, ustr);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(40.0f+2.0f), SCREEN_SCALE_Y(40.0f+2.0f), ustr);
+#else
+ CFont::PrintString(40.0f+2.0f, 40.0f+2.0f, ustr);
+#endif
CFont::SetColor(CRGBA(255, 108, 0, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), ustr);
+#else
CFont::PrintString(40.0f, 40.0f, ustr);
+#endif
}
}
#endif
@@ -1332,8 +1400,8 @@ Idle(void *arg)
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
+#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS)
// This is from SA, but it's nice for windowed mode
-#if defined(GTA_PC) && !defined(RW_GL3)
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
@@ -1720,7 +1788,11 @@ void TheGame(void)
}
else
{
- CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#else
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if (!RsCameraBeginUpdate(Scene.camera))